Realistic Driving V v1.1

Realistic Driving V
successor of the popular GTA IV driving mod

This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 and took 167 days, 621 hours. Driving physics were created for each of the 257 vehicles individually, spending at least 2.1 hours on each vehicle. Every single one of 9000+ changes has been MEASURED INGAME and confirmed to be working as intended. Hence the long development phase. No theory crafting, no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
  • Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
  • Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
  • Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
  • Huge improvements to motorcycles
  • Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
  • automated brakes have been disabled for every single vehicle
  • Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
  • increased vehicle deformation (optional)

supported DLCs:
  • ill Gotten Gains 1
  • ill Gotten Gains 2
  • Lowrider
  • Halloween
  • Executives
  • XMAS 3

Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles, Propeller Planes.

Not included:
Heavy Trucks, Helicopters, Jet Planes, Boats

Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with custom cars is a technical impossibility. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot fix. please.

Throttle cutting:
GTA V features automated throttle cutting, spoiling the fun for people who like to drift. The "Drift Assist 1.1" mod partially counters this mechanic. You can download this mod here: https://www.gta5-mods.com/scripts/drift-assist
Open the mod's .ini file and set "Assist Amount" to "22" and "Dead Zone" to "3" for best results. Dont use this mod unless you have a gamepad and like to drift.

version 1.1:
-improved suspension for every vehicle (more reactive)
-improved offroading (more grip and control when speeding)
-added 17 new cars from the 'Executives' and 'XMAS3' DLCs
View topic on GTAForums »
First Uploaded: October 22, 2015
Last Updated: December 17, 2015
Last Downloaded: 14 minutes ago

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  • 2c5eb4 diekillatomate 100
    Pinned Comment

    @Slimslugga713 The next release is about 90% complete. I have been working on it for 10 months. It is going to be a big step forward.

    November 26, 2016
  • Franklin2

    @Killatomate Amazing cant wait dude. Im sure the long wait will be worth it dont forget the IV cars handling also. been a fan since GTA IV Driving and Flying and EFLC.

    November 26, 2016
  • A334c7 ford fairlane

    Hey man I love your mod, but why a lot of cars have their original fDriveBiasFront value changed? That makes some RWD cars FWD and vice versa. I know you're trying to mimic real life cars characteristics, but some RWD cars like the Primo and Penumbra are converted to FWD and became extremely boring to drive. In my opinion it's better to keep fDriveBiasFront intact. Cars like Blista and Issi make sense to be FWD, but other cars become extremely boring to drive. I hope you get my point.

    November 28, 2016
  • Default

    @Killatomate thanks man for every thing :))))) .finish it soon .

    November 28, 2016
  • Default

    @Killatomate Will you ever include large trucks?

    November 28, 2016
  • 3f67ff a1

    @Killatomate Yeah, we waiting you mate! Best of the best mod

    November 29, 2016
  • Default

    @Killatomate So when Is the update coming out?

    9 days ago
  • 2c5eb4 diekillatomate 100

    The next release is only a few weeks away. All Supercars, sports cars, coupes and sedans got completely new handling created from scratch. All sports bikes, touring bikes and choppers got completely reworked from scratch, all problems have been fixed. about 80% of DLC vehicles release in the past 12 months got added as well. each of the 140 new handlings has been tweaked for 2-14 hours to give each vehicle handling characterists similar to that of the real life counterparts. (eg Coquette has a loose rear end, low stability while braking and power oversteer. TurismoR has understeery brakes, good mid-turn grip and massive power oversteer. Tyrus has low weight, good rear downforce and no ABS. NineF has zero rear downforce and easy corner exit due to AWD). All cars have proper downforce, the gain in grip matches that of real life counterparts (goodbye Adder. Hello T20!). In addition to that there will be a "scaled topspeed" version with speeds almost as low as in the original handling, but all features of this mod (realistic grip, acceleration, braking, downforce, handling characteristics...) are preserved. The best of both worlds! There is no 'increased deformation' version yet. not enough time on my hands.

    8 days ago
  • C16991 nai harn beach

    @Killatomate thank you so much killatomate. dont worry about the deformation options, that can be added later. im so glad your handling mod is close to release. i absolutely cannot wait!!!. thank you again for your really hard work. best mod for GTA5 hands down.

    8 days ago
  • Default

    @Killatomate Can't wait! It has been a long time coming.

    8 days ago
  • Bugstars2

    Can't wait for the update! :O :O

    7 days ago
  • 476767 spotlight games

    @Killatomate That's amazing! Please do the ivpack! By the way, do you know about the handling editor (and the other one made by IKT?) Never restart the game to test again. I'm sure you know that.

    7 days ago
  • Default

    @Killatomate Say, did you improve the handling of the stunt planes and other ones that use propellers instead of engines? Cause as it stands right now, they're harder to land and take too long to slow down. Also, the bikes are very hard to corner and I hope you've improved their handling so that I don't have to slow down to a crawl just to turn a corner.

    6 days ago
  • Default

    @Killatomate First of all, awesome mod i simply love it. But theres one question for me, is it somehow possible to use the mod on car mods (e.g. adding a Nissan GTR into the game). I tried to but it did not affect the added car's handling.

    5 days ago
  • Default

    I cannot stress how necessary this mod is for me while playing gta, i literally can't play without it. Great work man, i keep checking this page almost daily for the next release. If you need any testers let me know.

    5 days ago
  • Default

    Why the hell this mod so under rate.

    2 days ago
  • Default

    Can I customize cars at the LS Customs shop and still have good handling?

    2 days ago
  • Default

    @MustaviSadi yes you can, make sure you dont upgrade transmission . This will fk up the car.

    2 days ago
  • Default

    @DDoS How come? Also, isn't the Adder supposed to be at 407 km/h?

    21 hours ago
  • Gtao56

    try to upgrade the cognoscenti 55 (transmission sport and the rest high) you'll get 420 or more ...
    It's a dlc

    14 hours ago
  • Default

    @Killatomate Hello is there a way to increase A.I braking? Me and Jeff from lspdfr really like the mod but hates how A.I can't brake and crash into everything have you tried ton fix that problem?

    11 hours ago
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