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Tipping Point — Dynamic Blowout & Rollover Physics 1.0

15

Shoot out a tire or PIT someone and watch their car fight for it. Procedural, physics-driven blowouts and
rollovers.

Shoot out a front tire at speed and the car wrenches toward the failed corner, loses grip
on that side, and starts running out of road. Whether it actually goes over depends on
what the car was doing when the tire let go, such as how fast, how far into a corner,
how tall and narrow it is, and what it is driving on.

Features

Directional blowouts - a front left tire pulls you left, front-right pulls you right,
the way a real steering rack gets yanked. Rear blowouts drag without steering.

PIT maneuver - put a car far enough sideways, fast enough, and it trips and rolls.
Judged against that vehicle's critical sliding velocity, worked out from its own track
width and centre-of-mass height, so a low wide sports car resists what an SUV will not.

NPC traffic included - shoot a cop's front tire out on the highway and watch it happen
to them. Same physics, same model, no shortcuts.

Panels tear off - a couple of doors, or the hood or boot, unlatch as the rollover
commits so the tumble rips them away. Different every time.

Every car behaves as itself - mass, track width, wheelbase and centre-of-mass height
all come from that model's own handling data. Nothing is hard coded, so it works on
add-on vehicles you have never told it about.

In-game menu - every setting is tunable live on F2, with a status readout showing what
the model is thinking.
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First Uploaded: 2 days ago
Last Updated: 1 hour ago
Last Downloaded: 2 minutes ago

All Versions

 1.0 (current)

15 downloads , 54 KB
2 days ago

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