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@sbc17
It should fit well with the characters' specific outfits—much like the "M" key mod menu (specifically the inventory section) already does—and ensure accessories are properly aligned. It should also include binoculars (integrating the existing standalone binoculars mod as an additional feature) and gas masks, since there will be spare slots available.
@andre500 Hey man, I'm being a bit slow with this mod lol. Even after reading the description, I don't quite get it. I've seen other mods use yours, but I didn't notice exactly what it does. Does it replace ufruitaddon2, cause a conflict, or is it something completely different?
Sorry for my ignorance about it.
@WolfFire23309 Hey man, amazing mod—it really transformed the combat in GTA. I wanted to ask if it’s possible to adapt the animations for crouching, going prone, crawling, and diving/sliding onto the ground from Ubisoft's *Ghost Recon*—basically porting them to GTA V to work with jedijosh920's Stance Mod. His mod is already great, but the "run and dive" move currently uses the standard GTA V dive animation. Would that be possible? I've seen you make a lot of cool animations; congrats on the mod.
@CheseryOfficial 👍👌👍
@spitmux Hey man, your mod is incredible. There's just one bug—a small, silly thing—but if you fix it, I'd travel across the world to give you a kiss lol. The character at the pump is holding the hose with their left hand, whereas your video shows the correct animation using the right hand. That was the only bug I found. I was wondering if you might do something related to electric vehicles in the future—not that I personally care, but someone else might ask for it. Congrats on the most realistic mod I've ever seen. By the way, I actually tested it on the legacy version.
@D3F4L7_
Hey man, to rephrase what I said earlier: regarding immersion, it works perfectly when I play with a controller. It’s with the keyboard that the icons wouldn't disappear—so when moving with WASD, it doesn't feel as dynamic. Also, the way I see it, your mod should be under the "Scripts" tab rather than "Miscellaneous."
@D3F4L7_ Hey bro, I tested version 9.1. You made it possible to move everything around, which is really cool, but you forgot to add the actual menu.
Currently, the weapon icon is hidden when moving things around. It would be nice to add this in a future update.
The arrow system ended up looking like a GPS. I got really excited thinking they were the vehicle turn signals that would blink when you followed the marked route, lol.
I know the idea is immersion, but it would be nice to add a system where the entire HUD disappears even while you're walking, and only becomes active during action scenes or something like that. Right now, it only disappears when we're completely standing still.
It would also be nice if the map disappeared while on foot and only became enabled when getting into a vehicle.
Excellent mod, bro!
@The Majestic Noob Dude, maybe this will help you out.
https://www.gta5-mods.com/pt/scripts/parkouriv
https://www.gta5-mods.com/pt/scripts/parkouriv-plus
https://www.gta5-mods.com/pt/misc/parkour-animations
@The Majestic Noob Damn, bro, that's super cool. If you tack on a hanging mechanic, it’ll turn into a parkour mod—you'll get to that level in no time. Amazing stuff.
@thalilmythos Yeah, you're right. I didn't quite get it when I read about the mod; I thought it would still give you all 8 weapons, but just one per slot—kind of like yours. That's what happens when you comment before testing it out, lol.