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  • F1a8d9 my profile 2

    @Mafins the new version of Menyoo causes the UI of many mods to break and not be displayed correctly or not at all

    September 26, 2019
  • F1a8d9 my profile 2

    Nvm. UI issues are due to incompatibilities with INMNativeUI. If you have UI issues e.g controls not showing or track edit being just flat out broken, remove NativeUI.dll & INMNativeUI.dll

    September 25, 2019
  • F1a8d9 my profile 2

    Unfortunately there seems to be a lot of issues with edit tracks with the latest update. Bottom right UI controls disappears entirely and doesn't work at all when editing nodes. Everything else is peachy, just sucks that we basically have to remake the track every time we make a mistake and save now.

    September 25, 2019
  • F1a8d9 my profile 2

    @legendario9991 Idk what website you came from but you do not need to use click bait titles like "FREE" or "OFFICIAL". First Official is with 2 f's, second, you can't claim its official if its not uploaded or endorsed by Rockstar...

    October 21, 2018
  • F1a8d9 my profile 2

    @N-Speak great mod, which graphics mod did you use? Or are those custom reflections custom?

    September 03, 2018
  • F1a8d9 my profile 2

    @NelitFR Thats because you need to have Menyoo AND Simple trainer installed. The vehicle model hashes for Menyoo have not been updated in over a year, thats why the disappear when they spawn. Simple trainer loads the correct ones into the game.

    You don't need to use simple trainer if you don't want to, just have it installed and you will have no issues with spawning.

    August 30, 2018
  • F1a8d9 my profile 2

    @MrJiNx It happens, sometimes it gets confusing when you are working with a lot of files.

    May 17, 2018
  • F1a8d9 my profile 2

    @MrJiNx Just add a custom folder to DLC in Mods/Update/x64/dlcpacks and move the RPF file inside of it.
    Then reference the DLC folder name in Mods/Update/Update.RPF/Common/Data/DLCLists.xml

    May 17, 2018
  • F1a8d9 my profile 2

    @GooD-NTS I find it really useful that you are able to read bone meta data/properties with OpenIV, but I wish there was a way to view/export the skeleton properties to 3ds/blender ect. Right now the only way for me to extract bone data is to use CodeWalker to view a 3D model of the bones so that I can recreate them my self, or use Ninja Ripper to Rip Models from the game and extract vertex group data from the raw files. Its really a long and tedious process.

    I know OpenIV has view "Skeleton" as an option when clicking on the models, but its always grayed out on peds.

    May 17, 2018
  • F1a8d9 my profile 2

    @Eddlm Livelyworld seems to cause GTA to crash for me after half an hour or so. Looking at event viewer the Faulty module is clr.dll which is a Microsoft .Net dependency. Apparently this module is known to cause crashes due to stack overflows which is what Lively World seems to be causing after a while. Even with increased PedMemory/VehicleMemory Multipliers. Something you might want to look into

    May 17, 2018