Handling Controller 1.8
16,356
55
16,356
55
Handling Controller
This mod is intended to allow the user to be able to control the handling data stored in RAM while GTA V is running.
Tips and Info
Only change values in very small increments until you are confident with how changing each value affects the game. A good resource for determining what each flag changes can be found here, but do not pay attention to the values mentioned, as they are not completely accurate. Base all your changes off of the handling data that populates the text boxes when you press "Get Current Car Handling".
Features and bugs
Currently, you can edit all normal car handling flags aside from the 'InitialDriveGears' (which controls that amount of gears the car has) and 'InitialDriveMaxFlatVel' (they're hard-coded as far as I can tell.)
Do not attempt to inject without all the input boxes being populated. This will prevent all flags after the missing one to not inject.
The wheels must be on the ground for a period of time for the handling to update (this is a GTA issue, and cannot be fixed mod side.). Because of this if you go overboard and break a car, you most likely will have to restart your game unless you get lucky.
You can save and open preset handling configurations by going to File > Open or File > Save.
Installation instructions
Run after you start GTA V. Press "Get Current Car Handling" to populate all the values, and then press F5 to inject the new values once you have made changes.
Credits/Permissions
This mod is based on the Handling Injector mod made by PeppeProduction, which does not work and has not been updated in over half a year. I have made attempts to contact the creator, but he has not responded.
Changes
1.1: Added support for the release 1.51 and epic games store.
1.2: Added support for the release 1.52.
1.3: Added support for the release 1.53.
1.4: Added support for the release 1.54, and built the framework for importing and exporting configurations. This feature is still in development and does not work, but will implemented sometime soon.
1.5: Added the ability to save and open configurations. No more needing to memorize or write down and manually fill in your favorite setups.
1.6: Added support for the release 1.54.1.
1.6.1: Fixed a bug that caused the Epic Games and Social Club versions of the mod to not work properly.
1.7: Added support for the release 1.55.
1.8: Added support for the release 1.56.
1.9: Added support for the release 1.60.
This mod is intended to allow the user to be able to control the handling data stored in RAM while GTA V is running.
Tips and Info
Only change values in very small increments until you are confident with how changing each value affects the game. A good resource for determining what each flag changes can be found here, but do not pay attention to the values mentioned, as they are not completely accurate. Base all your changes off of the handling data that populates the text boxes when you press "Get Current Car Handling".
Features and bugs
Currently, you can edit all normal car handling flags aside from the 'InitialDriveGears' (which controls that amount of gears the car has) and 'InitialDriveMaxFlatVel' (they're hard-coded as far as I can tell.)
Do not attempt to inject without all the input boxes being populated. This will prevent all flags after the missing one to not inject.
The wheels must be on the ground for a period of time for the handling to update (this is a GTA issue, and cannot be fixed mod side.). Because of this if you go overboard and break a car, you most likely will have to restart your game unless you get lucky.
You can save and open preset handling configurations by going to File > Open or File > Save.
Installation instructions
Run after you start GTA V. Press "Get Current Car Handling" to populate all the values, and then press F5 to inject the new values once you have made changes.
Credits/Permissions
This mod is based on the Handling Injector mod made by PeppeProduction, which does not work and has not been updated in over half a year. I have made attempts to contact the creator, but he has not responded.
Changes
1.1: Added support for the release 1.51 and epic games store.
1.2: Added support for the release 1.52.
1.3: Added support for the release 1.53.
1.4: Added support for the release 1.54, and built the framework for importing and exporting configurations. This feature is still in development and does not work, but will implemented sometime soon.
1.5: Added the ability to save and open configurations. No more needing to memorize or write down and manually fill in your favorite setups.
1.6: Added support for the release 1.54.1.
1.6.1: Fixed a bug that caused the Epic Games and Social Club versions of the mod to not work properly.
1.7: Added support for the release 1.55.
1.8: Added support for the release 1.56.
1.9: Added support for the release 1.60.
First Uploaded: June 29, 2020
Last Updated: May 19, 2022
Last Downloaded: 1 hour ago
All Versions
105 Comments
More mods by Kossine:
Handling Controller
This mod is intended to allow the user to be able to control the handling data stored in RAM while GTA V is running.
Tips and Info
Only change values in very small increments until you are confident with how changing each value affects the game. A good resource for determining what each flag changes can be found here, but do not pay attention to the values mentioned, as they are not completely accurate. Base all your changes off of the handling data that populates the text boxes when you press "Get Current Car Handling".
Features and bugs
Currently, you can edit all normal car handling flags aside from the 'InitialDriveGears' (which controls that amount of gears the car has) and 'InitialDriveMaxFlatVel' (they're hard-coded as far as I can tell.)
Do not attempt to inject without all the input boxes being populated. This will prevent all flags after the missing one to not inject.
The wheels must be on the ground for a period of time for the handling to update (this is a GTA issue, and cannot be fixed mod side.). Because of this if you go overboard and break a car, you most likely will have to restart your game unless you get lucky.
You can save and open preset handling configurations by going to File > Open or File > Save.
Installation instructions
Run after you start GTA V. Press "Get Current Car Handling" to populate all the values, and then press F5 to inject the new values once you have made changes.
