@bodhi11 apparently it's a NativeUI issue. NativeUI seems to be in the correct location, but seems to be outdated. Try getting the latest version of NativeUI, hopefully that'll fix it
@Gtamod11119 you can only register peds' appearances in this mod, making future members of your gang look like them. The ped you used as base won't join your gang, though. (use SHIFT+B while facing a ped to open the registration menu. more info here: https://github.com/lucasvinbr/GTA5GangMod/wiki/Getting-Started )
@seanflem Apparently there is a conflict with the "Player companion" mod. You could try testing this mod without the Player Companion mod to see if the problem persists
@Laith86 have you registered members for your gang? If you don't install an addon like "vanilla gangs", you must set up your own gang members by registering them with shift+B (more info here: https://github.com/lucasvinbr/GTA5GangMod/wiki/Getting-Started )
@RAFIKI_50 The mod doesn't "understand" money from custom characters, unless you use the character swap mod
@bodhi11 apparently it's a NativeUI issue. NativeUI seems to be in the correct location, but seems to be outdated. Try getting the latest version of NativeUI, hopefully that'll fix it
@adley7 outras gangues devem aparecer com o tempo. Sobre as armas, o jeito pode ser editar o arquivo ModOptions.xml pra remover essas armas (tem mais informações aqui: https://github.com/lucasvinbr/GTA5GangMod/wiki/Removing-Weapons-from-Gangs )
@Muffin_Man hmmmm, I'm not sure. I don't remember anyone mentioning compatibility or incompatibility, so it could be worth the try hehe
@Gtamod11119 you can only register peds' appearances in this mod, making future members of your gang look like them. The ped you used as base won't join your gang, though. (use SHIFT+B while facing a ped to open the registration menu. more info here: https://github.com/lucasvinbr/GTA5GangMod/wiki/Getting-Started )
@disrupt have you tried CTRL+N?
@WeWide hmmmm yeah, I think with a little cash, enough to take a zone or two, it'd be nice
@GelltoCo hmmm, what do you get in your scripthookvdotnet.log?
@seanflem Apparently there is a conflict with the "Player companion" mod. You could try testing this mod without the Player Companion mod to see if the problem persists