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Noice! Just found some flying rocks, but map is cool.
very nice =D
@Transflux Hi, at this moment you can't choose the weapons. They're not identified by the weapons themselves, I chose myself what weapons should have fire modes. But I'll try to include this option customizable on the next version (the only problem is, when it will be released? IDK :C
Looks interesting, I wanted to use XML on some scripts but found no clear guides or stuff about it, this might help! I'll have to check it out! =)
@GtaGam3r Forget to include NativeUI on this last test (without extra scripts), anyway I had NativeUI.dll inside the scripts folder when I tried before, with all the other additional scripts (mods) inside as well. Just in case, I'll try tomorrow with no extra mods but with the NativeUI!
@GtaGam3r Just tried right now running the game without scripts (only the OpenIV.asi, ScriptHookVDotNet.asi, the gg_liberty.dll and a simple "hide hud" script) with the same results. About no-script mods, I have a "clean" mods folder, only with the modified dlclist.xml and this mod on dlcpacks.
BTW I though the log were showing no errors but actually yes, this is what I have:
[21:33:35] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: reference to an object not set to an object instance
in ScriptTutorial.OnTick(Object sender, EventArgs e)
in GTA.Script.raise_Tick(Object value0, EventArgs value1)
@GtaGam3r reloaded the game several times, as well as the in-game scripts, and the map stills not loading. After reloading scripts a notify text says the map was loaded - but no map, no icon. No errors in scripthookdotnet log.
Beautiful, really cool to see the underwater scenario from the surface :3
@GtaGam3r where can I find the island? there's no icon on my map :C
@kinghippo2000 I started watching some tutorials on youtube and started with very basic scripts. Also learned something modifying other mods, like the GangWar which is opensource