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VisualV 1.0.310

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_CP_ & robi29
VisualV is a graphic overhaul modification for Grand Theft Auto V, bringing you a completely redone weather effects, edited modificators for areas/interiors, improved color correction and much much more to add some life to Los Santos and Blaine County as well as a fixed rendering code, so your playing experience will be more smooth and nicer.

What was changed in VisualV?

- All weathers rewritten from scratch, based on hundreds of Los Angeles photos and movies.
- Draw distance of lights was increased and they are more visible.
- Moon movement is corrected (no more moonrise at west!).
- Moon size was matched to the real world.
- Volumetric fog effect was improved, now it's stunning as it should be.
- Clouds colors, intensity and movement were built from scratch.
- Shadows under vehicles are in higher quality, so they aren't blocky anymore.
- Chromatic aberration and vignetting were removed from the normal gameplay.
- Lens flares are all the same for three lead characters.
- Dithering effect from the grass was removed for good, rainy weathers will make it great!
- And many, many minor fixes.

VisualV has own ReShade and ENB presets, with heat haze effect available only for VisualV.
There are few optionals improvements like:
- procedural shadows (shadows added for small objects like bottles, boxes etc.)
- advanced motion blur
- disabled lens flares and much more.

================CHANGELOG=============
1.0.310 version:
- Compatibility with Cunning Stunts: Special Vehicle Circuit update (1.0.1011.1).
- Fixed an issue with missing image tinting when using glasses.
- Fixed an issue with not correct colors of particles.
- More vibrant colors has been restored.
- Bloom power have been reduced.
- GTA Online support has been abadoned due to changes in anti-cheat system.

Addon changes:
- Grass dithering fix is using a DLC package instead of copying 10GB of x64 archives to mods folder. Remove x64a.rpf, x64g.rpf, x64i.rpf, x64k.rpf, x64l.rpf and x64m.rpf from mods folder (Grass improvement (no more grass dithering).
More changes description avaiable in ReadMe file.

OpenIV mod Package is included, you can install VisualV in few clicks!

===============INSTALLATION===============

For OpenIV modPackage:
1. Install OpenIV - http://openiv.com/WebIV/guest.php?get=1
2. Run OpenIV, click Tools -> ASI Manager and install ASI Loader and OpenIV.asi.
3. Click Tools -> Package Installer and choose VisualV.oiv.
4. Choose Install to mods folder.

Manual installation:
1. Install OpenIV - http://openiv.com/WebIV/guest.php?get=1
2. Run OpenIV, click Tools -> ASI Manage and install ASI Loader and OpenIV.asi.
3. Open mods\update\update.rpf file (if you don't have that file, copy it from update\update.rpf).
4. Choose Edit mode.
5. Click once on installation files\update.rpf folder and drag two folders (common & x64) to root of update.rpf.


If you have ANY problem with GTA V modding, go here:
https://steamcommunity.com/sharedfiles/filedetails/?id=558079253

Previous versions of VisualV are available here:
https://www.mediafire.com/folder/vrv4z3navwafa/VisualV
View topic on GTAForums »
First Uploaded: May 13, 2015
Last Updated: March 15, 2017
Last Downloaded: 5 minutes ago
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4,144 Comments

  • 41abdb logo v
    _CP_
    Pinned Comment

    1.0.310 version:
    - Compatibility with Cunning Stunts: Special Vehicle Circuit update (1.0.1011.1).
    - Fixed an issue with missing image tinting when using glasses.
    - Fixed an issue with not correct colors of particles.
    - More vibrant colors has been restored.
    - Bloom power have been reduced.
    - GTA Online support has been abadoned due to changes in anti-cheat system.

    Addon changes:
    - Grass dithering fix is using a DLC package instead of copying 10GB of x64 archives to mods folder. Remove x64a.rpf, x64g.rpf, x64i.rpf, x64k.rpf, x64l.rpf and x64m.rpf from mods folder (Grass improvement (no more grass dithering).

    March 15, 2017
  • Default

    @tall70
    That's what I need! I'm requesting Like button.

