Realistic Driving V v1.1

Realistic Driving V
successor of the popular GTA IV driving mod

This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 and took 167 days, 621 hours. Driving physics were created for each of the 257 vehicles individually, spending at least 2.1 hours on each vehicle. Every single one of 9000+ changes has been MEASURED INGAME and confirmed to be working as intended. Hence the long development phase. No theory crafting, no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
  • Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
  • Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
  • Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
  • Huge improvements to motorcycles
  • Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
  • automated brakes have been disabled for every single vehicle
  • Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
  • increased vehicle deformation (optional)

supported DLCs:
  • ill Gotten Gains 1
  • ill Gotten Gains 2
  • Lowrider
  • Halloween
  • Executives
  • XMAS 3

Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles, Propeller Planes.

Not included:
Heavy Trucks, Helicopters, Jet Planes, Boats

Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with custom cars is a technical impossibility. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot fix. please.

Throttle cutting:
GTA V features automated throttle cutting, spoiling the fun for people who like to drift. The "Drift Assist 1.1" mod partially counters this mechanic. You can download this mod here: https://www.gta5-mods.com/scripts/drift-assist
Open the mod's .ini file and set "Assist Amount" to "22" and "Dead Zone" to "3" for best results. Dont use this mod unless you have a gamepad and like to drift.

version 1.1:
-improved suspension for every vehicle (more reactive)
-improved offroading (more grip and control when speeding)
-added 17 new cars from the 'Executives' and 'XMAS3' DLCs
View topic on GTAForums »
First Uploaded: October 22, 2015
Last Updated: December 17, 2015
Last Downloaded: 11 minutes ago

Sponsored Link


  • 2c5eb4 diekillatomate 100
    Pinned Comment

    @tibidisdik44 Using custom cars drastically changes center of mass and wheelbase, resulting in shitty handling. This mod works with vanilla cars only. Just because your game doesnt crash doesnt mean it is working perfectly fine.

    October 22, 2015
  • 7135da gimp avatar

    Whow, I really admire your dedication to this mod, looks stunning no less. Just a few questions/suggestions:
    Do you use manual transmission mod for your videos?
    Could you show more tight turning in fast cars in next video?
    Could you show Bikes and Offroad/SUVs in next videos?
    Did you somehow managed to completely disable vanilla brutal countersteering? Because your drifting looks so natural, with vanilla contersteer I don't think that would be possible.
    How do AI vehicles behave in general with your mod? Cops and Race cars still drive like an idiots? (I don't mean to blame your mod, I know it's R* coding issue and understand it's hard or rather impossible to fix),

    Realistic top speed looks like a welcome addition, but hopefully you would consider releasing optional version without it. Los Santos is pretty small and many users would have big car traffic, so driving with limited speed makes it smoother and more enjoyable experience IMO.

    October 04, 2016
  • 2c5eb4 diekillatomate 100

    @Forrest Gimp
    I did not use manual transmission, nor did i disable automated countersteer. Here is some more drift footage using the game' default gamepad steering:

    creating an alternative version with scaled down top speed would not be too difficult.

    October 04, 2016
  • 7135da gimp avatar

    Thank you. I noticed some cars have more countersteer than others in vanilla (which severely transfers to mod). For example, Issi has too strong countersteer to the point of ridiculous. Pfister has pretty smooth controls even in vanilla, but I still could not drift like this without any mods.
    Really excited about your version 1.2 now.

    October 05, 2016
  • 179eca avatar

    @Killatomate I have a question, or after the release of Realistic Driving V v1.2 better mods for cooperation will Drift Assist v1.1 and v1.1.3 InversePower?

    October 06, 2016
  • Default

    @Killatomate I have a question, can you fix the bike handling and the brakes?

    October 09, 2016
  • Default

    When will the update?

    October 09, 2016
  • 420345 il 570x

    You're an absolute genius dude! Thank you sooo much! 100 outta 5

    October 10, 2016
  • Default

    This works with latest biker dlc?

