4,963
125
4,963
125
KITSUNE TRAINS 5 UPDATE STUFF
Resized SurfLiner coaches. They can now be mixed with superliners for all of you who like to make your own consists.
Added SD-75I's
All Lead engines now have lit number boards.
All trains now have End of Train light if they dont have a tail engine or caboose.
Added GO coaches
Added F40PH's
Added Amtrack Amfleet series II/III
Texture and Collision fixes for many models (more to come).
Experimenting with motion dummies for steam engine parts. Some parts now TRY to move. Its not perfect. This is NOT train simulator after all.
Updated VFXVEHICLEINFO.ymt for full compatability with new Cayo Perico update.
For all of you who like to make your own consists:
All train engines that are non livery should now have lit numberboards, so use them as normal. But for engines that have livery support, I had no way to have livery support and proper alpha for the number lights. So for those trains, I created a "L" variant. For Lead of course lol. These L trains are basically copies of the non L versions with the number board lit and reduced to just one matching paint job. For example, the es44 now has a version with a lit numberboard called es44l. You can just change the texture if you want a different engine but you will also have to change the number texture.
I have resized the SurfLiner coaches! They are now the correct hight and line up with the SuperLiner coaches. So you should be able to mix thouse without it looking like stairs now.
Also, when making collisions and testing, I always set freight trains to be spaced at 0.1 carriage gap. I always usually set passenger style trains to -0.1 carriage gap.
The End of Train device is actually a separate piece of rolling stock. It has a slightly ''off'' collision to force it to space properly and look attached. I spaced it based on trains using a 0.1 carriage gap.
KITSUNE TRAINS 4 UPDATE
Kitsune Trains now contains over 180 custom models.
Big news for this update: Kitsune Trains and all of its options are now an easy to install OIV package! No more drag here, drop there or editing your dlc list. For any who are concerned with an automatic installer, dont worry, my mod only replaces ONE file. All others are fully added and standalone. The file replaced is for controlling vehicle exhaust. This file cannot be edited automatically in OpenIV, so it gets replaced to activate train exhaust particles. No other changes are made to the file.
THIS IS MY FIRST ATTEMPT AT OIV PACKAGE INSTALLERS! I have tested these and they have installed correctly on my system repeatedly without issues. The mod itself as always has been tested on my friends discord and is stable and working correctly. So if you have any problems installing, please report to me what kind of issue/error you experienced. I have had none reported from testing so far.
Due to an overwhelming amount of requests, I have decided to release this update to include my passenger train sets. These are a work in progress! I had not planned to release these, as Overhauled trains already offers passenger sets. So in future updates I will slowly improve on these new train sets. For now, the Amtrak sets are fully drive-able and enter-able including the Superliner coaches and Surfliner. The Union Pacific Big Boy has had its coaches replaced with more accurate versions based on what I saw here in my home town. These coaches are NOT accessible yet. It is basically for moving display. Too many people reported that the coaches caused low FPS and were just too demanding for some graphics cards. I have added the GM AeroTrain as well due to over 50 requests by name for that train. It is fully enter-able, drive-able, and explore-able coaches. Metrolink and Coaster trains can be driven, but the coaches for now are just for visual effect, you cannot ride in, or enter the Coaster or Metrolink coaches as of this update.
I PLAN TO MAKE MORE INTERIORS AND ACCESS-ABLE COACHES SO PLEASE STOP SENDING ME MESSAGES TO ASK ABOUT THAT. I ALREADY KNOW. PLEASE STOP ASKING ME ABOUT THE STEAM ENGINE WHEELS NOT TURNING. I HAVE BEEN TRYING TO DO THAT FOR 18 MONTHS. WITHOUT A SCRIPTER THERE IS NOTHING MORE I CAN DO FOR THAT, GTA V DOES NOT SUPPORT MOVING PARTS ON TRAINS LIKE WHEELS.
UPDATE TO KITSUNE TRAINS 3
Kitsune trains now contains over 150 custom models. Every one of them has had textures, materials, and details updated. Some trains have finally gotten interiors. Some will be in the next update. All of the ymaps have been adjusted to fix some of the train stations that had alignment issues from me converting them. Every train has LODs now except for the steam engines. I have not yet found a way to make the wheels move on trains, but I have decided to include the steam engines anyway. Please note that the wheels will NOT move for now. That function is locked away in the games exe with the vehicle class abilities. If a scripter can help me, that will probably be the only way. Since I do not know what a scripter may need me to do to the model, I have not invested the time in making LODs that I would have to just remake. Since it is literally only 3 engines that only appear once in a while, your game should not notice a change in performance. The bigboy loco and classic steam do not have proper interiors like the Mallard. I will have their updated interiors finished in a later update. Please not also that the famous "big boy" writing on the front of the train is NOT on my model yet. This train still has lots of details I need to add. But it is going to take me some time and I really just wanted to get this update out there. This mod is NOT just thrown together and released. I have had a very kind team of discord friends testing this for the past month. Some kind enough to even do burn in tests using my mod. So I can safely say it should not increase the crash rate of your game. Please read the rest of this book now, I have updated the following info as needed. Thank you all so much for still being interested in this mod!
Kitsune Trains attempts to bring real life freight companies to Los Santos! There is something from almost every major carrier. Over 100 consists, and hundreds of liveries ensure that you should have a very random and realistic freight experience. Consists and liveries are all based on what I see every day living next to a main freight line. Almost every engine and rolling stock has livery support, with most also having close to the maximum (for trains) of 25 liveries each.
Kitsune Trains does NOT replace the default trains or affect the missions that call for them. If using my mod, the proper trains will still appear for the required missions.
The rest of the time, only my consists will appear. If using this mod with Overhauled Trains, the passenger trains will also appear randomly.
All models featured in KITSUNE TRAINS have proper LOD, COL, and damage effects. All trains function identical to the default Rockstar trains, no extra commands or scripts are needed.
All models featured in KITSUNE PROPS are properly setup as static or dynamic models with proper flags, LOD, COL, Vert day/night effects, and damage/environmental reactions. They are NOT simply a "parked train model", but an actual static version created as a prop. All props spawn and despawn just like any other native prop in the game. No map editors or object spawner/script is needed. Props are scattered throughout San Andreas. Check all the track areas. Check near the lakes. There may even be a 1953 alien invasion happening on a small island. What does that have to do with trains?... Well nothing to be honest. But its in there, and removable if you don't want it.
The CUSTOM_MAPS files included are for new train stations around Los Santos. These files are Ymap and all objects spawn and despawn just like any native prop in the game.
