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@CamxxCore Holy shit! This is awesome man, way better than that openCamera mod that always crashes. How did you manage to add something to the main menu settings? It would be cool to implement an API or something like your iFruit addons so people can change mod settings in their game on the go without needing to use an ini file. Anyways, great work!
@Bass75 ah thanks
@Bass75 ? The paramedics revive the dead ped
Great idea and wonderful execution!
Good mod but you don't need to edit relationships or combatbehaviour via OpenIV, you can easily edit/add relationships and combat behaviours in scripting!
int prisonerRelationship = World.AddRelationshipGroup("PRISONERS");
Now when you spawn a prison ped or get a prison ped, just set their relationshipgroup to that, like so:
ped.RelationshipGroup = prisonerRelationship;
Or you can also make it to Game.Player.Character.RelationshipGroup to instantly make it work, but you can also do this:
World.SetRelationshipBetweenGroups(Relationship.Companion, prisonerRelationship, Game.Player.Character.RelationshipGroup);
World.SetRelationshipBetweenGroups(Relationship.Companion, Game.Player.Character.RelationshipGroup, prisonerRelationship);
There's multiple functions to set combat behaviours such as:
Which I won't get into but you can ask if you want me to explain or you can visit the NativeDB.
Again, great mod and idea!
@TheBrandman http://www.dev-c.com/gtav/scripthookv/ dude get it from the official site, it's been updated lol