Alarm On Explosions [.NET] 2.1
5,123
145
5,123
145
Requests, early access to unreleased mods, polls, discussions and suggestions:
Patreon
Discord
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Features:
Explosions will set off car's alarms in area (only parked cars that have alarms installed are affected)
Gun shots in close range of the car set off it's alarm, unless a silencer is equipped
Launching rockets (RPG, Homing Launcher) in close range of the car sets off it's alarm
Windows of cars that are close to the explosion will be shattered
Please do not hesitate to comment if you have any features you would like to be added.
Changelog:
1.0
1.1
-Alarms will stop after a random amount of time for each car (they stopped simultaneously before)
-Delay between the explosion and the alarm starting slightly reduced to be more realistic
2.0
-Rewrote the script, radius is calculated from epicenter of explosion now instead of players position
-Windows of cars that are close to the explosion will be shattered
-Added ability to tweak radius via .ini
2.1
-Alarms can be triggered by gun shots now (unless the weapon is silenced)
-Alarms can be triggered by RPG and Homing Launcher rocket launch (if standing close)
-Increased amount of cars that don't have alarms to make it more realistic
-Decreased maximum alarm time (from 30 to 20 seconds)
-Decreased minimum alarm time (from 10 to 0 seconds)
-Minor bug fixes
Requirements:
ASI Loader
Script Hook V
Community Script Hook V .NET 3.5.1
Installation:
Extract files in to the scripts folder
Source code:
GitHub
Patreon
Discord
-------------------------------------------------------------------------------------------------------------------------
Features:
Please do not hesitate to comment if you have any features you would like to be added.
Changelog:
-Alarms will stop after a random amount of time for each car (they stopped simultaneously before)
-Delay between the explosion and the alarm starting slightly reduced to be more realistic
-Rewrote the script, radius is calculated from epicenter of explosion now instead of players position
-Windows of cars that are close to the explosion will be shattered
-Added ability to tweak radius via .ini
-Alarms can be triggered by gun shots now (unless the weapon is silenced)
-Alarms can be triggered by RPG and Homing Launcher rocket launch (if standing close)
-Increased amount of cars that don't have alarms to make it more realistic
-Decreased maximum alarm time (from 30 to 20 seconds)
-Decreased minimum alarm time (from 10 to 0 seconds)
-Minor bug fixes
Requirements:
Installation:
Source code:
GitHub
First Uploaded: December 29, 2022
Last Updated: July 07, 2023
Last Downloaded: 4 hours ago
61 Comments
More mods by RusLanParty:
Requests, early access to unreleased mods, polls, discussions and suggestions:
Patreon
Discord
-------------------------------------------------------------------------------------------------------------------------
Features:
Explosions will set off car's alarms in area (only parked cars that have alarms installed are affected)
Gun shots in close range of the car set off it's alarm, unless a silencer is equipped
Launching rockets (RPG, Homing Launcher) in close range of the car sets off it's alarm
Windows of cars that are close to the explosion will be shattered
Please do not hesitate to comment if you have any features you would like to be added.
Changelog:
1.0
1.1
-Alarms will stop after a random amount of time for each car (they stopped simultaneously before)
-Delay between the explosion and the alarm starting slightly reduced to be more realistic
2.0
-Rewrote the script, radius is calculated from epicenter of explosion now instead of players position
-Windows of cars that are close to the explosion will be shattered
-Added ability to tweak radius via .ini
2.1
-Alarms can be triggered by gun shots now (unless the weapon is silenced)
-Alarms can be triggered by RPG and Homing Launcher rocket launch (if standing close)
-Increased amount of cars that don't have alarms to make it more realistic
-Decreased maximum alarm time (from 30 to 20 seconds)
-Decreased minimum alarm time (from 10 to 0 seconds)
-Minor bug fixes
Requirements:
ASI Loader
Script Hook V
Community Script Hook V .NET 3.5.1
Installation:
Extract files in to the scripts folder
Source code:
GitHub
Patreon
Discord
-------------------------------------------------------------------------------------------------------------------------
Features:
Please do not hesitate to comment if you have any features you would like to be added.
