Open All Interiors v5.1

Open All Interiors mod v5.1 - by NewTheft (aka TaazR on gtaforums) (youtube.com/newtheft)

What does it do?:

1. This mod opens up pretty much every interior in the game files with fully functional doors too. In many of the interiors, there are pedestrians inside also!
2. Some interiors which were cut from the game (but still in the game files) are also included!
3. The mod puts a marker at the location of every interior on the map too, as well as the locations of the stores you can rob (all toggleable by pressing F7)!
4. I've added 2 working elevators to the FIB building, 1 to the Union Depository and 1 to the Humane Labs, which teleport you to the upper/lower floors of these buildings.

This mod is amazing for exploring, doing shootouts with the police, and making videos!

Interiors that are opened:
1. LifeInvader offices
2. Tequi-la-la
3. Sandy Shores sheriff department
4. Paleto Bay sheriff department
5. Lazlow's stadium
6. Cluckin Bell factory
7. Bahamas Mamas West nightclub (you teleport in by standing at the front doors)
8. Comedy club (you teleport in by standing at the front doors)
9. The O'Neil farmhouse
10. The "Humane Labs"
11. FIB building bottom floors
12. FIB building floor 49 (access through first elevator)
13. FIB building burnt out floors 47 - 53 (access through second elevator)
14. Hospital
15. Epsilon storage room
16. Lester's sweatshop
17. Jewellery store
18. Building under construction beside jewellery store
19. Lester's house
20. Franklin's aunt's house
21. Janitor's apartment
22. Foundry
23. Recycling plant
24. Meat packing facility
25. Simeon's dealership
26. Torture building
27. Morgue ( teleport by standing at the front doors)
28. Madrazo's ranch (teleport at front doors)
29. Floyd's house
30. Devin Weston's chop shop
31. Omega's lab
32. Paleto Bay bank
33. Union Depository (added in v2)
34. Therapist's office (added in v2)
35. Motel room (added in v2)
36. High-end GTA Online apartment (added in v2) (at Eclipse Towers)
37. Mid-end GTA Online apartment (added in v2) (at Vespucci Beach)
38. Low-end GTA Online house (added in v2) (at Davis)
39. DLC High-end GTA Online apartment (added in v3) (at Tinsel Towers) (requires Online map enabled)
40. Yacht from GTA Online heists (added in v3) (requires Online map enabled)
41. Aircraft Carrier from GTA Online heists (added in v3) (requires Online map enabled)
42. IAA building office (added in v3)
43. Cinema (added in v3)
44. Solomon's office (added in v3)
45. Chumash beach house (added in v3)
46. Benny's Garage (added in v4) (requires Online map enabled)
47. GTA Online Penthouse (added in v4) (requires Online map enabled)
48. GTA Online Stilt House 1 (added in v4) (requires Online map enabled)
49. GTA Online Stilt House 2 (added in v4) (requires Online map enabled)
50. High-end GTA Online garage (added in v4)
51. Mid-end GTA Online garage (added in v4)
52. Low-end GTA Online garage (added in v4)
53. Police mugshot chamber (added in v4) (requires Online map enabled) (accessible through police station)
54. Office (at Maze Bank Tower) (added in v5) (requires Online map enabled)
55. Small warehouse (added in v5) (requires Online map enabled)
56. Medium warehouse (added in v5) (requires Online map enabled)
57. Large warehouse (added in v5) (requires Online map enabled)
58. The Lost MC clubhouse (added in v5) (requires Online map enabled)
59. One-storey clubhouse (at Paleto Bay) (added in v5) (requires Online map enabled)
60. Two-storey clubhouse (at Grapeseed) (added in v5) (requires Online map enabled)
61. Meth lab (added in v5) (requires Online map enabled)
62. Counterfeit money factory (added in v5) (requires Online map enabled)
63. Cocaine lab (added in v5) (requires Online map enabled)
64. Weed growhouse (added in v5) (requires Online map enabled)
65. Document forgery office (glitched) (added in v5) (requires Online map enabled)

Installation instructions:
1. Make sure you have Alexander Blade's ScriptHookV already installed
2. Download this mod and unzip it
3. Copy and paste OpenInteriors.asi and OpenInteriors.ini to the GTA V directory
4. If you want to change some settings, modify OpenInteriors.ini if you know what you're doing

