@Kyote@mateo_land1 please wait for InfamousSabre to find and re-upload his Pickups v2.2. The current v2.1 does not support the DLCs Gunrunning, Doomsday Heist and After Hours (ie. 12 MKII weapons, Double-Action Revolver and Stone Hatchet) but with my update, it would well serve the DLCs: Arena War, Diamond Casino Heist, Cayo Perico Heist.
@InfamousSabre Haha, I visited the forum post and your youtube videos regarding Pickups and learnt about you being busy. Anyway, looking forward to your Pickups 3.0 :)
@Respawn Knight you should visit the original page for more details but I can outline it like this
- You can only get one weapon in each of 7 slots. (eg. acquiring Hammer would throw Knife away, as they are both Melees)
- Ammo types have been changed too - you can only pick ammo of the same type (you can see it in the XLSX file).
- Ammo capacity also have been reduced.
@N8Gamez Hi, just having a few questions
- In each .rpf package, did you resize the textures in the .ytd files only and keep others untouched, or is there any other file extension that you also worked though?
- By which ratio did you resize the textures (for example 50% or 25% of vanilla)? For the new unsupported updates, could it possibly result in any bugs if I downsize EVERY textures in the by the same ratio at once?
- Did you remember what went wrong with the DLC folders mplowrider and patchday8ng that cause the corruption?
@Vangrel All suggestions are toward realistic gameplay :)
Pickups by InfamousSabre (though it only supports as late as Gunrunning DLC, and the author removed it)
Better Weapon Ragdoll by Cloud_Power
Disarm by jedijosh920
Injured Ragdoll Enhanced by EnforcerZhukov
@Eingenvector it's a go for Manual Reload
@Kyote @mateo_land1 please wait for InfamousSabre to find and re-upload his Pickups v2.2. The current v2.1 does not support the DLCs Gunrunning, Doomsday Heist and After Hours (ie. 12 MKII weapons, Double-Action Revolver and Stone Hatchet) but with my update, it would well serve the DLCs: Arena War, Diamond Casino Heist, Cayo Perico Heist.
@InfamousSabre I'm still keeping your v2.2, can send you via email or something then
@InfamousSabre Haha, I visited the forum post and your youtube videos regarding Pickups and learnt about you being busy. Anyway, looking forward to your Pickups 3.0 :)
@Respawn Knight you should visit the original page for more details but I can outline it like this
- You can only get one weapon in each of 7 slots. (eg. acquiring Hammer would throw Knife away, as they are both Melees)
- Ammo types have been changed too - you can only pick ammo of the same type (you can see it in the XLSX file).
- Ammo capacity also have been reduced.
@N8Gamez Hi, just having a few questions
- In each .rpf package, did you resize the textures in the .ytd files only and keep others untouched, or is there any other file extension that you also worked though?
- By which ratio did you resize the textures (for example 50% or 25% of vanilla)? For the new unsupported updates, could it possibly result in any bugs if I downsize EVERY textures in the by the same ratio at once?
- Did you remember what went wrong with the DLC folders mplowrider and patchday8ng that cause the corruption?
@Vangrel All suggestions are toward realistic gameplay :)
Pickups by InfamousSabre (though it only supports as late as Gunrunning DLC, and the author removed it)
Better Weapon Ragdoll by Cloud_Power
Disarm by jedijosh920
Injured Ragdoll Enhanced by EnforcerZhukov
@kushkronik Give it a try, pal :) I swear it is that easy. Just remember to backup first and read the text structure carefully, you'll figure it out
Been looking for this mod. Glad you revived it. Works like a charm. :)
However there's a bug that cause motorbikes to disappear when you push their drivers. Hope you could check out.
For the ones with already modded popgroups.ymt, you guys may want to try this
1. Use OpenIV to navigate to mods\update\update.rpf\x64\levels\gta5\popgroups.ymt
2. Export popgroups.ymt to desktop, make a backup, and edit it with Notepad as follows:
3. Search for "<flags>POPGROUP_AMBIENT POPGROUP_AQUATIC</flags>". You should see the model name A_C_FISH
4. Replace the content between equivalent <Item> and </Items> lines (containing the above flag) with:
<Name>Fish</Name>
<models>
<Item>
<Name>A_C_FISH</Name>
<Variations type="NULL"/>
</Item>
<Item>
<Name>A_C_FISH</Name>
<Variations type="NULL"/>
</Item>
<Item>
<Name>A_C_FISH</Name>
<Variations type="NULL"/>
</Item>
<Item>
<Name>A_C_STINGRAY</Name>
<Variations type="NULL"/>
</Item>
<Item>
<Name>A_C_DOLPHIN</Name>
<Variations type="NULL"/>
</Item>
<Item>
<Name>A_C_SHARKHAMMER</Name>
<Variations type="NULL"/>
</Item>
<Item>
<Name>A_C_SHARKTIGER</Name>
<Variations type="NULL"/>
</Item>
<Item>
<Name>A_C_KILLERWHALE</Name>
<Variations type="NULL"/>
</Item>
</models>
<flags>POPGROUP_AMBIENT POPGROUP_AQUATIC</flags>
5. Save & Use OpenIV to put it back