Scene Director 3.3

Scene director 3.3 release by elsewhat

Scene Director is a mod for GTA V specifically aimed at recording Machinima.
In many ways its an extension to Director Mode and Rockstar Editor.

It has already been used by some of the most profiled GTA V Machinima videos.

Synchronized animations are the major new feature of version 3.3.
460 synchronized animations have been added and more will come in future releases.
This will really improve the realism for GTA V Machinima videos.

Action types which are currently recorded are:
- On foot movement
- In vehicle movement (cars, helis, boats, planes++)
- Entering vehicle (including as a passenger with ALT+F)
- Exit vehicle
- Play synchronized animation (ALT+NUM1-9)
- Play animation sequence (ALT+NUM1-9)
- Play scenario from other mod (such as scenario menu)
- Gun fire recording!
- Cover
- Jumping
- Climb
- Rocket vehicle (voltic2)

Follow Scene Director development on Discord: https://discord.gg/eDVwSN8
Here you can:
- Get the latest beta version and follow the development
- Influence new features
- View some awesome videos created with Scene Director
- Share tip and tricks for Scene Director

I have also started doing live coding streams on Youtube live. Subscribe to be notified when I have the next one at

Download: https://www.gta5-mods.com/scripts/scene-director
Source available at: https://github.com/elsewhat/gtav-mod-scene-director
Animaton videos: http://bit.ly/GTAVAnims
Community support/dev channel at Discord: https://discord.gg/eDVwSN8

Installation: Requires Scripthook V. Copy SceneDirector.asi, SceneDirectorAnim.txt and scene_director.ini into game directory

Kudos to Guadmaz for the list of animation.
Kudos to CamxxCore for his assistance on controlling the camera movement used in Edit scene.
Kudos to MuzTube for driving synchronized animation analysis.

Version 3.3 - See https://youtu.be/9Nkff_FbD6k
- Synchronized animations
- Search animations
- Edit scene improvement (including disabling individual recording items)

Version 3.2 - See https://youtu.be/vXTkbvsorCc
- Edit Scene mode!

Version 3.1
- Record speaking animation
- Fixed resurrection of dead actors on scene reset
- Record reloading (default turned off)
- Biker update animations

Version 3.0 - See https://www.youtube.com/watch?v=avJHegqnTKI
- Gun fire recording!

- More animations (97100)
- Tweaks for vehicle recording at high speed (works for straights, but must be more tweaked for turns)
- Disable relationship groups from rel 1.3 as it's not really working

Version 2.2.2
- Adding almost 6000 new animations (huge thanks to Nucky and his brother Dennis)

Version 2.2.1 - See https://www.youtube.com/watch?v=N4-Ij3oGqrg
- END Explode nearby vehicles
- ALT+END Out of control nearby vehicles
- Improved resetting of dead actors
- Replay correct heading after movement
- Various bugfixes

Version 2.2
- Save / Load actors
- ALT character wheel only disabled when menu is shown

Version 2.1 - See https://www.youtube.com/watch?v=6ciwi4nvBL4
- Up to 20 actors supported (though menu might not fit)
- Actor now automatically updated if you swap ped model
- Time offset / delay for playback of recording
- PAGE-UP+1-9 - Teleport into actor 1-9's vehicle
- Copy a recording to other actors (without existing recording)

Version 2.0.1 - See https://www.youtube.com/watch?v=7ItsYHQW5CM
- Improved vehicle recording
- Animation preview improved

Version 2.0 - See https://www.youtube.com/watch?v=4qwxPX53iuQ
- Rewritten most of the mod with focus on actor recording.
- Animation support (beta)

Version 1.3 - See https://www.youtube.com/watch?v=c7X_kkoAgM8
- World menu where you can control weather, wind, blackout and a timelapse
- Actor menu
- Choose between 28 walking styles
- Set max health
- Choose one of three relationship groups. Group A and B hates each other, whilst Group C is neutral.
(buggy and will only be applied when the scene is switched to active)
- If in vehicle there is now a setting for avoiding damage (some cosemtic damage still occurs unfortunately)
- Set a spotlight following each actors. Different spot locations and colors are available
- Firing squad now copies all 217 scenarios (use together with Scenario Menu 2.0)

Version 1.2
Context sensitive menu system and HUD. No need to remember key combinations any more

Version 1.1
- Copy mode aka firing squad activated with ALT+C
- Configuration file
- Config options for rebinding the default F9 and F10 for possess and clone
- Config options for settings the height above ground for plane and heli waypoints

Version 1.0
Initial release

The controls are as follows:

F10 - Show/hide menu HUD
Can be configured in .ini file

NUMSPACE2,8,4,6,5 - Controlling menu HUD
Can be configured in .ini file

Delete element in HUD (animations and actors)

Change scene mode - From menu
Change scene mode. Scene mode is default active and waypoints will be acted on immediately. Setup scene mode, waypoint will be stored, and all of them triggered at the same time when scene mode is set to active

Assign current player to slot 1-9 - From menu (or CTRL+1-9)

Reset scene - ALT+DELETE
Teleport all actors to the location they have when the scene mode was first set to active.

