Overspray - Real Graffiti 0.1
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OVERSPRAY
Franklin gets a spray can and a fire extinguisher full of paint, and Los Santos
gets whatever you feel like putting on it.
Aim at anything solid and hold the trigger. Walls, shutters, kerbs, the road,
the side of a skip, the ceiling of a car park -- if the game will let a ray land
on it, it takes paint. Nothing is pre-placed and nothing is scripted: where you
point is where it goes.
-- IT ACTUALLY LOOKS LIKE SPRAY --
The details are the point of this one.
- Splatters grow with distance. Up close it is a tight band you can write
with; step back and it opens out into something you cover a garage door
with. The spray can and the extinguisher have completely separate curves,
because one is a can you work a foot from the wall and the other is a
pressure vessel you stand back from.
-Every mark lands at its own random angle. A wall covered in one blob
repeated fifty times reads as a tiling texture, not as paint.
-Sweeping the reticle draws a CONTINUOUS LINE. The gap between one splatter
and the next is filled in as you move, so a fast sweep is a stroke rather
than a row of dots -- the spacing follows your hand, not a clock.
-Paint goes on any surface at any angle. Ceilings, kerbs, the underside of a
bridge, the bonnet of a car. It reads the surface it hit and lies flat on it.
-- TWO TOOLS --
Press F3 for the picker. Eleven colours, and two things to spray them with:
SPRAY CAN
Four metres. A narrow band that tightens right up close, for detail work
and lettering. Franklin holds it properly, turns to face where he is
aiming, and tags with the game's own graffiti animation -- and shakes the
can every few seconds while he is standing about with it.
FIRE EXTINGUISHER
Ten metres, up to two metres across, with a tinted cloud around the jet.
For covering things quickly and making a mess.
Neither one ever runs out. An aim dot shows exactly where the paint will land,
which matters more than it sounds -- with a can in his hand the game has no
reason to draw you a reticle.
-- IT REMEMBERS --
Your work stays where you put it. Walk to the other side of the city and back
and it is still on the wall. It survives a reload. Up to fifty thousand marks
are remembered, and the ones nearest you are always the ones on screen.
CLEAR EVERY WALL wipes all of it when you want a blank canvas. It asks twice,
because there is no undo.
-- AND THE STREET NOTICES --
Passers-by do not sprint away from you like you are holding a rifle. They turn
round and tell you exactly what they think of your artwork, in their own voices.
-- SAFE TO INSTALL, EASY TO REMOVE --
- Replaces no game files. Overwrites nothing. Never touches your save.
- Needs no OpenIV, no mods folder, no gameconfig edit, no DLC pack.
- The fire extinguisher is completely unmodified and still puts fires out
exactly as it always did -- the mod only watches it and adds paint on top.
- Uninstall by deleting four files.
- Works on GTA V Legacy AND GTA V Enhanced.
-- REQUIREMENTS --
Script Hook V http://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet 3 github.com/scripthookvdotnet/scripthookvdotnet
.NET Framework 4.8 (Windows 10 and 11 already have it)
Version 3 of ScriptHookVDotNet. Not version 2. On GTA V Enhanced you need
3.6 or newer.
-- INSTALLING --
Copy the "scripts" folder from the zip into your GTA V folder -- the one with
GTA5.exe in it -- and say yes to merging. That is the whole install.
It must end up looking like this:
Grand Theft Auto V\
scripts\
Overspray.dll
Overspray.ini
Overspray\
icons\
logo.png
can.png
The folder inside a folder is deliberate. Do not flatten it.
Script mods do NOT go in the OpenIV "mods" folder. They go in the real game
folder.
A few seconds after you spawn, Overspray posts a line in the top-left saying
it loaded and which key opens it. If you see that, it is working.
-- CONTROLS --
F3 open the picker
LEFT / RIGHT choose a colour
UP / DOWN move between rows
ENTER take what is on the row
BACKSPACE close
Then aim and hold the fire button.
-- SETTINGS --
Overspray.ini sits next to the DLL. Every line is commented and every setting
has a working default -- delete the whole file and the mod runs exactly the
same. Change the key, the reach, how dense the paint is, how much is remembered,
or turn the whole thing off.
