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I like the idea/concept, but as of v1.1 the traffic/drivers lean too heavily into lacking reaction -- you can aim or shoot at them/their vehicle and they would not even flinch, let alone try to speed away.
@hhwefygweryweeywrwy Try changing the modkit ID in carcols.meta, such as:
<kitName>1385_charger_modkit</kitName>
<id value="1385" />
I love how this also includes an increase in NPC conversations in general, helpful in crowded area immersion.
I do wonder what makes my chara decide whether to be nice or to throw an insult, and if that's tunable in the aforementioned meta files..
@AusfTheGreatGuy prior to the previous update, the ASI also crashed for my Enhanced copy -- however, since this update, it's been fine.
Just the right amount of detail! A suggestion I have is a customizable consumption rate per vehicle model, so that each vehicle's performance can vary even within the same class.
How does the script determine if a car is an EV? It's treating my Toyota hybrid as a full EV which is probably more detrimental than beneficial '^^
@Ballsy have you tried *not* using the .asi but keeping the rest of the file changes?
Do any specific ATM withdrawal scripts work with the wallet system of this mod?
Business jets in V; for when you need to go from airport to airport in less than 5 minutes.
@The_Sea_Captain the part that supposed to modulate the force is broken nowadays