OVERHUALED TRAINS compatibility is possible thanks to permission from Walter for allowing me to edit/mash-up a compatible TRAINS.XML file. Check out OVERHAULED TRAINS here:
https://www.gta5-mods.com/vehicles/overhauled-trains-lore-friendly-liveries
Original TRAIN STATION V mod created by MrGTAmodsgerman. These stations can be found randomly around the rails of San Andreas. Converted and used with permission and much thanks! Find his original mod here:
https://www.gta5-mods.com/maps/train-stations-v
Original SANDY SHORES TRAIN STATION mod created by 777PROJEKT. Converted and also used with permission and great thanks! Find his original mod here:
https://www.gta5-mods.com/maps/sandy-shores-train-station
You can also install the Railroad Engineer III mod and then add the names of my locomotives to its list to drive them. Find that mod here:
https://www.gta5-mods.com/scripts/railroad-engineer
THIS MOD REQUIRES CUSTOM GAME CONFIG, PACKFILE AND HEAP ADJUSTER!!!!! Failing to install these WILL cause your game to most likely crash during loading screen. I personally use and recommend the following files:
Heap Adjuster by Dilapidated:
https://www.gta5-mods.com/tools/heapadjuster
Custom Game Config by F7YO:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Packfile Limit Adjuster by Unknown Modder:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
THIS MOD IS NOT TESTED WITH THE EA VERSION AND FROM WHAT I HAVE SEEN IT IS NOT YET COMPATIBLE WITH THAT VERSIONS FILE SYSTEM!
Until there is more support for the EA version, there is nothing I can do about that.
ABOUT MY MODELS:
All train models were kept as close to "Rockstar size" poly count as I could manage. But the texture files will be considerably larger because of all the liveries. NONE of my models are locked. This is for a few very basic reasons. I am open to anyone in the community who would like to get involved with this and help me with future updates. I also embed my info into my models themselves, so there is no point in stealing them, even if you lock them, I can see my siggy in HxD, so forget about it lol.
EXTRA CREDITS:
BullseyeSBT and the wonderful members of his discord for all the friendship and support!
Heinrich_Hans_the 16th - Recreating most of the HD textures for the gondolas, and for the HD textures on the steam engines and coaches.
TheMonk - Train testing and idea suggestions
Ultrunz - Train testing
Element - Train testing and idea suggestions
Subreon - Train testing
Starman - Helping try to get track data working for extra routes.
N8Gamez - Helping try to get track data working for extra routes.
b4good - Allowed me to convert his truck trailers to use on the model FREIGHTFOX4.
If you helped in any way and want to be on the list or if I forgot to add you (because I'm dumb like that), please let me know and I will add you!
PERMISSIONS:
Feel free to use any or all of my models. You can take video or pictures to share. You can make edits to the models or the textures. You can use all or part of my mod in your own. But I ask that you PLEASE credit me, notify me, and put a link to this original mod posting.
CONTACT ME:
5MODS:
https://forums.gta5-mods.com/user/foxunitone
DISCORD:
kitsune269[FoxUnitOne]#5981
KNOWN ISSUES:
Trains on both tracks in downtown LS will sometimes crash the game. Maybe it hits the memory too hard or something, I honestly dont know, but simply restarting the game seems to be fine for me when/if that happens. Let me know if you experience this as well. I'm always looking to make my mods more stable.
LIST OF LOCOMOTIVES INCLUDED:
DASH-8, DASH-9, DDA40X, EMDGP9, EMDSD9, EMDSD9T, ES44AC, ET44CW, ES44DCI, GP60, EMDGP7B, SD40, SD40-2, SD45T, SD70ACE, SD70AH, UP TURBINE, DT-66, GP9-B, RSD-12, 2-6-2 STEAM, 4-8-8-4 BIGBOY, 4-6-2 MALLARD
LIST OF ROLLING STOCK:
2 BAY DUMP, 3 BAY DUMP, 3 BAY LONG DUMP, 4 BAY DUMP, OPEN BOXCAR, 50FT BOXCAR, 60FT HIGH TOP BOXCAR, 60FT HEAVY BOXCAR, COIL CARS, FLAT CARS EMPTY, FLAT CARS VARIOUS CARGO, 3 BAY HOPPER, SHORT FLUID TANKS, BULK FLUID TANKS, BULK FLAT CARS EMPTY, BULK FLAT CARS VARIOUS CARGO, GONDOLAS, CENTERBEAM CARS, AUTO HAULERS, WELL CARS EMPTY, SINGLE STACK WELL CARS, DOUBLE STACK WELL CARS, 3 BOX WELL CARS, 2 BOX SINGLE STACK WELL CARS, ARTICULATED WELL CARS DOUBLE/TRIPLE/SINGLE/EMPTY BOX, GRAIN HAULERS, EXTENDED POURCH CABOOSE, EXTENDED VISION CABOOSE, MILITARY TRANSPORTS, RAIL MAINT VEHICLES, DINING COACHES, SLEEPER COACHES, PASSENGER COACHES
And finally there is also the bonus scifi train. Silly, but fun. Its also removable if you dont care for it. But its really fun at night!
Please be sure to follow the installation instructions in the README very carefully!
Resized SurfLiner coaches. They can now be mixed with superliners for all of you who like to make your own consists.
Added SD-75I's
All Lead engines now have lit number boards.
All trains now have End of Train light if they dont have a tail engine or caboose.
Added GO coaches
Added F40PH's
Added Amtrack Amfleet series II/III
Texture and Collision fixes for many models (more to come).
Experimenting with motion dummies for steam engine parts. Some parts now TRY to move. Its not perfect. This is NOT train simulator after all.
Updated VFXVEHICLEINFO.ymt for full compatability with new Cayo Perico update.
For all of you who like to make your own consists:
All train engines that are non livery should now have lit numberboards, so use them as normal. But for engines that have livery support, I had no way to have livery support and proper alpha for the number lights. So for those trains, I created a "L" variant. For Lead of course lol. These L trains are basically copies of the non L versions with the number board lit and reduced to just one matching paint job. For example, the es44 now has a version with a lit numberboard called es44l. You can just change the texture if you want a different engine but you will also have to change the number texture.
I have resized the SurfLiner coaches! They are now the correct hight and line up with the SuperLiner coaches. So you should be able to mix thouse without it looking like stairs now.
Also, when making collisions and testing, I always set freight trains to be spaced at 0.1 carriage gap. I always usually set passenger style trains to -0.1 carriage gap.
The End of Train device is actually a separate piece of rolling stock. It has a slightly ''off'' collision to force it to space properly and look attached. I spaced it based on trains using a 0.1 carriage gap.
KITSUNE TRAINS 4 UPDATE
Kitsune Trains now contains over 180 custom models.
