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It's a dope mod! Unfortunately, the mentioned SHVDN version linked for legacy is too old. Most mods won't work with it and require the nightly build. But your mod doesn't like that. It works with the combined version for legacy and enhanced - which on the other hand breaks a few other mods.
Great mod!
Btw, in your readme file, the part about the legacy version isn't right - at least for me. It says:
```
Grand Theft Auto V Enhanced\mods\update\update.rpf\common\data // this is the path, also in the Legacy edition!
Legacy user:
Grand Theft Auto V Legacy\mods\update\x64\dlcpacks // This location doesn't even contain a dlclist.xml
Open:
dlclist.xml
```
This sounds dope!
I suppose it would replace PullMeOverRemade (maybe BetterChasesRemade, too?), Wanted Consequences and dealing mods, like PostedUP or LS Life and definitely Immersify[.NET]. Am I right?
Not working with the recent ScriptHookDotNet3 Nightly builds.
[ERROR] Failed to instantiate script Speedometer because constructor threw an exception: System.MissingMethodException: Method not found: 'GTA.FeedPost GTA.UI.Notification.PostTicker(System.String, Boolean, Boolean)'.
at Speedometer.LoadSettings()
at Speedometer..ctor()
Latest ScriptHookVDotNet3 Nightly doesn't work, but is required for lots of other mods. I suppose the mod needs to be updated.
"Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, ...."
@NullVoid Check the mod "Finite Cops". It disdbles direct spawning and pulls cops from somewhere on the map instead. Works with RED, so should be fine with this mod as well.
Again me: I did some testing, and I can say that it must be something inide one of the meta files. Maybe a typo?
@7th Ward Confirmed. Currently researching and reporting back.
Seizures are now in the optional physicstasks file.
EDIT: I'm not sure if that last part in the Assembly.xml is right. The one about the weapons_heavyrifle. In fact IC doensn't contain a heavy_rifle.oiv, nor does it modify any weapon insie the path that your patch installer targets (no files modified in dlcpacks).
Also I think that you should change the method that is being used to target dlcpacks in your installer. Pretty sure that's the reason for these crashes.
Anyone: Just install the patch manually and either skip the heavy_rifle or put it into "update\update.rpf\dlc_patch\mpsecurity\common\data\ai\weapons_heavyrifle.meta". Then it works.
Crashes my game right after it finishes loading into the map. I don't use many mods. EVE, LSPDFR, Improvements in Gore, W.E.R.O w. compatibility patch for IC 1.7. That's it. I've checked the files and there aren't any conflicts. So it's either because of IC or happens in conjunction with the WERO patch.
It's pretty much a fresh game. I only use Enable All Interiors in scripts folder. The logs don't point to some specific mod or conflict, just an unhndled execption at some mem offset. Also I've tried without WERO and installed all OpenIV mod from scratch for several times, game works but crashesh as soon as I add IC to the list.
EDIT: Afteer extensive testing I can confirm it' NOT your mod! But caused by something done by the WERO IC Patch installer.
Crashes my game right after it finishes loading into the map. I don't use many mods. LSPDFR, Improvements in Gore, W.E.R.O w. compatibility patch for IC 1.7. That's it. I've checked the files and there aren't any conflicts. So it's either because of IC or happens in conjunction with the WERO patch.
It's pretty much a fresh game. I only use Enable All Interiors in scripts folder. The logs don't point to some specific mod or conflict, just an unhndled execption at some mem offset. Also I've tried without WERO and installed all OpenIV mod from scratch for several times, game works but crashesh as soon as I add IC to the list.
Oh, I forgot to mention Nat Evolved, which I'm using too. Really can't tell what's going on. But really nothing get the mod to work.