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Realistic Driving V v2.2

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Killatomate
Realistic Driving V
successor of the popular GTA IV driving mod

This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 22 months, 1400+ hours. Driving physics were created for each of the 320 vehicles individually, spending an average of 3.3 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. No theory crafting, no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
  • Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
  • All driveable surfaces have reworked properties
  • Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
  • Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
  • Huge improvements to motorcycles
  • Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
  • automated brakes have been disabled for every single vehicle
  • Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
  • Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
  • Option for increased vehicle deformation

supported DLCs:
  • ill Gotten Gains 1
  • ill Gotten Gains 2
  • Lowrider
  • Halloween
  • Executives
  • XMAS 3
  • January2016
  • Valentine
  • Lowriders 2
  • Further Adventures in Finances
  • Cunning Stunts
  • Bikers
  • Import/Export
  • MPSpecialRaces

Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.

Not included:
Heavy Trucks, Helicopters, Planes, Boats

Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.

Changelog:
version 2.2
-added 'MPSpecialRaces' DLC cars: GP1, Infernus2, Ruston, Turismo2
-reworked X80 Proto, Nero2, Infernus handling
-fixed supercar topspeed issues appearing after GTA Online update
-minor deformation improvements to cars lacking proper damage model:
-small adjustments to rally car offroad grip

version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor

version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80

version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of "Scaled Topspeed" version.
View topic on GTAForums »
First Uploaded: October 22, 2015
Last Updated: 9 days ago
Last Downloaded: 16 minutes ago
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708 Comments

  • 2c5eb4 diekillatomate 100
    Killatomate
    Pinned Comment

    == Troubleshooting ==
    This mod was created for game version 1.38 (v1.0.1011.1)

    Problem: Installer fails to install
    Solution: right-click on OpenIV.exe and select: "run as administrator"

    Problem: "corrupted game files" message on startup
    Solution: you need OpenIV.asi to load modified game files

    Problem: Game crashes on loading screen (outdated game version)
    Solution: update your game to version 1.38 or install modified gameconfig.xml: https://www.gta5-mods.com/misc/gameconfig-for-patch-1-0-757-2-update-at-each-r-update

    Problem: Game crashes on loading screen (mod conflict)
    Solution: remove all other mods before installing this mod

    Problem: RDE 3.0 crashes
    Solution: Download the alternative gameconfig.xml file from the RDE homepage

    Manual installation: open the *.oiv installer with a zip tool (eg 7-Zip) to extract its content

    7 days ago
  • A334c7 ford fairlane
  • Ec96e5 sem título

    @killatomate I love you!

    9 days ago
  • Default

    @Killatomate Does your handling compatible with IVpack?

    8 days ago
  • Default

    @Killatomate can you send me your custom Speedometer file? i only get 6k rpm for SultanRS.

    8 days ago
  • Default

    how to install?

    8 days ago
  • Default

    @Killatomate So, you have the RE-7B based on the 1998 Nissan R390 GTR Lemans... but shouldn't it be based on the Mazda 787B endurance car? That's the car the GTAV Wiki says the RE-7B is based on, anyways.

    8 days ago
  • Default

    nothing happens when i install it. i have redux installed.

    8 days ago
  • Default

    I love your mod so much, now i feel playing Gran* Tu*rismo on GTA V.
    But i just can use your Realistic Driving V v1.1, your v2.2 always crash.
    Can you give me the handling.meta of Realistic Driving v.2.2 ?
    Because my internet so bad, i can't update the newest version of GTA V, it took giga's file to download
    I live on the mining site so my wifi provider cannot download gigas file

    Sorry for my bad english

    8 days ago
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    @dwikyshandy10 Dude open the OIV and take the meta out.
    All you have to do is click on the OIV to open it

    7 days ago
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    easily the best mod on gta 5 . The FIRST mod i always install. This adds so much depth! Youre amazing. ily.

    6 days ago
  • 662c59 img 20161126 215254 1

    some one steal ur mod at gtainside

    6 days ago
  • 7cddd3 fb img 1474856966829

    Does anyone know how to make Add on cars use the real handling?

    5 days ago
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    @REYMEXzone Copy the specific handling lines from the handling meta in mods/update/update rpf
    Paste/replace lines in Addon car's handling meta.
    Make sure you copy and paste correctly with proper handling line spacing and indexing

    4 days ago
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    @rastakilla. Thanks it's working. Awesome. Grand Tu*rismo in GTA V

    4 days ago
  • Default

    @dwikyshandy10 NP enjoy!!!!

    4 days ago
  • Default

    Best GTA V Mod by far. Works best with Enhanced Native Trainer and an XBox 360 controller.

    4 days ago
  • 3639d6 captain tsubasa ii famicom cartridge

    not working with 1.36 update.

    1 day ago
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    Could you make any tutorial, on how to drive fast, to not hit anything? I mean I can't drive fast to get perfectly in corner, btw. Im using version for newbies

    13 hours ago
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    @rastakilla I am confused what part do I copy and where do I put it in my custom bike file, Is there any way you can get screenshots or something? I'm sorry I'm a bit of a retard xD

    12 hours ago
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