Big news for this update: Kitsune Trains and all of its options are now an easy to install OIV package! No more drag here, drop there or editing your dlc list. For any who are concerned with an automatic installer, dont worry, my mod only replaces ONE file. All others are fully added and standalone. The file replaced is for controlling vehicle exhaust. This file cannot be edited automatically in OpenIV, so it gets replaced to activate train exhaust particles. No other changes are made to the file.
THIS IS MY FIRST ATTEMPT AT OIV PACKAGE INSTALLERS! I have tested these and they have installed correctly on my system repeatedly without issues. The mod itself as always has been tested on my friends discord and is stable and working correctly. So if you have any problems installing, please report to me what kind of issue/error you experienced. I have had none reported from testing so far.
Due to an overwhelming amount of requests, I have decided to release this update to include my passenger train sets. These are a work in progress! I had not planned to release these, as Overhauled trains already offers passenger sets. So in future updates I will slowly improve on these new train sets. For now, the Amtrak sets are fully drive-able and enter-able including the Superliner coaches and Surfliner. The Union Pacific Big Boy has had its coaches replaced with more accurate versions based on what I saw here in my home town. These coaches are NOT accessible yet. It is basically for moving display. Too many people reported that the coaches caused low FPS and were just too demanding for some graphics cards. I have added the GM AeroTrain as well due to over 50 requests by name for that train. It is fully enter-able, drive-able, and explore-able coaches. Metrolink and Coaster trains can be driven, but the coaches for now are just for visual effect, you cannot ride in, or enter the Coaster or Metrolink coaches as of this update.
I PLAN TO MAKE MORE INTERIORS AND ACCESS-ABLE COACHES SO PLEASE STOP SENDING ME MESSAGES TO ASK ABOUT THAT. I ALREADY KNOW. PLEASE STOP ASKING ME ABOUT THE STEAM ENGINE WHEELS NOT TURNING. I HAVE BEEN TRYING TO DO THAT FOR 18 MONTHS. WITHOUT A SCRIPTER THERE IS NOTHING MORE I CAN DO FOR THAT, GTA V DOES NOT SUPPORT MOVING PARTS ON TRAINS LIKE WHEELS.
UPDATE TO KITSUNE TRAINS 3
Kitsune trains now contains over 150 custom models. Every one of them has had textures, materials, and details updated. Some trains have finally gotten interiors. Some will be in the next update. All of the ymaps have been adjusted to fix some of the train stations that had alignment issues from me converting them. Every train has LODs now except for the steam engines. I have not yet found a way to make the wheels move on trains, but I have decided to include the steam engines anyway. Please note that the wheels will NOT move for now. That function is locked away in the games exe with the vehicle class abilities. If a scripter can help me, that will probably be the only way. Since I do not know what a scripter may need me to do to the model, I have not invested the time in making LODs that I would have to just remake. Since it is literally only 3 engines that only appear once in a while, your game should not notice a change in performance. The bigboy loco and classic steam do not have proper interiors like the Mallard. I will have their updated interiors finished in a later update. Please not also that the famous "big boy" writing on the front of the train is NOT on my model yet. This train still has lots of details I need to add. But it is going to take me some time and I really just wanted to get this update out there. This mod is NOT just thrown together and released. I have had a very kind team of discord friends testing this for the past month. Some kind enough to even do burn in tests using my mod. So I can safely say it should not increase the crash rate of your game. Please read the rest of this book now, I have updated the following info as needed. Thank you all so much for still being interested in this mod!
Kitsune Trains attempts to bring real life freight companies to Los Santos! There is something from almost every major carrier. Over 100 consists, and hundreds of liveries ensure that you should have a very random and realistic freight experience. Consists and liveries are all based on what I see every day living next to a main freight line. Almost every engine and rolling stock has livery support, with most also having close to the maximum (for trains) of 25 liveries each.
Kitsune Trains does NOT replace the default trains or affect the missions that call for them. If using my mod, the proper trains will still appear for the required missions.
The rest of the time, only my consists will appear. If using this mod with Overhauled Trains, the passenger trains will also appear randomly.
All models featured in KITSUNE TRAINS have proper LOD, COL, and damage effects. All trains function identical to the default Rockstar trains, no extra commands or scripts are needed.
All models featured in KITSUNE PROPS are properly setup as static or dynamic models with proper flags, LOD, COL, Vert day/night effects, and damage/environmental reactions. They are NOT simply a "parked train model", but an actual static version created as a prop. All props spawn and despawn just like any other native prop in the game. No map editors or object spawner/script is needed. Props are scattered throughout San Andreas. Check all the track areas. Check near the lakes. There may even be a 1953 alien invasion happening on a small island. What does that have to do with trains?... Well nothing to be honest. But its in there, and removable if you don't want it.
The CUSTOM_MAPS files included are for new train stations around Los Santos. These files are Ymap and all objects spawn and despawn just like any native prop in the game.
OVERHUALED TRAINS compatibility is possible thanks to permission from Walter for allowing me to edit/mash-up a compatible TRAINS.XML file. Check out OVERHAULED TRAINS here:
https://www.gta5-mods.com/vehicles/overhauled-trains-lore-friendly-liveries
Original TRAIN STATION V mod created by MrGTAmodsgerman. These stations can be found randomly around the rails of San Andreas. Converted and used with permission and much thanks! Find his original mod here:
https://www.gta5-mods.com/maps/train-stations-v
Original SANDY SHORES TRAIN STATION mod created by 777PROJEKT. Converted and also used with permission and great thanks! Find his original mod here:
https://www.gta5-mods.com/maps/sandy-shores-train-station
You can also install the Railroad Engineer III mod and then add the names of my locomotives to its list to drive them. Find that mod here:
https://www.gta5-mods.com/scripts/railroad-engineer
THIS MOD REQUIRES CUSTOM GAME CONFIG, PACKFILE AND HEAP ADJUSTER!!!!! Failing to install these WILL cause your game to most likely crash during loading screen. I personally use and recommend the following files:
Heap Adjuster by Dilapidated:
https://www.gta5-mods.com/tools/heapadjuster
Custom Game Config by F7YO:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Packfile Limit Adjuster by Unknown Modder:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
THIS MOD IS NOT TESTED WITH THE EA VERSION AND FROM WHAT I HAVE SEEN IT IS NOT YET COMPATIBLE WITH THAT VERSIONS FILE SYSTEM!
Until there is more support for the EA version, there is nothing I can do about that.
ABOUT MY MODELS:
All train models were kept as close to "Rockstar size" poly count as I could manage. But the texture files will be considerably larger because of all the liveries. NONE of my models are locked. This is for a few very basic reasons. I am open to anyone in the community who would like to get involved with this and help me with future updates. I also embed my info into my models themselves, so there is no point in stealing them, even if you lock them, I can see my siggy in HxD, so forget about it lol.
EXTRA CREDITS:
BullseyeSBT and the wonderful members of his discord for all the friendship and support!
