Select one of the following categories to start browsing the latest GTA 5 PC mods:
@HKH191 Nope, still not working :c
Maybe I'm missing something, I'll check later on
@HKH191 OH damn me, sorry! Didn't install online interiors :b my bad! I'll try and let you know!
@HKH191 Hey, just saw all your MP-based mods, they're really cool!
Started trying this one but I'm having a problem, I can't enter the bunker. I'm on the marker, "Pres E to enter bunker" but nothing happens, and the bunker model on the outside is not showing D:
I updated ScriptHookV and SHVDotNet, also tried the mod on my legit GTA V copy. No errors in the log.
@NaijaMango I'm not sure, but you might want to use the script-version which affects ALL NPC peds: https://www.gta5-mods.com/scripts/accuracy-fix
@TrustNo1 I'm not using the latest GTA V version for modding purposes, but should work. However try setting the accuracy to 0, that's the value I use :b
Just in case you can check the ScriptHookVDotNet.log file and see if there's some error/s about the AccuracyFix script.
@SH42913 I'll try, maybe on the weekend! However CS files don't need to be compiled to use them, you can place them on scripts folder and they'll work =)
@BeeberIsBack I've got two questions:
a)How to install it? Found a readme on "jacket" folder that only contains a route (mods\update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf\player_two). Then, what? Do I put all the files in there, create a "textures" folder and put files inside it? what about the "extras" folders?
b)However I think I managed to put the files on the correct place, I see Trevor with a different haircut and a couple of new clothes, but how do you spawn the new clothes? Menyoo maybe?
@SH42913 for now that's all I was able to do using the native hash "HAS_PED_BEEN_DAMAGED_BY_WEAPON", which doesn't work always fine D:
However maybe it's possible to get rid of that problem by adding an additional condition to the ragdoll trigger: check how much damage was received and only do a ragdoll if it's more than X (I suppose the gunshot wound's bleeding hasn't got a very high damage). If I've got time, I'll look onto it this week.
However, if you're interested on testing it beforehand, here's the source: https://github.com/EnforcerZhukov/InjuredRagdollEnhanced
Wow, very impressive! Awesome model as always!