Build a Mission 2.3.3

- Script Hook V
- NativeUI
- Script Hook V .NET
Microsoft .NET Framework 4.6

See readme for info on usage.

Allows you to make basic missions.
Features objective types like destroy vehicle, kill actor, get vehicle and checkpoint.

Known bugs:
You cant name a title with a period it will crash when saving and wont reload the menu until the mission is deleted from the mission folder!

Comes with 12 demo missions.
Links to more missions.
Note: When using missions made in other regions. You will have to play them one time using installed missions first before they will show up on the map when load all missions is checked.

- school-bus-driver From onixer
- city-bus-driver From onixer
- 107-missions-beta-1 From BADBOY37
- fleeca-job-build-a-mission From BADBOY37
- the-humane-labs-raid From BADBOY37
- Drug Wars - 10 Missions From DeaDPooL22
- Michael Day Missions From alebal
- Trevor Day Missions From alebal

Fixed a bug in deliver actor.

Forgot to include bam.dll

Set compiler to release the debug was causing some timeouts when using task sequences.
Removed force cleanup this should stop problems with other mods.
Fixed LOD when loading a mission with vehicles far away they would explode.

Fixed so you can play with other characters.

Fixed wanted level not working.
No longer resetting weather after mission compete.
Fixed bug that actors could not drive boats
Decreased blip size for most things.
Edited all missions with kill actor objectives.
Last update an option to not have a blip for the kill actor objective was added.
my_objective_has_destinationPos was used. And blip will not show for missions that have already bean made.
If you have missions with an kill actor objective. You will have to edit the Objectives.txt.
Example if you have a mission with kill actor for objective 1. Find it in Objectives.txt
And change it like so.
Objectives[1]my_objective_has_destinationPos = False
Objectives[1]my_objective_has_destinationPos = True

Added option to set if objective actor has a blip or not.
Fixed a bug that actors would drive slow when using task enter vehicle and drive to waypoint.
Fixed a bug that vehicles would not load for objectives 10-19 when editing.
Fixed wanted level not changing in objectives.
Fixed bug that would not delete pickups. (character no longer drops all collected pickups upon death)
Changed play random mission to be more random.
Updated to Script Hook V .NET v2.9.3

Changed enter title function to remove any , . / \
Changed limit of installed missions from 100 to 200.
Changed code for load all missions to reduce FPS drop.
Moved menu position down to prevent the top being cutoff at high resolutions.
Added mission chopper tail.

Added some missing weapons.
Added set Time of day.
Added stunt props.
Changed min max health and armor to 0-1000.
Updated to Script Hook V .NET v2.9.2

Added more contact icons for txt notifications.

Fixed bugs when loading and saving pickups.

Fixed kill all actors not working on objectives 2-20.
Changed guard position task for actor objective not to stand and do nothing.

Changed to not set weather in director mode.
Changed To use a, w, s ,d keys when in placement free mode.
This is the last update.

Fixed a bug that would crash if using director mode.
Note: when using director mode you can not use the free mode.
Added option to enter objective text for the startpoint.
Updated to Script Hook V .NET v2.9.2

Changed to clear most peds and vehicles, freeze time, and turn off all alarms when making a new or loading an existing mission to edit.
Added free mode.
Key: U toggle placement view Walk on ground / free mode
Key: I Move up when in placement mode 2 (free mode)
Key: K Move down when in placement mode 2 (free mode)
W/A/S/D Move slow forward left backward right (free mode)
Shift/MouseLeftButton Fast Move forward only when up in air (free mode)
Ctrl Fast Move backward only when up in air (free mode)
Extended component variation list to 138.
Changed teleport to not fall threw the ground.
Added blips when placing/loading most items.
Corrected actor objective tasks to display task seq 15-19 instead of 9-13.
Fixed some bugs if using a keyboard some things that were displayed would not go away when backing out of the menu.
Added mission demo10
Updated to Script Hook V .NET v2.8

Changed trailers to automatically attach to vehicles.

