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Realistic Driving V v2.1

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Killatomate
Realistic Driving V
successor of the popular GTA IV driving mod

This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 20 months, 1300+ hours. Driving physics were created for each of the 316 vehicles individually, spending an average of 3.3 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. No theory crafting, no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
  • Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
  • All driveable surfaces have reworked properties
  • Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
  • Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
  • Huge improvements to motorcycles
  • Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
  • automated brakes have been disabled for every single vehicle
  • Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
  • Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
  • Option for increased vehicle deformation

supported DLCs:
  • ill Gotten Gains 1
  • ill Gotten Gains 2
  • Lowrider
  • Halloween
  • Executives
  • XMAS 3
  • January2016
  • Valentine
  • Lowriders 2
  • Further Adventures in Finances
  • Cunning Stunts
  • Bikers
  • Import/Export

Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.

Not included:
Heavy Trucks, Helicopters, Planes, Boats

Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.

Changelog:
version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor

version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80

version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of "Scaled Topspeed" version.
View topic on GTAForums »
First Uploaded: October 22, 2015
Last Updated: 2 days ago
Last Downloaded: 5 minutes ago
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600 Comments

  • 2c5eb4 diekillatomate 100
    Killatomate
    Pinned Comment

    Compared to release 1.1, Version 2.0 features 189 new car (and bike) handlings (created from scratch in highest possible detail), removes understeer problems, adds proper downforce and consequently allows for more realistic suspension behavior. Even small bumps have a noticeable effect on handling now. All driveable surfaces have reworked properties. Leaving the road/track and going completely off-road has a noticeable effect on handling. More distinct differences between different surfaces and you can get stuck in swamps. The effect of weather on surfaces has also been reworked. Swamps are even more dangerous in heavy rain. Collision with foliage has been reworked. 130kph speed cap on dirt roads has been removed. Weight transfer in vehicles has been increased and vehicles roll over more realistically. Oversteer is easier to initiate but also requires active counter-steering. Small tweaks to AI and police vehicles (brake earlier before sharp turns). Version 2.0 also introduces non-ABS cars. Release 2.0 will be available in two different versions: Real Speed and Scaled Topspeed. The Scaled Topspeed version has been created as a result of your requests/feedback. It features a subtle speed governor and subtle brake assist, while also featuring increased compatibility with AI and story missions. Version 2.0 supports the latest DLCs. Comet Retro, Elegy Retro, Specter Custom, Nero Custom, Ruiner 2000... all your favorite cars are supported.

    Troubleshooting:
    Problem: Installer fails to install
    Solution: right-click on OpenIV.exe and select: "run as administrator"

    Problem: Game crashes on loading screen after installing mod
    Solution 1 (outdated game): update your game to version 1.37
    Solution 2 (conflict): remove all other mods before installing this mod

    Problem: mod incompatible with game version 1.36
    Solution: https://www.gta5-mods.com/misc/gameconfig-for-patch-1-0-757-2-update-at-each-r-update

    Problem: RDE 3.0 crashes
    Solution: go to RDE mod page and download the gameconfig.xml file pinned at the top

    Expand to read the full comment
    January 11, 2017
  • Default

    I think the radius of curvature of the cars is too large, for some cars it is almost ridiculous for the speed at they go, and the brakes should be more strong.
    Few months ago I installed this mod (an earlier version), and in my opinion was better.
    No hate man, just my opinion ;)

    3 days ago
  • 2c5eb4 diekillatomate 100
    Killatomate

    i have finished a complete rework of all dirt bikes, including extensive skidpad tweaking. What would be the point of reworking all offroad surfaces without dirt bikes? Also added 5 new vehicles, bringing the total number of handlings created from scratch up to 316. Furthermore, i have finished work on the "increased vehicle deformation" version of this mod. I tweaked deformation settings for vehicles individually, as a result deformation should be more consistent compared to other mods.
    Next release is only a few hours away.

    2 days ago
  • 8ada4c avatar61111 2.gif

    @Killatomate Wheeeee,you`re the greatest Killatomate.
    Never understood all those foul mouthed or really mean/ idiotic Comments you can see here and there in the Comments Section of your Mod.For thousands of People (including me),your Handling Mod is an epic Piece of Work and it really hurts to see Comments like "buhhh,your Mod sucks" or " it`s not realistic,it`s shit" and similar Comments.
    I`m happy to see you go your Way without being interrupted or affected by those Buttfaces.
    Stay awesome and keep on modding.

    2 days ago
  • 3b3868 cyron43 in gallifreyan

    I second what @Chris W. said. Those people don't know what realistic is. I remember someone complained the breaking distance was too high with my BMW i8 handling mod but in fact with 27 meters it was even a bit shorter than the 34 meters of the real i8. They are just used to the ridiculous vanilla handling.

