ZHalfLife - HL2/CSGO Movement for GTA V 23.01.30.1
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A port of GoldSrc/Half-Life 1 and Source/Half-Life 2 movement to GTA V.
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
First Uploaded: January 11, 2023
Last Updated: 9 hours ago
Last Downloaded: 1 minute ago
36 Comments
More mods by RealZolika1351:
A port of GoldSrc/Half-Life 1 and Source/Half-Life 2 movement to GTA V.
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
First Uploaded: January 11, 2023
Last Updated: 9 hours ago
Last Downloaded: 1 minute ago
The mod is losing its relevance. Because the main character has infinite health. At the sight of the camera.
Please. Finally, make an automatic shutdown of the view, from the first person. When the player dies.
I think this mod is the best of all time. But please bring it to mind. Make it so that after the death of the player, the mod is turned off automatically. I will become your fan if you do it.
@Y-Axis @Y-Axis Есть. Только нужен другой мод и он у меня есть. Я хочу его выложить на другом сайте, когда выложу дам ссылку.
I would add mortality to the player. and I would also add that you could tilt yourself to the left to the right to shoot from around the corner.
I have your mod in conflict with another mod. Because of what the main character does not die. I want you to add to your mod the function of automatically disabling the mod after the health scale reaches the zero phase. And I would like to adjust the level of the main characters health scale in the ini file. And I also want to see in your asi-file or dll file a left-right tilt for стельбы, from around the corner. And it would not hurt to write the location of the buttons in an ini file so that they can be changed. Of course, you don't want to do all this. But anyway, thank you for the mod.
@Mega Xaoc Zer0 okay, thank you <3.
@Y-Axis Thank you for your efforts.
Good
👉👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👈
Truly one of the mods ever
@RadiantBrood put the mod in your gta v folder (the game folder)
@Pfffnana ty
Absolutely love this mod. For the next update can you add an option to remove the speed counter at the bottom? And add support for climbing ladders. Thank you for this mod!!
👍🏻👍🏻👍🏻
The .asi file fails to load for me
i really love this mod, this almost feels like someone put entire GTAV into source engine. Great work!
but is it possible to make hud like from Half-Life 1/2? that would be really cool
Hey thanks for the update I see that you added a line to remove the speed counter in the ini, but when I change it to 0 the counter still appears. There are a few things that would make this mod even better like a sprint bar and more support for gta v. Besides that great mod.
Ignore my last comment about the counter still appearing. The latest update fixed it for me :-)
I first found this in the FlatOut 2 trainer and thought it was cool but also extremely confusing, because why the fuck would you need to b-hop in a demo derby game lol
For a game like this, it makes more sense, and jesus christ this is SCARILY accurate. You even remade HL2's viewmodel bob/sway.
Now all we need is for you to recreate HL2's Source vehicle camera and controls/physics.