39,074
467
39,074
467
Description
This is a simple script I made which modifies the default weapon- handling behavior so that the player must manually reload his weapons. It also fixes a bug (feature?) in the games ammo inventory system which makes weapons reload themselves when they are put away or swapped. Basically, the player becomes solely responsible for managing their ammo inventory. Ammo in a clip will not change until it is depleted through firing the weapon or reloaded manually via the reload key. No more 'pocket- reloading' of weapons stored in the inventory. Weapons with an empty clip also show a reload prompt and make a 'dry fire' sound when they are fired.
Installation is simple, as always. Drag the included files to your game directory.
Also ensure you have the following prerequisites installed:
ScriptHookV
Microsoft Visual C++ Redistributable (2015)
Since this just modifies the existing weapon behavior, there are no explicit usage instructions. Just install it and use weapons as you normally would.
If you enjoyed the mod (or hated it) please leave some constructive feedback in the comments area. Thanks (:
Source code: Github
Known Issues (to- do)
Changes
v1.0.1
v1.0.2
v1.0.3
v1.0.4
v1.0.4a
v1.0.5
v1.0.5
v1.0.7
This is a simple script I made which modifies the default weapon- handling behavior so that the player must manually reload his weapons. It also fixes a bug (feature?) in the games ammo inventory system which makes weapons reload themselves when they are put away or swapped. Basically, the player becomes solely responsible for managing their ammo inventory. Ammo in a clip will not change until it is depleted through firing the weapon or reloaded manually via the reload key. No more 'pocket- reloading' of weapons stored in the inventory. Weapons with an empty clip also show a reload prompt and make a 'dry fire' sound when they are fired.
Installation is simple, as always. Drag the included files to your game directory.
Also ensure you have the following prerequisites installed:
ScriptHookV
Microsoft Visual C++ Redistributable (2015)
Since this just modifies the existing weapon behavior, there are no explicit usage instructions. Just install it and use weapons as you normally would.
If you enjoyed the mod (or hated it) please leave some constructive feedback in the comments area. Thanks (:
Source code: Github
Known Issues (to- do)
- Some weapons still reload when placed in the inventory
- Reload sound will loop infinitely if the player holds reload while their weapon has no stored ammo
Changes
v1.0.1
- Added language support (translated into the 11 supported languages)
- Fixes a bug where weapons could only reload in ADS mode
- Reload text prompt is slightly smaller
v1.0.2
- Support for game versions b350 through b1103
- Slightly decreased the volume of the empty chamber sound to make it more equalized to vanilla weapon sounds
- Weapons will not reload automatically when using cover
- Weapons make a dry fire sound upon emptying a clip
- On- screen text should now be displayed properly in Chinese, Japanese and Korean
v1.0.3
- Fixes crashing bug when loading a save or starting a new game
v1.0.4
- Ammo left in the clip will be disposed when reloading (Can be toggled via INI)
(Not available for build 1.0.350 or less) - Text displayed on the reload prompt can now be customized via INI file
- Fixes a problem where weapons would sometimes fire with no ammo
- Fixes sideways RPG bug
v1.0.4a
- Fixes issue where weapons could reload when ammo was depleted
v1.0.5
- Fix issue with AI reload behavior
v1.0.5
- Supports latest patch
v1.0.7
- Supports latest patch
First Uploaded: August 07, 2017
Last Updated: December 27, 2020
Last Downloaded: 1 hour ago
All Versions
273 Comments
More mods by CamxxCore:
Description
This is a simple script I made which modifies the default weapon- handling behavior so that the player must manually reload his weapons. It also fixes a bug (feature?) in the games ammo inventory system which makes weapons reload themselves when they are put away or swapped. Basically, the player becomes solely responsible for managing their ammo inventory. Ammo in a clip will not change until it is depleted through firing the weapon or reloaded manually via the reload key. No more 'pocket- reloading' of weapons stored in the inventory. Weapons with an empty clip also show a reload prompt and make a 'dry fire' sound when they are fired.
Installation is simple, as always. Drag the included files to your game directory.
Also ensure you have the following prerequisites installed:
ScriptHookV
Microsoft Visual C++ Redistributable (2015)
Since this just modifies the existing weapon behavior, there are no explicit usage instructions. Just install it and use weapons as you normally would.