    2 days ago
  • Default

    Come on guys most of these people are just gamers and alot of them are kids who arent even driving yet. They are used to playing vanilla gtav physics and stopping in 3 seconds from 100MPH.
    Meanwhile taking corners at 120MPH.....
    Then you got those who think Forza Horizon 3 and The Crew are actual driving simulators...
    Give them a break LMAO

    2 days ago
  • 3b3868 cyron43 in gallifreyan

    @RoyalPredator Start OpenIV, go to mods\update\update.rpf\x64\levels\gta5\ and replace popgroups.ymt with this here -> http://pastebin.com/1hCSYp0E
    Once you looked into it you will see it's easy to understand and you can modify it further as you see fit.

    2 days ago
  • 8ada4c avatar61111 2.gif

    @Killatomate
    I noticed a weird Bug with the new Handling.When i trash my Car (locked Wheels,damaged Roof...etc) the Car looks really trashed but if my Character gets out,the Body Parts of the Car restore itself back into Shape,but Glass,Lights and Wheels stay broken.When i get back in,the Car reverts itself to its previous damaged State.
    Anyone else has this Problem?

    2 days ago
  • 8c95cd 539765 4946523740759 361033166 n

    @Killatomate I really like this mod because it adds a nice depth to the driving aspect of GTA. I just went for it and installed the realistic version and it does take some time getting used to. As long as folks aren't so stuck on the terrible aracade style handling that is the vanilla handling, they can adjust pretty quickly. I am having an issue and I'll test further, I notice police chases are a bit off. The only mod I have for police is Crime and Police Rebalance & Enhancement but that doesn't touch any handling files. I notice that the cops are having a hard time actually keeping up with me. This might be an unintended consquence as the police AI doesn't adapt as quickly as I would? Looking forward to opening a conversation about this. Either way this is a 5 star mod. Thank you for it.

    2 days ago
  • Default

    @shimon101 @rastakilla Thanks, both of you.

    2 days ago
  • Default

    @eurodre Thats because his vehiclehandlingai.meta isn't configured for full speed chases.
    AI will not go full wide open throttle speed.
    You gotta manually install Fast AI Drivers or go in his vehiclehandlingai.meta and change the values

    1 day ago
  • Default

    im not some moron thats gonna ask if this mod effects FPS i just wanted to know from anyone how much of a hit they have taken from it? with all the mods i have now i go from 60-80 fps all the way down to about 30-40 fps so i dont want to be in the 20's with this mod. any help would be great :)

    1 day ago
  • Bb074a lion

    @Cyron43 Thanks, I'll look after it soon! :)

    1 day ago
  • 3b3868 cyron43 in gallifreyan

    @MannyRam This mod does not contain any code that is run by the game. It's just modified vehicle parameters. So I'm pretty sure it doesn't affect FPS in any way.

    1 day ago
  • Hipster

    is there a way i can get the 1.0.877.1 of this mod please ? Thanks

    24 hours ago
  • Default

    @Killatomate I am not 100% certain, but I think there may be something wrong with the helicopter handling in this mod. I believe that the only change you made to the helicopters was to the turbulence, and that the DLC helicopter handling lines are loaded from the same handling.meta as the rest of the cars.

    There are two reasons why I suspect this.

    The first one is that I seem to crash when flying helicopters. They fly just fine, but I get random crashes when I fly them, even on fresh start ups. You would think it would be a gameconfig error from all of my add ons, but I don't think it is. I don't crash when I fly planes. However, I am using the plane handling from another mod so the planes are faster. The second reason why I think it is caused by this mod is that I have two add on helicopter mods installed, and they each use their own handling. I don't get random crashes when I fly these helicopters. I only get it on the vanilla helicopters.

    It is my hypothesis that the game doesn't seem to like the parameters you used for turbulence, or you may have accidentally messed up something in the formatting. I feel this way because it doesn't crash when flying planes with handling from another mod, and it doesn't seem to crash when I use the add on helicopters that don't use the handling from this mod.

    22 hours ago
  • Franklin2

    YES DEFORMATION IS BACK!!!!

    19 hours ago
  • Bb074a lion

    @Cyron43 Woah, great, Thank You very much!!! :)
    Applied, and just passed a Huayra and a Hot Rod, and spotted a Zentorno on the parking lot already :)

    14 hours ago
  • Default

    @Killatomate Disregard my comment regarding the helicopters. It appears that something relating to the add on helicopter handling somehow raped all helicopters, making them cause the game to crash 1 min into flight. Not sure if it is a memory problem, or the handling is bad on one or both of the add ons.

    10 hours ago
  • 706ba5 charmander baby by griffinwind

    @Killatomate Great work. I love the deformation you have done. This mod makes me the best driving expirience i have ever made in GTA5. Thank you very much for your work and time.

    10 hours ago
  • 3b3868 cyron43 in gallifreyan

    @RoyalPredator You're welcome. :)

    5 hours ago
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