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== Mod Infos ==
These mods may require that you have the original "mp" dlcpacks enabled to work properly.
Brabus 850 6.0L V8-TT Engine Sound v1.3
Commissioned by: Personal project
Recommended usage: Mercedes/AMG/Brabus turbocharged V8 cars.
Toyota 2JZ-GTE 3.0L I6-T Engine Sound v1.3
Commissioned by: Wanted188
Recommended usage: Toyota Supra Mk4 (A80) models, or anything with a 2JZ-GTE.
Lamborghini 5.2L V10 Engine Sound v1.0
Commissioned by: Personal project
Recommended usage: Lamborghini Huracan & Lamborghini Gallardo models.
Nissan RB26DETT 2.6L I6-TT Engine Sound v1.2
Commissioned by: Plasmex
Recommended usage: Nissan Skyline GT-R (R32/R33/R34) models, or anything with an RB26DETT.
Mazda 13B-REW 1.3L Twin-Rotor Engine Sound v1.0
Commissioned by: ProStreet P2
Recommended usage: Mazda RX7 (FD) models, or anything with a turbocharged rotary.
Dragster Twin-Charged V8SCT Engine Sound v1.0
Commissioned by: Super
Recommended usage: Anything resembling a dragster or has a dragster v8 engine.
Pagani-AMG M297 7.3L V12 Engine Sound v1.0
Commissioned by: drlqnr
Recommended usage: Pagani Zonda models.
If you need help you can write in the comments or PM me in Discord (https://discord.gg/Vtz9Q6C)
== Credits ==
Aquaphobic (author/editor of this mod)
Met (co-author of this mod)
Monky (hands-on guidance/REL documentation)
LamboFreak (guide to creating custom audio, existing custom sound banks)
Rockstar Games (the game and its assets)
Dexyfex (CodeWalker RPF Explorer/REL Editor)
InfamousSabre (hands-on guidance)
RooST4R (hands-on guidance)
w/ (REL documentation)
And the people who commissioned these mods to be created
== Description ==
This is an add-on (not replacing anything!) with custom AWC files: Heavily modified custom engine/exhaust audio, which can be loaded onto any vehicle by changing audioNameHash in the vehicles.meta
It adds AWC files along with custom DAT10, DAT151 and DAT54 REL files used for audio configuration.
== Changelog v1.6 ==
New Dragster V8 and Zonda V12 inspired soundbanks. Revisions to RB26DETT, Brabus850 and 2JZ-GTE soundbanks.
While making the Zonda soundbank, I initiated an experimental WIP version which uses WAVs extracted from NFS:HP (2010), although this is not up to V standards yet despite my attempts. Feel free to try this version out in my Discord if you want.
Due to difficulties in updating files, I am now only distributing the 1-DLC package in 5mods. If you'd like individual packages, contact me in Discord.
== Installation ==
The latest OpenIV version is needed to install this mod.
A quick Google search of "OpenIV" should turn up a website where you can install it.
CodeWalker's latest dev release is also recommended for those seeking to tune the sounds for themselves, in order to edit the REL files. This can be found here: https://discord.gg/6Yq4jSBcYv
Detailed instructions are provided in a readme.txt for each mod.
For ANY of your cars, vanilla or mods, you need to find and open its corresponding vehicles.meta, find and change the audioNameHash line.
First Uploaded: October 05, 2020
Last Updated: 10 days ago
Last Downloaded: 15 minutes ago
145 Comments
== Mod Infos ==
These mods may require that you have the original "mp" dlcpacks enabled to work properly.
Brabus 850 6.0L V8-TT Engine Sound v1.3
Commissioned by: Personal project
Recommended usage: Mercedes/AMG/Brabus turbocharged V8 cars.
Toyota 2JZ-GTE 3.0L I6-T Engine Sound v1.3
Commissioned by: Wanted188
Recommended usage: Toyota Supra Mk4 (A80) models, or anything with a 2JZ-GTE.
Lamborghini 5.2L V10 Engine Sound v1.0
Commissioned by: Personal project
Recommended usage: Lamborghini Huracan & Lamborghini Gallardo models.
Nissan RB26DETT 2.6L I6-TT Engine Sound v1.2
Commissioned by: Plasmex
Recommended usage: Nissan Skyline GT-R (R32/R33/R34) models, or anything with an RB26DETT.