Heinrich_Hans_the 16th - Recreating most of the HD textures for the gondolas, and for the HD textures on the steam engines and coaches.
TheMonk - Train testing and idea suggestions
Ultrunz - Train testing
Element - Train testing and idea suggestions
Subreon - Train testing
Starman - Helping try to get track data working for extra routes.
N8Gamez - Helping try to get track data working for extra routes.
b4good - Allowed me to convert his truck trailers to use on the model FREIGHTFOX4.
If you helped in any way and want to be on the list or if I forgot to add you (because I'm dumb like that), please let me know and I will add you!
PERMISSIONS:
Feel free to use any or all of my models. You can take video or pictures to share. You can make edits to the models or the textures. You can use all or part of my mod in your own. But I ask that you PLEASE credit me, notify me, and put a link to this original mod posting.
CONTACT ME:
5MODS:
https://forums.gta5-mods.com/user/foxunitone
DISCORD:
kitsune269[FoxUnitOne]#5981
KNOWN ISSUES:
Trains on both tracks in downtown LS will sometimes crash the game. Maybe it hits the memory too hard or something, I honestly dont know, but simply restarting the game seems to be fine for me when/if that happens. Let me know if you experience this as well. I'm always looking to make my mods more stable.
LIST OF LOCOMOTIVES INCLUDED:
DASH-8, DASH-9, DDA40X, EMDGP9, EMDSD9, EMDSD9T, ES44AC, ET44CW, ES44DCI, GP60, EMDGP7B, SD40, SD40-2, SD45T, SD70ACE, SD70AH, UP TURBINE, DT-66, GP9-B, RSD-12, 2-6-2 STEAM, 4-8-8-4 BIGBOY, 4-6-2 MALLARD
LIST OF ROLLING STOCK:
2 BAY DUMP, 3 BAY DUMP, 3 BAY LONG DUMP, 4 BAY DUMP, OPEN BOXCAR, 50FT BOXCAR, 60FT HIGH TOP BOXCAR, 60FT HEAVY BOXCAR, COIL CARS, FLAT CARS EMPTY, FLAT CARS VARIOUS CARGO, 3 BAY HOPPER, SHORT FLUID TANKS, BULK FLUID TANKS, BULK FLAT CARS EMPTY, BULK FLAT CARS VARIOUS CARGO, GONDOLAS, CENTERBEAM CARS, AUTO HAULERS, WELL CARS EMPTY, SINGLE STACK WELL CARS, DOUBLE STACK WELL CARS, 3 BOX WELL CARS, 2 BOX SINGLE STACK WELL CARS, ARTICULATED WELL CARS DOUBLE/TRIPLE/SINGLE/EMPTY BOX, GRAIN HAULERS, EXTENDED POURCH CABOOSE, EXTENDED VISION CABOOSE, MILITARY TRANSPORTS, RAIL MAINT VEHICLES, DINING COACHES, SLEEPER COACHES, PASSENGER COACHES
And finally there is also the bonus scifi train. Silly, but fun. Its also removable if you dont care for it. But its really fun at night!
Please be sure to follow the installation instructions in the README very carefully!
First Uploaded: November 04, 2019
Last Updated: January 09, 2021
Last Downloaded: 1 hour ago
237 Comments
More mods by Foxunitone:
KITSUNE TRAINS 5 UPDATE STUFF
Resized SurfLiner coaches. They can now be mixed with superliners for all of you who like to make your own consists.
Added SD-75I's
All Lead engines now have lit number boards.
All trains now have End of Train light if they dont have a tail engine or caboose.
Added GO coaches
Added F40PH's
Added Amtrack Amfleet series II/III
Texture and Collision fixes for many models (more to come).
Experimenting with motion dummies for steam engine parts. Some parts now TRY to move. Its not perfect. This is NOT train simulator after all.
Updated VFXVEHICLEINFO.ymt for full compatability with new Cayo Perico update.
For all of you who like to make your own consists:
All train engines that are non livery should now have lit numberboards, so use them as normal. But for engines that have livery support, I had no way to have livery support and proper alpha for the number lights. So for those trains, I created a "L" variant. For Lead of course lol. These L trains are basically copies of the non L versions with the number board lit and reduced to just one matching paint job. For example, the es44 now has a version with a lit numberboard called es44l. You can just change the texture if you want a different engine but you will also have to change the number texture.
I have resized the SurfLiner coaches! They are now the correct hight and line up with the SuperLiner coaches. So you should be able to mix thouse without it looking like stairs now.
Also, when making collisions and testing, I always set freight trains to be spaced at 0.1 carriage gap. I always usually set passenger style trains to -0.1 carriage gap.
The End of Train device is actually a separate piece of rolling stock. It has a slightly ''off'' collision to force it to space properly and look attached. I spaced it based on trains using a 0.1 carriage gap.
KITSUNE TRAINS 4 UPDATE
Kitsune Trains now contains over 180 custom models.
Big news for this update: Kitsune Trains and all of its options are now an easy to install OIV package! No more drag here, drop there or editing your dlc list. For any who are concerned with an automatic installer, dont worry, my mod only replaces ONE file. All others are fully added and standalone. The file replaced is for controlling vehicle exhaust. This file cannot be edited automatically in OpenIV, so it gets replaced to activate train exhaust particles. No other changes are made to the file.
THIS IS MY FIRST ATTEMPT AT OIV PACKAGE INSTALLERS! I have tested these and they have installed correctly on my system repeatedly without issues. The mod itself as always has been tested on my friends discord and is stable and working correctly. So if you have any problems installing, please report to me what kind of issue/error you experienced. I have had none reported from testing so far.
Due to an overwhelming amount of requests, I have decided to release this update to include my passenger train sets. These are a work in progress! I had not planned to release these, as Overhauled trains already offers passenger sets. So in future updates I will slowly improve on these new train sets. For now, the Amtrak sets are fully drive-able and enter-able including the Superliner coaches and Surfliner. The Union Pacific Big Boy has had its coaches replaced with more accurate versions based on what I saw here in my home town. These coaches are NOT accessible yet. It is basically for moving display. Too many people reported that the coaches caused low FPS and were just too demanding for some graphics cards. I have added the GM AeroTrain as well due to over 50 requests by name for that train. It is fully enter-able, drive-able, and explore-able coaches. Metrolink and Coaster trains can be driven, but the coaches for now are just for visual effect, you cannot ride in, or enter the Coaster or Metrolink coaches as of this update.
