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@InfiniteQuestion What I mean is that if I use the shvdn nightly build, some scripts using the old API names will stop working. Please also create a compatibility patch for the shvdn nightly build.
Is it supported to generate screens at any position without TV props?
Could you also create a version of the nightly build that is compatible with the old API?
It would be better to create a separate mod-specific folder to store the audio files, so the game root directory won't get so cluttered.
is that opensource?
A version check could be added to allow the same script to run in both Enhanced and Legacy versions.
@InfiniteQuestion ok,Is the current script running detection and performing fixes every frame, and will it affect performance?
[00:55:12] [ERROR] Failed to compile WreckToyCar.3.cs using API version 3.9.0 with 1 error(s):
at line 628: 'GTA.Vehicle' does not contain a definition for 'Create'
This one is also incompatible,this mod: https://www.gta5-mods.com/scripts/toy-cars-make-any-car-tiny#comment-2478291
@WreckitRy La version shvdnenh reste autour de la version nightly 130, car les versions suivantes ont cassé la nomenclature des notifications. C’est pourquoi il est optimal de construire directement avec shvdnenh.
@WreckitRy no,i mean shvdnenh,not game,It is compatible with both game versions, but the update of the shvdn nightly you are using has broken the APIs used by some old scripts. The author has clearly stated on the GitHub homepage not to build with nightly, so I recommend you build with shvdnenh.