Mazda 13B-REW 1.3L Twin-Rotor Engine Sound v1.0
Commissioned by: ProStreet P2
Recommended usage: Mazda RX7 (FD) models, or anything with a turbocharged rotary.
Dragster Twin-Charged V8SCT Engine Sound v1.0
Commissioned by: Super
Recommended usage: Anything resembling a dragster or has a dragster v8 engine.
Pagani-AMG M297 7.3L V12 Engine Sound v1.0
Commissioned by: drlqnr
Recommended usage: Pagani Zonda models.
If you need help you can write in the comments or PM me in Discord (https://discord.gg/Vtz9Q6C)
== Credits ==
Aquaphobic (author/editor of this mod)
Met (co-author of this mod)
Monky (hands-on guidance/REL documentation)
LamboFreak (guide to creating custom audio, existing custom sound banks)
Rockstar Games (the game and its assets)
Dexyfex (CodeWalker RPF Explorer/REL Editor)
InfamousSabre (hands-on guidance)
RooST4R (hands-on guidance)
w/ (REL documentation)
And the people who commissioned these mods to be created
== Description ==
This is an add-on (not replacing anything!) with custom AWC files: Heavily modified custom engine/exhaust audio, which can be loaded onto any vehicle by changing audioNameHash in the vehicles.meta
It adds AWC files along with custom DAT10, DAT151 and DAT54 REL files used for audio configuration.
== Changelog v1.6 ==
New Dragster V8 and Zonda V12 inspired soundbanks. Revisions to RB26DETT, Brabus850 and 2JZ-GTE soundbanks.
While making the Zonda soundbank, I initiated an experimental WIP version which uses WAVs extracted from NFS:HP (2010), although this is not up to V standards yet despite my attempts. Feel free to try this version out in my Discord if you want.
Due to difficulties in updating files, I am now only distributing the 1-DLC package in 5mods. If you'd like individual packages, contact me in Discord.
== Installation ==
The latest OpenIV version is needed to install this mod.
A quick Google search of "OpenIV" should turn up a website where you can install it.
CodeWalker's latest dev release is also recommended for those seeking to tune the sounds for themselves, in order to edit the REL files. This can be found here: https://discord.gg/6Yq4jSBcYv
Detailed instructions are provided in a readme.txt for each mod.
For ANY of your cars, vanilla or mods, you need to find and open its corresponding vehicles.meta, find and change the audioNameHash line.
First Uploaded: October 05, 2020
Last Updated: 10 days ago
Last Downloaded: 15 minutes ago
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@ghost299 a work in progress mod by nyconing, currently unreleased. I have it for testing purposes
10 days ago -
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@Aquaphobic All righty! Holding my thumbs. I don't want to use vanilla sounds anymore thanks to you.. xD
9 days ago -
@Aquaphobic awesome look forward to it. Really love the sounds, best yet. Looking forward to further updates
9 days ago -
BRABUS SOUND AMAZING! but i think we need custom sound for G800, because weight of sound not feel like massive car
9 days ago -
Really good sounds !! I only see one drawback: the sound is a bit high in volume compared to the original sounds (sometimes a saturated sound is heard). It would be great if you could regulate the volume of the sound file. Nice job! keep going!
9 days ago -
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@Ele_Dos people want it loud, people want it quieter.. I cant keep changing shit every time 1 person says one or the other. As I said in an earlier reply, I'm working with a scripter for a user-friendly exe for a user to quickly be able to change volumes before loading the game.
9 days ago -
@Aquaphobic Perfect! I just say it because it has more volume than the sounds of vanilla cars and for example, when you honk the horn while you accelerate it is practically not heard
8 days ago -
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That's the best car sound pack I've seen so far. I would like very much to see a single turbo (ish) RB26 sound, though. The R34 Z-Tune's sounds in Grid 2 and Grid Autosport, to be more precise. It would sound lovely.
I would gladly pay you for that, if I had the money lol8 days ago -
@KaminariSama turbo whistles in this game are synthesized by the game itself and built-in, im not sure how I can take a custom one from another game. See if you can contact me on discord and send your ideas.
8 days ago -
What an excellent quality, I remember that at the beginning I could only change the sound of when I start and stop the car, now 100% of the sound is real, it's a huge evolution, I hope I can see more of your work.
5 days ago -
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@MrAkiva Every new sound is commissioned/paid for by someone, because of the effort required to produce sounds to this level of quality. Tons of people want something new done as if it takes a day to make. In order to filter my work I have to prioritize commissions that have been discussed and researched.