I PLAN TO MAKE MORE INTERIORS AND ACCESS-ABLE COACHES SO PLEASE STOP SENDING ME MESSAGES TO ASK ABOUT THAT. I ALREADY KNOW. PLEASE STOP ASKING ME ABOUT THE STEAM ENGINE WHEELS NOT TURNING. I HAVE BEEN TRYING TO DO THAT FOR 18 MONTHS. WITHOUT A SCRIPTER THERE IS NOTHING MORE I CAN DO FOR THAT, GTA V DOES NOT SUPPORT MOVING PARTS ON TRAINS LIKE WHEELS.
UPDATE TO KITSUNE TRAINS 3
Kitsune trains now contains over 150 custom models. Every one of them has had textures, materials, and details updated. Some trains have finally gotten interiors. Some will be in the next update. All of the ymaps have been adjusted to fix some of the train stations that had alignment issues from me converting them. Every train has LODs now except for the steam engines. I have not yet found a way to make the wheels move on trains, but I have decided to include the steam engines anyway. Please note that the wheels will NOT move for now. That function is locked away in the games exe with the vehicle class abilities. If a scripter can help me, that will probably be the only way. Since I do not know what a scripter may need me to do to the model, I have not invested the time in making LODs that I would have to just remake. Since it is literally only 3 engines that only appear once in a while, your game should not notice a change in performance. The bigboy loco and classic steam do not have proper interiors like the Mallard. I will have their updated interiors finished in a later update. Please not also that the famous "big boy" writing on the front of the train is NOT on my model yet. This train still has lots of details I need to add. But it is going to take me some time and I really just wanted to get this update out there. This mod is NOT just thrown together and released. I have had a very kind team of discord friends testing this for the past month. Some kind enough to even do burn in tests using my mod. So I can safely say it should not increase the crash rate of your game. Please read the rest of this book now, I have updated the following info as needed. Thank you all so much for still being interested in this mod!
Kitsune Trains attempts to bring real life freight companies to Los Santos! There is something from almost every major carrier. Over 100 consists, and hundreds of liveries ensure that you should have a very random and realistic freight experience. Consists and liveries are all based on what I see every day living next to a main freight line. Almost every engine and rolling stock has livery support, with most also having close to the maximum (for trains) of 25 liveries each.
Kitsune Trains does NOT replace the default trains or affect the missions that call for them. If using my mod, the proper trains will still appear for the required missions.
The rest of the time, only my consists will appear. If using this mod with Overhauled Trains, the passenger trains will also appear randomly.
All models featured in KITSUNE TRAINS have proper LOD, COL, and damage effects. All trains function identical to the default Rockstar trains, no extra commands or scripts are needed.
All models featured in KITSUNE PROPS are properly setup as static or dynamic models with proper flags, LOD, COL, Vert day/night effects, and damage/environmental reactions. They are NOT simply a "parked train model", but an actual static version created as a prop. All props spawn and despawn just like any other native prop in the game. No map editors or object spawner/script is needed. Props are scattered throughout San Andreas. Check all the track areas. Check near the lakes. There may even be a 1953 alien invasion happening on a small island. What does that have to do with trains?... Well nothing to be honest. But its in there, and removable if you don't want it.
The CUSTOM_MAPS files included are for new train stations around Los Santos. These files are Ymap and all objects spawn and despawn just like any native prop in the game.
OVERHUALED TRAINS compatibility is possible thanks to permission from Walter for allowing me to edit/mash-up a compatible TRAINS.XML file. Check out OVERHAULED TRAINS here:
https://www.gta5-mods.com/vehicles/overhauled-trains-lore-friendly-liveries
Original TRAIN STATION V mod created by MrGTAmodsgerman. These stations can be found randomly around the rails of San Andreas. Converted and used with permission and much thanks! Find his original mod here:
https://www.gta5-mods.com/maps/train-stations-v
Original SANDY SHORES TRAIN STATION mod created by 777PROJEKT. Converted and also used with permission and great thanks! Find his original mod here:
https://www.gta5-mods.com/maps/sandy-shores-train-station
You can also install the Railroad Engineer III mod and then add the names of my locomotives to its list to drive them. Find that mod here:
https://www.gta5-mods.com/scripts/railroad-engineer
THIS MOD REQUIRES CUSTOM GAME CONFIG, PACKFILE AND HEAP ADJUSTER!!!!! Failing to install these WILL cause your game to most likely crash during loading screen. I personally use and recommend the following files:
Heap Adjuster by Dilapidated:
https://www.gta5-mods.com/tools/heapadjuster
Custom Game Config by F7YO:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Packfile Limit Adjuster by Unknown Modder:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
THIS MOD IS NOT TESTED WITH THE EA VERSION AND FROM WHAT I HAVE SEEN IT IS NOT YET COMPATIBLE WITH THAT VERSIONS FILE SYSTEM!
Until there is more support for the EA version, there is nothing I can do about that.
ABOUT MY MODELS:
All train models were kept as close to "Rockstar size" poly count as I could manage. But the texture files will be considerably larger because of all the liveries. NONE of my models are locked. This is for a few very basic reasons. I am open to anyone in the community who would like to get involved with this and help me with future updates. I also embed my info into my models themselves, so there is no point in stealing them, even if you lock them, I can see my siggy in HxD, so forget about it lol.
EXTRA CREDITS:
BullseyeSBT and the wonderful members of his discord for all the friendship and support!
Heinrich_Hans_the 16th - Recreating most of the HD textures for the gondolas, and for the HD textures on the steam engines and coaches.
TheMonk - Train testing and idea suggestions
Ultrunz - Train testing
Element - Train testing and idea suggestions
Subreon - Train testing
Starman - Helping try to get track data working for extra routes.
N8Gamez - Helping try to get track data working for extra routes.
b4good - Allowed me to convert his truck trailers to use on the model FREIGHTFOX4.
If you helped in any way and want to be on the list or if I forgot to add you (because I'm dumb like that), please let me know and I will add you!
PERMISSIONS:
Feel free to use any or all of my models. You can take video or pictures to share. You can make edits to the models or the textures. You can use all or part of my mod in your own. But I ask that you PLEASE credit me, notify me, and put a link to this original mod posting.
CONTACT ME:
5MODS:
https://forums.gta5-mods.com/user/foxunitone
DISCORD:
kitsune269[FoxUnitOne]#5981
KNOWN ISSUES:
Trains on both tracks in downtown LS will sometimes crash the game. Maybe it hits the memory too hard or something, I honestly dont know, but simply restarting the game seems to be fine for me when/if that happens. Let me know if you experience this as well. I'm always looking to make my mods more stable.
