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@mcal9909 Oh ok then. I thought it was turned off or just a bug. Great mod!
@mcal9909 How to activate the heat meter? It doesn't show up.
Yeah I just wanted to say about "test" message too. I believe it's Token 0x06000004 in the code)
@xxeennxxeeii47 I use EAI and it works fine
Invisible npc is present even in your video at 01:35
Why is there invisible enemies in the lab? I got killed twice by invisible npc...
>i want to make it so if you alert the madrazos then madrazo goons will spawn and fight you all the way to the buyer drop off
That would be great. Also it would be amazing if the Madrazo's goons used two Buzzard helicopters (with miniguns of course) to hunt the player down just like in the import/export vehicle cargo missions in online. Heists should be challenging =)
@CruelMasterMC good job! Now it's easy to test new preps. There's a bug in the 3rd setup mission. If I get killed in a garage where the Deluxo is, there's no way to get inside the garage again after I respawn at the hospital. The yellow marker doesn't show up again so I have to reload mods to reset the mission.
@CruelMasterMC It would be good if there was an ability to start from a specific setup mission by changing something in .INI file before loading the game. It becomes more important as the number of missions increases. Or soon it will be hard to test your new setups because the player has to start from the first setup watching intro cutscene over and over again. Save system would be cool.
P.S. I was talking about 0.2.2 version. Hasn't played 3.0 yet)