@Thighmangler Funny enough I was doing similar thingys on this SCAR some time ago
I got some nice looking laser for it,the actual dot is a tad too big tho
If you're interested I can send it over,cant really remember whose peq was that tho
https://cdn.discordapp.com/attachments/318715415188733954/722198071836016720/20200615231644_1.jpg
@Thighmangler could work,the texture is located in graphics.ytd
also if you dont mind,shall I add you on discord or something else to discuss?
@Thighmangler It's been a while since i last touched weapon datas...this should be the data you'd need right?
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_AT_FLSH_PEQ15</Name>
<Model>w_at_flsh_peq15</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="50.000000" />
<MainLightColor value="0x008000" />
<MainLightRange value="40.000000" />
<MainLightFalloffExponent value="60.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="0.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.100000" />
<MainLightVolumeIntensity value="0.100000" />
<MainLightVolumeSize value="0.010000" />
<MainLightVolumeExponent value="1.000000" />
<MainLightVolumeOuterColor value="0x008000" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="0.000000" />
<SecondaryLightColor value="0x008000" />
<SecondaryLightRange value="0.000000" />
<SecondaryLightFalloffExponent value="0.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="0.000000" />
<SecondaryLightVolumeIntensity value="0.000000" />
<SecondaryLightVolumeSize value="0.000000" />
<SecondaryLightVolumeExponent value="0.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="0.000000" />
<fTargetDistalongAimCamera value="1.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
@Thighmangler Funny enough I was doing similar thingys on this SCAR some time ago
I got some nice looking laser for it,the actual dot is a tad too big tho
If you're interested I can send it over,cant really remember whose peq was that tho
https://cdn.discordapp.com/attachments/318715415188733954/722198071836016720/20200615231644_1.jpg