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Yukikaze
Las Venturas
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3 comments
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  • 64c76f qq图片20210507120144

    @Thighmangler could work,the texture is located in graphics.ytd
    also if you dont mind,shall I add you on discord or something else to discuss?

    8 days ago
  • 64c76f qq图片20210507120144

    @Thighmangler It's been a while since i last touched weapon datas...this should be the data you'd need right?
    <Item type="CWeaponComponentFlashLightInfo">
    <Name>COMPONENT_AT_FLSH_PEQ15</Name>
    <Model>w_at_flsh_peq15</Model>
    <LocName>WCT_FLASH</LocName>
    <LocDesc>WCD_FLASH</LocDesc>
    <AttachBone>AAPFlsh</AttachBone>
    <AccuracyModifier type="NULL" />
    <DamageModifier type="NULL" />
    <bShownOnWheel value="true" />
    <CreateObject value="true" />
    <HudDamage value="0" />
    <HudSpeed value="0" />
    <HudCapacity value="0" />
    <HudAccuracy value="0" />
    <HudRange value="0" />
    <MainLightIntensity value="50.000000" />
    <MainLightColor value="0x008000" />
    <MainLightRange value="40.000000" />
    <MainLightFalloffExponent value="60.000000" />
    <MainLightInnerAngle value="0.000000" />
    <MainLightOuterAngle value="0.000000" />
    <MainLightCoronaIntensity value="3.000000" />
    <MainLightCoronaSize value="0.100000" />
    <MainLightVolumeIntensity value="0.100000" />
    <MainLightVolumeSize value="0.010000" />
    <MainLightVolumeExponent value="1.000000" />
    <MainLightVolumeOuterColor value="0x008000" />
    <MainLightShadowFadeDistance value="15.000000" />
    <MainLightSpecularFadeDistance value="15.000000" />
    <SecondaryLightIntensity value="0.000000" />
    <SecondaryLightColor value="0x008000" />
    <SecondaryLightRange value="0.000000" />
    <SecondaryLightFalloffExponent value="0.000000" />
    <SecondaryLightInnerAngle value="0.000000" />
    <SecondaryLightOuterAngle value="0.000000" />
    <SecondaryLightVolumeIntensity value="0.000000" />
    <SecondaryLightVolumeSize value="0.000000" />
    <SecondaryLightVolumeExponent value="0.000000" />
    <SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
    <SecondaryLightFadeDistance value="0.000000" />
    <fTargetDistalongAimCamera value="1.000000" />
    <FlashLightBone>Gun_FLMuzzle</FlashLightBone>
    <FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
    <FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
    </Item>

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    9 days ago
  • 64c76f qq图片20210507120144

    @Thighmangler Funny enough I was doing similar thingys on this SCAR some time ago
    I got some nice looking laser for it,the actual dot is a tad too big tho
    If you're interested I can send it over,cant really remember whose peq was that tho
    https://cdn.discordapp.com/attachments/318715415188733954/722198071836016720/20200615231644_1.jpg

    9 days ago