Freemode Identity 0.1.0
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Freemode Identity
This mod lets your freemode (multiplayer) character live in story mode as a real character - it keeps the look you authored and gives that look a real, spendable wallet, so shops and money just work. It merges Appearance Keeper and Freemode Wallet into one mod - one process, no two scripts fighting over your character.
A freemode character normally can't do either: the game resolves your look and your shop spending from your character model, so a freemode ped comes up plain on load and can't open most shops or earn from pickups. Freemode Identity fills both gaps and bridges them into the game only when you ask.
It does not author looks - that's left to a full customizer (e.g. Menyoo). Freemode Identity just snapshots what the game reports back and replays it.
Appearance
Save as many looks as you like into named slots, mark one active, and turn Appearance Enabled on - your active look is applied on load and re-asserted after death, respawn or a model swap. Turn it off and you're swapped back to your story protagonist.
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Per-slot Backup
Each slot can keep one Backup - a safety net before an Overwrite you might regret. Apply from Backup restores that copy without touching the saved slot. The active slot's marker is green when it has a backup and yellow when it doesn't, so you can see at a glance whether your look is recoverable.
Edit Mode
Turn it on to pause the re-apply and drop the spoof so an external tool (e.g. Menyoo) can change your ped freely. Save when you're done, then turn it off.
Wallet and spoofing
Because the wallet rides the protagonist's own cash stat, the rest of the game reads it as real money - ATMs and the pause menu show the right balance, and external job mods pay into and charge it correctly. Tested with Casual Jobs (Rabbit Holes), whose payouts land in the wallet while spoofing.
Everything is opt-in: with a feature off the mod is passive and the game behaves normally. Spoofing never engages on a genuine story protagonist, so it can't hijack story money.
Mod data location
The mod stores its data (saved looks, wallet balance, FreemodeIdentity.ini and logs) in %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session.
Default keys
Dependencies
Installation
Extract the content of FreemodeIdentity.zip into the root of your GTA 5 directory - the .dll goes into scripts/ and the .asi goes into the game root (next to GTA5_Enhanced.exe).
Or use my Vortex extension for GTA 5.
Moving over from Appearance Keeper / Freemode Wallet
Freemode Identity is the replacement for both Appearance Keeper and Freemode Wallet - those mods are now deprecated and won't get further updates. Your saved looks carry over directly: the slot format is fully compatible, so just copy (or move) your whole Appearances folder from %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper\Appearances into ...\FreemodeIdentity\Appearances and they'll all show up. Settings aren't carried over - set them once in the new menu.
Known limitations
Changelog
0.1.0
This mod lets your freemode (multiplayer) character live in story mode as a real character - it keeps the look you authored and gives that look a real, spendable wallet, so shops and money just work. It merges Appearance Keeper and Freemode Wallet into one mod - one process, no two scripts fighting over your character.
A freemode character normally can't do either: the game resolves your look and your shop spending from your character model, so a freemode ped comes up plain on load and can't open most shops or earn from pickups. Freemode Identity fills both gaps and bridges them into the game only when you ask.
It does not author looks - that's left to a full customizer (e.g. Menyoo). Freemode Identity just snapshots what the game reports back and replays it.
Appearance
Save as many looks as you like into named slots, mark one active, and turn Appearance Enabled on - your active look is applied on load and re-asserted after death, respawn or a model swap. Turn it off and you're swapped back to your story protagonist.
- Model (Freemode Male / Female)
- Heritage (face shape + skin tone) and the 20 face micro-morphs
- Head overlays - brows, makeup, beard, wrinkles - with opacity
- Hair drawable + texture and hair tint colour
- Eye colour and voice
- Clothing components and props (hats, glasses, earrings, watches, bracelets)
- Moving style (movement clipset)
- Mood (facial idle-anim override)
- Tattoos / decals
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Per-slot Backup
Each slot can keep one Backup - a safety net before an Overwrite you might regret. Apply from Backup restores that copy without touching the saved slot. The active slot's marker is green when it has a backup and yellow when it doesn't, so you can see at a glance whether your look is recoverable.
Edit Mode
Turn it on to pause the re-apply and drop the spoof so an external tool (e.g. Menyoo) can change your ped freely. Save when you're done, then turn it off.
