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Just a quick one - why isn't the "installation" section as part of the readme file? I'd have thought it made sense, regardless of where the info is?
Yep it works.
Great mod, been using it for a while just thought I'd give another comment (already rated).
It sure is going to be interesting seeing how the brand new SSASS update vehicles respond with manual transmission - the strAdvancedFlags line in handling.meta have the revs bouncing all over the place in some of these cars, so I'll keep at it with the testing.
Thank you, I'll definitely give that a go, cheers.
Yeah no idea on the headings, I'll see if I can find a script which has the correct readout and see if I can get in touch with the developer(s) or not.
Default, I've not used this in a while but last I remember it was working fine.
Any chance you guys can take a step back to realise what's going on/ already happened - the developer is away and it's "that time of year" anyway, it's a damn nuisance to all of us, but everyone's gonna' have to be patient on this one.
Nice, any chance you'd tell us how you're doing the odometer reading - I couldn't find a native along those lines but then again I'm not that creative either.
I'd been using a modified version of the ExtraHUD script and I too ran into a similar problem as what's in the screenshots with the aircraft - with the degree (heading) indicator being inverted. For example, both aircraft there are actually pointing North East ish and so therefore should actually be around 45 degrees ish. Obviously East is 90 degrees and West is 270 degrees but the game reports that the other way round, and sadly I've never found a way to fix that. :/
Yeah it does seem to work well on the whole, thanks for your reply.
This looks like it may fit the bill. I've been using Lt. Caine's "Basic Vehicle Actions" for a while which has some nice features, but I've been finding it conflict with certain other mods.
Just wondering @zilch - do you have a check to disable the left or right indicators when over a certain speed, with ENTITY::GET_ENTITY_SPEED(playerVeh) or something?
This isn't working for me sorry - every other asi/ .net/ lua script is working fine so I dunno. Maybe it's something to do with the Smuggler's Run update (which added a lot of new aircraft and detaching weapon systems like missiles and bombs). Fingers crossed there's a possible solution in the future. @CamxxCore