    October 11, 2016
  • Default

    this is the best mod for GTA and works amazing with the speedo and manual gearbox mods. Please update with support for the new dlc vehicles.

    October 11, 2016
  • Default

    i just want to drive slow and follow to traffic rules but there is a problem about this mod that makes the ai cars crash to my car cuz they cant stop. any fix solution ?

    October 11, 2016
  • 2c5eb4 diekillatomate 100

    i have been working on release v1.2 for 140+ hours since 12/2015 and completed about 60% of the required work. The first handlings have just reached 'final' status (meaning: these particular car handlings are not "work in progress" anymore) and the difference to v1.1 handling is VERY noticeable. I might even call the next release "2.0" due to the vast amount of progress made. Next release will include features such as proper downforce equal to real life, reduced understeer, more weight transfer, more realistic roll-overs, improved suspension, drifting requiring active counter-steer...
    You can take a look at the first final car handlings by following this link: https://www.youtube.com/watch?v=UtINyFRfyCY
    The video also lists the mods that i am currently using, for those who were asking.

    October 11, 2016
  • Gtao40

    Einer der besten Mods die ich kenne...
    gut gemacht!

    9 days ago
  • 2c5eb4 diekillatomate 100

    Here is a sneak peek at the upcoming Adder, X80, RE-7B, Tyrus and ETR1 handlings. I took them hotlapping on a race track, because reasons.

    9 days ago
  • Heists2

    i love this mod

    8 days ago
  • Gtao47

    This is the better handling mod in my opinion, man i love driving blista compact and futo, idk why lol. I tried to update the handling of the last dlc cars, i always get the right max speed but my acceleration is 0-300 in like 7sec for hyper cars, cant wait for your update!

    5 days ago
  • Default

    @Killatomate @everybody too
    hi here and thank for the job that you do after driving with that mod i saw same troubles (brakes and bikes) and i know that it s about to be updated but i have an idea and i don't think that it will be easy to realise . i don't know how to modify an handling for physics and driving (only installation)
    so i said if you could create an interface for the handling mod that would allow us to choose between driving modes like on actual cars cars ( sport - comfort - track) not for all the cars only the ones who are able to have that feature for each driving mode (the entire world is against the guys who bring rumpo van on a track ) lol
    so physics will stay the same but the cars specs will change ( acceleration - brakeforce - esp for traction control and sliding )
    a small interface car config will open when we push on F8 or F.. to let us choose the driving style that we want like if mod will allow handling switching cre
    i let you think about it and it s may be a solution for those who want to drive slow( comfort :with esp normal brakes low acceleration) and the others that want to speed slide drift ( sport no esp good brakes ) and the (track : with esp very good brakes ) for the ones that need grip top speed acceleration no drift or slide

    5 days ago
  • 7135da gimp avatar

    If we forget about the fact, that doing this would require messing with scripts and changing focus of this mod making it .asi or something, you can just open handling.meta file as .xml and try to estimate, how much time you need just to tweak several cars there, you can try yourself, it's easy, just to understand what you proposing.

    I'd be happier if this mod keeps current file format, because this way it's much easier to install and even tweak to your liking things you might not be ok with. Scripts are messy, meta's are safe.

    And if you want temporary brakes and bikes fix, scroll few pages above, there is semi-fixed version.

    4 days ago
  • Gtao40

    Vielen, vielen Dank für den Mod!!

    3 days ago
  • 2c5eb4 diekillatomate 100

    i made quite a lot of progress lately. 18 supercars have reached 'final' handling status. The amount of work required was bigger than expected, taking an average of 6 hours for each supercar. I have uploaded 23 minutes of gameplay showcasing FINAL supercar handling:

    2 days ago
  • Default

    @Forrest Gimp
    i see
    many things to load and coordinate
    what about Trying to find a way if it works perfectly it will beacomes famous (for sure)
    May be rockstar G will use this kind of thing
    if they could insert a screen to allow you configuration of car ordisplay map into the car on fp view
    great job i really liked the viper's waiting for U

    1 hour ago
Join the conversation! Log In or register for an account to be able to comment.