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Any shot at this working on Enhanced? I ran the usual files through the codewalker asset converter but there is still a crash on load. Just wondering if there is a data file I should take a look at editing?
@HKH191 on GTA V Enhanced I have to keep the Tongva Estate interior enabled no matter what or my game will crash when I get to the section of map where that mansion should load. When I get close to the Tongva Estate with the interior enabled I can see through the building. Props are inside such as tables and chairs but no floors or walls load in.
I confirmed the issue only occurs with Freemode Identity active. If I play as Franklin the payouts happen as they should.
The latest version of this mod that adds the blackboard inside the garage with the car list seems to conflict with the updated Single Player Apartments mod. Probably more an issue with SPA than it is this, but so far as I can tell as soon as I call Vlad and the mod attempts to generate the carlist on that blackboard SPAII does something to the effect of "that blackboard shouldn't be there" and nukes it. As the Export Garage script continues it finds that there is nothing to write the list to and crashes.
I've gone back to using the older version of the mod as a result. Which is a bit of a bummer. It'd be nice to have an option to not have the list tied to an in game prop.
@chris22622 So this does prevent the hard crash and I can still open the menu after failing to start a repossession but there is no way to abort the partially initialized mission. So it seems like the result is the same, I have to reload scripts or reload a save game. Is there something I'm missing here?
I get the additional Taxis and they appear to work (I talk to dispatch and get riders) but the jobs don't payout anything. In my game Frank doesn't actually own the taxi company yet and I am using the Freemode Identity mod to use my Online character (which does spoof Franklin). Could any of that be an issue?
@null_pointer I have been playing around with this more now and I like it quite a bit. The only issue I am continuing to have with it is if I change my characters saved appearance too often the game will freeze. Each of the appearances will load. I have verified that each one works. Its just if I try to rotate through too many of them "something" happens that the game doesn't seem to like. I don't foresee that being a deal breaker though. I generally don't change appearance that often unless I'm doing what I'm doing now and trying to verify they all load.
@fluf201 and @nickaoke Shift+X initially didn't do anything for me either. I was swapping things out of my scripts folder and forgot I had removed LemonUI which is a requirement for this mod. Once I added it back, the mod loaded fine. The mod also needs ScriptHookV and Script Hook V .Net Enhanced [Legacy + Enhanced]. For the .Net script hook you also need to have Microsoft's .NET Framework 4.8 installed on your system.
@null_pointer ...I was able to manually edit the xml data with what I needed to get my facial overlays to save. Another thing I should probably mention is that I play the game on Linux through Proton so maybe there is an issue there? Not sure if memory mapping would change much or if its even a factor. Again though, thought I should mention it regardless.
Haven't gotten to test it much aside from this yet, but otherwise everything appears to be working fine.
@null_pointer
I'm having an issue with getting my face blend data to apply. Also doesn't seem to save hair color or beards. Here is what looked relevant from the log file... 8/19/2026 7:06:09 PM [INFO] DecorationBaseScan: decoration array base @ 10918ED0 (from native shim).
8/19/2026 7:06:09 PM [INFO] PedHeadBlendMemory: mix NOT found in 945MB around the ped (heritage triple hit 0x, 0 misaligned, 0 rejected by fingerprint; 1014 regions: enum 3ms, read 48ms, scan 103ms). Run Debug > Find Head-Blend Path to search all of memory.
8/19/2026 7:06:09 PM [INFO] PedHeadBlendMemory: could not locate CPedHeadBlendData for this ped; keeping defaults.
8/19/2026 7:06:09 PM [INFO] Capture: model=mp_m_freemode_01 overlays=2 components=10 props=5 decorations=8 headBlendMem=False faceUsable=True tattooMem=True movingStyle=move_m@multiplayer mood=-
I'm using Menyoo to set appearance.
Forgot to leave a rating earlier. I've been really enjoying this. Thanks!