9,561
210
9,561
210
KITSUNE TRAINS 6 UPDATE INFO:
Kitsune Trains 6 has tons of awesome new train features thanks to a companion script created by the amazing Lee2202. There are many changes and the features everyone has been asking for are finally here! Working wheel and mechanical animations for the steam trains and MANY new steam trains added. But there is much much more! Trains will change speeds on their own. They can have custom sounds. Proper sounds/bells/whistle/horn etc.. Trains will sound horns/whistles/bells at road crossings. Better smoke effects. Wheel slip. New models, more interiors created, and many texture improvements. Stability is fixed and the mod has been tested on several different systems by dedicated testers. All versions of GTA 5 are currently supported. There is also an option to add ditch lights and light effects to diesel trains. There is a LOT of IMPORTANT documentation for this version of the mod. It is NO LONGER compatible with ANY other train mods except for the train engineer script. Facts, changes, requirements, compatibility and reasons are ALL very well documented in the included files. If you do not read these, good luck getting all of the features to work. Lee and myself have been through a LOT to get these trains to this level. Please respect our work and read the included files carefully to insure proper installation and the best enjoyment of this awesome mod!
Sound Engine used in the Kitsune Trains script:
irrKlang Copyright © Nikolaus Gebhardt / Ambiera 2001-2020.
https://www.ambiera.com/irrklang/
KITSUNE TRAINS 5 UPDATE STUFF
Resized SurfLiner coaches. They can now be mixed with superliners for all of you who like to make your own consists.
Added SD-75I's
All Lead engines now have lit number boards.
All trains now have End of Train light if they dont have a tail engine or caboose.
Added GO coaches
Added F40PH's
Added Amtrack Amfleet series II/III
Texture and Collision fixes for many models (more to come).
Experimenting with motion dummies for steam engine parts. Some parts now TRY to move. Its not perfect. This is NOT train simulator after all.
Updated VFXVEHICLEINFO.ymt for full compatability with new Cayo Perico update.
For all of you who like to make your own consists:
All train engines that are non livery should now have lit numberboards, so use them as normal. But for engines that have livery support, I had no way to have livery support and proper alpha for the number lights. So for those trains, I created a "L" variant. For Lead of course lol. These L trains are basically copies of the non L versions with the number board lit and reduced to just one matching paint job. For example, the es44 now has a version with a lit numberboard called es44l. You can just change the texture if you want a different engine but you will also have to change the number texture.
I have resized the SurfLiner coaches! They are now the correct hight and line up with the SuperLiner coaches. So you should be able to mix thouse without it looking like stairs now.
Also, when making collisions and testing, I always set freight trains to be spaced at 0.1 carriage gap. I always usually set passenger style trains to -0.1 carriage gap.
The End of Train device is actually a separate piece of rolling stock. It has a slightly ''off'' collision to force it to space properly and look attached. I spaced it based on trains using a 0.1 carriage gap.
KITSUNE TRAINS 4 UPDATE
Kitsune Trains now contains over 180 custom models.
Big news for this update: Kitsune Trains and all of its options are now an easy to install OIV package! No more drag here, drop there or editing your dlc list. For any who are concerned with an automatic installer, dont worry, my mod only replaces ONE file. All others are fully added and standalone. The file replaced is for controlling vehicle exhaust. This file cannot be edited automatically in OpenIV, so it gets replaced to activate train exhaust particles. No other changes are made to the file.
THIS IS MY FIRST ATTEMPT AT OIV PACKAGE INSTALLERS! I have tested these and they have installed correctly on my system repeatedly without issues. The mod itself as always has been tested on my friends discord and is stable and working correctly. So if you have any problems installing, please report to me what kind of issue/error you experienced. I have had none reported from testing so far.
Due to an overwhelming amount of requests, I have decided to release this update to include my passenger train sets. These are a work in progress! I had not planned to release these, as Overhauled trains already offers passenger sets. So in future updates I will slowly improve on these new train sets. For now, the Amtrak sets are fully drive-able and enter-able including the Superliner coaches and Surfliner. The Union Pacific Big Boy has had its coaches replaced with more accurate versions based on what I saw here in my home town. These coaches are NOT accessible yet. It is basically for moving display. Too many people reported that the coaches caused low FPS and were just too demanding for some graphics cards. I have added the GM AeroTrain as well due to over 50 requests by name for that train. It is fully enter-able, drive-able, and explore-able coaches. Metrolink and Coaster trains can be driven, but the coaches for now are just for visual effect, you cannot ride in, or enter the Coaster or Metrolink coaches as of this update.
