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Latest Comments

  • Default

    Just a quick one - why isn't the "installation" section as part of the readme file? I'd have thought it made sense, regardless of where the info is?

    8 days ago
  • Default

    Awesome.

    Yep it works.

    April 11, 2018
  • Default

    Great mod, been using it for a while just thought I'd give another comment (already rated).

    It sure is going to be interesting seeing how the brand new SSASS update vehicles respond with manual transmission - the strAdvancedFlags line in handling.meta have the revs bouncing all over the place in some of these cars, so I'll keep at it with the testing.

    March 30, 2018
  • Default

    Thank you, I'll definitely give that a go, cheers.

    Yeah no idea on the headings, I'll see if I can find a script which has the correct readout and see if I can get in touch with the developer(s) or not.

    January 28, 2018
  • Default

    Default, I've not used this in a while but last I remember it was working fine.

    December 30, 2017
  • Default

    Any chance you guys can take a step back to realise what's going on/ already happened - the developer is away and it's "that time of year" anyway, it's a damn nuisance to all of us, but everyone's gonna' have to be patient on this one.

    December 19, 2017
  • Default

    Nice, any chance you'd tell us how you're doing the odometer reading - I couldn't find a native along those lines but then again I'm not that creative either.
    I'd been using a modified version of the ExtraHUD script and I too ran into a similar problem as what's in the screenshots with the aircraft - with the degree (heading) indicator being inverted. For example, both aircraft there are actually pointing North East ish and so therefore should actually be around 45 degrees ish. Obviously East is 90 degrees and West is 270 degrees but the game reports that the other way round, and sadly I've never found a way to fix that. :/

    December 19, 2017
  • Default

    Yeah it does seem to work well on the whole, thanks for your reply.

    December 19, 2017
  • Default

    This looks like it may fit the bill. I've been using Lt. Caine's "Basic Vehicle Actions" for a while which has some nice features, but I've been finding it conflict with certain other mods.

    Just wondering @zilch - do you have a check to disable the left or right indicators when over a certain speed, with ENTITY::GET_ENTITY_SPEED(playerVeh) or something?

    November 23, 2017
  • Default

    This isn't working for me sorry - every other asi/ .net/ lua script is working fine so I dunno. Maybe it's something to do with the Smuggler's Run update (which added a lot of new aircraft and detaching weapon systems like missiles and bombs). Fingers crossed there's a possible solution in the future. @CamxxCore

    November 21, 2017