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Venator
46 files liked
179 comments
11 videos
11 uploads
11 followers
51,145 downloads
  • 32834d vm1

    @agio20 Alright, great i could help! Did you test again or have any other informations?

    9 hours ago
  • 32834d vm1

    For errors, bugs or similar, please note the following informations to allow for constructive and fast fixes:
    - The mod version
    - The game version
    - What bug/error: When and how does there an error appear
    Thanks!

    20 hours ago
  • 32834d vm1

    @agio20 Yes, as i explained, the engine might have issues if you run my mod with higher raytracing settings due to limited engine budgets. Can you please tell me:
    - What game version with what frame and graphic settings are you or did you run
    - Was it universial or limited flickering?
    - If you use my gameconfig, can you try to recude the following value(s):
    -> VehicleStreamRender -> 270 back to 170 or even 100 (How many vehicles are allowed to be rendered in 3d at the same time)
    -> VehicleStreamRequest -> down to 110 or even 60 (How many vehicles the engine is allowed to be requeesting for new streaming at same time in pool).
    Thanks for help!

    20 hours ago
  • 32834d vm1

    @volteone The issue can really be that if you play on very high settings with very high resolution with very high framerate with high raytracing AND way more cars on the street to render, the engine does not have the resources left, even if your GPU would have, to render and get all raycasts per frame it requires, what leads to issues in reflection and or shadow rendering. That is completey possible. Maybe try capped frame rate to fix it at 30 or 60hz, if you dont already do, and then do frame generation, or whatever. I can not tell as i can not and did not reproduce the error.

    1 day ago
  • 32834d vm1

    @minkagalindo What version of the mod, what version of the game, only mod or extra or other mod, do you have a lower end PC`?

    3 days ago
  • 32834d vm1

    @volteone Hi
    Did the errors in the popgroups.ymt fix the issues for you or more likely not?
    So yes, of course it it possible the gameconfig.xml causes issues. The gameconfig was heavily modified to allow for more vehicle and pedestrians being rendered on screen, including buffer and RAM and VRAM allocation sizes.
    I personally tested the mod and i do not have this issue, neither on Enhanced nor on Legacy, it runs fine for me. So it can be that your PC does not like the gameconfig.xml, or its something else. I did include an "lower PC specs" version in the Legacy version, but actually not for the Enhanced version. Do you use any of the optional files or only the mod itself?
    Following fixes are available:
    - Important: Try a backup or other gameconfig.xml. If the error persists, its in popcycle or popgroups. If not, its in gameconfig.xml.
    - You also can go into the gameconfig.xml and look for all values i altered, usually marked by an <!-- was X in vanilla --> and change them to vanillla values. Especially important are the values regarding virtual streaming buffer and physical streaming buffer and the values in the x64 section of the gameconfig regarding pooling and graphcs.
    - Or you can wait, i can publish a new version that includes an optional gameconfig.xml that would be more stable.

    .

    3 days ago
  • 32834d vm1

    @fuffum Hey, alright. What do you use, GTA 5 Legacy or Enhanced and if, what update, most likely newest?
    Anything special, did you use automatic or manual installer, or anything else important? What do you mean "Crash" ? During loading screen (startup, most likely corrupted files) or during gameplay?

    3 days ago
  • 32834d vm1

    @medcay These values are already significantly raised compared to vanilla. The game engine, Rockstar Enhanced Game engine for GTA V, RAGE 5, does not allow for that many npcs at once, its an thing with internal memory allocation an navigation, not xml settings, sadly.

    5 days ago
  • 32834d vm1

    @MKalka1994 in update 2.2.5, it will be moved to the vehicle rare group and spawn less often, like real supercars or very expensive sports cars or similar

    7 days ago
  • 32834d vm1

    @medcay Yes, i increased the size of maximum allowed RAM pools for loading data and graphical assets from the game (virtual and physical streaming buffer), most likely that is the reason, as well as more NPCs are now allowed to update per frame, what helps against large one time updates for all vehicles at once. Great it did help! Thanks for feedback, i can now consider releasing my Gameconfig.xml standalone for only improved version outside traffick mod.

    7 days ago