Added Ambient Music
Added Text Messages
Added Load All Missions Option this will load a blip for each installed mission and they can be started by going to the marker.
Added check to see if a task sequence exists when set for an actor to stop it from crashing if no sequence exists.
Changed deliver vehicle to allow use of more than one vehicle in a group. Note the gps route was removed. Use get in vehicle then deliver vehicle if you want a gps route.
Simplified the Objective check to a single function getting rid of of redundant code. This will speed things up when loading.
Updated to Script Hook V .NET v2.7

Added Play Random Mission
Added Task Sequences
Fixed a bug were objective actor could not be targeted.
Updated to Script Hook V .NET v2.6.2

Changed check objectives to not hang and crash.

Updated edit actors/vehicles.
Added waypoints.
Added tasks walk, jog, run, drive and fly heli to waypoint.
Added list of all objectives displayed when any objective menu is open.
Added objective leave area.
Some other bugfixes.

Finished Component Variations.

Targeted the wrong version of .net in 1.9a

Added LoadAllObjectives to Keys.txt
Set to 0 to load objectives 1-20 at start and set to 1 to load 1-10.
Use 1 if you get a [ERROR] Script 'buildamission' is not responding! Aborting ... followed by
at buildamission.LoadObjective18() or another number
If 1 is used you will notice pause after objective 10 while loading 11-20.
Fixed crashing when using a model other than main characters after dead.
Added buttons for Component Variations Note: components do not save to be finnished later.

Changed maximum objectives per mission from 10 to 20.
Add vehicle objectives collect and deliver Trailer, with Tow Truck, with Cargobob.
Added collect and deliver Container with Cargobob.
Added Cargobob Props for use with collect and deliver Container with Cargobob.
Fixed some bugs that would crash while saving and loading.
Edit actors and vehicles only works for objectives 0-9 to be finnished later.
Changed vehicle heath meter to time bar style from NativeUI.
Still Using scripthookvdotnet-2.4

Added Objective Pickup

Added Scenarios List
Added Can Exit Vehicle To Actors
Updated to NativeUI 1.6.1
Still Using scripthookvdotnet-2.4

Fixed a bug with AI.
Still Using scripthookvdotnet-2.4

Fixed a bug with AI.

Fixed a bug with AI.

Added Range To GoTo Actor and Deliver Actor.
Fixed a bug when setting wanted level to 3.
Changed gaurd position debug sphere to 1/2 size.

Added Change To Respect And Set To Wander To Deliver Actor Objective.
Fixed a bug that actors would not fly heli.
Fixed a bug when rotating items with keys.
Added change and set max wanted level for objectives.
Some small bugfixes.

Added the following Actor Settings:
Relationship Respect: Actors set to respect wont fight against your player, friends, bodyguards, or enemies.
Group Numbers to assign actors for objectives.
Guard/Wander range to be used with GuardCurrentPosition and WanderAround.
Can Leave Guard Range to be used with GuardCurrentPosition.
Vehicle Fallow Distance to be used with Vehicle Fallow. You can set multiple actors at different distances to create a convoy behind your player.
Added Seeing Range and Hearing range.
Added GoTo Actor Objective you can only use one actor per objective.(Use actors set to respect for rescue missions. And select change to bodyguard to use diliver actor next objective.)
Added Deliver Actor Objective you can only use one actor per objective.(Use with bodyguards so they will fallow.)
Added Enable Director Mode checkbox to main menu. (Must enable before using director mode.)

Added DeliverVehicle
Added Cutscenes
Cutscenes are played at the start of an objective.
To add a cutscene at the beginning of a mission select objective 0.
Set cutscene point duration.(sets time in seconds)
Select add cutscene point. A cam prop will be placed to represent a cam point. Enter text.
You can place up to 10 points for each cutscene.
Warning your character will be defenceless during cutscenes.

Added 2nd task list for actors. Tasks enter plane and attack, Enter land Vehicle and fallow and Enter Pane and fallow.
Added Health Armour Invincible to actors

Added loadblipnames to keys.txt.

Fixed a bug with lose wanted level looping to the last objective.

