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  • @HKH191 Understandable, I got it worked out regardless. Seems to be a direct correspondence to the xml categories that Menyoo uses.

    PedComps _0 → Head
    PedComps _1 → BEARD
    PedComps _2 → HAIRCUT
    PedComps _3 → SHIRT
    PedComps _4 → PANTS
    PedComps _5 → Gloves
    PedComps _6 → SHOES
    PedComps _7 → Eyes
    PedComps _8 → Accessories
    PedComps _9 → Mission
    PedComps _10 → Decals
    PedComps _11 → InnerShirts

    PedProps _0 → Hats
    PedProps _1 → Glasses
    PedProps _2 → Earings
    PedProps _6 → Watches
    PedProps _7 → Armbands

    In the Menyoo xml file the fist value is the drawable while the second value is the texture for that drawable element, so Menyoo <_4>37,2</_4> → POC PANTS_Drawable = 37 PANTS_Palette = 2

    With that I can pretty much go down the line and adapt my outfits to the POC ini format.
    I've been a little focused on getting my character working, so I'm looking forward to trying the rest of it out now. lol

    17 hours ago
  • @lo_zarro01 It seems like there is an issue with overlays saving on the face. I tried a few things to troubleshoot. I equipped some glasses and saved as a new Outfit ini file and then my settings seemed to stick after that. My character now has eyebrows and facial hair.

    1 day ago
  • @HKH191 Is there any chance we might be able to get some way of converting (or using) the xml format Menyoo employs to create and clone MP characters? Specifically, for this mod? I already have quite a few outfits created for my character using Menyoo and I'm not finding the jump from that system to this to be all that straight forward. It's great that I can have money and an identity in the sp world but trying to fumble my way through the clothing index as it exists in POC is not a great experience.

    1 day ago
  • Anybody have an example of what the entry is supposed to look like in the ini file for player ownership. I imagine it just needs Micheal or player_zero... or something, but for example: "ECLIPSE_31_OWNER = None" I just need to know what value is needed where None is listed currently. I can't seem to buy the apartments in game either. I just get a menu that gives me an option to enter, I try to enter, I get a message that nobody has bought the place yet. Which is an issue if I have no way to buy it. lol

    January 04, 2025
  • Any chance areas like the car meets and night clubs will have their scenario's setup to work in single player when those interiors are opened? It'd be great to have those types of areas filled with peds as they are online.

    January 03, 2025
  • The code on the counter in the 24/7 doesn't appear to work on the safe.
    My script hook also had the following error logs...

    [ERROR] Caught unhandled exception:
    System.MissingFieldException: Field not found: 'HKHModHelperNew.Class1.ShowScaleformMissionName'.
    at SinglePlayerHeists.CayoPericoHeist.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.DoTick()
    [03:32:16] [ERROR] The exception was thrown while executing the script SinglePlayerHeists.CayoPericoHeist from "D:\Games\Grand Theft Auto V\scripts\SinglePlayerHeists.dll".
    [03:32:16] [WARNING] Aborted script SinglePlayerHeists.CayoPericoHeist.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()
    [03:32:16] [ERROR] Caught unhandled exception:
    System.MissingFieldException: Field not found: 'HKHModHelperNew.Class1.PlayerCompanion_AllowHeistMovement'.
    at SinglePlayerHeists.Class1.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.DoTick()
    [03:32:16] [ERROR] The exception was thrown while executing the script SinglePlayerHeists.Class1 from "D:\Games\Grand Theft Auto V\scripts\SinglePlayerHeists.dll".
    [03:32:16] [WARNING] Aborted script SinglePlayerHeists.Class1.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()
    [03:32:17] [ERROR] Caught unhandled exception:
    System.MissingFieldException: Field not found: 'HKHModHelperNew.Class1.PlayerCompanion_Block_SPH_Follow'.
    at SinglePlayerHeists.UtilsMisc.ManageBodyguards.Ontick(Object sender, EventArgs e)
    at SHVDN.Script.DoTick()
    [03:32:17] [ERROR] The exception was thrown while executing the script SinglePlayerHeists.UtilsMisc.ManageBodyguards from "D:\Games\Grand Theft Auto V\scripts\SinglePlayerHeists.dll".
    [03:32:17] [WARNING] Aborted script SinglePlayerHeists.UtilsMisc.ManageBodyguards.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()

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    January 03, 2025
  • @possic I can't get it to run with the latest nightly either. If I roll ScriptHookDotNet back to version 3.3.1 the mod works fine. Last update on this thing was from 2022. ScriptHookDotNet, I'm assuming just no longer has support for some of the calls this mod reaches out for. Compatibility is broken. Which is too bad.

    January 03, 2025
  • @adopcalipt Thanks for the detailed reply. I had considered using menyoo before, I'll take another look at that and see what I can do with that tool you released, it sounds like a good direction to go in. Thanks!

    May 29, 2024
  • @adopcalipt if someone were to want to re-create some of the original GTAOnline Contact missions what would be the best way to go about that where integration into this mod might be possible? Is adding missions from other sources something you would be open to? I'm currently starting to work on a few using Build a Mission, but I know that what BAM outputs with all of its individual text files isn't exactly efficient. I love the way your mod is put together. It'd be really cool to be able to grab a payphone mission and get High Priority Case from Lester or a Last Play mission from Gerald. That sort of thing. If you could point me in the right direction I'd appreciate it. Thanks!

    May 24, 2024
  • @Forest70599 I haven't figured out how to stop the mission from reloading your model upon completion, but for mission start you can open the Objectives.txt file for whatever mission and change the text "model = player_zero" near the top to "model= Current" - That will let you start as your current character without altering any settings. Like I said though, it'll still get borked when you complete the mission.

    May 22, 2024