Consciousness (NPC AI tweaks) [.Net] 0.2.1 Alpha
2,978
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2,978
104
DISCLAIMER
Please, treat this version as an open alpha test. The mod can contain bugs or/and shortcomings. You're welcome to leave any bug report in the comments sections
Announcement
As the mod is growing it would be more comfortable to discuss any matters in Discord
Description
Consciousness is a mod aiming to improve how enemies (except cops) interact with player during various situations & increase the interaction time when player hides.
What's implemented in current version [0.2 Alpha]: Trailer
Installation
Place Consciousness.dll into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.2.1:
0.2 [Trailer]:
0.1 (TL;DR: Video):
Please, treat this version as an open alpha test. The mod can contain bugs or/and shortcomings. You're welcome to leave any bug report in the comments sections
Announcement
As the mod is growing it would be more comfortable to discuss any matters in Discord
Description
Consciousness is a mod aiming to improve how enemies (except cops) interact with player during various situations & increase the interaction time when player hides.
What's implemented in current version [0.2 Alpha]: Trailer
Installation
Place Consciousness.dll into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.2.1:
- Removed debug info
0.2 [Trailer]:
- Fleeing/Disarming animations are now more smooth
- NPC location feedback. NPC's will shout to inform allies of player's presence
- If NPC decides to abandon the fight and flee, their blip will change color and start to flash
- Introduced config file
0.1 (TL;DR: Video):
- When enemies losing contact, after some time they will start looking for a player around the area where they were previously seen.
- Enemies also react on sounds made by player
- Attracting attention of a single enemy alerts other enemies
- There's a chance player won't be noticed using silenced weapons
- There's also an ability to disarm enemies
- If an enemy is seriously injured, there's a slim chance they'll abandon a fight and run away.
First Uploaded: September 24, 2023
Last Updated: September 28, 2023
Last Downloaded: 1 hour ago
62 Comments
DISCLAIMER
Please, treat this version as an open alpha test. The mod can contain bugs or/and shortcomings. You're welcome to leave any bug report in the comments sections
Announcement
As the mod is growing it would be more comfortable to discuss any matters in Discord
Description
Consciousness is a mod aiming to improve how enemies (except cops) interact with player during various situations & increase the interaction time when player hides.
What's implemented in current version [0.2 Alpha]: Trailer
Installation
Place Consciousness.dll into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.2.1:
0.2 [Trailer]:
0.1 (TL;DR: Video):
Please, treat this version as an open alpha test. The mod can contain bugs or/and shortcomings. You're welcome to leave any bug report in the comments sections
Announcement
As the mod is growing it would be more comfortable to discuss any matters in Discord
Description
Consciousness is a mod aiming to improve how enemies (except cops) interact with player during various situations & increase the interaction time when player hides.
What's implemented in current version [0.2 Alpha]: Trailer
Installation
Place Consciousness.dll into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.2.1:
- Removed debug info
0.2 [Trailer]:
- Fleeing/Disarming animations are now more smooth
- NPC location feedback. NPC's will shout to inform allies of player's presence
- If NPC decides to abandon the fight and flee, their blip will change color and start to flash
- Introduced config file
0.1 (TL;DR: Video):
- When enemies losing contact, after some time they will start looking for a player around the area where they were previously seen.
- Enemies also react on sounds made by player
- Attracting attention of a single enemy alerts other enemies
- There's a chance player won't be noticed using silenced weapons
- There's also an ability to disarm enemies
- If an enemy is seriously injured, there's a slim chance they'll abandon a fight and run away.
First Uploaded: September 24, 2023
Last Updated: September 28, 2023
Last Downloaded: 1 hour ago
I also have a Discord server (https://discord.gg/tnm7ncZH) for much comfortable discussions and bug reports, feel free to join!
Also, besides an open alpha there's also gonna be some closed testing so don't miss your chance!
@Eddu1500 Hey, thanks, unfortunately I only work with scripting and I'm bad at understanding animations
@KassiteR It's perfect
@KassiteR Honestly, this mod is pretty incredible now. I can't play this game without it.
@Shark_boy_Anil and @Joe Gillian Haha, thank you guys, and everyone who liked/commented this mod, this is what keeps me going!
