22,051
303
22,051
303
Farming Project aims to bring new life to San Andreas by bringing farming life to the game.
To start your farmer's journey you need to purchase a field. The first one is located at Grapeseed. You will see a blip on your map.
When you purchase your first field you will also receive a Tractor, a Rake Trailer and a Grain Trailer. If you "lose" them you can restore them at any time on the red marker.
Attach the Rake Trailer to your Tractor and run over the white markings to cultivate and seed the field.
After some hours when the grain is ripe use the Grain Trailer and harvest the field.
Drive the trailer to one of the unloading stations where you receive money for your crop.
Farming Project is my biggest mod so far. I want to see this evolve into something great even if it's a little late for the modding community.
If you want to help on this project and you have experience with C# and you love modding you can join me by contacting me on gtaforums.
Have fun!
Future Plans:
- More crops to harvest with actual visual representation of each crop
- Ability to buy animals
- More farming vehicles and tools
- More fields to purchase
- A more "Farming Simulator" experience in general
Installation:
Place FarmingProject.dll into your "scripts" folder.
Requirements:
Script Hook V
Script Hook V .NET
NativeUI
(Game version tested: Build: 1290, Online 1.42)
Limitations:
- Since there is not an actual harvester in the game I had to think a different way to harvest the crops, that's why I used the Rake Trailer.
- The only crops that I found in the props database that actually look like crops was the saplings that you see in the screenshots. They are not wheat or canola but they do the job for now.
Changelog:
1.2
- Updated to the latest Script Hook versions
- Filling the Grain Trailer is now more "realistic"
- Selling crops now shows the correct amount of earnings
- Field now loads properly
- Changed the field markers
- Other bug fixes and improvements
1.1
- You can now purchase more seeds/grain from the Grain Shop (blip added on map)
- New seeds added: Canola, Pumpkin, Cabbage, Weed
- Each crop has it's own growth time and selling value
- Selling weed may attract the police!
- Using the Rake Trailer consumes seeds. (you can refill from the shop)
- Improved message UI when you purchase a field
- Increased field working area
- Added sound effects on menus
- Bug fixes
1.0
- Initial Release. View topic on GTAForums »
To start your farmer's journey you need to purchase a field. The first one is located at Grapeseed. You will see a blip on your map.
When you purchase your first field you will also receive a Tractor, a Rake Trailer and a Grain Trailer. If you "lose" them you can restore them at any time on the red marker.
Attach the Rake Trailer to your Tractor and run over the white markings to cultivate and seed the field.
After some hours when the grain is ripe use the Grain Trailer and harvest the field.
Drive the trailer to one of the unloading stations where you receive money for your crop.
Farming Project is my biggest mod so far. I want to see this evolve into something great even if it's a little late for the modding community.
If you want to help on this project and you have experience with C# and you love modding you can join me by contacting me on gtaforums.
Have fun!
Future Plans:
- More crops to harvest with actual visual representation of each crop
- Ability to buy animals
- More farming vehicles and tools
- More fields to purchase
- A more "Farming Simulator" experience in general
Installation:
Place FarmingProject.dll into your "scripts" folder.
Requirements:
Script Hook V
Script Hook V .NET
NativeUI
(Game version tested: Build: 1290, Online 1.42)
Limitations:
- Since there is not an actual harvester in the game I had to think a different way to harvest the crops, that's why I used the Rake Trailer.
- The only crops that I found in the props database that actually look like crops was the saplings that you see in the screenshots. They are not wheat or canola but they do the job for now.
Changelog:
1.2
- Updated to the latest Script Hook versions
- Filling the Grain Trailer is now more "realistic"
- Selling crops now shows the correct amount of earnings
- Field now loads properly
- Changed the field markers
- Other bug fixes and improvements
1.1
- You can now purchase more seeds/grain from the Grain Shop (blip added on map)
- New seeds added: Canola, Pumpkin, Cabbage, Weed
- Each crop has it's own growth time and selling value
- Selling weed may attract the police!
- Using the Rake Trailer consumes seeds. (you can refill from the shop)
- Improved message UI when you purchase a field
- Increased field working area
- Added sound effects on menus
- Bug fixes
1.0
- Initial Release. View topic on GTAForums »
First Uploaded: September 30, 2018
Last Updated: May 31, 2021
Last Downloaded: 13 minutes ago
81 Comments
More mods by Sakis25:
Farming Project aims to bring new life to San Andreas by bringing farming life to the game.
To start your farmer's journey you need to purchase a field. The first one is located at Grapeseed. You will see a blip on your map.
When you purchase your first field you will also receive a Tractor, a Rake Trailer and a Grain Trailer. If you "lose" them you can restore them at any time on the red marker.
Attach the Rake Trailer to your Tractor and run over the white markings to cultivate and seed the field.
After some hours when the grain is ripe use the Grain Trailer and harvest the field.
Drive the trailer to one of the unloading stations where you receive money for your crop.
Farming Project is my biggest mod so far. I want to see this evolve into something great even if it's a little late for the modding community.
If you want to help on this project and you have experience with C# and you love modding you can join me by contacting me on gtaforums.
Have fun!
Future Plans:
- More crops to harvest with actual visual representation of each crop
- Ability to buy animals
- More farming vehicles and tools
- More fields to purchase
- A more "Farming Simulator" experience in general
Installation:
Place FarmingProject.dll into your "scripts" folder.
Requirements:
Script Hook V
Script Hook V .NET
NativeUI
(Game version tested: Build: 1290, Online 1.42)
Limitations:
- Since there is not an actual harvester in the game I had to think a different way to harvest the crops, that's why I used the Rake Trailer.
