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  • D62b15 government see website 256

    @Killatomate It would be great if you could find the time to discuss or document how you went about creating and testing realistic handling. I would like to create handling in the same style that you have but for modded vehicles, but I don't have much knowledge of the technical aspects of cars.

    April 13, 2016
  • D62b15 government see website 256

    @Rayblazes I don't know, it just seems very buggy. When I first started the game vehicles wouldn't turn on, but I alt-tabbed and it seemed to fix it. As I kept playing vehicles started to try to turn on by themselves as soon as I entered them, but they wouldn't since the mod is preventing that from happening. I'd see lights flashing and hear the engine trying to start over and over.

    April 11, 2016
  • D62b15 government see website 256

    Mod was working fine for the first few vehicles but eventually vehicles would have trouble starting up. I'd have to spam or hold down the Z key until the engine would decide it wanted to turn on.

    April 11, 2016
  • D62b15 government see website 256

    What's the deal with the texture of the camera body? It seems to be mapped incorrectly. It's especially evident at the top of the camera.

    April 11, 2016
  • D62b15 government see website 256

    Amazing mod. Nothing like driving motorcycle and weaving through traffic on the highway at midnight during an intense thunderstorm.

    April 11, 2016
  • D62b15 government see website 256

    @Alabeo Does the handling in update.rpf overwrite all separate DLC handling files in dlcpacks? Also, will this mod work with the latest update? Will the new vehicle additions simply use the default handling since you haven't made your own yet?

    April 10, 2016