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@GTAV Visual Menu It uses an HTML‑based interface identical to FiveM's, implemented by embedding WebViewer2 via WinForms. The local UI is built with the same CSS, HTML and JS files used in FiveM. Some FiveM scripts can be slightly modified and ported as‑is for single‑player use.
Many people have already created AI mods that run local models, and plenty of developers here are working on similar projects.
What I referred to above is merely the HTML interface matching FiveM's. Native functions can certainly achieve comparable results, yet they are undeniably less convenient, feature‑rich and visually polished than HTML‑based solutions. That is all I am saying; the rest is up to you.
@GTAV Visual Menu LemonUI is sufficient for simple functions. There is a similar video where all the UIs are embedded into WinForms using WebViewer2.: https://youtu.be/2Z1-IipM6dk
@GTAV Visual Menu For example, the built-in game mouse operation isn't as smooth as the computer's built-in mouse. If you display both the computer mouse and the game mouse simultaneously, you'll find the game mouse is always a bit slower. From a UI rendering perspective, it's not as flexible as WinForms in many aspects. WinForms interfaces are smoother, and many functional ideas for UI rendering cannot be implemented with the built-in function. Furthermore, if you want a more complex UI, you need to spend more time testing and optimizing the code, which WinForms can easily achieve.
For example, your current vehicle image display, including the tiled display in another project, requires loading YTD or PNG icons into the game's memory and then calling them using built-in functions. This itself consumes a lot of the game's memory.
Of course, I'm only mentioning this method because I currently use WinForms for UI creation; I'm not forcing you to use it.
Regarding FiveM, I'm referring to the ability to achieve the same effect as FiveM's HTML UI by embedding a WebView2 within WinForms. The HTML interface is very beautiful and flexible.
@GTAV Visual Menu It must be the John from Canada you mentioned. He previously released a similar vehicle‑spawner tool but deleted it shortly afterwards. In fact, you can now use WinForms to add an in‑game overlay to build menus, just like ImGui. You can even embed WebView2 to create FiveM‑style menus with HTML interfaces. Drawing menu UIs using built‑in functions comes with far too many limitations.
@GTAV Visual Menu ok,Aren't you John? You sound just like him.
@GTAV Visual Menu I notice the video shifts slightly following the player's movements, almost like tracking. Could this be achieved using functions related to focus points?
How is camera tracking done in the demo video
@GTAV Visual Menu Perhaps a setting could be added to manually adjust the display aspect ratio for different types of images.
The character image should be resized to a roughly 9:16 ratio or a longer rectangle. Currently, the character looks squashed. Adding a scrollbar should remove the area restriction.
@SukiHateProm1se 👍