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55 filer gillade
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17 925 nerladdade
  • This is a really good idea and much needed in the Enhanced community!! However, it doesn't seem to go far enough on HEAVY modded stacks. I'm finding myself having to use a custom gameconfig with RE to get the game to run (NVE's gameconfig) or else I get a CTD upon initialization. I'm then running into random GFX errors along with freezing on initialization on occasion. I'm having to move back to the individual pool modifiers for now but going to keep RE on my radar for sure!

    1 dag sedan
  • @mriscan Sorry yes I mean Enhanced and you need https://www.gta5-mods.com/tools/script-hook-v-net-enhanced to run legacy scripts on enhanced

    4 dagar sen
  • @mriscan This is partly why I haven't released my MapPack_Merge mod yet (I was releasing tools like this before this author). When I release that, and it will be very soon, it will properly merge maps and scenarios. LCPP is one those DLC stacks I have testing and it's the final benchmark. It's not the scripts that are incompatible with Legacy, it's the shaders and meta files

    5 dagar sen
  • Hmm, it all looks so familiar lol

    6 dagar sen
  • @MrBene Thank you for the stars!! I'll possibly be able to do a reversal flow via a toggle or version detection, something I'll have to mess around with

    15 september 2026
  • @gulang Why yes, that is the whole point of the tool. It removes all mods and places them in a 'Profiles' directory within the app so you can run vanilla GTAV cleanly. Now, if your mods aren't in the Profile directory under their profile ID, then that is a bug. Possibly due to permissions you have on your game folder and wherever you extracted the tool to your system.

    Rating the tool a .5 is very rude when helpful feedback instead will result in a better tool for everyone. Please check on those things and let me know! There is a new version of the tool that is prepped but not ready to publish yet so if there is a major issue, I'd like to get that fixed! However, this is the only report of this issue, so any details would be great, thank you!!

    26 juni 2026
  • @agio20 Thanks for the report!! Some of those sound like regressions I'll have to pinpoint when I can crack it back open along some new ones I'll have to think about in the next version. More to come for sure

    26 april 2026
  • @agio20 Hmm it sounds like some of my gates are no longer working there either. I bet it's the same issue I had found with the monitor. Hoping I'll be able to crack this back open soon to check and ultimately repair!!

    19 april 2026
  • @CRASH213 Yes it does!!! As long as the game can pull whatever model is listed in the ini, you're good to go. Please note though, I do not play on Legacy any longer but a few users report that it should work OK!

    13 april 2026
  • @agio20 Thanks for letting me know!! It seems my last attempt at a 'story mode' monitor didn't fire right. Version 1.3.1 corrects this, and should be available whenever it's approved!!

    @XerGame I tested 'Complications' personally before uploading the latest version as you weren't alone on this one! Please considering rerating my mod if the problem is solved on your end :)

    10 april 2026