-- KNOWN LIMIT, AND IT IS THE GAME'S --
GTA V only holds a few hundred decals in the entire world at once and quietly
drops the oldest. Overspray remembers everything you have painted and puts it
back as you approach, which is why walking away and returning brings it back --
but it cannot make the game hold more at one time. Raising that limit means
editing gameconfig.xml with OpenIV, which is a separate job and nothing to do
with this mod.
-- IF YOU ALSO RUN POSTED UP --
That mod has this built in as a Graffiti app on the phone, using the same
engine. Both installed is fine: Overspray notices and starts with its spray
switched off so the two do not paint over each other. F3 still opens, and you
can switch it on in there if you want both.
-- CREDITS AND TERMS --
Built on Script Hook V by Alexander Blade, and ScriptHookVDotNet.
Free. Do what you like with it. Please do not re-upload it as your own, and if
you build on it, say where it came from.
Single player only. Do not use script mods in GTA Online.
Franklin gets a spray can and a fire extinguisher full of paint, and Los Santos
gets whatever you feel like putting on it.
Aim at anything solid and hold the trigger. Walls, shutters, kerbs, the road,
the side of a skip, the ceiling of a car park -- if the game will let a ray land
on it, it takes paint. Nothing is pre-placed and nothing is scripted: where you
point is where it goes.
-- IT ACTUALLY LOOKS LIKE SPRAY --
The details are the point of this one.
- Splatters grow with distance. Up close it is a tight band you can write
with; step back and it opens out into something you cover a garage door
with. The spray can and the extinguisher have completely separate curves,
because one is a can you work a foot from the wall and the other is a
pressure vessel you stand back from.
-Every mark lands at its own random angle. A wall covered in one blob
repeated fifty times reads as a tiling texture, not as paint.
-Sweeping the reticle draws a CONTINUOUS LINE. The gap between one splatter
and the next is filled in as you move, so a fast sweep is a stroke rather
than a row of dots -- the spacing follows your hand, not a clock.
-Paint goes on any surface at any angle. Ceilings, kerbs, the underside of a
bridge, the bonnet of a car. It reads the surface it hit and lies flat on it.
-- TWO TOOLS --
Press F3 for the picker. Eleven colours, and two things to spray them with:
SPRAY CAN
Four metres. A narrow band that tightens right up close, for detail work
and lettering. Franklin holds it properly, turns to face where he is
aiming, and tags with the game's own graffiti animation -- and shakes the
can every few seconds while he is standing about with it.
FIRE EXTINGUISHER
Ten metres, up to two metres across, with a tinted cloud around the jet.
For covering things quickly and making a mess.
Neither one ever runs out. An aim dot shows exactly where the paint will land,
which matters more than it sounds -- with a can in his hand the game has no
reason to draw you a reticle.
-- IT REMEMBERS --
Your work stays where you put it. Walk to the other side of the city and back
and it is still on the wall. It survives a reload. Up to fifty thousand marks
are remembered, and the ones nearest you are always the ones on screen.
CLEAR EVERY WALL wipes all of it when you want a blank canvas. It asks twice,
because there is no undo.
-- AND THE STREET NOTICES --
Passers-by do not sprint away from you like you are holding a rifle. They turn
round and tell you exactly what they think of your artwork, in their own voices.
-- SAFE TO INSTALL, EASY TO REMOVE --
- Replaces no game files. Overwrites nothing. Never touches your save.
- Needs no OpenIV, no mods folder, no gameconfig edit, no DLC pack.
- The fire extinguisher is completely unmodified and still puts fires out
exactly as it always did -- the mod only watches it and adds paint on top.
- Uninstall by deleting four files.
- Works on GTA V Legacy AND GTA V Enhanced.
-- REQUIREMENTS --
Script Hook V http://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet 3 github.com/scripthookvdotnet/scripthookvdotnet
.NET Framework 4.8 (Windows 10 and 11 already have it)
Version 3 of ScriptHookVDotNet. Not version 2. On GTA V Enhanced you need
3.6 or newer.