Wallet and spoofing
Spoofing - makes your freemode ped read as a story protagonist (Michael, Franklin or Trevor) so shops open and jobs pay out. Your body still renders freemode; it's a toggle that auto-releases on a model change and defaults off.
Earning - reads each collected money pickup's real value and credits your wallet. It also captures script payouts - rewards paid through the game's player-money system - while spoofing is on.
Spending - while spoofing, a small companion plugin redirects the shop's charge to your wallet. The protagonist's real cash is never touched - the shop just charges you instead.
Because the wallet rides the protagonist's own cash stat, the rest of the game reads it as real money - ATMs and the pause menu show the right balance, and external job mods pay into and charge it correctly. Tested with Casual Jobs (Rabbit Holes), whose payouts land in the wallet while spoofing.
Everything is opt-in: with a feature off the mod is passive and the game behaves normally. Spoofing never engages on a genuine story protagonist, so it can't hijack story money.
Mod data location
The mod stores its data (saved looks, wallet balance, FreemodeIdentity.ini and logs) in %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session.
Default keys
- Shift+X - Open menu (configurable in FreemodeIdentity.ini)
Dependencies
Installation
Extract the content of FreemodeIdentity.zip into the root of your GTA 5 directory - the .dll goes into scripts/ and the .asi goes into the game root (next to GTA5_Enhanced.exe).
Or use my Vortex extension for GTA 5.
Moving over from Appearance Keeper / Freemode Wallet
Freemode Identity is the replacement for both Appearance Keeper and Freemode Wallet - those mods are now deprecated and won't get further updates. Your saved looks carry over directly: the slot format is fully compatible, so just copy (or move) your whole Appearances folder from %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper\Appearances into ...\FreemodeIdentity\Appearances and they'll all show up. Settings aren't carried over - set them once in the new menu.
Known limitations
- Works on freemode (MP Male/Female) peds only - story protagonists and addon/custom models have their face baked into the model and can't be captured.
- Some externally-authored faces can't be captured - Menyoo's randomizer (and certain trainer-created characters) store the face outside the head-blend system the game lets us read, so it reports no head data. The mod warns you at save time and leaves the face untouched on apply; clothes, hair and props still save. Faces made with the heritage sliders or the in-game creator work fine - and so do manual Menyoo edits where you set the Head Features yourself, since those stay inside the head-blend system the mod reads back.
- Spending and script payouts need spoofing on - they work only while you're holding a protagonist identity (the only time a shop opens and the cash stat can be redirected). Pickup earning works either way.
- With the wallet off, a purchase completes but the protagonist's real balance never changes - the charge can't stick, so spending only counts with the wallet on.
- A few interactions (e.g. a prostitute's service) deduct through their own in-game logic rather than the cash stat the plugin hooks, so they come out free even with the wallet on. Shops, ATMs and stat-based payouts work.
- The .asi plugin is required for spending - without it the mod still keeps your look and earns from pickups, but shops charge nothing.
- Tattoos don't capture on some Menyoo-loaded peds (the game refuses to add the locator decoration) - the rest of the look still saves.
- Overlay tint colours aren't preserved yet on Enhanced (brow/makeup/lipstick shape and opacity are).
- Custom moving styles / moods outside the known tables are left unset rather than guessed.
Changelog
0.1.0
- Initial release - the merged Appearance Keeper + Freemode Wallet: snapshot and auto-apply your freemode look across multiple named slots with per-slot backups, give that look a spendable wallet (earn from pickups and job payouts, spend in shops via a protagonist identity spoof), and an Edit Mode for changing your ped with external tools.
First Uploaded: 2 hours ago
Last Updated: 2 hours ago
Last Downloaded: 1 minute ago
7 Comments
More mods by null_pointer:
Freemode Identity
This mod lets your freemode (multiplayer) character live in story mode as a real character - it keeps the look you authored and gives that look a real, spendable wallet, so shops and money just work. It merges Appearance Keeper and Freemode Wallet into one mod - one process, no two scripts fighting over your character.
A freemode character normally can't do either: the game resolves your look and your shop spending from your character model, so a freemode ped comes up plain on load and can't open most shops or earn from pickups. Freemode Identity fills both gaps and bridges them into the game only when you ask.
