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Scene Director 3.3

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elsewhat

21,392

Scene director 3.3 release by elsewhat

Scene Director is a mod for GTA V specifically aimed at recording Machinima.
In many ways its an extension to Director Mode and Rockstar Editor.

It has already been used by some of the most profiled GTA V Machinima videos.

Synchronized animations are the major new feature of version 3.3.
460 synchronized animations have been added and more will come in future releases.
This will really improve the realism for GTA V Machinima videos.


Action types which are currently recorded are:
- On foot movement
- In vehicle movement (cars, helis, boats, planes++)
- Entering vehicle (including as a passenger with ALT+F)
- Exit vehicle
- Play synchronized animation (ALT+NUM1-9)
- Play animation sequence (ALT+NUM1-9)
- Play scenario from other mod (such as scenario menu)
- Gun fire recording!
- Cover
- Jumping
- Climb
- Rocket vehicle (voltic2)


Follow Scene Director development on Discord: https://discord.gg/pEhNdpT
Here you can:
- Get the latest beta version and follow the development
- Influence new features
- View some awesome videos created with Scene Director
- Share tip and tricks for Scene Director

I have also started doing live coding streams on Youtube live. Subscribe to be notified when I have the next one at
https://www.youtube.com/c/dparnas9scenedirector

Download: https://www.gta5-mods.com/scripts/scene-director
Source available at: https://github.com/elsewhat/gtav-mod-scene-director
Animaton videos: http://bit.ly/GTAVAnims
Community support/dev channel at Discord: https://discord.gg/eDVwSN8

Installation: Requires Scripthook V. Copy SceneDirector.asi, SceneDirectorAnim.txt and scene_director.ini into game directory

Kudos to Guadmaz for the list of animation.
Kudos to CamxxCore for his assistance on controlling the camera movement used in Edit scene.
Kudos to MuzTube for driving synchronized animation analysis.

Changelog
Version 3.3 - See https://youtu.be/9Nkff_FbD6k
- Synchronized animations
- Search animations
- Edit scene improvement (including disabling individual recording items)

Version 3.2 - See https://youtu.be/vXTkbvsorCc
- Edit Scene mode!

Version 3.1
- Record speaking animation
- Fixed resurrection of dead actors on scene reset
- Record reloading (default turned off)
- Biker update animations

Version 3.0 - See https://www.youtube.com/watch?v=avJHegqnTKI
- Gun fire recording!

- More animations (97100)
- Tweaks for vehicle recording at high speed (works for straights, but must be more tweaked for turns)
- Disable relationship groups from rel 1.3 as it's not really working

Version 2.2.2
- Adding almost 6000 new animations (huge thanks to Nucky and his brother Dennis)

Version 2.2.1 - See https://www.youtube.com/watch?v=N4-Ij3oGqrg
- END Explode nearby vehicles
- ALT+END Out of control nearby vehicles
- Improved resetting of dead actors
- Replay correct heading after movement
- Various bugfixes

Version 2.2
- Save / Load actors
- ALT character wheel only disabled when menu is shown

Version 2.1 - See https://www.youtube.com/watch?v=6ciwi4nvBL4
- Up to 20 actors supported (though menu might not fit)
- Actor now automatically updated if you swap ped model
- Time offset / delay for playback of recording
- PAGE-UP+1-9 - Teleport into actor 1-9's vehicle
- Copy a recording to other actors (without existing recording)

Version 2.0.1 - See https://www.youtube.com/watch?v=7ItsYHQW5CM
- Improved vehicle recording
- Animation preview improved

Version 2.0 - See https://www.youtube.com/watch?v=4qwxPX53iuQ
- Rewritten most of the mod with focus on actor recording.
- Animation support (beta)


Version 1.3 - See https://www.youtube.com/watch?v=c7X_kkoAgM8
- World menu where you can control weather, wind, blackout and a timelapse
- Actor menu
- Choose between 28 walking styles
- Set max health
- Choose one of three relationship groups. Group A and B hates each other, whilst Group C is neutral.
(buggy and will only be applied when the scene is switched to active)
- If in vehicle there is now a setting for avoiding damage (some cosemtic damage still occurs unfortunately)
- Set a spotlight following each actors. Different spot locations and colors are available
- Firing squad now copies all 217 scenarios (use together with Scenario Menu 2.0)

Version 1.2
Context sensitive menu system and HUD. No need to remember key combinations any more

Version 1.1
- Copy mode aka firing squad activated with ALT+C
- Configuration file
- Config options for rebinding the default F9 and F10 for possess and clone
- Config options for settings the height above ground for plane and heli waypoints

Version 1.0
Initial release

The controls are as follows:

F10 - Show/hide menu HUD
Can be configured in .ini file

NUMSPACE2,8,4,6,5 - Controlling menu HUD
Can be configured in .ini file

DEL
Delete element in HUD (animations and actors)

Change scene mode - From menu
Change scene mode. Scene mode is default active and waypoints will be acted on immediately. Setup scene mode, waypoint will be stored, and all of them triggered at the same time when scene mode is set to active

Assign current player to slot 1-9 - From menu (or CTRL+1-9)

Reset scene - ALT+DELETE
Teleport all actors to the location they have when the scene mode was first set to active.