Removed mission flag so you can save your game after a mission. And you can see non mission enemy blips.
Because the mission flag was removed you will need to set your phone profile settings to sleep before running a mission.
Or else you will loose gps blip routes and frieds/bodygurds may turn on you.
Added IgnoredByEveryone and IgnoredByPolice set to false at start of mission and end to combat a bug where mission and non mission enemies
would stop fighting against your character.
Added wanted level change to all objectives.(Will not override max wanted level set in mission settings. Max wanted level must be over 0 to take effect.)
Added Lose wanted level objective.
Added More trash talk mission.
Some small changes bug fixes

Fixed a bug with enemies not shooting in some situations.
Fixed a bug with the wanted level.

Fixed a bug that actors would not enter and flee in a plane.
Added edit Default/Random Variation for Actors.
Added Group numbers to "mark" Vehicles.
Vehicles marked with a number other then 0 can be used for objectives and spawn on any objective on or before that objective.
Added Destroy Vehicles and Get In Vehicles Objectives. These use marked vehicles and will replace Get Vehicle and Destroy Vehicle.

Added edit actors and edit vehicles.

Added Default/Random Componant_Variation for Actors.
Added Pickups option for Actor objective.
Added Kill All Enemies to Actor objective. (When selected any enemies spawned in the previous objective will have to be killed to complete the objective)
Changed Enemy Blips to show on minimap only after engaged in combat.

Fixed a bug actors would not attack player.
Added separate lists for Main Characters, Cops/Gov., Gangs, Animals, and Random Actors.

Added bodyguards to relationships
Added task 7 HELI PROTECT
some bugs and fixes mostly to the tasks and relationships

1.3 see readme

1.2 update for Script hook V Script Hook V .NET you may need to reinstall
Visual C++ Redistributable Packages for Visual Studio 2013
added Keys.txt to set key bindings.
added Halloween & Lowrider vehicles.

1.1 Fixed a problem with selecting vehicles.
Changed the menu color and removed some no longer needed buttons.

1.0 first release
First Uploaded: October 18, 2015
Last Updated: November 25, 2016
Last Downloaded: 16 minutes ago

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  • Default

    @aimless hello, I am having a problem with this, it keeps jumping checkpoint text so I set it to say x at start and as soon as I load the mission its saying x then when I get to start it loads up the first checkpoints text and so on any help?

    January 10, 2017
  • Trevor

    @hallmat If you set no text for the startpoint when placing it. It will say "get to the startpoint". If you enter text. It will use that.

    January 10, 2017
  • Default

    @aimless I understand that but what its doing is skipping text, so

    I load up the mission and its already saying the start text before even getting to the start point, then it loads up checkpoint 2's text when I go over the start checkpoint..... I will try and get a picture of this happening

    January 11, 2017
  • E1b4db primoselfie

    @aimless Hello, can you explain me how to use Tasksequens -> PlaneMissionLandStart and PlaneMissionLandEnd?

    5 days ago
  • Default

    Hey@aimless I have a problem with this mod when I reach near the mission start point the game crashes every time PLZhelp😧

    5 days ago
  • Trevor

    @alebal Yea. To place the points in air i spawn a heli and use that to get in position. Then quickly open the menu and place the point.
    First set a point planemissionfly passed the end of the runway. also set speed to slow 15. not to high
    Then make another point planemissionfly at the end of runway. low to ground
    Then about the middle PlaneMissionLandStart. on ground
    Then PlaneMissionLandEnd where you want to land. on ground
    Then use driveto slow 5. where you want to stop.
    Basically the trick is to line them up flying slow using planemissionfly.
    Then use PlaneMissionLandStart and PlaneMissionLandEnd.
    I made a simple example you can load and look at the points.

    4 days ago
  • Trevor

    @Mojtaba11110 Post your ScriptHookVDotNet.log

    4 days ago
  • Default

    Thanks for responding
    @aimless I have solved the previous problem
    I have another problem when I spawn a/an actor or car it spawn two of them and when I want to delete them both of them delete together!
    I can't spawn an actor or a car it will spawn two of them
    (When I play one of the demo mission I mean stilling the bike mission there are many twins on that mission and there are two bikes in the garage!)

