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@SH42913 I'll try, maybe on the weekend! However CS files don't need to be compiled to use them, you can place them on scripts folder and they'll work =)
@BeeberIsBack I've got two questions:
a)How to install it? Found a readme on "jacket" folder that only contains a route (mods\update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf\player_two). Then, what? Do I put all the files in there, create a "textures" folder and put files inside it? what about the "extras" folders?
b)However I think I managed to put the files on the correct place, I see Trevor with a different haircut and a couple of new clothes, but how do you spawn the new clothes? Menyoo maybe?
@SH42913 for now that's all I was able to do using the native hash "HAS_PED_BEEN_DAMAGED_BY_WEAPON", which doesn't work always fine D:
However maybe it's possible to get rid of that problem by adding an additional condition to the ragdoll trigger: check how much damage was received and only do a ragdoll if it's more than X (I suppose the gunshot wound's bleeding hasn't got a very high damage). If I've got time, I'll look onto it this week.
However, if you're interested on testing it beforehand, here's the source: https://github.com/EnforcerZhukov/InjuredRagdollEnhanced
Wow, very impressive! Awesome model as always!
@jedijosh920 Awesome idea. Anyway, some problems I found:
-Float values on INI file might need to be written with commas instead of dots if Windows regional settings use commas for decimals. The same issue happens with the GangWarNet script, for example.
-Most of times the character ragdolls on the floor after the "shootdodge", instead of keep shooting from the floor.
-It takes too much time to stand up.
BTW, the Grab ped/drop wasn't working properly for me, instead of doing so, the ped just move/jumps around.
Love the idea, and can't wait to try out the Store/Retrieve weapons in the trunk. Also carrying bodies on the trunk of some vans can be awesome, tried some time ago with the Body Dragger script and Trevor's Bodhi and was cool, although sometimes it was kinda buggy (some corpses falling from trunk to the ground, and I had to spawn a ramp so I could drag the bodies to the trunk).
@Andrea92 I don't remember, but I don't think so. Used a modified dispatch.meta some time before doing the video, I don't know if I still had it when I recorded it.