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Really nice. I like the design you did for the mod similar to what Rockstar does for their weapon icons. Looks very native on the screen =)
@rhythm1234 What do you mean? You need OpenIV just to install map addon. If you can't use OpenIV for some reason, then just don't install the map addon - script will work without it. Just skip steps 2, 3 and 4 from installation instruction =)
@HRH Yeah. I think FPS drops happen due to CPU bottleneck because some scripts call a lot of native functions (and even config file readings I guess) every tick. Each script mod "distracts" your CPU a little. And if you have a huge amount of scripts working the "distraction" causes some heavy bottleneck even on a powerful CPUs. Well at least it's the way I see it. The impact of a specific mod on CPU can be lowered a bit (and FPS will go up a bit) if the modder sets higher tick interval for his mod but it'll have a downside - that mod's UI will be flickering on high and unlocked framerate (flicker frequency will depend on the tick interval value though).
@HRH yeah. I think 97% of all script mods available for GTAV don't conflict with each other. The only "problem" you can face with a big amount of script mods installed is hotkey conflict. Some of the mods have an option to change the hot keys in their .ini config files and some of them don't (and you have to decompile them to change the hot keys and compile again).
@TOWUnderR Yes. If you have already installed version 1.0, all you need to do to update the mod is replace the old folder "INMDealershipCustom" and "INMDealershipCustom.dll" file with the new ones from 2.0 zip.
@nickthegamer64 I'm not a member of this mod's dev team. But if you have a suggestion you can contact devs by yourself on their discord server.
Amazing ped. But is there any way to add tactical suit without replacing the other clothes? I don't think if I rename the tactical suit's files and just copy them to "Lara" folder, the game will load them.
1.3.1 is a nice and really game changing update. Maxing out every difficulty option makes the AI way more challenging and it almost feels like you're playing against the real players. Extremely cool!
Also I've found some bugs:
1) When you play ranked mode, the mod doesn't save the progress (scores and unlocks). After each crash or just restarting the game, the scores are being wiped :(
2) When I play a few matches and exit the mod's menu, my character is being stuck (I can move the camera but I can't control my character's movement). And if I try to switch my character (to Trevor or Michael for example) my game crashes. It also crashes when I try to enter the mod again after being stuck.
Oh yeah. Can't wait to try the updated version when I'm at home.
I like the new squad feature in 1.3.0. But this update has a few issues.
1) It seems like the bots became too easy and less dangerous with the new update. For example: If the bot is standing in front of you and has an assault rifle, he fires a few rounds at you then waits, then fires a few shots again and waits after that. In 1.2.1 version bots would fire full auto at you until they kill you. And I think their accuracy became lower too. Now bots feel more like moving targets instead of being a dangerous enemies like they used to be...
2) Bot-pilots that use weaponized helicopters like Buzzard or Hunter still (like in previous version) don't use weapons (Pilots never shoot rockets at you and never use machine guns).
Anyway, I'm glad that you're back and found some free time to continue your great work =)