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@cp1dell I've read it, I have no idea how to implement that. We're talking vehicle class here, and I don't know shit about them
@Dannyrachmad Yep. Go to [GTA V folder]/Scripts/DragMeets/Meets/MeetTriggers.xml and remove the meet item you don't want to appear.
@Gta4Me I meant it could be some specific cars, but inside the meet. You see, the mod adds modifications to the cars after spawning them, assuming they're vanilla cars. When they're not, issues can happen.
@Gta4Me Maybe its some specific cars, or the script's performance slowing down the game. Drag Meets 2.0 is on the way and changes how cars are handled, wait for it to release (or follow the thread in the description) and we'll see if it helps.
@cp1dell what function? Don't know it.
@Crimson0mega I doubt any other scripts are interfering. Does the script notify you about it being loaded? If not, reload scripts ingame using INSERT. see if there's a notification.
@tropical cuttlefish No idea, will look into it.
@QW3R1Z @Cold Legacy Try getting the mod from the forum link at the top of the description.
@Ricochet1136 get 1.9.2 from the thread and edit DragMeets/config.ini.
Been playing with it for some minutes, I quite like how dangerous the zombies can actually be if you let them get near you. And the fact that they can attack everyone else too.
Looks like they can't climb over anything or use ladders, which is in itself a nice touch and very convenient for me.
@sollaholla Is there any spawn difference depending on the area? Like, less zombies in the woods.
The current plan is to rewrite this script after I'm done with my other projects, just so you guys know.
@NickySan What about the game version? It usually gives critical errors if the game is outdated enough.
When does it crash, by the way? When spawning the cars, when you join...?