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  • Okay, have been testing this one a while and it works wonderfully. It's awesome that it DE-spawns cars after they get a certain distance away, it's awesome that you can give them a chance to be modded, and a chance to have different colors, the mod is really good.

    I only wish it had one other thing... a separate list of cars that can have "individual" custom settings for spawn chance, and possibility of upgrades/colors.

    For those of you experiencing textures going crazy, that's caused from spawning too many special cars at once in an area, and the game engine gets overwhelmed from too many textures, too many big textures, too many polygons, or all of the above. If it starts happening too you then you'll need to either: remove some of your cars from the "spawn pool", or edit the .ini file and set the mod to spawn less cars at once. BUT, know that certain cars with massive textures, or lots of polygons, can cause the engine to freak out, even from as few as 2 of those cars in the same area, so best bet is to only use cars that have smaller textures and polygon counts (that was you can have more cars spawned in an area at once).

    August 06, 2026
  • Would love to see this ported to Legacy version!

    August 05, 2026
  • The instructions say that:
    vehicles.meta goes into mods/update/update.rpf/data/levels/gta5/

    But I don't have a "data" folder under "update.rpf"

    This is what I see:

    mods -> update -> update.rpf->
    (these are the only folders under "update.rpf")
    - common
    - dlc_patch
    - x64

    Is it SUPPOSED to be here instead, under "common"?

    "vehicles.meta" goes into:
    mods/update/update.rpf/common/data/levels/gta5/

    August 04, 2026
  • Is there a way to add chances for spawning individual cars?

    August 04, 2026
  • Do the following settings happen on a chance basis, or if set to True are they ALWAYS going to be applied to a car? Is it possible to set them so they only have a CHANCE of getting applied?
    FullCustom=True
    PerformanceMods=True
    VisualMods=True

    August 02, 2026
  • If I have, say 10 add-on cars, is there an option to set individual spawn rates for each one, individually that is?

    Also, is there an option to set what areas each car can spawn in (poor, middle class, rich)?

    August 02, 2026
  • It's a great mod and working fine, but any chance we can get the ability to customize the key used to start the race? I'm using controller and in-game it says to press d-pad right, but it never works, always have to end up using the keyboard instead. If we could customize the hotkey I'd switch it to another controller button.

    August 02, 2026
  • @FlareXll
    Aha, I was on a SHVDN3 nightly build from a couple days ago, the new version did the trick. Thank you. And gotcha, will come to the Discord with future questions.

    July 31, 2026
  • If I set LICENSE SUSPENSION = false does the MAX = matter?

    And if I DO set LICENSE SUSPENSION = false is there a way to turn off the citation/ticket number notices, as they really won't matter anymore?

    July 31, 2026
  • How does the setting for "EXCEED SPEED LIMIT BY" work?

    July 31, 2026