I PLAN TO MAKE MORE INTERIORS AND ACCESS-ABLE COACHES SO PLEASE STOP SENDING ME MESSAGES TO ASK ABOUT THAT. I ALREADY KNOW. PLEASE STOP ASKING ME ABOUT THE STEAM ENGINE WHEELS NOT TURNING. I HAVE BEEN TRYING TO DO THAT FOR 18 MONTHS. WITHOUT A SCRIPTER THERE IS NOTHING MORE I CAN DO FOR THAT, GTA V DOES NOT SUPPORT MOVING PARTS ON TRAINS LIKE WHEELS.
UPDATE TO KITSUNE TRAINS 3
Kitsune trains now contains over 150 custom models. Every one of them has had textures, materials, and details updated. Some trains have finally gotten interiors. Some will be in the next update. All of the ymaps have been adjusted to fix some of the train stations that had alignment issues from me converting them. Every train has LODs now except for the steam engines. I have not yet found a way to make the wheels move on trains, but I have decided to include the steam engines anyway. Please note that the wheels will NOT move for now. That function is locked away in the games exe with the vehicle class abilities. If a scripter can help me, that will probably be the only way. Since I do not know what a scripter may need me to do to the model, I have not invested the time in making LODs that I would have to just remake. Since it is literally only 3 engines that only appear once in a while, your game should not notice a change in performance. The bigboy loco and classic steam do not have proper interiors like the Mallard. I will have their updated interiors finished in a later update. Please not also that the famous "big boy" writing on the front of the train is NOT on my model yet. This train still has lots of details I need to add. But it is going to take me some time and I really just wanted to get this update out there. This mod is NOT just thrown together and released. I have had a very kind team of discord friends testing this for the past month. Some kind enough to even do burn in tests using my mod. So I can safely say it should not increase the crash rate of your game. Please read the rest of this book now, I have updated the following info as needed. Thank you all so much for still being interested in this mod!
Kitsune Trains attempts to bring real life freight companies to Los Santos! There is something from almost every major carrier. Over 100 consists, and hundreds of liveries ensure that you should have a very random and realistic freight experience. Consists and liveries are all based on what I see every day living next to a main freight line. Almost every engine and rolling stock has livery support, with most also having close to the maximum (for trains) of 25 liveries each.
Kitsune Trains does NOT replace the default trains or affect the missions that call for them. If using my mod, the proper trains will still appear for the required missions.
The rest of the time, only my consists will appear. If using this mod with Overhauled Trains, the passenger trains will also appear randomly.
All models featured in KITSUNE TRAINS have proper LOD, COL, and damage effects. All trains function identical to the default Rockstar trains, no extra commands or scripts are needed.
All models featured in KITSUNE PROPS are properly setup as static or dynamic models with proper flags, LOD, COL, Vert day/night effects, and damage/environmental reactions. They are NOT simply a "parked train model", but an actual static version created as a prop. All props spawn and despawn just like any other native prop in the game. No map editors or object spawner/script is needed. Props are scattered throughout San Andreas. Check all the track areas. Check near the lakes. There may even be a 1953 alien invasion happening on a small island. What does that have to do with trains?... Well nothing to be honest. But its in there, and removable if you don't want it.
The CUSTOM_MAPS files included are for new train stations around Los Santos. These files are Ymap and all objects spawn and despawn just like any native prop in the game.
OVERHUALED TRAINS compatibility is possible thanks to permission from Walter for allowing me to edit/mash-up a compatible TRAINS.XML file. Check out OVERHAULED TRAINS here:
https://www.gta5-mods.com/vehicles/overhauled-trains-lore-friendly-liveries
Original TRAIN STATION V mod created by MrGTAmodsgerman. These stations can be found randomly around the rails of San Andreas. Converted and used with permission and much thanks! Find his original mod here:
https://www.gta5-mods.com/maps/train-stations-v
Original SANDY SHORES TRAIN STATION mod created by 777PROJEKT. Converted and also used with permission and great thanks! Find his original mod here:
https://www.gta5-mods.com/maps/sandy-shores-train-station
You can also install the Railroad Engineer III mod and then add the names of my locomotives to its list to drive them. Find that mod here:
https://www.gta5-mods.com/scripts/railroad-engineer
THIS MOD REQUIRES CUSTOM GAME CONFIG, PACKFILE AND HEAP ADJUSTER!!!!! Failing to install these WILL cause your game to most likely crash during loading screen. I personally use and recommend the following files:
Heap Adjuster by Dilapidated:
https://www.gta5-mods.com/tools/heapadjuster
Custom Game Config by F7YO:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Packfile Limit Adjuster by Unknown Modder:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
THIS MOD IS NOT TESTED WITH THE EA VERSION AND FROM WHAT I HAVE SEEN IT IS NOT YET COMPATIBLE WITH THAT VERSIONS FILE SYSTEM!
Until there is more support for the EA version, there is nothing I can do about that.
