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hey,Can mouse‑click operations be added?
@SukiHateProm1se 👍
I compared the files of the two versions. Except for the rpf and asi files, everything else is identical. Could you add a version‑checking feature to the asi file so that the same asi file can be shared?
我觉得你用一个asi脚本兼容两种格式会简洁。在一个SukiVFV文件夹里通过不同文件夹名来区分新旧的配置,不用准备两个脚本
How can such a small software make prop previews identical to those in the actual game world?
I tested it on 3788 and encountered a few issues. The most significant is that after loading the tc file from ATE Legacy\Imports\Timecycle Mods after game launch, the tc effect doesn't show up on the game screen in real-time.
Secondly, there's an issue with the F9 hotkey. Even after changing it to another key, it still only works when F9 is pressed on the first launch.
Thirdly, why must the xml files under ATE Legacy\Imports\Timecycle Mods have fixed names like timecycle_mods_1, timecycle_mods_2, etc.? Shouldn't they be renamed to anything?
Should the language files be placed in a separate folder within MapEditor?
@Vi5ualGlitch JulioNib's superman,What difference will it make when enabled?
great mod,It works well. What is the function of the super mod option in the configuration?
@Koukol ok,Can it import other TC files in real-time within the game and have them take effect?