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    @RebelDragon1976 Cool I can test it when I get home from work. Would it be possible in a future update to only make bought cars lockable as an option? GTA 5 natively flags vehicles as stolen or not right? Would be a cool feature.

    7 days ago
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    @RebelDragon1976 The joys of programming lmao. No worries dude this will be the best persistence mod for GTA 5 I'm sure (if it isn't already)

    8 days ago
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    @RebelDragon1976 You mention in the known issues section that some vehicles won't save. I've found that there are quite a few, tried with a few cars just driving around in the open world and spawning them with vehicle spawner. The error message will be "Error in key handler: wrong vehicle provided" when trying to save (lock) the car. It's late so I couldn't test too many cars yet.

    Ocelot Lynx, Benefactor Panto, Declasse Impaler LX, Schyster Fusilade, Gallivanter Baller, Karin Previon don't work for me at least.

    I don't think all of these cars are GTA online cars (e.g. Baller and Fusilage) so it could be an issue on my side perhaps?

    8 days ago
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    @RebelDragon1976 Thanks! Tested it out and seems to work well!

    9 days ago
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    Gamepad support planned by any chance?

    9 days ago
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    Hey quick question. New to GTA modding. What's the difference between this and a mod like SPA II that comes with the mechanic and Mors Mutual? If I park a car in the garage it is also saved, driving out makes it a personal vehicle and it also stays where I parked it.

    9 days ago
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    @megaz0id Yoo so I did some more testing. Got it to work by downloading the "Personal Vehicle" mod and just explicitly setting the vehicle I wanted to use as the personal vehicle (the colored car blip). My guess is because the game thinks the characters personal vehicle is somewhere else the mission fails. Also worked with SPA II appartments mod by buying an appartment driving a vehicle in the garage and driving out again (which also sets that vehicle as the personal vehicle). Thanks for the great mod!

    10 days ago
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    I want to love the mod but like some others have mentioned a lot of the times when I start the mission with my personal vehicle or when I reach the destination the job is terminated because the vehicle is 'destroyed' even though it's not.

    10 days ago
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    @thalilmythos The iFruit contact seems to always get added at index 40 instead of being dynamically added. I tried to decompile and 'fix' the code but it seems correct to me but my knowledge is also limited.

    October 01, 2025
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    @goodnightoldfriend88 Could you send me the file too? Or maybe upload it on this site as a patch for this mod?

    October 01, 2025