ABOUT MY MODELS:
All train models were kept as close to "Rockstar size" poly count as I could manage. But the texture files will be considerably larger because of all the liveries. NONE of my models are locked. This is for a few very basic reasons. I am open to anyone in the community who would like to get involved with this and help me with future updates. I also embed my info into my models themselves, so there is no point in stealing them, even if you lock them, I can see my siggy in HxD, so forget about it lol.
EXTRA CREDITS:
BullseyeSBT and the wonderful members of his discord for all the friendship and support!
Heinrich_Hans_the 16th - Recreating most of the HD textures for the gondolas, and for the HD textures on the steam engines and coaches.
TheMonk - Train testing and idea suggestions
Ultrunz - Train testing
Element - Train testing and idea suggestions
Subreon - Train testing
Starman - Helping try to get track data working for extra routes.
N8Gamez - Helping try to get track data working for extra routes.
b4good - Allowed me to convert his truck trailers to use on the model FREIGHTFOX4.
If you helped in any way and want to be on the list or if I forgot to add you (because I'm dumb like that), please let me know and I will add you!
PERMISSIONS:
Feel free to use any or all of my models. You can take video or pictures to share. You can make edits to the models or the textures. You can use all or part of my mod in your own. But I ask that you PLEASE credit me, notify me, and put a link to this original mod posting.
CONTACT ME:
5MODS:
https://forums.gta5-mods.com/user/foxunitone
DISCORD:
kitsune269[FoxUnitOne]#5981
KNOWN ISSUES:
Trains on both tracks in downtown LS will sometimes crash the game. Maybe it hits the memory too hard or something, I honestly dont know, but simply restarting the game seems to be fine for me when/if that happens. Let me know if you experience this as well. I'm always looking to make my mods more stable.
LIST OF LOCOMOTIVES INCLUDED:
DASH-8, DASH-9, DDA40X, EMDGP9, EMDSD9, EMDSD9T, ES44AC, ET44CW, ES44DCI, GP60, EMDGP7B, SD40, SD40-2, SD45T, SD70ACE, SD70AH, UP TURBINE, DT-66, GP9-B, RSD-12, 2-6-2 STEAM, 4-8-8-4 BIGBOY, 4-6-2 MALLARD
LIST OF ROLLING STOCK:
2 BAY DUMP, 3 BAY DUMP, 3 BAY LONG DUMP, 4 BAY DUMP, OPEN BOXCAR, 50FT BOXCAR, 60FT HIGH TOP BOXCAR, 60FT HEAVY BOXCAR, COIL CARS, FLAT CARS EMPTY, FLAT CARS VARIOUS CARGO, 3 BAY HOPPER, SHORT FLUID TANKS, BULK FLUID TANKS, BULK FLAT CARS EMPTY, BULK FLAT CARS VARIOUS CARGO, GONDOLAS, CENTERBEAM CARS, AUTO HAULERS, WELL CARS EMPTY, SINGLE STACK WELL CARS, DOUBLE STACK WELL CARS, 3 BOX WELL CARS, 2 BOX SINGLE STACK WELL CARS, ARTICULATED WELL CARS DOUBLE/TRIPLE/SINGLE/EMPTY BOX, GRAIN HAULERS, EXTENDED POURCH CABOOSE, EXTENDED VISION CABOOSE, MILITARY TRANSPORTS, RAIL MAINT VEHICLES, DINING COACHES, SLEEPER COACHES, PASSENGER COACHES
And finally there is also the bonus scifi train. Silly, but fun. Its also removable if you dont care for it. But its really fun at night!
Please be sure to follow the installation instructions in the README very carefully!
Kitsune Trains 6 has tons of awesome new train features thanks to a companion script created by the amazing Lee2202. There are many changes and the features everyone has been asking for are finally here! Working wheel and mechanical animations for the steam trains and MANY new steam trains added. But there is much much more! Trains will change speeds on their own. They can have custom sounds. Proper sounds/bells/whistle/horn etc.. Trains will sound horns/whistles/bells at road crossings. Better smoke effects. Wheel slip. New models, more interiors created, and many texture improvements. Stability is fixed and the mod has been tested on several different systems by dedicated testers. All versions of GTA 5 are currently supported. There is also an option to add ditch lights and light effects to diesel trains. There is a LOT of IMPORTANT documentation for this version of the mod. It is NO LONGER compatible with ANY other train mods except for the train engineer script. Facts, changes, requirements, compatibility and reasons are ALL very well documented in the included files. If you do not read these, good luck getting all of the features to work. Lee and myself have been through a LOT to get these trains to this level. Please respect our work and read the included files carefully to insure proper installation and the best enjoyment of this awesome mod!
