8 files liked
705 comments
5 videos
3 uploads
75 followers
324,490 downloads
@Mikey11130 Definitely not, I don't touch anything related to NPC behavior. As far as AI braking, I judge by the light in Paleto Bay that forces traffic on the Senora Freeway to stop. If they can stop from highway speeds, they should be able to stop for anything less. Is there a particular intersection you're seeing this at? As far as high speed chases, I'm not sure what you mean. Like when you shoot at an NPC and chase their car? I think they're designed to crash at some point because they're freaking out and panicking.
@DucAnhLuu Did you install both popgroups.ymt and popcycle.dat? You need both for it to work.
@Th4n9 I think I left it in there by accident. Ignore that, it's outdated.
@noemanuf8748 I tested the Tailgater S and 6th gear maxed out at 158 mph, then 7th at 165. But I think I know what you're referring to. It may be cars that have a lot of drag to mimic a speed limiter.
@Pinkjughead01 Handling.meta and carvariations.meta go in: update > x64 > dlcpacks > mpg9ec > dlc.rpf > common > data and then from there go to: levels > gta5 and put vehicles.meta there.
@NotTheGunner Did you not install IVPack before installing DriveIV?
You should do improved versions of the new leaked beta vehicles! They feel so unfinished.
Looks awesome, I would just make the Vapid logos a little smaller.
@thekingofonezs Use OpenIV to install the .OIV package.
@TeskiTalesVC It could be because the Frequency and MaxNum values in vehicles.meta are both set to zero.