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Hey Andre, is there a reason that the script needs to be recompiled each time a contact or call is added instead of using the finished compile as framework/infrastructure and checking for contacts/calls/textmessages/etc from an .xml that would exist in the scripts folder? This way contacts and calls and other "content" could be managed externally without the scripts users having to recompile and change the actual dll each time. If this is not doable, I understand. However, if this is feasable, it would greatly simplify things. I know this can be done overall because I made a working phone script that checks an xml for instructions, while the compiled dll remains the same. But I do not know if this approach can be used for your script or if something specific prevents it. But, in the event that you just had not thought of this, look into it. It saved me a huge headache recompiling dlls in visual studios every time I wanted to change something as simple. And also because I didnt want to keep troubleshooting whether there was a problem with my actual script or whether there was simply a problem with something my script was trying to run or trying to do. By having the dll stable and not recompiling it each time, I could confirm any error I encountered was with what I was trying to have it do because it was confirmed working.
Just food for thought. Keep up the great work!
Looks fantastic!
Love your work! Looking forward to Denise!
Is this designed to work alongside the new Tracey Story mod, or should I choose only one? Or is that mod incorporated into this one? I am confused about what is the difference between the two exactly. Can someone explain?
@neverTheLess I think you misunderstand the nature of version preference. If you were to look at any of the major mod communities you would see that the predominate and preferred version of the game favored by the mod community (here that would be Legacy) is never simply the latest version the game company decides to release (here that would be Enhanced). I keep my game at 3407 personally, since Nothing released after 3407 is singleplayer content, its all for GTAO which I don't play or use. This goes other games with major mod communiteies as well, like Skyrim where the mod community uses SSE 1.6.1170 despite the game being "updated" over years since that version to 1.6.659, for example. With a single player game like GTAV (not GTAO) "updates" that add multiplayer content, remove songs, break longstanding mods, etc are deemed hindrances not additions, So because the mod community tends to be tech savy, they do not fall for the whole "this is the newest version so its better" nonsense. Dead or Alive 6 Last Round just released this week. The only difference between it and the older regular DOA6 is that they added fdata encryption to try and interfere with modding. So modders, entirely ignored its release and stayed on the previous version. So, no one is unappreciative of anyone's hard work here. Well, I won't say no one. Some people are always going to be jerks, of course. But most of us are not. It is simply always sad to see people develop anything interesting exclusively for a version of the game that the community in general has found to be less than optimal. Because if it was optimal everyone would simply "upgrade". There is obviously a reason every other comment is why is there no legacy version. But I disagree with rating something low just because its for a version I don't use. So you'll notice me personally I just didn't rate it at all. Since I can't use it or test it, cause I don't use Enhanced.
I was wondering why this was rated so low, but then I thought I bet its enhanced only. Yup. No legacy version.
Crazy.
@ZEXIVA77 You asked what specifically could be improved: There are inconsistencies between what the player sees occurring in-game (such as receiving 42 dollars) and what the AI is improvising (saying that they are giving you 20 dollars). The jittering npcs shaking back in forth when locked into dialogue, and looping attempts to enter the vehicle. These are the main things I think you may be able to sort out and fix over time.
Video definitely looks interesting. The mod needs basic refinement, of course, but it is quite innovative. Good job, so far.
All your MLO's are great. Thanks for making them.
Great mod. A much needed MLO.