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  • if anyone is interested my gang & Turf Mod port is alive on fivem if you want to try it out thare is convoys and active gang ai and much more

    May 07, 2026
  • @lucasvinbr thank you i wont release it untl most bugs are fixed and there will be a lot of addons as well not all the same features :)

    May 05, 2026
  • its alright peoples I'm making a fully synced FiveM gang & Turf Mod Port for this but i wont release it to the prublic if the publisher does not agree. work in progress for now.

    April 23, 2026
  • can you make the ballas and vagos and the beta groves and beta of all gangs please thank you

    August 30, 2022
  • yes i know it became obsolete can it be fixed with latest update of gta5

    December 24, 2017
  • OK so i cant shift b peds their is no pop up message or menu to customize ped and have its body save and when i go to a gang and try to take over it it crashes the script.

    December 24, 2017
  • [09:55:25] [DEBUG] Created script domain 'ScriptDomain_D29CEC58' with v2.10.1.
    [09:55:25] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_D29CEC58' ...
    [09:55:25] [INFO] Loading assembly 'Advanced Bodyguards.dll' ...
    [09:55:25] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
    [09:55:25] [INFO] Loading assembly 'GangAndTurfMod.dll' ...
    [09:55:26] [DEBUG] Found 3 script(s) in 'GangAndTurfMod.dll'.
    [09:55:26] [INFO] Loading assembly 'NativeUI.dll' ...
    [09:55:26] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [09:55:26] [DEBUG] Starting 5 script(s) ...
    [09:55:26] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_D29CEC58' ...
    [09:55:26] [DEBUG] Started script 'BodyguardSquads'.
    [09:55:26] [DEBUG] Instantiating script 'GTA.GangAndTurfMod.AmbientGangMemberSpawner' in script domain 'ScriptDomain_D29CEC58' ...
    [09:55:26] [DEBUG] Started script 'GTA.GangAndTurfMod.AmbientGangMemberSpawner'.
    [09:55:26] [DEBUG] Instantiating script 'GTA.GangAndTurfMod.GangWarManager' in script domain 'ScriptDomain_D29CEC58' ...
    [09:55:26] [DEBUG] Started script 'GTA.GangAndTurfMod.GangWarManager'.
    [09:55:26] [DEBUG] Instantiating script 'GTA.GangAndTurfMod.ModCore' in script domain 'ScriptDomain_D29CEC58' ...
    [09:55:29] [DEBUG] Started script 'GTA.GangAndTurfMod.ModCore'.
    [09:55:29] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_D29CEC58' ...
    [09:55:29] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [09:55:54] [ERROR] Caught unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.GetPedHandles()
    at GTA.World.GetAllPeds()
    at BodyguardSquads.IsInCombat(Ped ped)
    at BodyguardSquads.OnKeyDown(Object sender, KeyEventArgs e)
    at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
    at GTA.Script.MainLoop()
    [09:55:55] [ERROR] Caught unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.GetPedHandles()
    at GTA.World.GetAllPeds()
    at BodyguardSquads.IsInCombat(Ped ped)
    at BodyguardSquads.OnKeyDown(Object sender, KeyEventArgs e)
    at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
    at GTA.Script.MainLoop()
    [09:55:57] [ERROR] Caught unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.GetPedHandles()
    at GTA.World.GetAllPeds()
    at BodyguardSquads.IsInCombat(Ped ped)
    at BodyguardSquads.OnKeyDown(Object sender, KeyEventArgs e)
    at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
    at GTA.Script.MainLoop()
    [09:56:00] [ERROR] Caught unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.GetPedHandles()
    at GTA.World.GetAllPeds()
    at BodyguardSquads.IsInCombat(Ped ped)
    at BodyguardSquads.OnKeyDown(Object sender, KeyEventArgs e)
    at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
    at GTA.Script.MainLoop()
    [09:56:01] [ERROR] Caught unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.GetPedHandles()
    at GTA.World.GetAllPeds()
    at BodyguardSquads.IsInCombat(Ped ped)
    at BodyguardSquads.OnKeyDown(Object sender, KeyEventArgs e)
    at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
    at GTA.Script.MainLoop()
    [10:00:42] [ERROR] Caught unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.GetPedHandles(Vector3 position, Single radius)
    at GTA.World.GetClosestPed(Vector3 position, Single radius)
    at GTA.GangAndTurfMod.MenuScript.OpenContextualRegistrationMenu()
    at GTA.Script.raise_KeyUp(Object value0, KeyEventArgs value1)
    at GTA.Script.MainLoop()
    [10:01:06] [ERROR] Caught unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.GetPedHandles(Vector3 position, Single radius)
    at GTA.World.GetClosestPed(Vector3 position, Single radius)
    at GTA.GangAndTurfMod.MenuScript.OpenContextualRegistrationMenu()
    at GTA.Script.raise_KeyUp(Object value0, KeyEventArgs value1)
    at GTA.Script.MainLoop()
    [10:04:29] [ERROR] Caught fatal unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.GetPedHandles(Vector3 position, Single radius)
    at GTA.World.GetNearbyPeds(Vector3 position, Single radius)
    at GTA.GangAndTurfMod.GangManager.GetHostilePedsAround(Vector3 targetPos, Ped referencePed, Single radius)
    at GTA.GangAndTurfMod.SpawnedGangMember.PickATarget(Single radius)
    at GTA.GangAndTurfMod.SpawnedGangMember.Update()
    at GTA.GangAndTurfMod.GangManager.Tick()
    at GTA.GangAndTurfMod.ModCore.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()

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    December 24, 2017
  • ok i will

    December 24, 2017
  • and yes Ive already updated everything and checked everything and still gives me an error crashed and needs to reset and then i press insert once then says it once more you guys need to update it with the new edition of GTA 5.

    December 23, 2017
  • lol picking the members specified like ex is family's gang and ballers and vogos and random peds.

    December 23, 2017