Firing squad mode - ALT+C
Copy mode aka. firing squad mode. Other actors will aim and fire at the same targets as the player. They will also enter vehicles and skydive when the player does so.

ALT + T Teleport the player to waypoint

Reset scene director

ALT + F Enter nearest vehicle as a passenger
First Uploaded: August 18, 2015
Last Updated: January 10, 2017
Last Downloaded: 1 hour ago

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  • Fd60d5 teched mentor 2008 small
    Pinned Comment

    Version 3.3 - See https://youtu.be/9Nkff_FbD6k
    - Synchronized animations
    460 synchronized animations have been added and more will come in future releases.
    This will really improve the realism for GTA V Machinima videos.
    - Search animations
    - Edit scene improvement (including disabling individual recording items)

    January 10, 2017
  • Default

    @elsewhat The spotlight doesn't show up for me in the editor.


    Tried playing the clip from beginning to end, but no luck. Also noticed a lack of blood spray when stealth killing a guy with a knife (which showed up during gameplay).

    7 days ago
  • Default

    how do i clone actors

    7 days ago
  • Default

    Crashes whenever I record an actor action / setup.

    6 days ago
  • Default

    @elsewhat Having trouble saving the actors. I get a notification: SceneDirector_save.xml was created, but then when I try to load it again, it says it can't be found? Where is that .xml file supposed to be saved? Thanks.

    5 days ago
  • Default

    when i am trying to record and entering to the vehicle script hook v crashes

    4 days ago
  • Gtav76

    Have the same bug

    1 day ago
  • Gtav76

    Hi, this is a scrren of a bug when i use the R* editor.
    How we can fix this bug?

    1 day ago
  • Default

    hmmmmmm...record and entering to the vehicle script hook v crashes

    1 day ago
  • Default

    FATAL: Can't find native 0x36D782F68B309BDA

    1 day ago
  • Fd60d5 teched mentor 2008 small

    @epidemick92 not at the moment. All data is kept in a google sheet. Plan to make it publically available

    1 day ago
  • Fd60d5 teched mentor 2008 small

    @FreddyK83 they are different api calls
    Boat: AI::TASK_BOAT_MISSION(pedDriver, pedVehicle, 0, 0, m_location.x, m_location.y, m_location.z, 4, m_speedInVehicle, 786469, -1.0, 7);
    Car:AI::TASK_VEHICLE_DRIVE_TO_COORD(pedDriver, pedVehicle, m_location.x, m_location.y, m_location.z, speedForPlayback, 0, ENTITY::GET_ENTITY_MODEL(pedVehicle), actor.getDrivingMode().value, 2.0, -1);

    The boat one is not really reliable

    1 day ago
  • Fd60d5 teched mentor 2008 small

    @FloBingo thanks, will look into it

    1 day ago
  • Fd60d5 teched mentor 2008 small

    @Kaai210 not able to solve playing to anims at the same time, ref http://gtaforums.com/topic/874550-entityplay-entity-anim-working-for-peds/

    1 day ago
  • Fd60d5 teched mentor 2008 small

    @demiankz should be stored in your GTA game directory (same place as your scenedirector.asi file). Have not heard of anyone else having this issue

    1 day ago
  • Fd60d5 teched mentor 2008 small

    @Jax765 spotlights are not being played back in rockstar editor. Next major functionality is lighting. Manage to create my own props which are recorded and played back in rockstar editor https://gfycat.com/@elsewhat/detail/WearyLikableAlabamamapturtle

    1 day ago
  • Fd60d5 teched mentor 2008 small

    @EmptySoulX This is the vehicle rocket boost native
    static BOOL _HAS_VEHICLE_ROCKET_BOOST(Vehicle vehicle) { return invoke<BOOL>(0x36D782F68B309BDA, vehicle); }

    Should automatically be added when you upgrade the game. Are you running on an old version?

    1 day ago
  • Fd60d5 teched mentor 2008 small

    @zikaman27 restart GTA and duplicate actors disappeared. There is a status text informing of this when you open the scene director menu (as it is a very common issue)

    1 day ago
  • Default

    Hi, nice mod! But i have a question, how can i use mod on Rockstar editor, i need to get a GTA Online caracter, but the mod menu doesn't open on a record scene...

    1 day ago
  • Fd60d5 teched mentor 2008 small

    @theo546 The mod should work in Directors mode, but not while you're editing the video in Rockstar editor. Not sure why this is not triggering for you. You could try to store the GTA online character when in director's mode with a trainer (menyoo or enhanced trainer) and load it back when you are in normal single player mode

    1 day ago
  • Default

    @elsewhat yea.1.36v ..actually i'm tired using original file for modify because need to backup file.then need copy paste copy paste if want to play gta online.hahhaha..

    18 hours ago
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