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  • Bugstars

    nice mod, where can i get the that ring in nose?

    7 days ago
  • Bugstars

    Nice mod, where can i get that nose ring?

    July 13, 2021
  • Bugstars

    i fixed it, i set Post FX to normal

    January 23, 2020
  • Bugstars

    Why my game in rockstar editor is bright af? and how can i fix it?

    January 23, 2020
  • Bugstars

    Hey, amazing mod but your are able to make possibility to change character from GTA Online? Cuz in director mode your are able but it doesn;t works ;/

    January 23, 2020
  • Bugstars

    scripthook still isn;t updated so

    December 15, 2019
  • Bugstars

    @nmodds Hello, Unfortunately, your script does not work correctly, I tried with SHV.NET versions

    -2.10.2
    -2.10.9
    -3.0.0
    and from nativeui
    -1.7-1.9

    The menu under f10 is shown but the menu under "q" does not work anymore,
    functions also do not work.

    SHV.NET LOG:

    [11:33:25] [DEBUG] Created script domain 'ScriptDomain_6E3E2162' with v2.10.2.
    [11:33:25] [DEBUG] Loading scripts from 'D:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6E3E2162' ...
    [11:33:25] [INFO] Loading assembly 'NativeUI.dll' ...
    [11:33:25] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [11:33:25] [INFO] Loading assembly 'Psychokinetic.dll' ...
    [11:33:25] [DEBUG] Found 1 script(s) in 'Psychokinetic.dll'.
    [11:33:25] [INFO] Loading assembly 'SharpDX.dll' ...
    [11:33:25] [DEBUG] Found 0 script(s) in 'SharpDX.dll'.
    [11:33:25] [INFO] Loading assembly 'SharpDX.Mathematics.dll' ...
    [11:33:25] [DEBUG] Found 0 script(s) in 'SharpDX.Mathematics.dll'.
    [11:33:25] [INFO] Loading assembly 'SharpDX.XAudio2.dll' ...
    [11:33:25] [DEBUG] Found 0 script(s) in 'SharpDX.XAudio2.dll'.
    [11:33:25] [DEBUG] Starting 2 script(s) ...
    [11:33:25] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_6E3E2162' ...
    [11:33:25] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [11:33:25] [DEBUG] Instantiating script 'Psychokinetic.Main' in script domain 'ScriptDomain_6E3E2162' ...
    [11:33:25] [DEBUG] Started script 'Psychokinetic.Main'.

    PSYCHO LOG:

    Psychokinetic Log 20.03.2019 00:00:00
    ------------------------
    Date: 20.03.2019 11:33:33
    CaughtError System.TypeInitializationException: Inicjator typów zgłosił wyjątek dla typu 'GTA.Native.MemoryAccess'. ---> System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
    w GTA.Native.MemoryAccess..cctor()
    --- Koniec śladu stosu wyjątków wewnętrznych ---
    w GTA.Native.MemoryAccess.GetPedHandles(Vector3 position, Single radius)
    w GTA.World.GetNearbyPeds(Vector3 position, Single radius)
    w Psychokinetic.Main.CollectPeds()
    w Psychokinetic.Main.OnTick(Object sender, EventArgs e)
    ErrorType: System.TypeInitializationException Source: ScriptHookVDotNet2 RootName: GetPedHandles MemberType: Method DeclaryingType: GTA.Native.MemoryAccess Attributes: PrivateScope, Assembly, Static, HideBySig
    ------------------------
    Date: 20.03.2019 11:33:43
    CaughtError System.TypeInitializationException: Inicjator typów zgłosił wyjątek dla typu 'GTA.Native.MemoryAccess'. ---> System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
    w GTA.Native.MemoryAccess..cctor()
    --- Koniec śladu stosu wyjątków wewnętrznych ---
    w GTA.Native.MemoryAccess.GetPedHandles(Vector3 position, Single radius)
    w GTA.World.GetNearbyPeds(Vector3 position, Single radius)
    w Psychokinetic.Main.CollectPeds()
    w Psychokinetic.Main.OnTick(Object sender, EventArgs e)
    ErrorType: System.TypeInitializationException Source: ScriptHookVDotNet2 RootName: GetPedHandles MemberType: Method DeclaryingType: GTA.Native.MemoryAccess Attributes: PrivateScope, Assembly, Static, HideBySig
    ------------------------
    Date: 20.03.2019 11:33:53
    CaughtError System.TypeInitializationException: Inicjator typów zgłosił wyjątek dla typu 'GTA.Native.MemoryAccess'. ---> System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
    w GTA.Native.MemoryAccess..cctor()
    --- Koniec śladu stosu wyjątków wewnętrznych ---
    w GTA.Entity.get_IsCollisionProof()
    w Psychokinetic.Main.OnTick(Object sender, EventArgs e)
    ErrorType: System.TypeInitializationException Source: ScriptHookVDotNet2 RootName: GetPedHandles MemberType: Method DeclaryingType: GTA.Native.MemoryAccess Attributes: PrivateScope, Assembly, Static, HideBySig
    ------------------------
    Date: 20.03.2019 11:34:03
    CaughtError System.TypeInitializationException: Inicjator typów zgłosił wyjątek dla typu 'GTA.Native.MemoryAccess'. ---> System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
    w GTA.Native.MemoryAccess..cctor()
    --- Koniec śladu stosu wyjątków wewnętrznych ---
    w GTA.Entity.get_IsCollisionProof()
    w Psychokinetic.Main.OnTick(Object sender, EventArgs e)
    ErrorType: System.TypeInitializationException Source: ScriptHookVDotNet2 RootName: GetPedHandles MemberType: Method DeclaryingType: GTA.Native.MemoryAccess Attributes: PrivateScope, Assembly, Static, HideBySig
    ------------------------

    :)

    Expand to read the full comment
    March 20, 2019
  • Bugstars

    Unfortunately, your mod menu does not work with SHV or without SHV ;/ (sry for bad english)

    January 16, 2018