Realism Dispatch Enhanced 2.2.1

Realism Dispatch Enhanced (RDE)

Creator: Dilapidated
Co-Creator: mkeezay30
Co-Creator: Yard1
Co-Creator: BobJaneTMart
Co-Creator: Bilago
Co-Creator: SkylineGTRFreak
Co-Creator: BroCop
Co-Creator: EddIm
Co-Creator: Alex_Ashfold
Co-Creator: AlexVonShep

---The Realism Team---

Click here to watch an .OIV Package Installation video
Click here to watch a standard installation tutorial video

This mod is part of the GTA Realism series: (Content in RDE 2.2 is not currently in GTA Realism but will be soon!) https://www.gta5-mods.com/misc/gta-realism

This is the first series of many to come and is dedicated to those who simply want an incredible dispatch and not the whole GTA Realism mod.

RDE: Best lore-friendly models and textures, all compatible and in one easy to install package, coupled with enhanced AI and an extended dispatch system.

Textures/Models Included:
- Coast Guard Enhancement
- Military Enhancement Project
- NOOSE SWAT (Tactical Response Unit)
- SAHP Cars
- LSPD Gresley
- LSSD Interceptor
- LSSD Maverick
- SAHP Maverick
- National Guard Annihilator (unarmed)
- NOOSE Annihilator (unarmed)
- NOOSE Riot
- LSPD Detectives
- SAHP Gresley
- Female SAHP
- SAHP Bike Retexture
- LSSD Retexutres
- LSPD Car Retextures
- LSPD Maverick Retexture
- LSPD/LSSD Ped Retextures
- Female Park Ranger Ped Retexture
- LSPD Riot Retexture
- NOOSE SEB Cruiser/Granger
- NOOSE PIA Cruiser/Granger
- Military Replacements/Retextures: Boar (A-10), Rhino (M1A1 Abrams), Storm (F-22), Hunter (AH-64 Apache), Crusader (HUMMWV), and Crusader2 (HUMMWV Gunner)
INCLUDED BUT NOT FULLY IMPLEMENTED: submersible3 and RHIB (Models will have a more lore friendly name in the future once they are 100%)
Click here if you want to help us research the RHIB and submersible3 issues

FiveStareResponse Script Includes:
- 9 different vehicle response categories that decide the response at a 5 star wanted level (Can be customized in the INI or via the NEW XML)
[Water_Submersible] NEW!
- Juggernauts have been added to spice things up a bit. (Can also be customized in the INI)
- Working Insurgents gunners, Valk gunners, Valk cannon, Attack choppers: Savage, Hunter,
- Dog Fighting AI for Jets
- Ability to switch between Army/No Army options
- The ability to turn off all police/enemy blips

Script Requirements:
1. Install latest version of ScriptHookV
2. Download and install Visual C++ Redistributable for Visual Studio 2015
3. Install the latest version of ScriptHookVDotNet

More Screens Here!

Includes all of your favorite items from our original GTA Realism mod and MORE:
1. Gunshots can be heard at 150 feet and may result in police being called, the less people around the better
2. All Minor Crimes must be witnessed and reported, unless witnessed by a cop they will need to be called in.
3. Cops called will search the area the crime happened, line of sight is now required, police will jump fences and enter properties so hide well
4. Lower wanted levels attract less police
5. Working female LSPD and LSSD peds.
6. Cops will no longer rush you when in combat, they are able to flank, but they will always look for cover if you are aiming at them, SWAT still have the ability to rush and so will the Army. This also applies to gang members, they will rush you as well but will wait longer to do so.
7. Cops in cover now pop their heads up less frequently to shoot
8. Police response times are more realistic.
9. Small crimes like reckless driving can be seen by peds within 75 feet, and may result in a 1 star wanted level
10. Stealth kills and less noisy kills like hitting someone with a car now have to either be seen or heard by a ped within 5-10 feet depending on the crime
11. All Accuracy levels have been lowered, the better the law enforcement (SWAT) the better the accuracy, if the AI is rolling, jumping, recently hurt, or firing from a wounded ground position their accuracy is much lower
12. Police no longer see incredibly high making hiding above them a better option for not being detected.
13. Animals cannot call police (Rockstar's oversight)
14. Enhanced evasion timers for both on foot and in vehicle
15. A 1 star wanted level will now only promote one squad car to investigate and is more realistic.
16. Cops, Gangs, and all peds will no longer have unlimited ammo.
17. SWAT and Army will use teargas
18. Completely new install method that is easy and painless
19. Overhauled popcycle and popgroups to include all the new units and all the DLC vehicles thats added. (Even the lowriders DLC vehicles have been added)
20. Scripting that allows proper responses depending the vehicle category you are in
21. Juggernauts have been added
22. Dog fighting AI for those who like jet fighting
23. Gameconfig.xml has been enhanced to allow even more models, peds, and misc improvements
24. Rotating blips for all enemy aircraft, tanks, insurgent gunners, etc.
25. All added vehicles include gxt2 files which allow them to show their correct names in game
26. More that I'm forgetting but will add soon!
27. Executives and Other Criminals DLC vehicles have been added to the popcycle
28. HUMMWV has been added into mix. It replaces the crusader. An armed HUMMWV has been added as crusader2
29. Dog fighting has been improved. You will now always been seen on radar whilst having a 5 star wanted level and flying over 200 feet.
30. Juggs are now more responsive and AI has been improved
31. Ghost cars have been fixed via scripting thanks to Bilago.
32. NOOSE vehicles will now appear naturally in game in specific areas thanks to Eddlm and Bilago.