If you enjoyed the mod (or hated it) please leave some constructive feedback in the comments area. Thanks (:
Source code: Github
Known Issues (to- do)
Changes
v1.0.1
v1.0.2
v1.0.3
v1.0.4
v1.0.4a
v1.0.5
v1.0.5
v1.0.7
This is a simple script I made which modifies the default weapon- handling behavior so that the player must manually reload his weapons. It also fixes a bug (feature?) in the games ammo inventory system which makes weapons reload themselves when they are put away or swapped. Basically, the player becomes solely responsible for managing their ammo inventory. Ammo in a clip will not change until it is depleted through firing the weapon or reloaded manually via the reload key. No more 'pocket- reloading' of weapons stored in the inventory. Weapons with an empty clip also show a reload prompt and make a 'dry fire' sound when they are fired.
Installation is simple, as always. Drag the included files to your game directory.
Also ensure you have the following prerequisites installed:
ScriptHookV
Microsoft Visual C++ Redistributable (2015)
Since this just modifies the existing weapon behavior, there are no explicit usage instructions. Just install it and use weapons as you normally would.
If you enjoyed the mod (or hated it) please leave some constructive feedback in the comments area. Thanks (:
Source code: Github
Known Issues (to- do)
- Some weapons still reload when placed in the inventory
- Reload sound will loop infinitely if the player holds reload while their weapon has no stored ammo
Changes
v1.0.1
- Added language support (translated into the 11 supported languages)
- Fixes a bug where weapons could only reload in ADS mode
- Reload text prompt is slightly smaller
v1.0.2
- Support for game versions b350 through b1103
- Slightly decreased the volume of the empty chamber sound to make it more equalized to vanilla weapon sounds
- Weapons will not reload automatically when using cover
- Weapons make a dry fire sound upon emptying a clip
- On- screen text should now be displayed properly in Chinese, Japanese and Korean
v1.0.3
- Fixes crashing bug when loading a save or starting a new game
v1.0.4
- Ammo left in the clip will be disposed when reloading (Can be toggled via INI)
(Not available for build 1.0.350 or less) - Text displayed on the reload prompt can now be customized via INI file
- Fixes a problem where weapons would sometimes fire with no ammo
- Fixes sideways RPG bug
v1.0.4a
- Fixes issue where weapons could reload when ammo was depleted
v1.0.5
- Fix issue with AI reload behavior
v1.0.5
- Supports latest patch
v1.0.7
- Supports latest patch
First Uploaded: August 07, 2017
Last Updated: December 27, 2020
Last Downloaded: 1 hour ago

ManualReload.log says "[15:22:13] [LOG] Failed to find address #6. Exiting..."
@Vangrel @CommandoKing223 The correct version is 1.0.7. Please verify you are downloading that one and not 1.0.6
Seems the gta5-mods site had kept the "current" version as 1.0.6, give it another try or download the correct version number on the left side at the top of the page.
@CamxxCore Working perfectly for me now, cheers!
@CammxCore works great now, thanks!
All working now, just when I am out of ammo it automatically switches to another gun. That would be greaat add, to not do it automatically.
@CamxxCore just wondering, do you have any other suggestions that improve gta V gunplay that go well with your mod?
gun stills autoloads
@zecknic Same here, it works on some guns sometimes. Other times, it just autoloads like in vanilla.
@Vangrel All suggestions are toward realistic gameplay :)
Pickups by InfamousSabre (though it only supports as late as Gunrunning DLC, and the author removed it)
Better Weapon Ragdoll by Cloud_Power
Disarm by jedijosh920
Injured Ragdoll Enhanced by EnforcerZhukov
Even after installing everything I need to properly (other mods work just fine too), the mod doesn't work and my logs just say "Failed to find address #1. Exiting..."
I downloaded 1.0.7 too
@CamxxCore doesn't work a lot of the time, weapons sometimes reload itself without any animations, just when out of ammo a few just show up from the reserve
@wantyourntuslicked That is definitely not in line with the "realistic" aspect of this mod. I will try to see what went wrong :P
@emeraldminer299 If the mod doesn't work on your end, you're supposed to find a way to resolve that. Leaving a one-star rating is unjustified just because it doesn't work for you. Why does it work for everyone else?
Idk if it is a bug, but only certain guns make me manually hit the reload button, all of the explosive weapons and sniper rifles make me manually hit the reload key, but most of the other guns like pistols, SMGs, assault rifles, shotguns automatically reload by themselves without the reload animation. Idk not if is just my game or is it just a bug.
@XxXBoiXxX420 Are you using the latest version of the game? I'm going to find the root of this bug, just trying to find some time.
@CamxxCore Hey I recommend adding a new sound for the pistol when it runs out of ammo, and you try and shoot
This mod doesn't work well with Spas shotgun that Rockstar has added in the latest update, since for some reason it uses individual shell loading reload (unlike other shotguns in the game). So with each shell loaded you lose 8 shells, draining your ammo quickly
Ey bro,how to Install it?