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Replacing update.rpf files in enhanced seems to work, though I recommend doing it manually using CodeWalker RPF. Also Version 1.2 refuses to download, says virus dunno why
I kind of don't understand what does this do... It shows all blips yes but whats the deal with blips of locations which do not exist, like a sub-urban clothing store in the airport
Any chances of porting over Atlas minimap to enhanced? I've tried doing it myself, replaced the files everywhere converting to 9th gen formats, even exported clean DDS images and though using the search function every single file (except outside the mods folder) shown the map being replaced... in-game it would still load black and white. It shown the atlas version but far away, as approaching the map images turned mono-chrome again... The pause menu map never changed. As if it only worked for the lods.. I gave up entirely. I've replaced fies in update.rpf, x64b and x64e. The game is mocking at me at this point lol. Or doing something similar maybe. Right now the only color minimap for GTA Enhanced is the old-gen styled map.
About having the atlas map in GTA Enhanced:
I've converted all the atlas map to gen 9th format and replaced every texture matching the file name, both in update/x64/data/cdimages/scaleform.rpf and in its old duplicate x64b.rpf.... No luck. Seems GTA Enhanced uses another way which are no longer .ytd textures, vectors perhaps. Every single file was replaced and the map still looked gray and white. So I guess there is no way to have coloured maps in the next, next-gen. (gen 9 version) It is an incognita how the minimap works in GTA Enhanced. Must be using entirely different files with different names and formats, if its not vectores then it is made of 3d layers (means models).
Any chanced for an enhanced update soon? I've downloaded the OG atlas map and converted their assets to Gen 9th with CodeWalker buuuut I just don't know where to replace the files, looks like locations have changed apparently.
@Unsearchably It doesnt hurt to add, you might benefit as might not. This is the deal, by default this is present in the Legacy version of GTA. As newer games are released with DirectStorage most of them ditch the old method of fetching the asset-streaming, what "feeds" the game what DStorage does it accesses the GPU memory directly but this is only effective on a NMVE drive, if not it does not do anything but because its implementation might disable these old disk buffer flags if you don't have an SSD or at least a good SATA SSD the asset-streaming kind of breaks. This sorts it out. I really have NO idea if the transition to Enhanced kept these attributes or not after switching to the DirectStorage ways of loading data. I can tell you this fixes a few games out there such as AFOP, Starfield, Skyrim Special Edition, Forbidden West, all these games which happen to be quite problematic with this technology. In any case I've decided to drop it for GTA Enhanced. As I run my game on a conventional HDD I do need drive buffering. I can say without it since I've started to mod the game, things turned a bit unpredictable. I've done some testing and realized I had issues with the finer detail loading in (popping) and random crashes. Especially that DirectStorage doesn't get along too well with modded RPF files. This script kind of summs everything up. Give it a try, worst case scenario nothing happens. This script will force the old way, the traditional way of caching as how it always has been, in case it was overriden by DStorage in the Enhanced version which would possibly hurt performance for users who don't meet the requirements, which are Win 11 and a NVME drive.
@6758765 Not at all no and it is not necessary. Legacy version runs on DX11 and it is the old gen. The Legacy version behaves as it should, doing what this script does but natively because it was made for the older hardware where HDDs were standar. This is for DX12 and Enhanced only.
@RemixPL1994 Windows 10 does not support DirectStorage so it doesn't execute its instruction set. If you intend to play modded offline, then yes, you can download this. You might not notice any difference because you already have a very good and fast drive but the script will do what it is meant to do anyway. Doesn't hurt to try.
Just to clear up a little more what this does:
When you're not in a NVME drive DirectStorage does "nothing" though it is required for the game to boot. For modded installs of GTA V DirectStore has to be nulled anyway because of the modded and added RPF files which will make the game create a new handle for each file, the fix does that, prevents it from running. So, this plugin makes GTA use OS' file cache, which leads to less disk access over time. Especially good for HDD. Less freezing, Less sound drop. I really have no idea if the Enhanced edition of GTA has these new no buffer flags because of the implementation of DirectStorage, the Legacy version obviously does and behaves just fine. Workloads in Games are pretty predictable. Like character animation, footstep sounds, textures or anything soon will eventually be used again and will not change. Therefore if engine properly cache by itself it wouldn't be any issue without the file cache. But with Direct Storage titles seems no longer, the system must read from disks whenever needed, which results in a considerable performance impact on slow drives like HDD or even conventional SATA SSD.
For a vanilla unmodded GTA Enhanced you're likely good but when you add mods and lots of RPFs and stuff things might change. Without the regular OS caching things could get unstable. On my end, this stopped my random crashes and got rid off my asset-streaming popping in despite having them maxed out in my graphics settings. I'm playing the game on a conventional HDD with a denser x2.5 gameconfig and a few mods which require of a higher heap limit.
@Venator Thanks I've downloaded the latest gameconfig for x2.5 density. Your mod works perfectly fine as expected!