-- INSTALLING --
Copy the "scripts" folder from the zip into your GTA V folder -- the one with
GTA5.exe in it -- and say yes to merging. That is the whole install.
It must end up looking like this:
Grand Theft Auto V\
scripts\
Overspray.dll
Overspray.ini
Overspray\
icons\
logo.png
can.png
The folder inside a folder is deliberate. Do not flatten it.
Script mods do NOT go in the OpenIV "mods" folder. They go in the real game
folder.
A few seconds after you spawn, Overspray posts a line in the top-left saying
it loaded and which key opens it. If you see that, it is working.
-- CONTROLS --
F3 open the picker
LEFT / RIGHT choose a colour
UP / DOWN move between rows
ENTER take what is on the row
BACKSPACE close
Then aim and hold the fire button.
-- SETTINGS --
Overspray.ini sits next to the DLL. Every line is commented and every setting
has a working default -- delete the whole file and the mod runs exactly the
same. Change the key, the reach, how dense the paint is, how much is remembered,
or turn the whole thing off.
-- KNOWN LIMIT, AND IT IS THE GAME'S --
GTA V only holds a few hundred decals in the entire world at once and quietly
drops the oldest. Overspray remembers everything you have painted and puts it
back as you approach, which is why walking away and returning brings it back --
but it cannot make the game hold more at one time. Raising that limit means
editing gameconfig.xml with OpenIV, which is a separate job and nothing to do
with this mod.
-- IF YOU ALSO RUN POSTED UP --
That mod has this built in as a Graffiti app on the phone, using the same
engine. Both installed is fine: Overspray notices and starts with its spray
switched off so the two do not paint over each other. F3 still opens, and you
can switch it on in there if you want both.
-- CREDITS AND TERMS --
Built on Script Hook V by Alexander Blade, and ScriptHookVDotNet.
Free. Do what you like with it. Please do not re-upload it as your own, and if
you build on it, say where it came from.
Single player only. Do not use script mods in GTA Online.
First Uploaded: 4 hours ago
Last Updated: 1 hour ago
Last Downloaded: 5 minutes ago
0 Comments
OVERSPRAY
Franklin gets a spray can and a fire extinguisher full of paint, and Los Santos
gets whatever you feel like putting on it.
Aim at anything solid and hold the trigger. Walls, shutters, kerbs, the road,
the side of a skip, the ceiling of a car park -- if the game will let a ray land
on it, it takes paint. Nothing is pre-placed and nothing is scripted: where you
point is where it goes.
-- IT ACTUALLY LOOKS LIKE SPRAY --
The details are the point of this one.
- Splatters grow with distance. Up close it is a tight band you can write
with; step back and it opens out into something you cover a garage door
with. The spray can and the extinguisher have completely separate curves,
because one is a can you work a foot from the wall and the other is a
pressure vessel you stand back from.
-Every mark lands at its own random angle. A wall covered in one blob
repeated fifty times reads as a tiling texture, not as paint.
-Sweeping the reticle draws a CONTINUOUS LINE. The gap between one splatter
and the next is filled in as you move, so a fast sweep is a stroke rather
than a row of dots -- the spacing follows your hand, not a clock.
-Paint goes on any surface at any angle. Ceilings, kerbs, the underside of a
bridge, the bonnet of a car. It reads the surface it hit and lies flat on it.
-- TWO TOOLS --
Press F3 for the picker. Eleven colours, and two things to spray them with:
SPRAY CAN
Four metres. A narrow band that tightens right up close, for detail work
and lettering. Franklin holds it properly, turns to face where he is
aiming, and tags with the game's own graffiti animation -- and shakes the
can every few seconds while he is standing about with it.
FIRE EXTINGUISHER
Ten metres, up to two metres across, with a tinted cloud around the jet.
For covering things quickly and making a mess.
Neither one ever runs out. An aim dot shows exactly where the paint will land,
which matters more than it sounds -- with a can in his hand the game has no
reason to draw you a reticle.
-- IT REMEMBERS --
Your work stays where you put it. Walk to the other side of the city and back
and it is still on the wall. It survives a reload. Up to fifty thousand marks
are remembered, and the ones nearest you are always the ones on screen.