Mod instructions:
-Simply go to any interior you want and walk in freely!
-Note: For a few interiors, there are no working doors so you will see a blue marker instead and be prompted to teleport inside!
-You may walk into the elevators in certain buildings to teleport to the top/bottom floors. You will see a blue blip on the map when approaching them.
-Press F7 until you hear a click to disable/enable the interiors and store robbery locations from showing on the map (depending on your .ini file)

1. If you record clips whilst inside some of the interiors with the in-game clip recorder, they might not show up when viewing the clips. To fix this, simply start a video project in the Rockstar Editor, add the clips in manually and edit them (and the interiors should appear now)!
2. Unintended things may happen if you are in a mission, so I've disabled the interiors from opening during missions. However there may still be some problems so I recommend you use this mod in free roam only, or after you've completed the game.

Version 2 changelog:
-Added 6 new interiors (see the interior list above)
-You can now access Michael's, Franklin's & Trevor's safehouses as any character
-Added a working elevator to the Humane Labs to access the cooling tunnels
-Removed the grate at the entrance of the Humane Labs cooling tunnels
-Added a way to teleport into Madrazo's house
-Added a teleportation transition to make teleporting much nicer and seamless
-Put a blip on the building beside the Jewelery store, since most people didn't know the mod opened it!
-Opened various rooms in the police station
-Opened an office in Simeon's dealership
-Opened the "Imagineering room" in the LifeInvader building
-Opened another entrance into the LifeInvader building
-Opened another entrance into the Abbatoir
-Opened another entrance into the Cluckin' Bell factory
-Changed the way the interior blip looks
-Added a configurable .ini file that allows you to change blip settings
-By default, the store robbery blips are now disabled (they seem to cause problems such as removing ammunation blips)

I added a video showing the list of changes.

Version 3 changelog:
-Added 7 new interiors (see the interior list above)
-The mod now works in Director's Mode (you need to enable it in the config file, it will cause issues with missions)
-Added a working elevator in the Union Depository (you'll need to shoot it open to get in)
-Removed a fake door at the Recycling plant which blocked off half of the interior
-Opened the gates at the Merryweather facility in the docks
-Fixed an issue where the game would freeze while leaving Trevor's garage
-Fixed an issue where you would freefall after teleporting into the Mid-end GTA Online apartment

Version 4 changelog:
-Added 7 new interiors (see interior list above)
-Changed the main code so now it is more maintainable and allows me to add more features. However it now uses up a lot more resources so it may cause lag on slow computers. I recommend staying with v3 if you experience much lag.
-Added an option in the .ini file to load the GTA Online map on startup which allows access to about 10 more interiors. It is automatically enabled, so disable it in the ini file if you are playing missions or experience any issues.
-Instead of waiting a few seconds to use a teleport, there are now blue circle markers at each teleport location. You will be asked to press the action button to teleport in.
-Added several new options to the .ini file. (Make sure you copy over the new .ini file from v4!)
-Added props back the player safehouses when using the GTA Online map. When using other mods that enable the Online map, they would mess up Michael's, Franklin's and Floyd's houses, however I have fixed that.
-You no longer have to hold F7 for a few seconds to enable/disable blips. Just tap it.

Version 5 changelog:
-Added 12 new interiors (see interior list above)
-Added several new options to OpenInteriors.ini file (make sure you copy over the new .ini file from v5!), including:
-You can now run around (sprint) inside safehouses and take out your weapons (enable this option via .ini file)
-You can now enter any shop in the game when your player model isn't Michael, Franklin or Trevor (enable this option via .ini file)
-You can change the design of the office or motorcycle clubs via the .ini file
-Fixed a bug where blood, bulletholes and tire tracks weren't appearing (v5.1)
-Fixed a bug where the Maze Bank Tower disappeared when you got close to it (v5.1)

Check out my "Travel to North Yankton" mod if you want to visit the North Yankton bank, or explore North Yankton freely.

Enjoy and I hope to see many cool videos/machinimas made using this mod. However if you do use this mod in a video please give credit.

Let me know if you find any issues and I will fix them.