- The only crops that I found in the props database that actually look like crops was the saplings that you see in the screenshots. They are not wheat or canola but they do the job for now.
Changelog:
1.2
- Updated to the latest Script Hook versions
- Filling the Grain Trailer is now more "realistic"
- Selling crops now shows the correct amount of earnings
- Field now loads properly
- Changed the field markers
- Other bug fixes and improvements
1.1
- You can now purchase more seeds/grain from the Grain Shop (blip added on map)
- New seeds added: Canola, Pumpkin, Cabbage, Weed
- Each crop has it's own growth time and selling value
- Selling weed may attract the police!
- Using the Rake Trailer consumes seeds. (you can refill from the shop)
- Improved message UI when you purchase a field
- Increased field working area
- Added sound effects on menus
- Bug fixes
1.0
- Initial Release. View topic on GTAForums »
To start your farmer's journey you need to purchase a field. The first one is located at Grapeseed. You will see a blip on your map.
When you purchase your first field you will also receive a Tractor, a Rake Trailer and a Grain Trailer. If you "lose" them you can restore them at any time on the red marker.
Attach the Rake Trailer to your Tractor and run over the white markings to cultivate and seed the field.
After some hours when the grain is ripe use the Grain Trailer and harvest the field.
Drive the trailer to one of the unloading stations where you receive money for your crop.
Farming Project is my biggest mod so far. I want to see this evolve into something great even if it's a little late for the modding community.
If you want to help on this project and you have experience with C# and you love modding you can join me by contacting me on gtaforums.
Have fun!
Future Plans:
- More crops to harvest with actual visual representation of each crop
- Ability to buy animals
- More farming vehicles and tools
- More fields to purchase
- A more "Farming Simulator" experience in general
Installation:
Place FarmingProject.dll into your "scripts" folder.
Requirements:
Script Hook V
Script Hook V .NET
NativeUI
(Game version tested: Build: 1290, Online 1.42)
Limitations:
- Since there is not an actual harvester in the game I had to think a different way to harvest the crops, that's why I used the Rake Trailer.
- The only crops that I found in the props database that actually look like crops was the saplings that you see in the screenshots. They are not wheat or canola but they do the job for now.
Changelog:
1.2
- Updated to the latest Script Hook versions
- Filling the Grain Trailer is now more "realistic"
- Selling crops now shows the correct amount of earnings
- Field now loads properly
- Changed the field markers
- Other bug fixes and improvements
1.1
- You can now purchase more seeds/grain from the Grain Shop (blip added on map)
- New seeds added: Canola, Pumpkin, Cabbage, Weed
- Each crop has it's own growth time and selling value
- Selling weed may attract the police!
- Using the Rake Trailer consumes seeds. (you can refill from the shop)
- Improved message UI when you purchase a field
- Increased field working area
- Added sound effects on menus
- Bug fixes
1.0
- Initial Release. View topic on GTAForums »
First Uploaded: September 30, 2018
Last Updated: May 31, 2021
Last Downloaded: 13 minutes ago









NEW UPDATE JUNE 2021!
What's new in 1.2:
- Updated to the latest Script Hook versions
- Filling the Grain Trailer is now more "realistic"
- Selling crops now shows the correct amount of earnings
- Field now loads properly
- Changed the field markers
- Other bug fixes and improvements
any new update in future bro?
Nothing shows.I get the feeling it is NOT for SP mode.
Nice and fun ty
With the current version of the script hook and so on, the farming mode can only be played with canola seeds. After purchasing another seed the white spots where the seeds should be planted disappear. When reloading the script the bought seeds go away and the canola seeds reappear. Any known solution for this problem?
for the love of god update this
hello. when I press "insert" button to reload script its nothing happen. I press "insert" in game
hi, is the mod compatible with rp?
ohhhhhhhhhhhh
I like this mod for hillbilly trevor character for sure nice update great to see it's still bring worked on
Congratulations on your return.
awesome!
Any more special plans like but n sell farm animals?? Growing more stuff ??Diffrent locations ??
I would LOVE to be able to Rear animals, buy and sell them/cattle! also maybe a Dairy feature? milk the cow(s)
Heres some Ideas:
1 ) Create Hay Bails
2 ) Buy and Sell Cattle/Animals
3 ) Milk Cows
4 ) Feed animals
5 ) Heard and round up animals with help of animal companion!
5 ) Maybe hire a ranch hand?
6 ) Use covered growing areas for Cannabis Farming
7) Use Both fields to grow multiple crops at the same time.
8 ) Drive a rig full of Grain over to the Grain Silo across from the construction sight in Paleto bay for a big payout!
-----Just as the grain fills up to capacity in the harvester, so too will the Sorting location where u drop seed on the farm. When that is also at capacity...maybe we can drive a rig down to Paleto?! Awesome mod btw gonna have a gameplay video and tutorial video up for ya!
could it also be possible to use this Harvester mod in the future? the combine blades dont spin however but it looks coo! https://www.gta5-mods.com/vehicles/combine-harvester
I have to say these are great ideas and the same ideas I was definitely thinking about 👌🏾👌🏾@V3ry_H1GH
@Sakis25 At first, very nice mod! Good job! Maybe you can add this harvester to the script : https://www.gta5-mods.com/vehicles/combine-harvester
Great idea! I would like to continue, for example, as the sale of finished products, delivery to retail outlets in the state ..
never thought that this mod will be updated until this day lol..great mod one of my favs..
I wish it will have more fields