CLEAR EVERY WALL wipes all of it when you want a blank canvas. It asks twice,
because there is no undo.
-- AND THE STREET NOTICES --
Passers-by do not sprint away from you like you are holding a rifle. They turn
round and tell you exactly what they think of your artwork, in their own voices.
-- SAFE TO INSTALL, EASY TO REMOVE --
- Replaces no game files. Overwrites nothing. Never touches your save.
- Needs no OpenIV, no mods folder, no gameconfig edit, no DLC pack.
- The fire extinguisher is completely unmodified and still puts fires out
exactly as it always did -- the mod only watches it and adds paint on top.
- Uninstall by deleting four files.
- Works on GTA V Legacy AND GTA V Enhanced.
-- REQUIREMENTS --
Script Hook V http://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet 3 github.com/scripthookvdotnet/scripthookvdotnet
.NET Framework 4.8 (Windows 10 and 11 already have it)
Version 3 of ScriptHookVDotNet. Not version 2. On GTA V Enhanced you need
3.6 or newer.
-- INSTALLING --
Copy the "scripts" folder from the zip into your GTA V folder -- the one with
GTA5.exe in it -- and say yes to merging. That is the whole install.
It must end up looking like this:
Grand Theft Auto V\
scripts\
Overspray.dll
Overspray.ini
Overspray\
icons\
logo.png
can.png
The folder inside a folder is deliberate. Do not flatten it.
Script mods do NOT go in the OpenIV "mods" folder. They go in the real game
folder.
A few seconds after you spawn, Overspray posts a line in the top-left saying
it loaded and which key opens it. If you see that, it is working.
-- CONTROLS --
F3 open the picker
LEFT / RIGHT choose a colour
UP / DOWN move between rows
ENTER take what is on the row
BACKSPACE close
Then aim and hold the fire button.
-- SETTINGS --
Overspray.ini sits next to the DLL. Every line is commented and every setting
has a working default -- delete the whole file and the mod runs exactly the
same. Change the key, the reach, how dense the paint is, how much is remembered,
or turn the whole thing off.
-- KNOWN LIMIT, AND IT IS THE GAME'S --
GTA V only holds a few hundred decals in the entire world at once and quietly
drops the oldest. Overspray remembers everything you have painted and puts it
back as you approach, which is why walking away and returning brings it back --
but it cannot make the game hold more at one time. Raising that limit means
editing gameconfig.xml with OpenIV, which is a separate job and nothing to do
with this mod.
-- IF YOU ALSO RUN POSTED UP --
That mod has this built in as a Graffiti app on the phone, using the same
engine. Both installed is fine: Overspray notices and starts with its spray
switched off so the two do not paint over each other. F3 still opens, and you
can switch it on in there if you want both.
-- CREDITS AND TERMS --
Built on Script Hook V by Alexander Blade, and ScriptHookVDotNet.
Free. Do what you like with it. Please do not re-upload it as your own, and if
you build on it, say where it came from.
Single player only. Do not use script mods in GTA Online.
Franklin gets a spray can and a fire extinguisher full of paint, and Los Santos
gets whatever you feel like putting on it.
Aim at anything solid and hold the trigger. Walls, shutters, kerbs, the road,
the side of a skip, the ceiling of a car park -- if the game will let a ray land
on it, it takes paint. Nothing is pre-placed and nothing is scripted: where you
point is where it goes.
-- IT ACTUALLY LOOKS LIKE SPRAY --
The details are the point of this one.
- Splatters grow with distance. Up close it is a tight band you can write
with; step back and it opens out into something you cover a garage door
with. The spray can and the extinguisher have completely separate curves,
because one is a can you work a foot from the wall and the other is a
pressure vessel you stand back from.
-Every mark lands at its own random angle. A wall covered in one blob
repeated fifty times reads as a tiling texture, not as paint.
-Sweeping the reticle draws a CONTINUOUS LINE. The gap between one splatter
and the next is filled in as you move, so a fast sweep is a stroke rather
than a row of dots -- the spacing follows your hand, not a clock.
