Stamina 1.1.0
417
18
417
18
This mod expands upon the vanilla game's Stamina system. Physical activity drains stamina, and more drawbacks now exist for running out of stamina.
Features:
-Prevents the player's stamina stats from hitting 100, keeping the vanilla sprinting and swimming stamina drains from being disabled.
-Climbing, jumping and performing melee attacks now drain stamina
-Getting hurt drains a small amount of stamina
-Crouch walking or aiming a heavy weapon also drain small amounts of stamina
-Sprinting with low stamina drains health, as in the vanilla game.
-Melee attacking with low stamina cuts attack damage by 70 percent
-Melee attacking with full stamina gives an attack bonus of 1.5x
-Having low stamina causes colors to desaturate
-Jumping or climbing with zero stamina causes the player to stumble and fall
-Hot weather like Smog and ExtraSunny increase stamina drain slightly
-Stamina drains are disabled when Trevor's Rage ability is active, as in the vanilla game
-Stamina drain values and individual features are configurable via INI
NOTES:
-Legacy Only
-Strongly recommended to use GameplayFixesV and enable the option to show Stamina instead of Armor on the blue HUD bar, but not strictly necessary.
https://www.gta5-mods.com/scripts/gameplayfixesv
-This mod uses direct memory manipulation to alter the player's stamina value, since Natives to control this value do not exist. As such it's possible an update will break this script. Please @ me if things stop working!
-In order to fight the game's internal stats controller, this script also resets all three player's DISTANCE RUNNING, DISTANCE SWIMMING, DISTANCE CYCLING and TIME SWIMMING stats. This is normal, and is a necessary side effect to keep the stamina below 100.
Changelog:
1.0.0 - Initial Release
1.0.1 - Minor patch that (hopefully) solves the recurring notification for players whose stamina was already at 100
1.1.0 - Significant internal update. Ditched the idea of patching the player's stamina stat once it gets too high. The script now runs its own function to drain stamina when sprinting or swimming at max stamina, to solve stat-based issues and ensure smooth functionality.
Requirements:
ScriptHookVDotNet Latest Nightly:
https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
Installation:
Drop Stamina.dll and Stamina.ini into your scripts folder
Credits:
As always, NVE was used for the screenshots
STK10 for the remastered Michael, Franklin and Trevor faces in the screenshots
Xtreme Tool for the ped density seen in the video showcase
Features:
-Prevents the player's stamina stats from hitting 100, keeping the vanilla sprinting and swimming stamina drains from being disabled.
-Climbing, jumping and performing melee attacks now drain stamina
-Getting hurt drains a small amount of stamina
-Crouch walking or aiming a heavy weapon also drain small amounts of stamina
-Sprinting with low stamina drains health, as in the vanilla game.
-Melee attacking with low stamina cuts attack damage by 70 percent
-Melee attacking with full stamina gives an attack bonus of 1.5x
-Having low stamina causes colors to desaturate
-Jumping or climbing with zero stamina causes the player to stumble and fall
-Hot weather like Smog and ExtraSunny increase stamina drain slightly
-Stamina drains are disabled when Trevor's Rage ability is active, as in the vanilla game
-Stamina drain values and individual features are configurable via INI
NOTES:
-Legacy Only
-Strongly recommended to use GameplayFixesV and enable the option to show Stamina instead of Armor on the blue HUD bar, but not strictly necessary.
https://www.gta5-mods.com/scripts/gameplayfixesv
-This mod uses direct memory manipulation to alter the player's stamina value, since Natives to control this value do not exist. As such it's possible an update will break this script. Please @ me if things stop working!
-In order to fight the game's internal stats controller, this script also resets all three player's DISTANCE RUNNING, DISTANCE SWIMMING, DISTANCE CYCLING and TIME SWIMMING stats. This is normal, and is a necessary side effect to keep the stamina below 100.
Changelog:
1.0.0 - Initial Release
1.0.1 - Minor patch that (hopefully) solves the recurring notification for players whose stamina was already at 100
1.1.0 - Significant internal update. Ditched the idea of patching the player's stamina stat once it gets too high. The script now runs its own function to drain stamina when sprinting or swimming at max stamina, to solve stat-based issues and ensure smooth functionality.
