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@ikON maybe you could give the coords of your teleport point in the script because even with air break some interior seems unaccessible (in FiveM) ?
Hi Great Work Is there a possiblity to port the script in .lua for FiveM ? or Can i do it myself ? (actually try to fina way to stream your scenario files ) Thank you
@MarinLMSdz06 thank you i think it's beacause of Action mode there is a mod that's let you get rid of it
@FlowSong https://fr.gta5-mods.com/weapons/7-visible-weapons-player simply replace the one line but don't forget to configure groups .
@Fadin i think there is a problem with another mod not mine sorry
@xxxgulag sorry i made it for Pistols if i got time i will had a machine gun version
@Abuczekkk maybe i will make a config but i got a lot of work due to COVID-19 and i got no free time btw hope everybody is safe .
@AustinBR yes
@Fadin Hi my bad but it's not the script look at your weapon.meta maybe you have a wrong one . but the script don't change any file in game
@BIBO006 this is my slots config for pickus :
<SlotData> <Slot name="None"> <AttachBone>SKEL_R_HAND</AttachBone> <Offset x="0.0" y="0.0" z="0.0"/> <Rotation x="0.0" y="0.0" z="0.0"/> <Glow> <Intensity>6.0</Intensity> <Range>1.0</Range> <Color red="0.2" green="1" blue="0.2"/> </Glow> <Group>0</Group> </Slot> <Slot name="Light"> <AttachBone>SKEL_PELVIS</AttachBone> <Offset x="0.0" y="0.0" z="0.24"/> <Rotation x="-90.0" y="10.0" z="0.0"/> <Glow> <Intensity>6.0</Intensity> <Range>1.0</Range> <Color red="0.2" green="0.2" blue="1"/> </Glow> <Group>1</Group> </Slot> <Slot name="Heavy"> <AttachBone>SKEL_SPINE3</AttachBone> <Offset x="0.17" y="-0.161" z="0.0"/> <Rotation x="0.0" y="200.0" z="10.0"/> <Glow> <Intensity>6.0</Intensity> <Range>1.0</Range> <Color red="1" green="0.2" blue="0.2"/> </Glow> <Group>2</Group> </Slot> <Slot name="Light2"> <AttachBone>SKEL_PELVIS</AttachBone> <Offset x="0.0" y="-0.01" z="-0.22"/> <Rotation x="-90.0" y="10.0" z="0.0"/> <Glow> <Intensity>6.0</Intensity> <Range>1.0</Range> <Color red="0.2" green="0.2" blue="1"/> </Glow> <Group>3</Group> </Slot> <Slot name="Strapped"> <AttachBone>SKEL_PELVIS</AttachBone> <Offset x="-0.015" y="-0.145" z="0.06"/> <Rotation x="180.0" y="15.0" z="19.0"/> <Glow> <Intensity>6.0</Intensity> <Range>1.0</Range> <Color red="1" green="1" blue="0.2"/> </Glow> <Group>4</Group> </Slot> <Slot name="Light"> <AttachBone>SKEL_SPINE3</AttachBone> <Offset x="-0.085" y="0.16" z="-0.17"/> <Rotation x="-90.0" y="130.0" z="0.0"/> <Glow> <Intensity>6.0</Intensity> <Range>1.0</Range> <Color red="0.2" green="0.2" blue="1"/> </Glow> <Group>5</Group> </Slot> <Slot name="Light2"> <AttachBone>SKEL_SPINE3</AttachBone> <Offset x="-0.085" y="0.16" z="0.17"/> <Rotation x="-90.0" y="130.0" z="0.0"/> <Glow> <Intensity>6.0</Intensity> <Range>1.0</Range> <Color red="0.2" green="0.2" blue="1"/> </Glow> <Group>6</Group> </Slot> <Slot name="Heavy2"> <AttachBone>SKEL_SPINE3</AttachBone> <Offset x="0.13" y="-0.159" z="0.1"/> <Rotation x="0.0" y="150.0" z="10.0"/> <Glow> <Intensity>6.0</Intensity> <Range>1.0</Range> <Color red="1" green="0.2" blue="0.2"/> </Glow> <Group>7</Group> </Slot> </SlotData>
just adapt your pickups group to it
@ikON maybe you could give the coords of your teleport point in the script because even with air break some interior seems unaccessible (in FiveM) ?