It does not author looks - that's left to a full customizer (e.g. Menyoo). Freemode Identity just snapshots what the game reports back and replays it.
Appearance
Save as many looks as you like into named slots, mark one active, and turn Appearance Enabled on - your active look is applied on load and re-asserted after death, respawn or a model swap. Turn it off and you're swapped back to your story protagonist.
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Per-slot Backup
Each slot can keep one Backup - a safety net before an Overwrite you might regret. Apply from Backup restores that copy without touching the saved slot. The active slot's marker is green when it has a backup and yellow when it doesn't, so you can see at a glance whether your look is recoverable.
Edit Mode
Turn it on to pause the re-apply and drop the spoof so an external tool (e.g. Menyoo) can change your ped freely. Save when you're done, then turn it off.
Wallet and spoofing
Because the wallet rides the protagonist's own cash stat, the rest of the game reads it as real money - ATMs and the pause menu show the right balance, and external job mods pay into and charge it correctly. Tested with Casual Jobs (Rabbit Holes), whose payouts land in the wallet while spoofing.
Everything is opt-in: with a feature off the mod is passive and the game behaves normally. Spoofing never engages on a genuine story protagonist, so it can't hijack story money.
Mod data location
The mod stores its data (saved looks, wallet balance, FreemodeIdentity.ini and logs) in %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session.
Default keys
Dependencies
Installation
Extract the content of FreemodeIdentity.zip into the root of your GTA 5 directory - the .dll goes into scripts/ and the .asi goes into the game root (next to GTA5_Enhanced.exe).
Or use my Vortex extension for GTA 5.
Moving over from Appearance Keeper / Freemode Wallet
Freemode Identity is the replacement for both Appearance Keeper and Freemode Wallet - those mods are now deprecated and won't get further updates. Your saved looks carry over directly: the slot format is fully compatible, so just copy (or move) your whole Appearances folder from %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper\Appearances into ...\FreemodeIdentity\Appearances and they'll all show up. Settings aren't carried over - set them once in the new menu.
Known limitations
Changelog
0.1.0
This mod lets your freemode (multiplayer) character live in story mode as a real character - it keeps the look you authored and gives that look a real, spendable wallet, so shops and money just work. It merges Appearance Keeper and Freemode Wallet into one mod - one process, no two scripts fighting over your character.
A freemode character normally can't do either: the game resolves your look and your shop spending from your character model, so a freemode ped comes up plain on load and can't open most shops or earn from pickups. Freemode Identity fills both gaps and bridges them into the game only when you ask.
It does not author looks - that's left to a full customizer (e.g. Menyoo). Freemode Identity just snapshots what the game reports back and replays it.
Appearance
Save as many looks as you like into named slots, mark one active, and turn Appearance Enabled on - your active look is applied on load and re-asserted after death, respawn or a model swap. Turn it off and you're swapped back to your story protagonist.
- Model (Freemode Male / Female)
- Heritage (face shape + skin tone) and the 20 face micro-morphs
- Head overlays - brows, makeup, beard, wrinkles - with opacity
- Hair drawable + texture and hair tint colour
- Eye colour and voice
- Clothing components and props (hats, glasses, earrings, watches, bracelets)
- Moving style (movement clipset)
- Mood (facial idle-anim override)
- Tattoos / decals
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Per-slot Backup
Each slot can keep one Backup - a safety net before an Overwrite you might regret. Apply from Backup restores that copy without touching the saved slot. The active slot's marker is green when it has a backup and yellow when it doesn't, so you can see at a glance whether your look is recoverable.
Edit Mode
Turn it on to pause the re-apply and drop the spoof so an external tool (e.g. Menyoo) can change your ped freely. Save when you're done, then turn it off.
Wallet and spoofing
Spoofing - makes your freemode ped read as a story protagonist (Michael, Franklin or Trevor) so shops open and jobs pay out. Your body still renders freemode; it's a toggle that auto-releases on a model change and defaults off.
Earning - reads each collected money pickup's real value and credits your wallet. It also captures script payouts - rewards paid through the game's player-money system - while spoofing is on.
Spending - while spoofing, a small companion plugin redirects the shop's charge to your wallet. The protagonist's real cash is never touched - the shop just charges you instead.