More updates are on the way
@KassiteR Modding community is the literal proof of how lazy Rockstar is 😂
Suggestions:
1. Add an option in .ini file to disable this mod feature for army pedtype since it probably causes issues and it has similar behaviour with police (affects military soldiers and modded cops with this pedtype)
2. Add an option in .ini file to disable this mod during missions
3. Add an option in .ini file to use original enemy icon instead of ring one from GTA Online
@TheRuler666 Bro, Take-Thot wouldn't be interested in taking down script mods rather than Liberty City map in GTA V 😂
@Daddynnoob
> (affects military soldiers and modded cops with this pedtype)
I wonder how to check if an npc is a modded cop since they can have any relationship group
@KassiteR Modded cops means it's a cops or other law enforcement officers using army pedtype from peds.ymt (peds.meta if it's DLC or addon peds). Some dispatch mods are using army pedtype for cops like PEV: DTAR & SALE
@KassiteR @KassiteR die idee ist gut, pls use translator. this is german.
die idee ist gut, es wäre geil wenn auch die peds in den autos ein bewustseinn hätten.
also zum beispiel wenn man sie rammt, dass sie austeigen und sauer sind und erstmal das auto (den unfall sich angucken) ohne dass sie einfach weiter fahren als wäre nichts passieert wie in den Mafia spielen (mafia 1-3)
oder noch einpaar sehr gute Beispiele, wenn man ein unfall macht rennen die anderen weg als wäre man ein Serienkiller
oder ein Massenmörder, es gibt noch so viel aufzuzählen wie die NPCs reagieren könnten, was sie nicht tun, was rockstar anscheinend nicht juckt, die könnten so ein geiles spiel machen, danke für deine mühe und dein kostenlosen content, für deine zeit und deine nerven. wie findest du meine ideen? hättest du lust das in anbetracht zu ziehen?
beste grüße
@kassiter
Hey mate, the "there's a chance player won't be noticed using silenced weapons" doesn't seem to be configurable in the INI file, is this feature removed or is it not changeable yet? because I would rather disable it (or make them hear suppressors based on distance not chance would be better IMO) otherwise fantastic mod.
@I'mCalledAbdo Good suggestion, I'll add ot in the next update, thanks
@CitiZeN030 Bro who tf do you think you are? Just because you are German doesn't mean that everybody has to suddenly translate everything they're saying into German. Oh, aber weil ich nett bin übersetzte ich es dir: Nur weil du Deutsch bist bedeutet das nicht, dass jeder auch Deutsch sprechen muss. Das ist eine sehr egozentrische Weltansicht. I mean, if you can even read this, considering you're banned.
Any progress for the new update?
@Daddynnoob I'm currently working on a body drag and arrest system and meanwhile going through something in my life so unfortunately the development is a bit slowed down
@KassiteR I see. It's fine
@KassiteR If I just stand there, after a while NPCs come and attack me for no reason, sometimes they coming in a car and sometimes as a normal NPC on the streets. when I run somewhere else they run away from me like I shoot or did something bad, and then others attack me while others run away
I removed your mod and nothing like that ever happened again. So the problem lies with your mod. Is that on purpose?
The idea is very good, I have a few more ideas to do the same with the drivers. This means, for example, if you honk or squeal your tires, pedestrians run away as if you had done something, or drivers panic, or if you accidentally hit someone on the road, they run away, or if you If you hit someone, you have an accident. Make all passers-by run away and you could do that just as cool as your mod. Or if you have car accidents, the NPCs panic and run away or they get out and want to kill you. that could also be changed.
Please answer. Best regards. i dont have another mods, just yours. so other scripts are not fault.
@Stegosaurus Wer hat gesagt dass jeder Deutsch können muss und es übersetzen muss?
Also ich sehe gerade hier deinen Kommentar beim lesen und ich muss ihn beschützen in der Hinsicht, tut mir leid aber nicht jeder muss Englisch können und es gibt viele die es nicht können eine Fremdsprache zu lerrnen
und zweitens wenn du deutscher bist mit deinem namen wieso musst du ihn bloßstellen mit dieser englischen antwort damit die anderen denken du bist cool oder du hast es ihm gezeigt?
arbeite mal an deinem charakter dann kannst du auch raus gehen mit normalen menschen anstatt hier im iternet in einem videospiel forum/seite aktiv zu sein wie so ein Cartman aus southpark
Great mod! Looking forward to more updates, especially anything stealth related, as the game seriously sucks in that area.
@KassiteR Hey does this mod have any effect on the Altruist Cult camp? Cause when I am going there only 1-2 hillbillys are attacking me, can you check this? Also they don't respawn