LIST OF LOCOMOTIVES INCLUDED:
DASH-8, DASH-9, DDA40X, EMDGP9, EMDSD9, EMDSD9T, ES44AC, ET44CW, ES44DCI, GP60, EMDGP7B, SD40, SD40-2, SD45T, SD70ACE, SD70AH, UP TURBINE, DT-66, GP9-B, RSD-12, 2-6-2 STEAM, 4-8-8-4 BIGBOY, 4-6-2 MALLARD
LIST OF ROLLING STOCK:
2 BAY DUMP, 3 BAY DUMP, 3 BAY LONG DUMP, 4 BAY DUMP, OPEN BOXCAR, 50FT BOXCAR, 60FT HIGH TOP BOXCAR, 60FT HEAVY BOXCAR, COIL CARS, FLAT CARS EMPTY, FLAT CARS VARIOUS CARGO, 3 BAY HOPPER, SHORT FLUID TANKS, BULK FLUID TANKS, BULK FLAT CARS EMPTY, BULK FLAT CARS VARIOUS CARGO, GONDOLAS, CENTERBEAM CARS, AUTO HAULERS, WELL CARS EMPTY, SINGLE STACK WELL CARS, DOUBLE STACK WELL CARS, 3 BOX WELL CARS, 2 BOX SINGLE STACK WELL CARS, ARTICULATED WELL CARS DOUBLE/TRIPLE/SINGLE/EMPTY BOX, GRAIN HAULERS, EXTENDED POURCH CABOOSE, EXTENDED VISION CABOOSE, MILITARY TRANSPORTS, RAIL MAINT VEHICLES, DINING COACHES, SLEEPER COACHES, PASSENGER COACHES
And finally there is also the bonus scifi train. Silly, but fun. Its also removable if you dont care for it. But its really fun at night!
Please be sure to follow the installation instructions in the README very carefully!
Resized SurfLiner coaches. They can now be mixed with superliners for all of you who like to make your own consists.
Added SD-75I's
All Lead engines now have lit number boards.
All trains now have End of Train light if they dont have a tail engine or caboose.
Added GO coaches
Added F40PH's
Added Amtrack Amfleet series II/III
Texture and Collision fixes for many models (more to come).
Experimenting with motion dummies for steam engine parts. Some parts now TRY to move. Its not perfect. This is NOT train simulator after all.
Updated VFXVEHICLEINFO.ymt for full compatability with new Cayo Perico update.
For all of you who like to make your own consists:
All train engines that are non livery should now have lit numberboards, so use them as normal. But for engines that have livery support, I had no way to have livery support and proper alpha for the number lights. So for those trains, I created a "L" variant. For Lead of course lol. These L trains are basically copies of the non L versions with the number board lit and reduced to just one matching paint job. For example, the es44 now has a version with a lit numberboard called es44l. You can just change the texture if you want a different engine but you will also have to change the number texture.
I have resized the SurfLiner coaches! They are now the correct hight and line up with the SuperLiner coaches. So you should be able to mix thouse without it looking like stairs now.
Also, when making collisions and testing, I always set freight trains to be spaced at 0.1 carriage gap. I always usually set passenger style trains to -0.1 carriage gap.
The End of Train device is actually a separate piece of rolling stock. It has a slightly ''off'' collision to force it to space properly and look attached. I spaced it based on trains using a 0.1 carriage gap.
KITSUNE TRAINS 4 UPDATE
Kitsune Trains now contains over 180 custom models.
Big news for this update: Kitsune Trains and all of its options are now an easy to install OIV package! No more drag here, drop there or editing your dlc list. For any who are concerned with an automatic installer, dont worry, my mod only replaces ONE file. All others are fully added and standalone. The file replaced is for controlling vehicle exhaust. This file cannot be edited automatically in OpenIV, so it gets replaced to activate train exhaust particles. No other changes are made to the file.
THIS IS MY FIRST ATTEMPT AT OIV PACKAGE INSTALLERS! I have tested these and they have installed correctly on my system repeatedly without issues. The mod itself as always has been tested on my friends discord and is stable and working correctly. So if you have any problems installing, please report to me what kind of issue/error you experienced. I have had none reported from testing so far.
Due to an overwhelming amount of requests, I have decided to release this update to include my passenger train sets. These are a work in progress! I had not planned to release these, as Overhauled trains already offers passenger sets. So in future updates I will slowly improve on these new train sets. For now, the Amtrak sets are fully drive-able and enter-able including the Superliner coaches and Surfliner. The Union Pacific Big Boy has had its coaches replaced with more accurate versions based on what I saw here in my home town. These coaches are NOT accessible yet. It is basically for moving display. Too many people reported that the coaches caused low FPS and were just too demanding for some graphics cards. I have added the GM AeroTrain as well due to over 50 requests by name for that train. It is fully enter-able, drive-able, and explore-able coaches. Metrolink and Coaster trains can be driven, but the coaches for now are just for visual effect, you cannot ride in, or enter the Coaster or Metrolink coaches as of this update.
I PLAN TO MAKE MORE INTERIORS AND ACCESS-ABLE COACHES SO PLEASE STOP SENDING ME MESSAGES TO ASK ABOUT THAT. I ALREADY KNOW. PLEASE STOP ASKING ME ABOUT THE STEAM ENGINE WHEELS NOT TURNING. I HAVE BEEN TRYING TO DO THAT FOR 18 MONTHS. WITHOUT A SCRIPTER THERE IS NOTHING MORE I CAN DO FOR THAT, GTA V DOES NOT SUPPORT MOVING PARTS ON TRAINS LIKE WHEELS.
UPDATE TO KITSUNE TRAINS 3
Kitsune trains now contains over 150 custom models. Every one of them has had textures, materials, and details updated. Some trains have finally gotten interiors. Some will be in the next update. All of the ymaps have been adjusted to fix some of the train stations that had alignment issues from me converting them. Every train has LODs now except for the steam engines. I have not yet found a way to make the wheels move on trains, but I have decided to include the steam engines anyway. Please note that the wheels will NOT move for now. That function is locked away in the games exe with the vehicle class abilities. If a scripter can help me, that will probably be the only way. Since I do not know what a scripter may need me to do to the model, I have not invested the time in making LODs that I would have to just remake. Since it is literally only 3 engines that only appear once in a while, your game should not notice a change in performance. The bigboy loco and classic steam do not have proper interiors like the Mallard. I will have their updated interiors finished in a later update. Please not also that the famous "big boy" writing on the front of the train is NOT on my model yet. This train still has lots of details I need to add. But it is going to take me some time and I really just wanted to get this update out there. This mod is NOT just thrown together and released. I have had a very kind team of discord friends testing this for the past month. Some kind enough to even do burn in tests using my mod. So I can safely say it should not increase the crash rate of your game. Please read the rest of this book now, I have updated the following info as needed. Thank you all so much for still being interested in this mod!
Kitsune Trains attempts to bring real life freight companies to Los Santos! There is something from almost every major carrier. Over 100 consists, and hundreds of liveries ensure that you should have a very random and realistic freight experience. Consists and liveries are all based on what I see every day living next to a main freight line. Almost every engine and rolling stock has livery support, with most also having close to the maximum (for trains) of 25 liveries each.