More features coming soon!
1. More .YMT edits will be released once OpenIV supports it
2. New textures/model additions will be completed by Yard1, BroCop. and SkylineGTRFreak. More information on that in the future
3. New features will be added to the script and will be written by Bilago and Eddlm
4. Fully working weaponized boats with turrets. Attack submarines for underwater warfare. (Hardcoded but trying to find a work around... models are included as of 2.1 but do not work 100%)

Want to work with us?
If you have created a mod and would like to see it incorporated in Realism Dispatch Enhanced / GTA Realism or any of the other planned GTA Realism series then feel free to let us know and we'll try to work together.

Version 1.1:
Added a No Army option, increased hidden evasion timers, added LSSD and LSPD SWAT mesa's, Officers now wear ballistics vest at three stars and higher, Police officers+SWAT+Army should all be able to use teargas on you. (I think that was included in 1.0 but it is for sure now)
NOTE: If you are coming from 1.0 to 1.1 the only file you will need to update is dispatch.meta in update\update.rpf\common\data

Version 1.2
New models include SAHP SWAT, SAHP Maverick, New SAHP car and SAHP bike textures (bike optional), New sheriff interceptor, New LSPD Granger, New NOOSE RIOT, New NOOSE TRU (SWAT), New Army Annihilator, and loads and loads of new optional textures to spice things up.
Installation has been overhauled to make things easier. And loads of readmes have been included so you're not left wondering what to do. We've even made sure to credit each and every person in the readmes and included links where possible. (A BIG thank you to all who contributed and took part in this) 1.2 now includes multiple different options for dispatch including options for added textures/no added textures, no army, and even a great dispatch made by Yard1, Loads of Optional textures have been included to suit everyones needs.
Now only SWAT and Army will use teargas. Other minor misc. code changes and enhancements .YMT tune edits by BobJaneTMart (Thanks again for permission to use these) .YMT popgroup file that includes all the added models to spawn. (Thanks to Yard1) Note: This needs a popcycle.meta file that includes police. We're in the process of making our own, stay tuned. HD SAHP male textures by BroCop are now standard. (working on support for female SAHP soon!) Credit to both BroCop and OfficerLund for permission to use textures/female model (female model coming soon)

Version 2.0
Scripting that allows proper responses depending the vehicle category you are in. Completely new install that allows for the easiest install possible (DLC method), All new models and retextures of your favortie RDE vehicles/peds (All models are listed at the top of this description), revised dispatch.meta, Overhauled popcycle and popgroups to include all the new units and all the DLC vehicles thats added. (Even the lowriders DLC vehicles have been added), gameconfig.xml has been enhanced to allow even more models, peds, and misc improvements, All added vehicles now include gxt2 files which allow them to show their correct names in game

Version 2.1
Completely redone dispatch files, various presets to choose from
NOOSE SEP&PIA will now spawn in traffic in certain areas (SEP in Pillbox Hill, PIA in the port and LSIA)
Higher quality NOOSE SEP&PIA car and ped textures
Added unarmed HMMWVs (replacing crusader) and armed HMMWVs (added vehicle), armed HMMWVs are spawned by FiveStarResponse script
Added the SAHP Bravado Gresley PPV
More aggressive juggernauts, will now fire full auto
Planes have radars - player will always be seen when in air
Added AlexVonShep's BCSO mod as an optional addon (replaces LSSD with BCSO, highly recommended)
Added Alex_Ashford's Fat Cops (not spawning as of yet)
Updated popcycle
Updated FiveStarResponse script
Added GhostFix script to the archive
Other small bugfixes
Two BIG surprises are in the works..... if you want to test them they have actually been included but are not 100% working yet and as such have not been implemented fully. The two models are "submersible3" and "rhib" if you want to play around with them for now. The model names will have a more lore friendly name once we get them working 100%. A link has been provided in the description if you would like to help.

Version 2.2:
Game shouldn't crash when recording gameplay with Rockstar Editor - be warned that this can be caused by too weak hardware
Cargo planes won't land in LSIA anymore - they were too big and exploded
Female LSPD cops won't have hats anymore (if you prefer hats, remove s_f_y_cop_01_p.ytd and s_f_y_cop_01_p.ydd from update/x64/dlcpacks/rde/dlc.rpf/x64/models/cdimages/rde_componentpeds_p.rpf)
Minor tweaks to the SAHP BEAT (s_m_y_hwayswat_01) texture
Rhino gets an additional machine gun (only usable by player as of now, only change in handling.dat)
Hunter's (Apache) cannon will now rotate and be controlled by the co-pilot
DispatchGhostFix won't show debug messages on screen now
Riot model fixed
Added police cars have metallic colors instead of matte - just like vanilla police cars
Retextures of LSFD and paramedics
Enhanced belts and radios for even more law enforcement peds