If you enjoy this mod, please consider making a small donation by clicking my donate button above to support my work. It'd be very much appreciated!

Don't forget to check out my youtube channel - www.youtube.com/newtheft
View topic on GTAForums »
First Uploaded: May 08, 2015
Last Updated: October 09, 2016
Last Downloaded: 20 seconds ago

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  • F9b79d newtheft
    Pinned Comment

    ATTN: If you get a scripthook error, try one of the following:
    1. Go to the OpenInteriors.ini file and change loadMultiplayerMap=1 to loadMultiplayerMap=0
    2. Remove any OpenIV mods you have because this mod is incompatible with them.
    3. If all else fails, download version 4 of OpenAllInteriors here: https://files.gta5-mods.com/uploads/open-all-interiors/99bb75-OpenAllInteriors.rar

    October 09, 2016
  • Default

    @Slash_Alex maybe because i have a cracked version of GTA i guess. Everything is fine in my game. latest version and all requirements is okay.

    3 days ago
  • 6663da raiden phone tear

    would it be possible to have this work with openiv mods like gta redux? i know it's currently incompatible but i was wondering if it would possible in the future?

    3 days ago
  • Heists2

    Can you update this to work in Director Mode??

    3 days ago
  • Default

    Awesome mod. BUT... I have been trying for weeks to figure out why my game was having many issues such as no bullet holes show up anymore, no skid marks show up on the ground anymore, and my headlights stop illuminating on the ground randomly. I spend days, hours, sleepless nights in forums and you name it trying to figure out the problem. It was all this mod man. What the heck? I am so glad that I finally figured out what was causing all the issues, but many cool mod, but you gotta address those major visual issues that your mod is causing. Thanks for your hard work though.

    3 days ago
  • 00c3ba img 8243

    i second @spitfire7

    2 days ago
  • 4372e1 new wes background

    @NewTheft Pff. I didnt see the pinned comment.

    2 days ago
  • 4372e1 new wes background

    Also the trouble with the mod only arose when the Bikers update was added. Before that everything was great.

    2 days ago
  • 4372e1 new wes background

    Sorry So. Problem Arose After (Bikers Update) Fix For Me Was (1. Go to the OpenInteriors.ini file and change loadMultiplayerMap=1 to loadMultiplayerMap=0 ) And Thank You So Much You're Mods Are Awesome !

    2 days ago
  • F9b79d newtheft

    @CurtArchitect @Spitfire7 You have version 5.0, I fixed that bug in 5.1

    1 day ago
  • Default

    @NewTheft i love your mods so much. So easy to download. and you dont need all that LUA,Rageplugin,menyoo bullshit

    1 day ago
  • 11afcf images

    @NewTheft It's working now! :D

    1 day ago
  • Default

    CORE:An exception occurred while executing "OpenInteriors.asi"(0x000007FFA252CB950),id 34
    Press OK to contnue.

    IM 1.36 877

    1 day ago
  • Default

    it only works if multiplayer player maps is disabled in the ini. Dont doing this cause a infinite loading screen on my computer.

    1 day ago
  • Default

    @Wes_The_Hunter No aircraft carriers and yachts

    24 hours ago
  • Default

    I can use the 1.33 678 V4 no problem, but can not use V 5.1 1.36 877 V4 V5 can not be used, loadMultiplayerMap = 0 Building can be entered, but no aircraft carriers and yachts

    23 hours ago
  • Michael3

    Why is the Weed Grow House empty? Is there a way to get it filled like in multiplayer?

    14 hours ago
  • Fe29d8 5dmc1 logo

    @NewTheft what do u mean by "openiv mods" we use openiv to install everything besides enb and script mods. Do u mean package installers?

    12 hours ago
  • B40f06 screenshot 21

    Barber, Clothing shop, etc... wont work

    4 hours ago
  • 3172b0 jesusgames e1405625228401

    there a no staff in stores weapon stores clothing you cant buy shit anymore why do you still not fixed this problem

    2 hours ago
  • F9b79d newtheft

    @5dmc1 Any mod that is installed via OpenIV could potentially cause a conflict.
    @EnchGA @christ This is a problem with another mod you are using that must be conflicting with my mod. No one else has this problem.

    2 hours ago
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