Requirements:
ScriptHookVDotNet Latest Nightly:
https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
Installation:
Drop Stamina.dll and Stamina.ini into your scripts folder
Credits:
As always, NVE was used for the screenshots
STK10 for the remastered Michael, Franklin and Trevor faces in the screenshots
Xtreme Tool for the ped density seen in the video showcase
First Uploaded: August 23, 2026
Last Updated: 8 days ago
Last Downloaded: 3 hours ago
14 Comments
More mods by Hydraxonn:
- Vehicles
- .Net
4.9
3,553
74
C++ 1.0.0
By Hydraxonn
This mod expands upon the vanilla game's Stamina system. Physical activity drains stamina, and more drawbacks now exist for running out of stamina.
Features:
-Prevents the player's stamina stats from hitting 100, keeping the vanilla sprinting and swimming stamina drains from being disabled.
-Climbing, jumping and performing melee attacks now drain stamina
-Getting hurt drains a small amount of stamina
-Crouch walking or aiming a heavy weapon also drain small amounts of stamina
-Sprinting with low stamina drains health, as in the vanilla game.
-Melee attacking with low stamina cuts attack damage by 70 percent
-Melee attacking with full stamina gives an attack bonus of 1.5x
-Having low stamina causes colors to desaturate
-Jumping or climbing with zero stamina causes the player to stumble and fall
-Hot weather like Smog and ExtraSunny increase stamina drain slightly
-Stamina drains are disabled when Trevor's Rage ability is active, as in the vanilla game
-Stamina drain values and individual features are configurable via INI
NOTES:
-Legacy Only
-Strongly recommended to use GameplayFixesV and enable the option to show Stamina instead of Armor on the blue HUD bar, but not strictly necessary.
https://www.gta5-mods.com/scripts/gameplayfixesv
-This mod uses direct memory manipulation to alter the player's stamina value, since Natives to control this value do not exist. As such it's possible an update will break this script. Please @ me if things stop working!
-In order to fight the game's internal stats controller, this script also resets all three player's DISTANCE RUNNING, DISTANCE SWIMMING, DISTANCE CYCLING and TIME SWIMMING stats. This is normal, and is a necessary side effect to keep the stamina below 100.
Changelog:
1.0.0 - Initial Release
1.0.1 - Minor patch that (hopefully) solves the recurring notification for players whose stamina was already at 100
1.1.0 - Significant internal update. Ditched the idea of patching the player's stamina stat once it gets too high. The script now runs its own function to drain stamina when sprinting or swimming at max stamina, to solve stat-based issues and ensure smooth functionality.
Requirements:
ScriptHookVDotNet Latest Nightly:
https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
Installation:
Drop Stamina.dll and Stamina.ini into your scripts folder
Credits:
As always, NVE was used for the screenshots
STK10 for the remastered Michael, Franklin and Trevor faces in the screenshots
Xtreme Tool for the ped density seen in the video showcase
Features:
-Prevents the player's stamina stats from hitting 100, keeping the vanilla sprinting and swimming stamina drains from being disabled.
-Climbing, jumping and performing melee attacks now drain stamina
-Getting hurt drains a small amount of stamina
-Crouch walking or aiming a heavy weapon also drain small amounts of stamina
-Sprinting with low stamina drains health, as in the vanilla game.
-Melee attacking with low stamina cuts attack damage by 70 percent
-Melee attacking with full stamina gives an attack bonus of 1.5x
-Having low stamina causes colors to desaturate
-Jumping or climbing with zero stamina causes the player to stumble and fall
-Hot weather like Smog and ExtraSunny increase stamina drain slightly
-Stamina drains are disabled when Trevor's Rage ability is active, as in the vanilla game
-Stamina drain values and individual features are configurable via INI
NOTES:
-Legacy Only
-Strongly recommended to use GameplayFixesV and enable the option to show Stamina instead of Armor on the blue HUD bar, but not strictly necessary.
https://www.gta5-mods.com/scripts/gameplayfixesv
-This mod uses direct memory manipulation to alter the player's stamina value, since Natives to control this value do not exist. As such it's possible an update will break this script. Please @ me if things stop working!
