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I tested it on 3788 and encountered a few issues. The most significant is that after loading the tc file from ATE Legacy\Imports\Timecycle Mods after game launch, the tc effect doesn't show up on the game screen in real-time.
Secondly, there's an issue with the F9 hotkey. Even after changing it to another key, it still only works when F9 is pressed on the first launch.
Thirdly, why must the xml files under ATE Legacy\Imports\Timecycle Mods have fixed names like timecycle_mods_1, timecycle_mods_2, etc.? Shouldn't they be renamed to anything?
Isn't this an ASI script? Why have you included a host of unnecessary files, and NativeUI is not required either.
Should the language files be placed in a separate folder within MapEditor?
@Vi5ualGlitch JulioNib's superman,What difference will it make when enabled?
great mod,It works well. What is the function of the super mod option in the configuration?
@Koukol ok,Can it import other TC files in real-time within the game and have them take effect?
Why not put the path for reading XML and other files in the same directory as the script?
hey,I notice your script is still using the shvdn2 API. Why haven't you updated it to shvdn3?
Is there an effect similar to Watch Dogs 2 where a wanted level is added to NPCs and then the police are alerted?
hey,I see you posted scripts for multiple different maps. Why don't you combine them into one script to read different data?