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  • Nice mod!
    But now all player characters always leave the car's door open.

    2 days ago
  • What a dope mod! Thank you for this!

    The only issue I have so far, is that commercials are way too loud! I don't think the NPC voices volume option does change this.

    2 days ago
  • It would be great if we could disable the whell inside vehicles, when we rebind the wheel key. It blocks certain functions of other mods, like Vehicle Funtions.

    EDIT: Nvm, found a way by rebinding the VH key.

    2 days ago
  • I just died by hunger (from another mod), while I was configuring mods xD
    However, I spawned at the hospital and it says I ow them more than 1 million ???? WTF?

    2 days ago
  • @Nezelexity: That ini file will be created if you export your properties, which you then can import later by pressing F12.

    2 days ago
  • It's clearly pointing to the SHVDN Nightly version - which is wrong. Check:

    [ERROR] Failed to load script assembly BlipRestoreProject.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't.
    --> ...System.IO.FileNotFoundException: Die Datei oder Assembly "ScriptHookVDotNet3, Version=3.9.0.0 ... <---

    This is poiting to the SHVDNE build, which resolves to API 3.9.0. SHVDN Nightly resolves to API 3.7.0 ("Unable to resolve API version 3.9.0.").

    Please, devs, if you develop a plugin, make sure to put the correct Scripthookdotnet version into your description. It's confusing enough that several other mods get this wrong, or even the fact that some devs support the Nightly SHVDN build, while others use the combined Enhanced build, while all offering their mods for the legavy version of the game. Those mods just can't be used together, which is a shame.

    It would be great if you could support SHVDN Nightly. Thank you :)

    2 days ago
  • It's a dope mod! Unfortunately, the mentioned SHVDN version linked for legacy is too old. Most mods won't work with it and require the nightly build. But your mod doesn't like that. It works with the combined version for legacy and enhanced - which on the other hand breaks a few other mods.

    3 days ago
  • Great mod!

    Btw, in your readme file, the part about the legacy version isn't right - at least for me. It says:

    ```
    Grand Theft Auto V Enhanced\mods\update\update.rpf\common\data // this is the path, also in the Legacy edition!

    Legacy user:
    Grand Theft Auto V Legacy\mods\update\x64\dlcpacks // This location doesn't even contain a dlclist.xml

    Open:
    dlclist.xml
    ```

    3 days ago
  • This sounds dope!
    I suppose it would replace PullMeOverRemade (maybe BetterChasesRemade, too?), Wanted Consequences and dealing mods, like PostedUP or LS Life and definitely Immersify[.NET]. Am I right?

    3 days ago
  • Not working with the recent ScriptHookDotNet3 Nightly builds.

    [ERROR] Failed to instantiate script Speedometer because constructor threw an exception: System.MissingMethodException: Method not found: 'GTA.FeedPost GTA.UI.Notification.PostTicker(System.String, Boolean, Boolean)'.
    at Speedometer.LoadSettings()
    at Speedometer..ctor()

    3 days ago