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@WreckitRy La version shvdnenh reste autour de la version nightly 130, car les versions suivantes ont cassé la nomenclature des notifications. C’est pourquoi il est optimal de construire directement avec shvdnenh.
@WreckitRy no,i mean shvdnenh,not game,It is compatible with both game versions, but the update of the shvdn nightly you are using has broken the APIs used by some old scripts. The author has clearly stated on the GitHub homepage not to build with nightly, so I recommend you build with shvdnenh.
Great! It seems the current version was built using the SHVDN nightly build, which is incompatible with SHVDNENH:
[00:55:12] [ERROR] Failed to compile WreckToyCar.3.cs using API version 3.9.0 with 1 error(s):
at line 628: 'GTA.Vehicle' does not contain a definition for 'Create'
Could you add a first-person perspective toggle? Also, after switching to the small vehicle, the custom camera moves extremely slowly.
The format of the configuration file is inconsistent with the format you described. Should I follow the format you introduced?
@loneeps Is this 3D map rendering controlled by scripts? Perhaps more custom map style adjustment features could be added later, such as building colors and the size and shape of map borders.
@loneeps A function to modify the position coordinates of the custom map can be temporarily added in the menu settings.
@loneeps I won't need it if I use borderless mode, right? I removed it and found everything works fine. There's an issue that needs fixing: when the game's radar map is hidden, the prompt messages in the bottom-left corner display behind the current custom radar map.
What is the function of the asi file?
Minor issue: After disabling the game's default radar map, messages appear behind the custom radar map.
It would be great to add an option to customize the map position.
Can the input and output paths support dragging folders to identify and fill in the paths?