Changelog:
-Alarms will stop after a random amount of time for each car (they stopped simultaneously before)
-Delay between the explosion and the alarm starting slightly reduced to be more realistic
-Rewrote the script, radius is calculated from epicenter of explosion now instead of players position
-Windows of cars that are close to the explosion will be shattered
-Added ability to tweak radius via .ini
-Alarms can be triggered by gun shots now (unless the weapon is silenced)
-Alarms can be triggered by RPG and Homing Launcher rocket launch (if standing close)
-Increased amount of cars that don't have alarms to make it more realistic
-Decreased maximum alarm time (from 30 to 20 seconds)
-Decreased minimum alarm time (from 10 to 0 seconds)
-Minor bug fixes
Requirements:
Installation:
Source code:
GitHub
First Uploaded: December 29, 2022
Last Updated: July 07, 2023
Last Downloaded: 4 hours ago
2.1
-Alarms can be triggered by gun shots now(unless the weapon is silenced)
-Alarms can be triggered by RPG and Homing Launcher rocket launch(if standing close)
-Increased amount of cars that don't have alarms to make it more realistic
-Decreased maximum alarm time(from 30 to 20 seconds)
-Decreased minimum alarm time(from 10 to 0 seconds)
-Minor bug fixes
Yea this Mod is definitely must have, adds a whole another level of realism to the GTA5 game.
Good job bro., another masterpiece!
@RusLanParty I can see why this wasn't the vanilla game, I imagine some people would find it quite annoying. I, however, love the visceral experience of hearing sounds from my own handiwork. There's just something about the noises caused by your explosions but creates a visceral sense of satisfaction. Five stars.
@Nocomp56 added loud gun shots trigger car's alarm.
@-EcLiPsE- thank you for pointing that out lmao. Fixed it. If you find anything else funny please tell me :)
"Alarms can be triggered by gun shots now(unless the weapon is silenced) "
Lets gooooooo thanks for adding this, much appreciated
@RusLanParty Welcome back bro!
Now will the "Precision Airstrikes" be updated soon?
@nj5050 Thank you! I started my degree back in october so not much free time, but I will try my best to update/release new stuff
I love your mods! I'm wondering if I could pay you to make a mod like the following: a mod that allows peds to sometimes survive plane and helicopter crashes. So, for example, if a plane or helicopter has 5 passengers, and you shoot it down and it explodes, it randomly selects certain seats and there's a chance that one or two passengers could live. I think that would make for some really cool scenarios where a crash isn't always a 100% death sentence. As I said, I'd be willing to pay for this - please let me know if you'd be interested in making something along these lines!
@RusLanParty Maybe I could help you out then, currently the PS mod seems to have trouble clearing out the Planes upon after calling them, & also hoping to get one of the removed features back in.
@nj5050 which features would you like to be back? And can you elaborate on not clearing out planes?
1) A bug is seems to persist when Planes are not clearing out properly after I called them for any sort of strike, 2) enabling dual press buttons for UI menu access & 3) Returning back 'Carpet Bombing' strike option
Man this is the peak of realism right there, good work bro
На некоторых машинах не все стекла бьются. Например sheriff2. Задние боковые стекла не бьются от взрыва, но если в них пострелять, то они спокойно разбиваются.
This definitely makes firefights a lot more realistic and fun.
Not sure why but the mod causes a crash whenever I fire an explosive out of a weapon. But not a handheld explosive.
Works almost flawlessly and definitely gives that subtle bump in immersion. Thing is, though, that the gunfire triggering the alarm doesn't always work - in my testing, only assault rifles trigger it.
This mod is so insanely cool, my rampages are that much more bad ass, so happy I discovered this, KILLER MOD!!! Thank you @nj5050 for recommending it!
Game crashes whenever firing a rocket, and most likely other explosive weapons. Anyone know a fix for this? Love this mod but the crashes are so annoying.
@RusLanParty Why do aircraft carrier planes have car alarms?
One of my favorite scripts. Adds so much ambience and really makes combat feel powerful. Unfortunately, I also play with Chaos sometimes and this script conflicts with Chaos somehow. No idea why, but when this and Chaos are both running, certain heavy weapons such as the minigun, RPG, and railgun cause the game to crash. Haven't the slightest as to why, but it's the only real issue I have which all things considered isn't this script's fault. Excellent work!