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@jedijosh920 Awesome idea. Anyway, some problems I found:
-Float values on INI file might need to be written with commas instead of dots if Windows regional settings use commas for decimals. The same issue happens with the GangWarNet script, for example.
-Most of times the character ragdolls on the floor after the "shootdodge", instead of keep shooting from the floor.
-It takes too much time to stand up.
BTW, the Grab ped/drop wasn't working properly for me, instead of doing so, the ped just move/jumps around.
Love the idea, and can't wait to try out the Store/Retrieve weapons in the trunk. Also carrying bodies on the trunk of some vans can be awesome, tried some time ago with the Body Dragger script and Trevor's Bodhi and was cool, although sometimes it was kinda buggy (some corpses falling from trunk to the ground, and I had to spawn a ramp so I could drag the bodies to the trunk).
@Andrea92 I don't remember, but I don't think so. Used a modified dispatch.meta some time before doing the video, I don't know if I still had it when I recorded it.
Sandude - Dastorm
@InYourFace not actually. I don't know what is clr.dll - anyway you might try the first version, or download the source .cs from Github and use it instead of my compiled DLL.
(i mean, the last subtitle regarding mission tasks)
@GTS Devs I'm playing the story, but I'm stuck on Mars. I entered the bunker but I can't talk with the scientist in there, what I'm supposed to do? The only subtitle registered on the game was "Go to space". Thanks!
As Gaz said once, ""I like to keep this for close encounters" :P