Kitsune Trains does NOT replace the default trains or affect the missions that call for them. If using my mod, the proper trains will still appear for the required missions.
The rest of the time, only my consists will appear. If using this mod with Overhauled Trains, the passenger trains will also appear randomly.
All models featured in KITSUNE TRAINS have proper LOD, COL, and damage effects. All trains function identical to the default Rockstar trains, no extra commands or scripts are needed.
All models featured in KITSUNE PROPS are properly setup as static or dynamic models with proper flags, LOD, COL, Vert day/night effects, and damage/environmental reactions. They are NOT simply a "parked train model", but an actual static version created as a prop. All props spawn and despawn just like any other native prop in the game. No map editors or object spawner/script is needed. Props are scattered throughout San Andreas. Check all the track areas. Check near the lakes. There may even be a 1953 alien invasion happening on a small island. What does that have to do with trains?... Well nothing to be honest. But its in there, and removable if you don't want it.
The CUSTOM_MAPS files included are for new train stations around Los Santos. These files are Ymap and all objects spawn and despawn just like any native prop in the game.
OVERHUALED TRAINS compatibility is possible thanks to permission from Walter for allowing me to edit/mash-up a compatible TRAINS.XML file. Check out OVERHAULED TRAINS here:
https://www.gta5-mods.com/vehicles/overhauled-trains-lore-friendly-liveries
Original TRAIN STATION V mod created by MrGTAmodsgerman. These stations can be found randomly around the rails of San Andreas. Converted and used with permission and much thanks! Find his original mod here:
https://www.gta5-mods.com/maps/train-stations-v
Original SANDY SHORES TRAIN STATION mod created by 777PROJEKT. Converted and also used with permission and great thanks! Find his original mod here:
https://www.gta5-mods.com/maps/sandy-shores-train-station
You can also install the Railroad Engineer III mod and then add the names of my locomotives to its list to drive them. Find that mod here:
https://www.gta5-mods.com/scripts/railroad-engineer
THIS MOD REQUIRES CUSTOM GAME CONFIG, PACKFILE AND HEAP ADJUSTER!!!!! Failing to install these WILL cause your game to most likely crash during loading screen. I personally use and recommend the following files:
Heap Adjuster by Dilapidated:
https://www.gta5-mods.com/tools/heapadjuster
Custom Game Config by F7YO:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Packfile Limit Adjuster by Unknown Modder:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
THIS MOD IS NOT TESTED WITH THE EA VERSION AND FROM WHAT I HAVE SEEN IT IS NOT YET COMPATIBLE WITH THAT VERSIONS FILE SYSTEM!
Until there is more support for the EA version, there is nothing I can do about that.
ABOUT MY MODELS:
All train models were kept as close to "Rockstar size" poly count as I could manage. But the texture files will be considerably larger because of all the liveries. NONE of my models are locked. This is for a few very basic reasons. I am open to anyone in the community who would like to get involved with this and help me with future updates. I also embed my info into my models themselves, so there is no point in stealing them, even if you lock them, I can see my siggy in HxD, so forget about it lol.
EXTRA CREDITS:
BullseyeSBT and the wonderful members of his discord for all the friendship and support!
Heinrich_Hans_the 16th - Recreating most of the HD textures for the gondolas, and for the HD textures on the steam engines and coaches.
TheMonk - Train testing and idea suggestions
Ultrunz - Train testing
Element - Train testing and idea suggestions
Subreon - Train testing
Starman - Helping try to get track data working for extra routes.
N8Gamez - Helping try to get track data working for extra routes.
b4good - Allowed me to convert his truck trailers to use on the model FREIGHTFOX4.
If you helped in any way and want to be on the list or if I forgot to add you (because I'm dumb like that), please let me know and I will add you!
PERMISSIONS:
Feel free to use any or all of my models. You can take video or pictures to share. You can make edits to the models or the textures. You can use all or part of my mod in your own. But I ask that you PLEASE credit me, notify me, and put a link to this original mod posting.
CONTACT ME:
5MODS:
https://forums.gta5-mods.com/user/foxunitone
DISCORD:
kitsune269[FoxUnitOne]#5981
KNOWN ISSUES:
Trains on both tracks in downtown LS will sometimes crash the game. Maybe it hits the memory too hard or something, I honestly dont know, but simply restarting the game seems to be fine for me when/if that happens. Let me know if you experience this as well. I'm always looking to make my mods more stable.
LIST OF LOCOMOTIVES INCLUDED:
DASH-8, DASH-9, DDA40X, EMDGP9, EMDSD9, EMDSD9T, ES44AC, ET44CW, ES44DCI, GP60, EMDGP7B, SD40, SD40-2, SD45T, SD70ACE, SD70AH, UP TURBINE, DT-66, GP9-B, RSD-12, 2-6-2 STEAM, 4-8-8-4 BIGBOY, 4-6-2 MALLARD
LIST OF ROLLING STOCK:
2 BAY DUMP, 3 BAY DUMP, 3 BAY LONG DUMP, 4 BAY DUMP, OPEN BOXCAR, 50FT BOXCAR, 60FT HIGH TOP BOXCAR, 60FT HEAVY BOXCAR, COIL CARS, FLAT CARS EMPTY, FLAT CARS VARIOUS CARGO, 3 BAY HOPPER, SHORT FLUID TANKS, BULK FLUID TANKS, BULK FLAT CARS EMPTY, BULK FLAT CARS VARIOUS CARGO, GONDOLAS, CENTERBEAM CARS, AUTO HAULERS, WELL CARS EMPTY, SINGLE STACK WELL CARS, DOUBLE STACK WELL CARS, 3 BOX WELL CARS, 2 BOX SINGLE STACK WELL CARS, ARTICULATED WELL CARS DOUBLE/TRIPLE/SINGLE/EMPTY BOX, GRAIN HAULERS, EXTENDED POURCH CABOOSE, EXTENDED VISION CABOOSE, MILITARY TRANSPORTS, RAIL MAINT VEHICLES, DINING COACHES, SLEEPER COACHES, PASSENGER COACHES
And finally there is also the bonus scifi train. Silly, but fun. Its also removable if you dont care for it. But its really fun at night!
Please be sure to follow the installation instructions in the README very carefully!
