Army At SixStars Dispatch 1.3
5,730
52
5,730
52
This mod is a continuation of Authors "5mith" original 'Six stars Army' mod, but with a vastly revamped & re-designed visual basic script structure.
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
First Uploaded: June 21, 2023
Last Updated: September 09, 2023
Last Downloaded: 1 minute ago
107 Comments
More mods by nj5050:
This mod is a continuation of Authors "5mith" original 'Six stars Army' mod, but with a vastly revamped & re-designed visual basic script structure.
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
First Uploaded: June 21, 2023
Last Updated: September 09, 2023
Last Downloaded: 1 minute ago
@vos6434 @Shark_boy_Anil Ok so you don't need to send me a screenshot of the mis-aligned wanted sixth Star, as I have tested it at lower resolutions than 1080p, & have seen what happens. So I gathered some new input values for anyone who has resolutions lower than 1920x1080 or 4K, to use instead.
See below for the new values to enter into your Army v2 or Army v3 Vb file, this is only for those who have issues when using lower resolutions than the standard default values.
For
1024 X 768 & 1152 x 864 Resolutions
Dim pos As Point = New Point(1114, 10)
Dim size As Size = New Size(21, 21)
or
Dim pos As Point = New Point(1114, 9.3)
Dim size As Size = New Size(21, 21)
For
1176 x 664 Screen Resolution
Dim pos As Point = New Point(1146, 9.6)
Dim size As Size = New Size(19.3, 19.3)
@DiscordMod Send me the army mod file you tried using, that is showing these errors your presenting.
@nj5050 https://ibb.co/DVRZNw2
@DiscordMod If you were trying to send me the Army mod file you were using, then using an image sharing uploader definitely wouldn't work, since obviously its for photo's only. So you need to using a file sharing Host server, like Dropbox or MediaFire for example.
@nj5050 https://www.mediafire.com/folder/tdh5aph5c6m2d/840ddf-Army+At+SixStars+Mod+(2)
@DiscordMod Thank you friend, I have found the error you had mention, & has now been promptly resolved.
The corrected version has already been approved for upload & ready for public download.
@nj5050 thank you! the mod is working now and prob one of the best mods i played
hi man i put Army v2 in scripts but nothing happen in game
https://ibb.co/HFdxq9d
@nj5050
@fareediraqi92 If the Mod file (only one of the two, Army V2 or V3 version & not both) is placed correctly within Scripts folder, & all Scripthook V prerequisites are in place, then the only thing you should be looking for is the subtitle numbered text, when you've reached a Five star wanted level. This will let you know the Mod is active.
@nj5050 i dont know i idid everthing still not working and its not show in my scripts menu can you please make video how to install and active thank you man
@fareediraqi92 Just describe to me step by step what you did, that way I'll know what is missing or not.
@nj5050 ok i have all ScriptHookV and ScriptHookVDotNet installed i put Army v2 in scripts i didnt change anything
https://ibb.co/jrrhgqg
https://ibb.co/8YZpm94
https://ibb.co/F5Bqndg
@nj5050 this in game https://ibb.co/LnpL70h
@fareediraqi92 Did you download the latest release, 1.03 (Current) from this site?,
As v1.02 was the faulty one.
@nj5050 in read me show 1.2 but i downloaded from here
@fareediraqi92 Download v1.03 on here, which is the current latest. I have removed 1.02 from here. The Read Me is mostly meant for instructions on running the game mod.
@nj5050 bro all my scripts have dll file and yours doesnt has it do you think that is the problem
@fareediraqi92 It appears you must be new to modding. Let me give you a brief breakdown on what this means & how my Visual Basic Script mod works (.vb).
Dll (or .dll format) which stands for "Dynamic-link library" or simply 'Application Extension', is mostly used when developers are using C# programming languages, as it gives a wide host of functionality & tools for mod scripting creation. However please note, although some time you may even find a 'Configurable File' that comes along with the dll, called a "Config File" or .ini extension, this is mostly used to modify some layers of the mod & option settings, but not all of it. For the most part, the mod is hard-coded & cannot be edited.
Now in the case of "Visual Basic" language mods, like the Army Mod (Army At SixStars), the entire mod script is Open-sourced & can be modified to ones liking, given they have an understanding of basic VB scripting language & comprehension.
So in conclusion, GTA5 Mod scripts can indeed be found in a variety of formats (C++/.asi, C#/.dll, VB/.vb, etc...) to play & test from.
@nj5050 hey man its working now its so cool mod thank you for all you help
@fareediraqi92 Hey Bro, Loving your video upload.
However I see you're facing an issue with positioning of the sixth star, which is way out of alignment. What monitor screen resolution are using & did you check out the other recommendations size inputs, for screen resolutions that are not of 1080p?