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@Siprus Are you able to do something like this with the desert motel used in the Jack Howitzer tv show?
Model looks terrible.
@almico The way the game handles hair tends to be quite inconsistent. Trevor's hair and beards generally look fine, though his long beard does look better with MSAA. Michael's hair looks fine, as well as his long beard, but his other options generally look terrible. Same with Franklin. It's that new hair tech they utilized for the current-gen version of the game. See this mod for a comparison in how Michael's goatee appeared on the last-gen version, for example - https://www.gta5-mods.com/player/full-goatee-beard-for-michael-to-solve-the-problem
@almico Could you make it so that the hair looks good even without MSAA? It reminds me of Frankin's beard, which looks like a bundle of pubes unless you jack up the MSAA, sacrificing performance and foliage transparency as a result.
Made a note of some some bugs:
shirt clips into belt when in cover and driving a blazer
some model clipping/warping when in combat mode/aiming
buggy blood decals on the shirt
eyelashes visible in fps mode
This just keeps getting better and better, keep it up. With regards to clothing, will you be bringing over some of the designs from San Andreas? The suits would be cool - https://media.gtanet.com/images/535.jpg
@HarleyQuinnSquad The icons you've included seem to be for the 3d icons. The mod I linked to isn't 3d, but rather a coloured version of the vanilla icons.
@HarleyQuinnSquad Could you provide icon compatibility for the coloured icons mod? - https://www.gta5-mods.com/misc/new-colorful-hud-weapons-radio-map-blips
@Bravercoolio Ah, I see. Does Red Dead have those files?
@Bravercoolio Will it be possible at some point to adjust the behaviour of wrist and ankle joints? In V, they tend to contort unnaturally, compared to the previous Euphoria games. It's one of those things that's bugged me for a while, and tends to resemble floppy havok physics.