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  • @DARK0069 Hey bro, I tested your mod and so far I haven't found any bugs. However, I don't know if this is something you intend to do, but you could maybe try replacing your inventory with the game's weapon wheel. That way, instead of pressing the I key, we could hold Tab. It would also be cool if the character could move while we're using your mod's menu, while organizing weapons and so on, or even have the screen blur and go into slow motion, like the game's standard behavior when holding Tab with your menu open.

    It would also be nice if a single tap of Tab could bring the last used weapon back into the character's hand, and pressing it again could put it away.

    Another thing would be to make your system integrate with the game's existing systems, such as buying armor at Ammu-Nation instead of having it as a completely separate system. Compatibility with armor pickups and medkits found around the world would also be great, since your mod currently discards those two types of pickups.

    I also think the quick-use and discard system for medical items and armor could be improved. There are currently a lot of keys being used, one for each item and another for each type of use. I know your mod is independent for now, but integrating it with other systems could help avoid key conflicts. I also know you added the option to change the key bindings through the configuration files, so this is just an idea.

    I really like your mod and I'll definitely be keeping an eye on it, my friend. Really great work!

    1 day ago
  • @spitmux Alright, my friend, I'll retest it and feature it in a video. Cheers.

    5 days ago
  • @spitmux Hey man, hope you're doing well. I'd like to feature this mod on YouTube, just like I've done with others. Would it be possible to include a localized language system—specifically for Brazilian Portuguese—in a future update? That would be awesome; people in my country really appreciate the mods I showcase when they're localized. Cheers!

    7 days ago
  • @M8T Hey man, the possibility of going to North Yankton and Cayo Perico—complete with animations—would be amazing.

    9 days ago
  • @ZEXIVA77 I'm really going to have to do this.

    9 days ago
  • @ZEXIVA77 Hey man, I was testing your mod and used up all the tokens during the tests—or maybe the mod burns through them really fast because of the Nexus AI. I'll wait to see if Google gives me more, or else I'll have to use another account, since the NPCs started taking a while to respond; though that's probably just due to Gemini's own usage limits.

    9 days ago
  • @clutit Hey man, your mods might be cool, but the installation descriptions are terrible. You need to detail the installation process in the description or a readme file. For your "Clothes and Overlays" folder, you didn't specify where to install anything. How is someone supposed to know that the "mpclothes" folder is an add-on folder they need to download separately if you didn't mention it in the description? If someone tries to install your mods, they'll just give up when they see the folders and get lost because you didn't map out the file paths. This is meant to be constructive criticism; not everyone knows how to install mods like we do. Hunting around for folders without instructions is annoying enough for those of us who know what we're doing—imagine how frustrating it is for someone who just wants your mods but doesn't understand the folder structure. Please provide more details on all the paths and folders included in your mods. Cheers, man.

    September 09, 2026
  • @sbc17
    It should fit well with the characters' specific outfits—much like the "M" key mod menu (specifically the inventory section) already does—and ensure accessories are properly aligned. It should also include binoculars (integrating the existing standalone binoculars mod as an additional feature) and gas masks, since there will be spare slots available.

    September 07, 2026
  • @andre500 Hey man, I'm being a bit slow with this mod lol. Even after reading the description, I don't quite get it. I've seen other mods use yours, but I didn't notice exactly what it does. Does it replace ufruitaddon2, cause a conflict, or is it something completely different?
    Sorry for my ignorance about it.

    September 06, 2026
  • @WolfFire23309 Hey man, amazing mod—it really transformed the combat in GTA. I wanted to ask if it’s possible to adapt the animations for crouching, going prone, crawling, and diving/sliding onto the ground from Ubisoft's *Ghost Recon*—basically porting them to GTA V to work with jedijosh920's Stance Mod. His mod is already great, but the "run and dive" move currently uses the standard GTA V dive animation. Would that be possible? I've seen you make a lot of cool animations; congrats on the mod.

    September 06, 2026