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50,197 downloads
  • Is this mod fine to use during a story playthrough, or are there certain missions where it can cause bugs?

    July 24, 2026
  • @Alex106 Nice, looking forward to it.

    I've been testing the mod a little more. So far, I'm really liking it, it's a big improvement over vanilla, and I personally prefer it over VisualV. There's just a few bits of feedback that I'm wondering if you could also address in the next update.

    1) At night, there's noticeable sky banding (separate from the compression issue). Especially when it's raining. This is barely noticeable with VisualV, would that likely be due to it having darker nights?

    2) Puddles in the road after it's finished raining have some draw distance issues where they fade in and out quite noticeably. Again, it's less of a problem with VisualV, which makes me wonder if it can also be fixed with some xml edits to visualsettings.

    July 22, 2026
  • Something else to note, the sky at night looks badly compressed in vanilla. VisualV fixes that problem by adding modified textures to skydome.ytd. Is that something you'd consider adding?

    https://ibb.co/rRHhcmgX
    https://ibb.co/Z6KQB6Cs

    July 21, 2026
  • @Alex106 Gotcha. So if I wanted, I could just copy the vanilla v_cloud.rpf to my update.rpf archive, import your edits, and it should work fine? I assume it would be the same for Bugstar Fixes, which I believe edits x64e.rpf.

    July 21, 2026
  • Out of curiosity, why are some of the file edits placed in x64b.rpf, instead of just using update.rpf?

    July 20, 2026
  • Upon further testing, it might be a conflict with prop restore. Annoying this is that I now can't seem to reproduce the same bug on a consistent basis.

    July 19, 2026
  • This mod seems to cause foliage flickering during the intro cutscene to "Mr Philips", when Trevor is talking to Johnny outside his trailer. Happened when playing the mission normally during a playthrough of the game. I was able to replicate it twice that way, but the flickering didn't happen when playing via mission replay. Difficult to see in screenshots, but you can see a low LOD tree model on the right side of the frame in the second screenshot.
    https://images2.imgbox.com/9a/58/fKhArJlL_o.png
    https://images2.imgbox.com/41/43/7YxLPf9Z_o.png

    July 19, 2026
  • Some props in Zancudo just pop in out of nowhere, they seem to lack proper LODs. See the green generator left of the buzzard here.
    https://images2.imgbox.com/bb/d4/zjUr75yT_o.png
    https://images2.imgbox.com/e9/f4/JEd0M8PF_o.png

    July 18, 2026
  • Did more testing, think I've figured it out. It's a vanilla bug, but it only manifests when you load a save with your character near the store. If you switch to another character then switch back, the store corrects itself. Not sure if that's script-related, or something that can be fixed with this mod.

    https://images2.imgbox.com/eb/2c/UZazwka5_o.png
    https://images2.imgbox.com/c8/8c/T7SVmcZ3_o.png

    December 22, 2025
  • Disregard the above, think it might be a bug caused by GameplayFixesV, though I haven't fully verified that yet.

    December 22, 2025