Credits/Permissions
This mod is based on the Handling Injector mod made by PeppeProduction, which does not work and has not been updated in over half a year. I have made attempts to contact the creator, but he has not responded.
Changes
1.1: Added support for the release 1.51 and epic games store.
1.2: Added support for the release 1.52.
1.3: Added support for the release 1.53.
1.4: Added support for the release 1.54, and built the framework for importing and exporting configurations. This feature is still in development and does not work, but will implemented sometime soon.
1.5: Added the ability to save and open configurations. No more needing to memorize or write down and manually fill in your favorite setups.
1.6: Added support for the release 1.54.1.
1.6.1: Fixed a bug that caused the Epic Games and Social Club versions of the mod to not work properly.
1.7: Added support for the release 1.55.
1.8: Added support for the release 1.56.
1.9: Added support for the release 1.60.
This mod is intended to allow the user to be able to control the handling data stored in RAM while GTA V is running.
Tips and Info
Only change values in very small increments until you are confident with how changing each value affects the game. A good resource for determining what each flag changes can be found here, but do not pay attention to the values mentioned, as they are not completely accurate. Base all your changes off of the handling data that populates the text boxes when you press "Get Current Car Handling".
Features and bugs
Currently, you can edit all normal car handling flags aside from the 'InitialDriveGears' (which controls that amount of gears the car has) and 'InitialDriveMaxFlatVel' (they're hard-coded as far as I can tell.)
Do not attempt to inject without all the input boxes being populated. This will prevent all flags after the missing one to not inject.
The wheels must be on the ground for a period of time for the handling to update (this is a GTA issue, and cannot be fixed mod side.). Because of this if you go overboard and break a car, you most likely will have to restart your game unless you get lucky.
You can save and open preset handling configurations by going to File > Open or File > Save.
Installation instructions
Run after you start GTA V. Press "Get Current Car Handling" to populate all the values, and then press F5 to inject the new values once you have made changes.
Credits/Permissions
This mod is based on the Handling Injector mod made by PeppeProduction, which does not work and has not been updated in over half a year. I have made attempts to contact the creator, but he has not responded.
Changes
1.1: Added support for the release 1.51 and epic games store.
1.2: Added support for the release 1.52.
1.3: Added support for the release 1.53.
1.4: Added support for the release 1.54, and built the framework for importing and exporting configurations. This feature is still in development and does not work, but will implemented sometime soon.
1.5: Added the ability to save and open configurations. No more needing to memorize or write down and manually fill in your favorite setups.
1.6: Added support for the release 1.54.1.
1.6.1: Fixed a bug that caused the Epic Games and Social Club versions of the mod to not work properly.
1.7: Added support for the release 1.55.
1.8: Added support for the release 1.56.
1.9: Added support for the release 1.60.
First Uploaded: June 29, 2020
Last Updated: May 19, 2022
Last Downloaded: 1 hour ago
Version 1.9 has been released, adding support for GTA 1.60.
!!! ИГРОКИ RageMP !!! Программа работает только на 0.3.7 серверах, почему не работает на 1.1, написал выше
@Mopsdogy you got your account removed over this, show common respect
This mod has only ever supported GTAV, there are no plans to add support for RageMP. Any instance where this mod has worked with RageMP in the past has only been a coincidence. RageMP has anti-cheat, no one can simply "update" the mod to work with anti-cheat.
ReNNie, доброго времени суток, есть какие-нибудь решения по данному моду?
It doesn't work! Writes that GTA is not running
Пишет Error: GTA Closed/Crashed or the program encountered an error
после обнови не сегоднашни работает
its not working any more after GTA update yesterday
Не работает на GTA5RP
@CrEatiVe20 такая же фигня, пробовал новое обновление мода?
@N1ane пробовал, нечего не работает
so I downloaded 1.8 version of this mod and when I press get current car handling it's says 0 and nothing else how can I fix this btw I play on steam
Всем привет, кто захочет в онлайне подрифтить, заходите на наш Discord сервер- @NightParadeOfDemons - https://discord.gg/xBEn3Bzh. А автору большое спасибо за возможность чилить в онлайне - respect +++++
I love this, I made plugins folder! Thank you BRO
Кто по итогу может помочь? Изи античит не пускает. Подскажите, пожалуйста, как обойти
@Kossine Possible add the option for changing inject botton (for example F1-F5)? Thank you!
Кто-нибудь решил проблему с рейж мп?
Если говорить вкратце, то Rage теперь обзывается |ragemp_v.exe|. Прога привязана по большей части к названию |gta5exe| мб, хз. Исправить это как два пальца, просто поменять значение. Но прога как я понял была написана на Маке, до исходного я добрался благодаря некоторым махинациям. Не знаю, достоверный ли это код. Я не утверждаю что это и в правду Мак, но есть догадки. Хотелось бы прогнать через компилятор, но возможности нету.
Если есть желающие, могу дать исходник который я откопал.
Ну судя по концепции, мой коллега сказал что это нихера не исходник, а код внутри другого кода. В общем братцы, чел отказывается делать читы для рейджа, зато делает их для GTA5. Гениально. Не все ровно ли где будут использовать?