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@Déjà Vu hmmm please check your scripthookvdotnet.log for errors. This does look like a NativeUI issue, though ahahhaah so make sure you've got the latest version (some people have fixed it by redownloading NativeUI too)
@N7SKYLAR hmmm that happens to me too sometimes... are you using any other mods alongside this one?
@Iawdffgds hey, I've never seen this error before, but please make sure you've got all the required stuff
@ggmmonkey hmmmmm, have you tried ticking the "extended save" option in the registration menu? I don't remember if there's a difference when registering MP chars, but it's worth a try hehe
@Marijaunacide hmmmm they were meant to stop using those weapons. Are they still using them now? hahahah
If they are, you can also try removing them directly from the GangData.xml file
@Nkbs the problem you're having is related only to your TurfZoneData.xml file, right? Could you please post its contents in a pastebin or something like that?
@Nkbs hmmm please try checking the GangAndTurfMod.log right after you start the mod with the "troublesome" files. The new files should be created and the log hopefully will say something about it. I'm not sure, but there might be some info in the "dialogue" or "mission" logs ingame
@ThatgirlTall do you remember having made any manual changes to your ModOptions file? Could you please check your latest GangAndTurfMod.log file?
@SatelliteJedi hmmm, there's a workaround for making this mod's characters friendly to mission peds: use shift+B on the mission ped as if you were going to register them for your gang, and then pick the "make ped friendly to your gang" option
@Marijaunacide this page should help: https://github.com/lucasvinbr/GTA5GangMod/wiki/Removing-Weapons-from-Gangs