First Uploaded: November 04, 2019
Last Updated: January 09, 2021
Last Downloaded: 1 hour ago
Everyone please....PLEASE PLEASE PLEASE... read the About and Readme included with this mod and STOP messaging me about the steam engine wheels. I KNOW THEY DON'T TURN ITS NOT AN ABILITY THAT ROCKSTAR GAVE TRAINS! NONE OF THE TRAINS HAVE MOVING WHEELS! I DONT CARE IF THEY CAN MOVE IN RDR2, GTAV'S VERSION OF THE RAGE ENGINE DOES NOT HAVE THAT ABILITY ENABLED. ITS IN THE EXE AND CANNOT BE DE-COMPILED AND CHANGED. DO NOT TELL ME "WELL THERES ANOTHER BIG BOY TRAIN ON YOUTUBE WITH MOVING WHEELS. ITS A SCRIPT! A SCRIPT A SCRIPT A SCRIPT!!!! AND THE SCRIPT CREATOR HAS NOT REPLIED TO MY MESSAGES IN 18 MONTHS OF TRYING TO GET IN CONTACT WITH HIM!!!!!!
I have put this in EVERY document concerning steam engines, and I am getting VERY tired of repeating myself because nobody is bothering to read the stupid files I took so much time to include! If the constant complaining and "reminding me I forgot something" doesnt stop, I WILL be removing the steam engines until such a time, if ever, that a scripter can help me move the wheels. I am that tired of hearing about this, and its honestly why I waited so long to add steamers in the first place. Please. PLEASE. Read the info, and stop assuming I "just forgot" something so very VERY obvious!
Thank you all for enjoying the mod,
Foxy
@Foxunitone I JUST GOT IT TO WORK
@Foxunitone is it normal for the game to crash for no reason in game?
@FighterJet16 Sometimes that happens yes. If using trains on 2 tracks i think it hits the game memory too hard depending on circumstances. I also had some stability trouble that seems to have been the result of my game save. I downloaded and replaced my save with a 100% one from this site and my crashing stopped mostly. I dont know for sure yet what is different about the trains in the Cayo update. They do not seem touched unless its in the exe. And I have no idea what would have changed, but I have noticed the trains were a lot more stubborn to install after Cayo.
@Foxunitone is there a way to uninstall the 2 track option after enabling it and having issues?
@FighterJet16 Yeah in the options folder there is some different track settings. You can just install different track options to try.
ONLY INSTALL THE MODS FILE TRY IT ON IT WORKS
@Foxunitone If I have already installed the old version (4.0), how can I install it(5.0)?
@LJB123 Yes, but if you are on Cayo update you WILL need to update the custom game config (linked in readme) and you might have to remove the packfile limit adjuster if your game crashes near tracks. It does not seem to work correctly with version 5. You will not need to update the optional props or stations, they did not change from version 4. If you are not on Cayo you should still be able to just install the required base train file.
ay yo i cant drive the train
@Foxunitone I've read the last comment on where the guy said he can't drive the train and you literally mentioned "Native UI". Like I have and and script hook v dot net, and script hook v, and Native UI. What is fucking going on, this doesn't make any sense to me???
And yes, I am the second to report this problem.
nvm then... I fixed my problem, thanks to me I guess.
@Mr Doge Sorry for the slow reply man, I work a LOT. If you cant drive a train its probably not on the railroad engineer list. I do not own that mod and its the responsibility of the user to read the documentation with other peoples mods. I put in ALL my documentation what I know to be required as of the version of GTA. The trains themselves have not changed in the games handling since 2015. For example, KT4 on pre Cayo requires packfile adjusters, KT5 on pre Cayo requires it. But KT5 on Cayo update crashes from it. If you thinks its difficult to keep up with these changes, please imagine what its like to DEVELOP this shit, and maybe try not to come off as rude. Im a professional adult and I work more than 40 hours a week. These trains are a hobby that I share for free. I cannot sit here 24/7 for the occasions where someone has a problem.
@Foxuniteone I understand your point that your a professional adult that wouldn't wait for 24/7 hour just for someone like me to report a problem on which he couldn't drive the train. And yes, just what I said from the previous comment that I have made over 16 hours ago about saying why I couldn't drive the train until I finally managed to fix that problem. Obviously I know that railroad engineer isn't really compatible with your mod that you have made over a month ago in 2020. And yes again, I am sorry for coming out as rude as I can be, I was just confused and quite dumb to figure out how to fix the problem, like I have everything that is required for the mod to work. And I wanted to say your mod is good I really like it a-lot and I appreciate you for responding to my problem. And yet again thanks and keep the good work going 👍👍👍
@Foxunitone And I'm sorry for saying your name incorrectly. Forgive me for my typos, because I'm not quite good at spelling names and words.
@Mr Doge Its all cool bro, I just catch a lot of flak for this mod sometimes and I also get a bit on the ol snappy side. But yeah the engineer mod itself is pretty out of date, so I include my updated ini to swap with the one it comes with. But I do not have all my engines ready to drive yet. Some have no interior at all just yet. Buuuuuut if you want, you can actually add the name of ANY model and if I have put the passsenger dummies in it, you can enter it and drive the train from it. This only seems to work on the front half of the train though. Maybe a detection limit with the script but I'm not sure. Did you install the props and did that work for you? Im actually updating the tracks and props for the next update, so I am curious about the success users are having with the props in the current version. You can also hit me up on discord if you want, I am much easier to reach there. And thats also where I recruit my testers, so its the best place if you have ideas you want me to add or change.
@Foxunitone Please help me. What do I need to change in the trans.xml file so that I have two diesel locomotives instead of one ?
@Jocoer If there is a train with only a single engine, and you want to add more, you need to find that consist in the trains.xml list first. For example, the train config entry "med_tank04" has only a single engine in the lead "CSX2". If you wanted, you would need add another carriage definition right after the entry for csx2 with the name of the model you want to display. For example you could add "CSX6" next and it would be the engine just after CSX2. This also allows you to reverse the engine facing direction and the repeat count can be raised to allow for more copies of that engine to spawn. Example again, you could take the CSX2 lead engine and change its repeat count from 1, to 3, and then 3 of it will be at the beginning of the train. But then it will just be 3 of the same engine. This is fine if the engine has livery, but for the ones that do not, just add a new carriage entry after the entry for the lead engine. Just look through the consist entries, you will see how the engines are called for. Its pretty easy really you can do it. Feel free to ask again if you need more help though.
@Foxunitone https://maniamods.ru/load/cars_for_gta_5/trucks/union_pacific_8500_hp_gas_turbine_electric_locomotives_add_on_replace/824-1-0-6334 I want it to be like in the picture. But in the original trans.xml there is only one diesel locomotive and there is no other one in the other direction.
https://maniamods.ru/load/cars_for_gta_5/trucks/df4b_type_diesel_locomotive_add_on_replace/824-1-0-6401 All trains are crooked and outdated. I put an addon of this train and these cars and they kill me after a while, or when they just start to appear. https://maniamods.ru/load/cars_for_gta_5/trucks/china_railways_22b_series_passenger_coaches/824-1-0-5954