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Lovely vehicle, still needs some work. Rear springs just sort of end in the air, missing low LOD versions, and the springs are non-functional. If you need help with that last one once you get the first 2 fixed let me know.
The second shoe is missing its textures. you instead provided a JBIB texture of some sort.
One of the best tools I use. Can be used to make custom ymt's so you dont have to use mpclothes or mplimits. You pick what slots you want to create and how many textures you want. You also control the name of the package.
Finally, you can also use this to create custom PED YMT's. Like someone's PED, and want to add someone elses Textures as additional options instead of replacements? This can help you do that.
@Happy_havoc I am unable to repro this. Single-player map or Multi? Also, do you have a custom church installed there?
Codewalker updated to fix the rounding issues that are plaguing your ymap/ytyp files. Might want to consider redoing all the ymap/ytyp updates so you are not making minute adjustments to nearly every other asset in the files.
@Larcius I would like to apologize. In my testing, it is something specific to do with installing this mod with Rage.MP.
My tests resulted in the following.
GTA alone LOD at Arcadius is fine
GTA modded with forests only is fine
Rage alone is fine
Rage modded with forests only glitches in that area.
@Larcius There is an issue with LOD around the Arcadius building when using Forests 3.1.
@Bamboozled There is def something wrong here...
I loaded in to single player and it works fine. But when you try to load the MP maps the texture and collisions reset. Even though you have the HEI versions, they seem to be getting ignored. I also attempted to "fix" it by increasing the load order, but the same thing happens. For some reason the mpheist versions are being ignored. I cannot locate which collisions are taking precident either, as codewalker only tells me the files are the HEI ones.