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@GTAV Visual Menu I notice the video shifts slightly following the player's movements, almost like tracking. Could this be achieved using functions related to focus points?
How is camera tracking done in the demo video
@GTAV Visual Menu Perhaps a setting could be added to manually adjust the display aspect ratio for different types of images.
The character image should be resized to a roughly 9:16 ratio or a longer rectangle. Currently, the character looks squashed. Adding a scrollbar should remove the area restriction.
@SukiHateProm1se 👍
I compared the files of the two versions. Except for the rpf and asi files, everything else is identical. Could you add a version‑checking feature to the asi file so that the same asi file can be shared?
It would be better to add a border effect when the mouse hovers over images or options.
我觉得你用一个asi脚本兼容两种格式会简洁。在一个SukiVFV文件夹里通过不同文件夹名来区分新旧的配置,不用准备两个脚本
How can such a small software make prop previews identical to those in the actual game world?
I tested it on 3788 and encountered a few issues. The most significant is that after loading the tc file from ATE Legacy\Imports\Timecycle Mods after game launch, the tc effect doesn't show up on the game screen in real-time.
Secondly, there's an issue with the F9 hotkey. Even after changing it to another key, it still only works when F9 is pressed on the first launch.
Thirdly, why must the xml files under ATE Legacy\Imports\Timecycle Mods have fixed names like timecycle_mods_1, timecycle_mods_2, etc.? Shouldn't they be renamed to anything?