-In order to fight the game's internal stats controller, this script also resets all three player's DISTANCE RUNNING, DISTANCE SWIMMING, DISTANCE CYCLING and TIME SWIMMING stats. This is normal, and is a necessary side effect to keep the stamina below 100.
Changelog:
1.0.0 - Initial Release
1.0.1 - Minor patch that (hopefully) solves the recurring notification for players whose stamina was already at 100
1.1.0 - Significant internal update. Ditched the idea of patching the player's stamina stat once it gets too high. The script now runs its own function to drain stamina when sprinting or swimming at max stamina, to solve stat-based issues and ensure smooth functionality.
Requirements:
ScriptHookVDotNet Latest Nightly:
https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
Installation:
Drop Stamina.dll and Stamina.ini into your scripts folder
Credits:
As always, NVE was used for the screenshots
STK10 for the remastered Michael, Franklin and Trevor faces in the screenshots
Xtreme Tool for the ped density seen in the video showcase
First Uploaded: August 23, 2026
Last Updated: 8 days ago
Last Downloaded: 3 hours ago










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like gta 6
Finally someome decided to make this, VI footage shall be used to add similar new features for V!
I've been thinking about doing this for a while, the issue is, that the stamina keeps resetting to 100 in a loop, and it keeps showing on the top of the radar,
@thalilmythos hm, I thought I had patched that out. I tested on build 3337, I think latest game version might be interfering. The script is supposed to check the relevant stats every 10s and overwrite them if they get too high. I'll look into it, and test on latest to see if I can replicate the issue.
@Hydraxonn Yeah, it's mostly the notification, it didn't seem to happen in the video, maybe there's a native that disables the notification from appearing? not sure, good luck though, I'm also not using the latest version of the game, but I can confirm the mod works, it's just the stat resetting itself, it's been a problem forever, you aint' the first one I see that tries this with this stat
@thalilmythos That's even more strange lol. So the memory patcher is working, but something is still telling the stats_controller that stamina should be 100. I'll release a version that includes a hard setter to make all character's stamina 75, and if that doesn't work then maybe I just include an ini option to nuke the stat controller entirely, or just write a custom function to drain stamina when sprinting or speed-swimming. Either way, thanks for the heads up my guy. What game version are you running?
@Hydraxonn I stayed in 3725, Safehouse in the hills.
But the whole stats controller, it's a full game script, that runs the strength, the stamina and all the other stats, so any change in an individual stat, it's reset to what the game already knows from the savegame, I think writing a custom function might be the best course of action, will be looking forward to what you do, as I said I wanted to do this myself but I got so many mods I haven't gotten to it, really interested in seeing how this develops
@Hydraxonn Now, I'm excited about hte update, seeing release now, but I got a question, I know you're not doing anything to the stat now, but, are you using it to dictate how much stamina the player has at least?
nevermind I got my answer trying it, this shit is the best
@thalilmythos glad you like it! That's a fantastic idea that I'm surprised I missed, I'll add a StatInfluenceMultiplier value to the config that scales how much your level influences the config values
@Hydraxonn Oh, so you hadn't well, glad to give it to you, because if you use it to dictate how much stamina the player has, then elevating the stat actually makes sense, I'm now interested in thriatlons again, they are ruined when you reach a 100percent stamina in the vanilla game
Stamina drain values and individual features are configurable via INI → Not working When I change the values, nothing happens. I don't know—maybe it's because I launched the game via the Rage plugin hook with lspdfr. The script still works without any problems. I tried removing the .ini file, and the game still works, so the .ini file is useless or broken .
Hello there— will this work for non-player characters (say cop model for instance) as I’d like to increase stamina for LSPDFR sessions… collapse in like 20 secs which is really annoying. Cheers