Version 2.2.1:
Game shouldn't crash anymore while driving to specific locations
Misc bug fixes
Installer will now automatically remove any references to previous versions of RDE in dlclist.xml

Credits: The Realism Team, NefariousBonne, Unmutual, Netman, Custo, Olanov, RM76, OfficerLund, Lt. Caine, LtMattJeter, DLer, and Abraxas

-We encourage you to develop your own custom dispatch.meta, INI, or XML for RDE then release it yourself on GTA5-Mods or LCPDFR.
(Just be sure to credit us and link to this page so your users can download the main files here)
-You MUST rename the INI to "FiveStarResponse_CustomTextHere.ini" to differentiate from our default INI if you release your own INI.
-DO NOT upload files from this mod outside of the two mentioned above without our ENTIRE team's approval.
View topic on GTAForums »
First Uploaded: July 25, 2015
Last Updated: January 08, 2016
Last Downloaded: 1 minute ago

Sponsored Link


  • Dilapidated
    Pinned Comment

    If you've updated to the new Bikers DLC please use the gameconfig and dlclist files below:


    October 07, 2016
  • Default

    @Dilapidated Installed the mod and everything works great until I hit a 5 star wanted level. I can only have 5 stars for a few minutes before the game crashes. I've tried several times with the same result. I installed using openIV and used the recommended added models version. I am currently using the meta and ini files for "balanced no army". The only other non graphics related mods I have installed are "weapon sounds overhaul" and "Raider's Blood, Violence, Ragdoll Overhaul" and "Real Vehicle Damage". Thanks in advance for any help you can provide.

    9 days ago
  • Default

    Hello all i have problem this - Game memory error ... so i read something about gameconfig and dlclist files do where i can replace them ? where is their location ? in the main file of GTA 5 is not such a thing like this....please help

    8 days ago
  • 3172b0 jesusgames e1405625228401

    there is no oiv file in it

    8 days ago
  • 5c6490 index

    @Morpheus28 - Gameconfig file goes to this path: mods\update\update.rpf\common\data
    Use OpenIV to put the file there, and you're done.

    8 days ago
  • 3bca4f wallpaper 128x128 77217

    @Dilapidated Seems like an awesome mod! Too bad I can't actually get it to work. Every time I try to launch my game with this mod, it crashes half way through loading saying no more than "Grand Theft Auto V has stopped working." I tried to fix this many times, but I cannot seem to figure out what's going on.

    8 days ago
  • Default

    YES !!! NOW ITS WORKING !! TYVM!!! :)

    7 days ago
  • Default


    Hello u must go thru OPEN IV program .. so open ur Open IV program go to the TOOLS and select PACKAGE INSTALLER and find ur RDE 2.2.1 OIV Package Verison location. Sorry for my english im from Czechia.

    7 days ago
  • 3172b0 jesusgames e1405625228401

    @Morpheus28 no problem i can understand but there is no oiv file in it you must rename the rar file to oiv

    7 days ago
  • Default

    i downloaded 2 files ... first is RDE 2.2.1 in files and second is RDE 2.2.1 OIV Package Verison - for Open iv installation ... UNDER TITLE Realism Dispatch Enhanced 2.2.1 IS PACKAGE VERSION EXACTLY FOR OPEN IV installation ... so its very easy to do that .. now u know ?

    7 days ago
  • 3172b0 jesusgames e1405625228401

    @Morpheus28 its nopt in there you know

    7 days ago
  • Default


    really ?

    7 days ago
  • 193b8a 1a m logo

    @christ https://www.youtube.com/watch?v=3fXJ7l2t8AI
    Check this tutorial. It does have an OIV Package Installer in it

    6 days ago
  • Highlife

    Can anyone inform me where the "assembly.xml" file is for this? Whenever I try and use openIV package installer on this, I get an error saying that the xml file i mentioned is missing. Please help. Thank you

    4 days ago
  • Default

    Hey does this work with LSPDFR? and the ERO ragdoll?

    4 days ago
  • Default

    thx for this mod, good work. nice :)

    2 days ago
  • Gtao08

    This is the most AWESOME MOD I EVER SEEN!


    2 days ago
  • Default

    When will this be included in the realism mod? Also I find this after the crime mod or what ever said it was canceled but check this out since most the things the mod did this one does and more. Also one of the main things I liked was the load out changes for the cops/army does this have it too?

    1 day ago
  • 9ce683 photo 747573

    @aldazar RDE is also included in the realism mod, so the loadout.meta changes from realism was also from RDE, no need to worry.

    1 day ago
  • A334c7 ford fairlane

    @Saberninja710 I'm using it with ERO, works fine.

    1 day ago
  • Default

    I have a question. I am trying to integrate some of the peds in this mod to be called using the custom backup mod for LSPDFR. Does anyone know what the model name of the Juggernaut is because I want to call in Juggernauts for support whenever I want to but I can't find it anywhere. Thanks!

    21 hours ago
Join the conversation! Log In or register for an account to be able to comment.