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It worked thanks!
No, but I can try
So, the concept of your mod is great, but when I try to install it, somehow it doesn’t work. I already checked all the requirements for the Legacy version, but it still doesn’t work for me. It also seems like I’m not the only one having this issue.I hope you can adress this problem and fix it with the next update.
It would be nice if you could add a fitness system to your mod. For example, if the player doesn’t train regularly, they would lose energy faster than a trained player.
Something in your mod causes npcs start to flee when an nearby police siren is active while driving on the freeway I think it is because when I crash into npcs they lose some health and thats why they step out of the vehicle and start to flee
@chris22622 please add an Legacy support to the mod
@ThatsPella [21:09:38] [ERROR] Failed to instantiate script SixStarResponse because constructor threw an exception: System.TypeInitializationException: The type initializer for 'IncidentManager' threw an exception. ---> System.TypeLoadException: Could not load type 'GTA.UI.FeedPost' from assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'.
at IncidentManager..cctor()
--- End of inner exception stack trace ---
at SixStarResponse.Settings.ReadConfig() in C:\Users\Daniel\source\repos\GTAV\RDE\FiveStarResponse\FiveStarResponse\PoliceBehaviour\SixStarResponse.cs:line 49
at SixStarResponse..ctor() in C:\Users\Daniel\source\repos\GTAV\RDE\FiveStarResponse\FiveStarResponse\PoliceBehaviour\SixStarResponse.cs:line 245
[21:09:41] [ERROR] Caught unhandled exception:
System.TypeLoadException: Der Typ "GTA.UI.FeedPost" in der Assembly "ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden.
bei IncidentManager.ManageIncidents()
bei IncidentManager.OnTick(Object sender, EventArgs e) in C:\Users\Daniel\source\repos\GTAV\RDE\FiveStarResponse\FiveStarResponse\PoliceBehaviour\IncidentManager.cs:Zeile 59.
bei SHVDN.Script.DoTick()
[21:09:41] [ERROR] The exception was thrown while executing the script IncidentManager from "E:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse.dll".
[21:09:41] [ERROR] Caught unhandled exception:
System.TypeLoadException: Der Typ "GTA.UI.FeedPost" in der Assembly "ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden.
bei IncidentManager.Reset()
bei SHVDN.Script.Abort()
[21:09:41] [ERROR] The exception was thrown while executing the script IncidentManager from "E:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse.dll".
[21:09:41] [WARNING] Aborted script IncidentManager.
bei System.Threading.Thread.AbortInternal()
bei System.Threading.Thread.Abort()
bei SHVDN.Script.Abort()
bei SHVDN.Script.DoTick()
bei SHVDN.Script.MainLoop()
[21:09:41] [INFO] Paused script SixStar.StreamingController.
I switch from the nightly builds to this https://www.gta5-mods.com/tools/script-hook-v-net-enhanced now this happend
Your mod is really good, but there are still a few bugs that I noticed. For example, when I tell an NPC to follow me while I’m in a car, they get into the car with me. But when I get out, they get out too and then try to drive away with the car instead of staying with me. Also, when I’m planning a heist, the NPCs sometimes seem to forget what we planned. Another problem is that if they have a gun equipped, they sometimes suddenly start shooting at me for no reason. There’s also an issue with the contacts during heist planning. Sometimes they start talking about calling their contact and then ask me to pay a fee before they make the call. That shouldn’t happen. And when I start the Pacific Standard Bank Heist, all the NPCs suddenly despawn. Could you please fix these issues? I’d like the NPCs to properly remember their roles and the heist plan, stay with me when following me, not randomly shoot me, and not despawn when the Pacific Standard Bank Heist starts.
@KassiteR Npcs can report traffic accidents while having wanted level and can you make the speed limits tweakable for every district
@ThatsPella Can you make your mod compatible with driveV and immersive combat?