Select one of the following categories to start browsing the latest GTA 5 PC mods:
@drp4lyf The problem is that if someone is looking through the scripts and decides to lookup one of these natives in nativeDB then they won't be able to find it and will end up confused.
@drp4lyf Also you didn't use the most recent natives.h file from nativeDB when decompiling. I've found the actual names of about 100 natives the last few days, but in the scripts the hash still comes up for all of them.
@drp4lyf Is there any way you could make your decompiler not treat the functions that simply set or get the value of a global variable as a separate function? When I'm trying to read a script it makes it very hard going back and forth to different functions just to find out that all the function does is set/get a variable.
@FinnMcMissile sadly no
@providence888 save outside the house next time
@Omar_DmX if you have a slow pc probably
@Xzity nope, unless you disable multiplayer map
@NaughtyBoy1 Thanks for the info
@Khyber You are using version 5.0. Download version 5.1 which fixed this bug
@eurodre An ass? I told you it was a problem with another mod and it turns out that, indeed, it was! Yet you still give the mod 0.5/5 because of another mod's fault and call me an ass? Get the fuck outta here with your idiocy and entitlement bud, only 'ass' here is you
@BrownieBear It's already in the mod - "42. IAA building office (added in v3) "
@NaughtyBoy1 @alphagogogo @dudu66750 read pinned comment
@christ You said the problem is resolved a few days ago?
@eurodre 3 people have complained about it out of thousands that have downloaded. It's obviously an issue on your end conflicting with another mod. That is no reason to give a mod 0.5/5.
@Saberninja710 Disable the multiplayer map then in the .ini