Great!
With the addition of chasing NPCs, the reality has increased at once.
However, is it possible to prevent hostile NPCs from occurring at a fixed maximum number of NPCs or about half the distance to the meeting point (goal?)?
It feels strange that an adversary will occur beside the meeting point.
I'm not good at English, so I'm sorry if it's hard to understand.
I will report.
When I tried to pick a fire engine that spawned on the back of the Davis Fire Dep, a script error was displayed at the bottom left of the screen and the script stopped.
I'm sorry, there are no screenshots.
Great!
With the addition of chasing NPCs, the reality has increased at once.
However, is it possible to prevent hostile NPCs from occurring at a fixed maximum number of NPCs or about half the distance to the meeting point (goal?)?
It feels strange that an adversary will occur beside the meeting point.
I'm not good at English, so I'm sorry if it's hard to understand.
Most missions can be completed.
There are also many gestures. Fun & wonderful!
However, in aircraft carrier missions, pressing the "E" key in the control room causes the game to crash.
Also, the skull mark will remain on the map even after the Humane mission is over.
My game client is Epic's latest.
thx.
I will report.
When I tried to pick a fire engine that spawned on the back of the Davis Fire Dep, a script error was displayed at the bottom left of the screen and the script stopped.
I'm sorry, there are no screenshots.
Only the "LOADMPMAPSONREFRESH" line in the .ini file has "=" disappeared. Is this correct?
great!
If possible, I would be grateful to the police for forging evidence and stopping the vehicle.