Because the wallet rides the protagonist's own cash stat, the rest of the game reads it as real money - ATMs and the pause menu show the right balance, and external job mods pay into and charge it correctly. Tested with Casual Jobs (Rabbit Holes), whose payouts land in the wallet while spoofing.
Everything is opt-in: with a feature off the mod is passive and the game behaves normally. Spoofing never engages on a genuine story protagonist, so it can't hijack story money.
Mod data location
The mod stores its data (saved looks, wallet balance, FreemodeIdentity.ini and logs) in %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session.
Default keys
- Shift+X - Open menu (configurable in FreemodeIdentity.ini)
Dependencies
Installation
Extract the content of FreemodeIdentity.zip into the root of your GTA 5 directory - the .dll goes into scripts/ and the .asi goes into the game root (next to GTA5_Enhanced.exe).
Or use my Vortex extension for GTA 5.
Moving over from Appearance Keeper / Freemode Wallet
Freemode Identity is the replacement for both Appearance Keeper and Freemode Wallet - those mods are now deprecated and won't get further updates. Your saved looks carry over directly: the slot format is fully compatible, so just copy (or move) your whole Appearances folder from %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper\Appearances into ...\FreemodeIdentity\Appearances and they'll all show up. Settings aren't carried over - set them once in the new menu.
Known limitations
- Works on freemode (MP Male/Female) peds only - story protagonists and addon/custom models have their face baked into the model and can't be captured.
- Some externally-authored faces can't be captured - Menyoo's randomizer (and certain trainer-created characters) store the face outside the head-blend system the game lets us read, so it reports no head data. The mod warns you at save time and leaves the face untouched on apply; clothes, hair and props still save. Faces made with the heritage sliders or the in-game creator work fine - and so do manual Menyoo edits where you set the Head Features yourself, since those stay inside the head-blend system the mod reads back.
- Spending and script payouts need spoofing on - they work only while you're holding a protagonist identity (the only time a shop opens and the cash stat can be redirected). Pickup earning works either way.
- With the wallet off, a purchase completes but the protagonist's real balance never changes - the charge can't stick, so spending only counts with the wallet on.
- A few interactions (e.g. a prostitute's service) deduct through their own in-game logic rather than the cash stat the plugin hooks, so they come out free even with the wallet on. Shops, ATMs and stat-based payouts work.
- The .asi plugin is required for spending - without it the mod still keeps your look and earns from pickups, but shops charge nothing.
- Tattoos don't capture on some Menyoo-loaded peds (the game refuses to add the locator decoration) - the rest of the look still saves.
- Overlay tint colours aren't preserved yet on Enhanced (brow/makeup/lipstick shape and opacity are).
- Custom moving styles / moods outside the known tables are left unset rather than guessed.
Changelog
0.1.0
- Initial release - the merged Appearance Keeper + Freemode Wallet: snapshot and auto-apply your freemode look across multiple named slots with per-slot backups, give that look a spendable wallet (earn from pickups and job payouts, spend in shops via a protagonist identity spoof), and an Edit Mode for changing your ped with external tools.
First Uploaded: 2 hours ago
Last Updated: 2 hours ago
Last Downloaded: 1 minute ago







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does this work on legacy?
@latasy you can test if this version works on legacy, but I'd expect issues - the memory offsets it uses (for the wallet spoof and head-blend capture) are pinned to the Enhanced build, so it likely won't behave on Legacy without a separate build. For now I have no plans for doing RE on Legacy. Though my mods are open sourced, so anyone can make Legacy version if willing to spend time, have basic programming skills and/or access to Claude.
GOOD MOD but can you make it work on legacy please
many of us have legacy not enhanced so .5 from me
@null_pointer alright thanks for the info
Yeah I dont understand why this was built around enhanced when so many of the MAJOR mods out there (lspdfr for example) are built around legacy. Way more mod players use legacy because it's easier to mod. This is something i really need for my los santos red playthrough as I also use other job script mods to add legal jobs to the game but none of them pay my custom ped from RED. I also can't buy any properties that SPA II adds or I am assuming get paid from GTAO businesses mod (I havent earned enough money yet to buy one) This mod SEEMS like it will solve all my problems so of course it won't work with my game. Gotta unfortunately rate it 1 star until it supports Legacy which the modder says he won't do so.....meh.