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Quick thoughts of some more jobs: (some inspiration from comments heh)
Lifeguard:
Drive lifeguard granger from lifeguard HQ to destination beach, wait for call, get on lifeguard seashark, rush to the drowned, blackscreen transition to onshore rescue attempt (same idea as ambulance job), escort to ambulance to end job or escort to lifeguard granger to drive to hospital (same idea as ambulance job).
Hearse Driver: Church to Cemetery Express.
Drive hearse from cemetery to destination church, pick up coffin, deliver back to cemetery.
Maybe take inspiration on GTA4's Mcreary mission, if you crash too hard the coffin gets dropped and fail the mission heh...
Coroner:
Drive van from coroner office to destination crime scene, clean up the scene (same idea as cleaner job), pick up bodybag, deliver back to coroner office.
Could use the same mechanic as the hearse job, crash too hard and drop the body bag.
Airport Crash Tender: Firefighter jobs, but more complex.
Drive firetruck with an ambulance escort from LSIA fire station to destination crash zone, put out fire (same idea as firefighter job), find victim and survivor along the crash path (same idea as park ranger job), escort to ambulance, return to fire station.
Dock Handler:
Drive handler to destination, pick up container, deliver container, go back and do it again, and again.
Basically Trevor Heist Prep all over again.
@megaz0id A thoughtfully designed job pack.
Some issues I've encountered:
1.Flow of action freezes after "Ped A" opens door for "Ped B".
Encountered during the Higgins job and the Hotel jobs.
For the heli job, the action sequence breaks after the bodyguard opens the door for the passenger.
Happened with Swift and Volatus, didnt happen with Frogger.
For the hotel job, the action sequence breaks after the player opens the door for the passenger.
Happened with Läufer.
I'd conclude that any vehicle with a side-slide door would cause the freeze.
Maybe try teleporting the passenger when a freeze is detected?
2.Flow of action freezes for the last prisoner for the Prison job
Not sure if the bus is full or else...
I could bypass this issue by tuning down the prisoner numbers but my game didnt have a modified prison bus.
3.Yellow blip named "Vehicle" being slapped onto random vehicles on road after Simeon's Repo job.
Some quick job thoughts:
First some recreation of online jobs.
1.Hands On Car Wash
Just like LS Customs job, drive to customer, drive to car wash, use the car wash, deliver back to customer, reduced cost if vehicle damaged.
2.Higgins Helitours
Fly tourists with the Higgins Helitours Maverick to various landmark checkpoints midair and return to the helipad.
3.Blimp Pilot
Either fly tourists around like the Helitour jobs or advertise nightclubs like the online nightclub promotion jobs.
Now some advice on current jobs.
4.Charter jet pilot
Would be great to have matching plane type with destinations.
Landing jets like luxor in grapeseed feels rather odd.
Luxor / Shamal for Sandy Shores
Velum / Streamer216 for Grapeseed
Miljet for Zancudo
Scrolled up a lot and read a bit about this problem on others' games...
I have controller support on, but certain hotkeys disabled with -1 digit
Anything else i could provide to locate the issue?
@sjaak327 Ahh understood, will do that then.
About "fixed issue with latest patch and menu being brought up by V in some cases."
Now im using 18.4, still having the issue of the menu and air brake being toggled when pressing V on keyboard or the button to change camera on controller.
Could it be me using "-1" for keybindings i dont need?
Like:ControllerMenu1=-1
I recall having to change it from 0 to -1 one time, is there an updated digit to use now?
@sjaak327 Need to ask if the option to leave the trainerv.ini in the root directory has been disabled.
The method by having the ini in %appdata% as:
[defaults]
inilocation="c:\program files\Grand Theft Auto V Enhanced\trainerV.ini"
Just came back to modding V and surprised to see my settings weren't being properly read any more.
Ver 18.0 reads the ini file in game directory just fine.
Ver 18.3 and 18.4 both ignored the settings and went for default.
So my setting in the %appdata% is correct, just not being accepted by the newer versions.
@Larcius A tree at the northest penisola in paleto bay is floating, it's on the most outside row so it should be easy to spot
i added you on discord in case you need details
@Larcius The black roadside poles at portola drive near the vangelico store (at the entrance of the street where there're two rows of black poles) is conflicting with the benches NVE added there in the new update
@KassiteR I seem to only be able to trigger the stealth stance while the player is in motion
if I pressed the button while standing still the game does that camera zoom without stance change
using shvdn nightly and a controller
Changed to using keycode 500 for uneeded hotkeys, no issues so far
@sjaak327 Um I used to set hotkeys i dont need as 0 (keycode)
but it seems in newest version those keys gets randomly assigned to my keypad buttons now
just reporting the behaviour and do you maybe have a suggestion which keycode I should assign unneeded hotkeys to?