Select one of the following categories to start browsing the latest GTA 5 PC mods:
@Tengerecki The game function that re-centers the crosshair is just a camera shake effect that doesn't even seem to affect your aim. This script changes your aim for real, actually moving the camera around.
I do not have time to code a function that gradually lowers the camera down to where it was before, less so considering this script also has sideways and down recoil. If I find the time, I'll try.
@InYourFace I am juggling with a lot of mods right now, I'm not finding time to dedicate to this one. But that's the plan.
@kaboban For that I cannot do much. You can however disable the predefined builds in the config file, and tell the script to tune every car randomly. Disable UseDesigns in GTAV/Scripts/DragMeets/config.ini
@Remix I'm going to be honest, I'm clueless as to what can cause these issues. I will check more throroughly, but for now, I cannot fix it. I don't know what's causing the conflict.
@abr94 yeah I need to redefine the rules for the smoke.
@satyr That lag may be from the script looking for vehicles to handle for potential effects, I'll try to optimize it.
@Remix Checked the code, zero reference to vehicle handlings. I really doubt this script conflicts with StopReversingWhileBraking. Beware though, as Traction Control System DOES have that light bug, as mentioned by the author. Did you download that one too?
@Razorwings18 You rock man. Precisely most of my scripts modify TorqueMultiplier to emulate nitro and other stuff.
Great job! Works nicely and is actually useful to keep control of some of the more stubborn cars.
I like the fact that you use actual player input to control it, I was using engine torque multiplier on my own project. Very nice.
@Official General That's the plan, now. Problem is, this script is very old and that wasn't the plan then, so I'm rewriting stuff to allow ambient shit to happen. Its going to be hard to achieve, though.