    4 days ago
  • Trevor

    @Mojtaba11110 It will do that if you have more than one bam.dll. Make sure you dont have a copy of bam.dll in your bam folder. It goes in your scripts folder only.

    3 days ago
  • Default

    Thanks@aimless my problem is solved

    3 days ago
  • E1b4db primoselfie

    @aimless Hello, I was able to do something, but my plane landed always in way strange, I must confess that I finally used the points for the landing of your example.

    But I touched the code to try to speed up the landing, and I must have done some mess.

    Now do some strange maneuver and sometimes the plane does not land ... you can help me to improve the landing and to make it look like a real landing ??? Or at least to land it always?

    2 days ago
  • Default

    @aimless how can i make my carector move with waypoint?
    And how can I make a chopper my enemy?(I mean fly it and it shoots me)

    1 day ago
  • Trevor

    @alebal https://www.sendspace.com/file/wlkn01

    1 day ago
  • Trevor

    @Mojtaba11110 You cant make your character move.
    Enemies placed at left back and right back will use the guns on the Valkyrie.
    You cant make Passengers shoot missiles but to use guns on the savage and buzzard(armed).
    Use a task sequence.
    First set the actors waypoint/tasksequence number to the task sequence you want to use.
    Then in tasksequences select the task number and set to enter vehicle and seat position 0.
    Then vehiclesubtaskattckplayer.
    Note: These guns will result in instant death if they do shoot you.

    1 day ago
  • Trevor

    @Mojtaba11110 Also you can just set enemies to task 6. And give them a seat position and weapon that can be shot from a vehicle, Any pistols and smg. And they will shoot. And not instantly kill your character.

    1 day ago
  • Gtao61

    @aimless Can you help me?
    1. How to use teleport (all the time its conflict with AllInteriors and teleport me to FBI tower =\)
    2. How to place peds over the car
    3. How to place parachute or weapons like armor and health, its not active (not work?)
    4. How delete actor after save? =\

    20 hours ago
  • Gtao61

    @aimless Prompt me plz, whether is it planned to add:
    - Autorestart if die (or go last checkpoint with number of retries)
    - Air Checkpoints?
    - Time limits for missions?
    - Dynamic checkpoint on veh + (Stop dynamics when player on it)
    - Autoload MapEditor Maps (or Menyoo maps) - and autounload after mission - Plzzz :)
    - Sit as a passenger, or I just did not find it :(
    - Record my driving for use by bots (like in scene director mod)
    or maybe using scene director scenes (or mp4 videos) like cutscenes? Is it possible to make?

    Best regards, thanks in advance for your reply =)

    19 hours ago
  • Franklin

    Hello,i have a probmel when i click H menu does not open

    16 hours ago
  • Trevor

    @ShomY Post your ScriptHookVDotNet.log

    3 hours ago
  • Trevor

    1. I can fix for the next patch update.
    2. Peds in cars? you cant.
    3. They dont work.
    4. Edit actors. Select the objective number it spawns on then select the index until the actor is selected with a red marker.
    I have no plans of adding any of that.
    - Autorestart if die (or go last checkpoint with number of retries)
    An option to restart from the beginning or lives could be added. Go to the last checkpoint wont work.
    - Air Checkpoints? That could be added.
    - Time limits for missions? I did try that at one point. Cant remember why it was never finished.
    - Dynamic checkpoint on veh Apply brakes if in vehicle? I think i had that but removed it. Coud be an option.
    - Autoload MapEditor Maps (or Menyoo maps) This is a good idea. I just dont know xml. Or how to parse the coords. So it wont work until i can learn how.
    - Sit as a passenger Another good and needed thing.
    - Record my driving for use by bots I dont know how any of that works.
    maybe using scene director scenes (or mp4 videos) If there is a way to play mp4 video. There has to be a way. I dont know would have to look into it.

    2 hours ago
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