    6 days ago
  • Default

    @tall70
    Is 2.5 a default value that means - do not process image correction?

    6 days ago
  • Tubeguy

    The moon rises during the day and sets at night... I live in SoCal can confirm this is not how it worked How do I fix this?

    6 days ago
  • 5d2b17 dina horizon.leveled.square256

    @Ivanya 2.5000 is brightness level, since it's same in min/max it makes no adaptation. This specific 2.5000 works for me in conjunction with other light settings for night....i'll message you in forum, so i'm not clogging his space.

    6 days ago
  • Hipster

    @_CP_ why don't you update the screenshots? these are old :) would like to see how the newest version looks

    5 days ago
  • B7e662 male face h5 icon

    @_CP_ CONGRATS on 300 00 Downloads ! ! ! You Deserve More.. Thank You,Without This Mod I Can't Imagine My Game :)
    P.S Maybe I Will Look Noob To Ask This Now But Anyway : Is There Anye Cnahce That You Can Include Also Dof Version In Future Update? Maybe It Can Be Chandged In Timecycle Or Somewhere Else.. It Will Be Nice ,Because It Will Cover Those Ugly Lines What I See In Far Distance,I Play Everything Very High,Only Msaa 2x or Off,So You Will Help Me And I Think Everyone Which Don't Have Monster PC,And Also Make Game More Interseting Who Likes To Play With Dof :) Thanks

    5 days ago
  • E4427b daqrrbntsfa

    I don't get the Bloom power have been reduced thing in the change log, I can see it is clearly increased...

    5 days ago
  • E2973a r

    Great job. Time to remove MVGA and get back to VisualV :)

    5 days ago
  • Default

    @_CP_ & robi29 Can this mod be install seperately from Natural Vision?

    5 days ago
  • 41abdb logo v
    _CP_

    @LV01 Of course, Naturalvision is useless without VisualV, because it was developed using our modification.

    4 days ago
  • Default

    I like the latest version, thanks for making this
    @_CP_ great work guys! I use someone else reshade with your latest version
    if you dont mind, can i share the video on this page?

    4 days ago
  • Default

    DRLs (Daytime Running Lights) have stopped working of my modded cars after i installed this mod can anyone give solution

    4 days ago
  • 41abdb logo v
    _CP_

    @INDGTAgamer Are you sure that VisualV is a problem? DRLs are fine for vanilla vehicles.
    @GPlay90 Yes.

    4 days ago
  • Default
  • 5b1e38 20161226012907 1

    Very nice
    @_CP_ Can I increase the range of the blue and red emergency lights? And if yes, how?

    4 days ago
  • Default

    @ThedrivingDew i try to answer, its on visualsetting.dat
    theres a mod for it but i dont know if works with this version of VisualV

    4 days ago
  • Default

    @_CP_ dude, does the fps go higher?

    2 days ago
  • Ca59d0 gta f

    @Bernab Yeah dog, it goes, indeed. You'll get 5-7 more FPS.

    2 days ago
  • Default

    @Slash_Alex aight, cat

    2 days ago
  • Bda046 babbylincoln

    @_CP_ Love your work and love the mod, I can't for the life of me figure out what my issue is. If I use your mod or Photorealistic by Razed I get the same results. As soon as I add your visualv mod into my update.rpf mod folder (even if it's a brand new unmodded update.rpf) my game crashes after say 15-30 mins of gameplay. I have no idea what could be causing it. If I take your mod out and just reinstall the unmodded update.rpf and keep the reshade/enb files there along with all of my other x64.rpf modded files I can leave the game running for an excess of 5+ hours (tested it over night). I'd love to donate to either you or Razed for your hard work but I am hoping to get some sort of help fixing this issue before I do. Can you tell me if you know of anything that can conflict with your mod when installed that would cause a crash? I don't have teamviewer or fraps running in the background. I tested with rageplugin and the crash happens regardless if I use rage plugin or not. Any help is much appreciated, thank you for your time.

    2 days ago
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