Hi Great Work Is there a possiblity to port the script in .lua for FiveM ? or Can i do it myself ? (actually try to fina way to stream your scenario files ) Thank you
@MarinLMSdz06 thank you i think it's beacause of Action mode there is a mod that's let you get rid of it
@FlowSong https://fr.gta5-mods.com/weapons/7-visible-weapons-player simply replace the one line but don't forget to configure groups .
@Fadin i think there is a problem with another mod not mine sorry
@xxxgulag sorry i made it for Pistols if i got time i will had a machine gun version
@Abuczekkk maybe i will make a config but i got a lot of work due to COVID-19 and i got no free time btw hope everybody is safe .
@AustinBR yes
@Fadin Hi my bad but it's not the script look at your weapon.meta maybe you have a wrong one . but the script don't change any file in game
@BIBO006
this is my slots config for pickus :
<SlotData>
<Slot name="None">
<AttachBone>SKEL_R_HAND</AttachBone>
<Offset x="0.0" y="0.0" z="0.0"/>
<Rotation x="0.0" y="0.0" z="0.0"/>
<Glow>
<Intensity>6.0</Intensity>
<Range>1.0</Range>
<Color red="0.2" green="1" blue="0.2"/>
</Glow>
<Group>0</Group>
</Slot>
<Slot name="Light">
<AttachBone>SKEL_PELVIS</AttachBone>
<Offset x="0.0" y="0.0" z="0.24"/>
<Rotation x="-90.0" y="10.0" z="0.0"/>
<Glow>
<Intensity>6.0</Intensity>
<Range>1.0</Range>
<Color red="0.2" green="0.2" blue="1"/>
</Glow>
<Group>1</Group>
</Slot>
<Slot name="Heavy">
<AttachBone>SKEL_SPINE3</AttachBone>
<Offset x="0.17" y="-0.161" z="0.0"/>
<Rotation x="0.0" y="200.0" z="10.0"/>
<Glow>
<Intensity>6.0</Intensity>
<Range>1.0</Range>
<Color red="1" green="0.2" blue="0.2"/>
</Glow>
<Group>2</Group>
</Slot>
<Slot name="Light2">
<AttachBone>SKEL_PELVIS</AttachBone>
<Offset x="0.0" y="-0.01" z="-0.22"/>
<Rotation x="-90.0" y="10.0" z="0.0"/>
<Glow>
<Intensity>6.0</Intensity>
<Range>1.0</Range>
<Color red="0.2" green="0.2" blue="1"/>
</Glow>
<Group>3</Group>
</Slot>
<Slot name="Strapped">
<AttachBone>SKEL_PELVIS</AttachBone>
<Offset x="-0.015" y="-0.145" z="0.06"/>
<Rotation x="180.0" y="15.0" z="19.0"/>
<Glow>
<Intensity>6.0</Intensity>
<Range>1.0</Range>
<Color red="1" green="1" blue="0.2"/>
</Glow>
<Group>4</Group>
</Slot>
<Slot name="Light">
<AttachBone>SKEL_SPINE3</AttachBone>
<Offset x="-0.085" y="0.16" z="-0.17"/>
<Rotation x="-90.0" y="130.0" z="0.0"/>
<Glow>
<Intensity>6.0</Intensity>
<Range>1.0</Range>
<Color red="0.2" green="0.2" blue="1"/>
</Glow>
<Group>5</Group>
</Slot>
<Slot name="Light2">
<AttachBone>SKEL_SPINE3</AttachBone>
<Offset x="-0.085" y="0.16" z="0.17"/>
<Rotation x="-90.0" y="130.0" z="0.0"/>
<Glow>
<Intensity>6.0</Intensity>
<Range>1.0</Range>
<Color red="0.2" green="0.2" blue="1"/>
</Glow>
<Group>6</Group>
</Slot>
<Slot name="Heavy2">
<AttachBone>SKEL_SPINE3</AttachBone>
<Offset x="0.13" y="-0.159" z="0.1"/>
<Rotation x="0.0" y="150.0" z="10.0"/>
<Glow>
<Intensity>6.0</Intensity>
<Range>1.0</Range>
<Color red="1" green="0.2" blue="0.2"/>
</Glow>
<Group>7</Group>
</Slot>
</SlotData>
just adapt your pickups group to it