Firing squad mode - ALT+C
Copy mode aka. firing squad mode. Other actors will aim and fire at the same targets as the player. They will also enter vehicles and skydive when the player does so.

ALT + T Teleport the player to waypoint

ALT+PAUSE/Break
Reset scene director

ALT + F Enter nearest vehicle as a passenger
Show Full Description

First Uploaded: August 18, 2015
Last Updated: January 10, 2017
Last Downloaded: 25 minutes ago

All Versions

 3.3 (current)

21,392 downloads , 1.17 MB

1,040 Comments

  • Default

    @LashkoMark Turn something with FX in the text to medium
    I had this problem too and it was so shit. Hope i helped you :)

    June 11, 2017
  • Default

    I love this mod but am having a bunch of issues:
    Can you use lip movement during animation?
    Is there a way to loop animation?
    My recordings don't always execute commands and are frequently buggy.

    June 12, 2017
  • Default

    @elsewhat , great mod!Just could you please tell me how can I make a convoy of vehicles (driven by my bodyguards),who will follow my vehicle?
    And is there a possibility for five passengers to be in a vehicle?
    Please tell me!
    Best regards!
    And keep up with you great work!

    June 14, 2017
  • Default

    @player32 yes this is possible,
    1.Set up all of the drivers to be actors and you yourself as an actor.
    2.Record scene setup active and just drive the path you need to be driven with each actor,
    3. Once all recordings are done and you have driven all the paths you would like select scene mode set up and it will play every actors recording simultaneously making it appear as if they are following you. This will take practice and a lot of trial and error. Also when you want more characters in a vehicle just possess near by actor and press Alt F to enter near by vehicle as a passenger.

    June 15, 2017
  • Default

    @obscenitybush You can not record lip movement for a scene setup. However if you download a mod called menyoo you can make a character speak whilst scene director is playing a scene you have setup. I think the F to speak key is broken or something right now in scene director if it isn't broke try that. look at the bottom it should say it down there somewhere

    June 15, 2017
  • Default

    @Saberninja710 Download menyoo for lip animation during scenes and the Difference between recording active setup and just normal setup:

    Active Setup: Whilst recording your setup any other recordings for other actors will playback while you record.
    Normal Setup: All actors will remain still and you will record while nothing else is going.

    June 15, 2017
  • Default

    @JCM elsewhat or someone on youtube has a whole channel devoted to this mod. It's called SceneDirector mod for GTA

    June 15, 2017
  • Default

    Do anyone know how or if it's possible to run without Scripthook?

    Will we have to wait for Blade to update Scripthook to use?

    June 17, 2017
  • Default

    @Zumie_Fiasco Got it, thanks! Can't do anything right now because steam auto updated (I forgot to turn it off like an idiot). If you have a pre-gunrunner version please let me know! I was in the middle of making machinima and now I'm screwed.

    10 days ago
  • Default

    @obscenitybush I was one of the ones who updated without knowing what was going on. There's instructions in the tutorial section of the forums that'll help you revert to the previous version. Along with the Bypass Launcher, you'll be back in no time

    9 days ago
  • Default

    @RLaVellW Hell yeah!!!

    9 days ago
  • Gtao48
  • Fd60d5 teched mentor 2008 small
    elsewhat

    @Menganese think does extra animations are mainly duplicates. have no automated method of adding animations, but will try to prioritze checking if there are new ones in new updates

    19 hours ago
  • Fd60d5 teched mentor 2008 small
    elsewhat

    @DoublecAp update GTA. It's looking for a native for rocket boost , which is only present in newer versions

    19 hours ago
  • Fd60d5 teched mentor 2008 small
    elsewhat

    @Chancer01 New discord link: https://discord.gg/pEhNdpT

    19 hours ago
  • Fd60d5 teched mentor 2008 small
    elsewhat

    @LashkoMark try some of the other machinima makers at our discord channel https://discord.gg/pEhNdpT

    18 hours ago
  • Fd60d5 teched mentor 2008 small
    elsewhat

    @MikaelGranli Hei! Will make a feature on how to disable the END key

    18 hours ago
  • Fd60d5 teched mentor 2008 small
    elsewhat

    @obscenitybush Can you use lip movement during animation? No
    Is there a way to loop animation? For now, add the same animation multiple times (feature coming in the Edit scene menu, but not completed yet)

    18 hours ago
  • Fd60d5 teched mentor 2008 small
    elsewhat

    @Nerax seems like it's going our way, but waiting for statement from openiv before being sure

    18 hours ago
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