Tipping Point — Dynamic Blowout & Rollover Physics 1.0
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Shoot out a tire or PIT someone and watch their car fight for it. Procedural, physics-driven blowouts and
rollovers.
Shoot out a front tire at speed and the car wrenches toward the failed corner, loses grip
on that side, and starts running out of road. Whether it actually goes over depends on
what the car was doing when the tire let go, such as how fast, how far into a corner,
how tall and narrow it is, and what it is driving on.
Features
Directional blowouts - a front left tire pulls you left, front-right pulls you right,
the way a real steering rack gets yanked. Rear blowouts drag without steering.
PIT maneuver - put a car far enough sideways, fast enough, and it trips and rolls.
Judged against that vehicle's critical sliding velocity, worked out from its own track
width and centre-of-mass height, so a low wide sports car resists what an SUV will not.
NPC traffic included - shoot a cop's front tire out on the highway and watch it happen
to them. Same physics, same model, no shortcuts.
Panels tear off - a couple of doors, or the hood or boot, unlatch as the rollover
commits so the tumble rips them away. Different every time.
Every car behaves as itself - mass, track width, wheelbase and centre-of-mass height
all come from that model's own handling data. Nothing is hard coded, so it works on
add-on vehicles you have never told it about.
In-game menu - every setting is tunable live on F2, with a status readout showing what
the model is thinking.
rollovers.
Shoot out a front tire at speed and the car wrenches toward the failed corner, loses grip
on that side, and starts running out of road. Whether it actually goes over depends on
what the car was doing when the tire let go, such as how fast, how far into a corner,
how tall and narrow it is, and what it is driving on.
Features
Directional blowouts - a front left tire pulls you left, front-right pulls you right,
the way a real steering rack gets yanked. Rear blowouts drag without steering.
PIT maneuver - put a car far enough sideways, fast enough, and it trips and rolls.
Judged against that vehicle's critical sliding velocity, worked out from its own track
width and centre-of-mass height, so a low wide sports car resists what an SUV will not.
NPC traffic included - shoot a cop's front tire out on the highway and watch it happen
to them. Same physics, same model, no shortcuts.
Panels tear off - a couple of doors, or the hood or boot, unlatch as the rollover
commits so the tumble rips them away. Different every time.
Every car behaves as itself - mass, track width, wheelbase and centre-of-mass height
all come from that model's own handling data. Nothing is hard coded, so it works on
add-on vehicles you have never told it about.
In-game menu - every setting is tunable live on F2, with a status readout showing what
the model is thinking.
First Uploaded: 2 days ago
Last Updated: 1 hour ago
Last Downloaded: 2 minutes ago
11 Comments
Shoot out a tire or PIT someone and watch their car fight for it. Procedural, physics-driven blowouts and
rollovers.
Shoot out a front tire at speed and the car wrenches toward the failed corner, loses grip
on that side, and starts running out of road. Whether it actually goes over depends on
what the car was doing when the tire let go, such as how fast, how far into a corner,
how tall and narrow it is, and what it is driving on.
Features
Directional blowouts - a front left tire pulls you left, front-right pulls you right,
the way a real steering rack gets yanked. Rear blowouts drag without steering.
PIT maneuver - put a car far enough sideways, fast enough, and it trips and rolls.
Judged against that vehicle's critical sliding velocity, worked out from its own track
width and centre-of-mass height, so a low wide sports car resists what an SUV will not.
NPC traffic included - shoot a cop's front tire out on the highway and watch it happen
to them. Same physics, same model, no shortcuts.
Panels tear off - a couple of doors, or the hood or boot, unlatch as the rollover
commits so the tumble rips them away. Different every time.
Every car behaves as itself - mass, track width, wheelbase and centre-of-mass height
all come from that model's own handling data. Nothing is hard coded, so it works on
add-on vehicles you have never told it about.
In-game menu - every setting is tunable live on F2, with a status readout showing what
the model is thinking.
rollovers.
Shoot out a front tire at speed and the car wrenches toward the failed corner, loses grip
on that side, and starts running out of road. Whether it actually goes over depends on
what the car was doing when the tire let go, such as how fast, how far into a corner,
how tall and narrow it is, and what it is driving on.
Features
Directional blowouts - a front left tire pulls you left, front-right pulls you right,
the way a real steering rack gets yanked. Rear blowouts drag without steering.
PIT maneuver - put a car far enough sideways, fast enough, and it trips and rolls.
Judged against that vehicle's critical sliding velocity, worked out from its own track
width and centre-of-mass height, so a low wide sports car resists what an SUV will not.
NPC traffic included - shoot a cop's front tire out on the highway and watch it happen
to them. Same physics, same model, no shortcuts.
Panels tear off - a couple of doors, or the hood or boot, unlatch as the rollover
commits so the tumble rips them away. Different every time.
Every car behaves as itself - mass, track width, wheelbase and centre-of-mass height
all come from that model's own handling data. Nothing is hard coded, so it works on
add-on vehicles you have never told it about.
In-game menu - every setting is tunable live on F2, with a status readout showing what
the model is thinking.
First Uploaded: 2 days ago
Last Updated: 1 hour ago
Last Downloaded: 2 minutes ago




ngl, kinda tempted to test this, just maybe it works on my non updated 2189.0 copy
@ReNNie Hope so. I've only gotten to test it on legacy latest version. I am waiting for script hook to come out for latest version of Enhanced to test it out since rockstar launcher decided to update it
What are the two mods for the camera and wanted effects during a car crash?
@JoyLucien https://www.gta5-mods.com/scripts/gta-vi-hud-mod-893860ef-7b03-4c23-abd9-92b224291705
It needs some work though, the weapon wheel is broken
It's one big package of GTA 6 like mods
@Vorx4643 R* launcher updated so not the game exe itself so no natives were changed so no new SHV Enhanced version needed
@ReNNie Weird. My game is broken then. It is not letting me install any mods or scripts. I have scripthookv, shv dot net, OpenRPF and nothing in the game is even indicating mod's working including menyoo
@Vorx4643 time for #modding-support in our discord then :)
@Vorx4643 ok,Is the crash camera also included in this mod
@JoyLucien No it is in the mod I linked
@ReNNie Lovely thank you