-Paint goes on any surface at any angle. Ceilings, kerbs, the underside of a
bridge, the bonnet of a car. It reads the surface it hit and lies flat on it.
-- TWO TOOLS --
Press F3 for the picker. Eleven colours, and two things to spray them with:
SPRAY CAN
Four metres. A narrow band that tightens right up close, for detail work
and lettering. Franklin holds it properly, turns to face where he is
aiming, and tags with the game's own graffiti animation -- and shakes the
can every few seconds while he is standing about with it.
FIRE EXTINGUISHER
Ten metres, up to two metres across, with a tinted cloud around the jet.
For covering things quickly and making a mess.
Neither one ever runs out. An aim dot shows exactly where the paint will land,
which matters more than it sounds -- with a can in his hand the game has no
reason to draw you a reticle.
-- IT REMEMBERS --
Your work stays where you put it. Walk to the other side of the city and back
and it is still on the wall. It survives a reload. Up to fifty thousand marks
are remembered, and the ones nearest you are always the ones on screen.
CLEAR EVERY WALL wipes all of it when you want a blank canvas. It asks twice,
because there is no undo.
-- AND THE STREET NOTICES --
Passers-by do not sprint away from you like you are holding a rifle. They turn
round and tell you exactly what they think of your artwork, in their own voices.
-- SAFE TO INSTALL, EASY TO REMOVE --
- Replaces no game files. Overwrites nothing. Never touches your save.
- Needs no OpenIV, no mods folder, no gameconfig edit, no DLC pack.
- The fire extinguisher is completely unmodified and still puts fires out
exactly as it always did -- the mod only watches it and adds paint on top.
- Uninstall by deleting four files.
- Works on GTA V Legacy AND GTA V Enhanced.
-- REQUIREMENTS --
Script Hook V http://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet 3 github.com/scripthookvdotnet/scripthookvdotnet
.NET Framework 4.8 (Windows 10 and 11 already have it)
Version 3 of ScriptHookVDotNet. Not version 2. On GTA V Enhanced you need
3.6 or newer.
-- INSTALLING --
Copy the "scripts" folder from the zip into your GTA V folder -- the one with
GTA5.exe in it -- and say yes to merging. That is the whole install.
It must end up looking like this:
Grand Theft Auto V\
scripts\
Overspray.dll
Overspray.ini
Overspray\
icons\
logo.png
can.png
The folder inside a folder is deliberate. Do not flatten it.
Script mods do NOT go in the OpenIV "mods" folder. They go in the real game
folder.
A few seconds after you spawn, Overspray posts a line in the top-left saying
it loaded and which key opens it. If you see that, it is working.
-- CONTROLS --
F3 open the picker
LEFT / RIGHT choose a colour
UP / DOWN move between rows
ENTER take what is on the row
BACKSPACE close
Then aim and hold the fire button.
-- SETTINGS --
Overspray.ini sits next to the DLL. Every line is commented and every setting
has a working default -- delete the whole file and the mod runs exactly the
same. Change the key, the reach, how dense the paint is, how much is remembered,
or turn the whole thing off.
-- KNOWN LIMIT, AND IT IS THE GAME'S --
GTA V only holds a few hundred decals in the entire world at once and quietly
drops the oldest. Overspray remembers everything you have painted and puts it
back as you approach, which is why walking away and returning brings it back --
but it cannot make the game hold more at one time. Raising that limit means
editing gameconfig.xml with OpenIV, which is a separate job and nothing to do
with this mod.
-- IF YOU ALSO RUN POSTED UP --
That mod has this built in as a Graffiti app on the phone, using the same
engine. Both installed is fine: Overspray notices and starts with its spray
switched off so the two do not paint over each other. F3 still opens, and you
can switch it on in there if you want both.
-- CREDITS AND TERMS --
Built on Script Hook V by Alexander Blade, and ScriptHookVDotNet.
Free. Do what you like with it. Please do not re-upload it as your own, and if
you build on it, say where it came from.
Single player only. Do not use script mods in GTA Online.
First Uploaded: 4 hours ago
Last Updated: 1 hour ago
Last Downloaded: 5 minutes ago
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