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@SomeoneAlive Why cant you check door control? Anyway according to your log you are running two instances of mission maker and AMLSNativeUI. You must have merged folders or something.
@teil if they spawn in front of you or in sight it is not really useful
I am checking if the player can see the position if they cant they spawn. Or it finds a new spawn position. Thats just what functions and stuff i have to work with. If its not up to your standards dont use it or make your own.
@AzzerMcMullen @SomeoneAlive What does your ScriptHookVDotNet2.log say? What about door control objectives. Does it spawn more than one? Try adding some and see if it adds more than one. Dose it say too close above the map?
@ok1wwa Just a heads up. The .9 of mission maker was bugged and this file wont work for some people. In Objectives.txt line ObjectivesCulture = . needs to be changed to ObjectivesCulture = ,
.9.1 should be ok. But any missions you have made you need to change that.
Anyway i tried it and everything was ok untill i had to kill the guys in the alley. Then one ran off. I cheesed them but after i killed them nothing happens. So what was going to happen next?
Sorry for any inconvenience.
@Marcel2015 Thanks for the support!
@Illusive Prime Added locked for player. I cant add wait for player option. You will have to use pause or use objectives to give them new tasks. Im not adding LCS customs.
@ok1wwa It says Invite Invalid.
@ok1wwa Sounds good. I add the link to the description.
@Illusive Prime Locked for player only right? Wait for player? Do you mean goto actor? Locked for player no problem. Goto actor is planned but will take some time.