Sound Engine used in the Kitsune Trains script:
irrKlang Copyright © Nikolaus Gebhardt / Ambiera 2001-2020.
https://www.ambiera.com/irrklang/
KITSUNE TRAINS 5 UPDATE STUFF
Resized SurfLiner coaches. They can now be mixed with superliners for all of you who like to make your own consists.
Added SD-75I's
All Lead engines now have lit number boards.
All trains now have End of Train light if they dont have a tail engine or caboose.
Added GO coaches
Added F40PH's
Added Amtrack Amfleet series II/III
Texture and Collision fixes for many models (more to come).
Experimenting with motion dummies for steam engine parts. Some parts now TRY to move. Its not perfect. This is NOT train simulator after all.
Updated VFXVEHICLEINFO.ymt for full compatability with new Cayo Perico update.
For all of you who like to make your own consists:
All train engines that are non livery should now have lit numberboards, so use them as normal. But for engines that have livery support, I had no way to have livery support and proper alpha for the number lights. So for those trains, I created a "L" variant. For Lead of course lol. These L trains are basically copies of the non L versions with the number board lit and reduced to just one matching paint job. For example, the es44 now has a version with a lit numberboard called es44l. You can just change the texture if you want a different engine but you will also have to change the number texture.
I have resized the SurfLiner coaches! They are now the correct hight and line up with the SuperLiner coaches. So you should be able to mix thouse without it looking like stairs now.
Also, when making collisions and testing, I always set freight trains to be spaced at 0.1 carriage gap. I always usually set passenger style trains to -0.1 carriage gap.
The End of Train device is actually a separate piece of rolling stock. It has a slightly ''off'' collision to force it to space properly and look attached. I spaced it based on trains using a 0.1 carriage gap.
KITSUNE TRAINS 4 UPDATE
Kitsune Trains now contains over 180 custom models.
Big news for this update: Kitsune Trains and all of its options are now an easy to install OIV package! No more drag here, drop there or editing your dlc list. For any who are concerned with an automatic installer, dont worry, my mod only replaces ONE file. All others are fully added and standalone. The file replaced is for controlling vehicle exhaust. This file cannot be edited automatically in OpenIV, so it gets replaced to activate train exhaust particles. No other changes are made to the file.
THIS IS MY FIRST ATTEMPT AT OIV PACKAGE INSTALLERS! I have tested these and they have installed correctly on my system repeatedly without issues. The mod itself as always has been tested on my friends discord and is stable and working correctly. So if you have any problems installing, please report to me what kind of issue/error you experienced. I have had none reported from testing so far.
Due to an overwhelming amount of requests, I have decided to release this update to include my passenger train sets. These are a work in progress! I had not planned to release these, as Overhauled trains already offers passenger sets. So in future updates I will slowly improve on these new train sets. For now, the Amtrak sets are fully drive-able and enter-able including the Superliner coaches and Surfliner. The Union Pacific Big Boy has had its coaches replaced with more accurate versions based on what I saw here in my home town. These coaches are NOT accessible yet. It is basically for moving display. Too many people reported that the coaches caused low FPS and were just too demanding for some graphics cards. I have added the GM AeroTrain as well due to over 50 requests by name for that train. It is fully enter-able, drive-able, and explore-able coaches. Metrolink and Coaster trains can be driven, but the coaches for now are just for visual effect, you cannot ride in, or enter the Coaster or Metrolink coaches as of this update.
I PLAN TO MAKE MORE INTERIORS AND ACCESS-ABLE COACHES SO PLEASE STOP SENDING ME MESSAGES TO ASK ABOUT THAT. I ALREADY KNOW. PLEASE STOP ASKING ME ABOUT THE STEAM ENGINE WHEELS NOT TURNING. I HAVE BEEN TRYING TO DO THAT FOR 18 MONTHS. WITHOUT A SCRIPTER THERE IS NOTHING MORE I CAN DO FOR THAT, GTA V DOES NOT SUPPORT MOVING PARTS ON TRAINS LIKE WHEELS.
UPDATE TO KITSUNE TRAINS 3
Kitsune trains now contains over 150 custom models. Every one of them has had textures, materials, and details updated. Some trains have finally gotten interiors. Some will be in the next update. All of the ymaps have been adjusted to fix some of the train stations that had alignment issues from me converting them. Every train has LODs now except for the steam engines. I have not yet found a way to make the wheels move on trains, but I have decided to include the steam engines anyway. Please note that the wheels will NOT move for now. That function is locked away in the games exe with the vehicle class abilities. If a scripter can help me, that will probably be the only way. Since I do not know what a scripter may need me to do to the model, I have not invested the time in making LODs that I would have to just remake. Since it is literally only 3 engines that only appear once in a while, your game should not notice a change in performance. The bigboy loco and classic steam do not have proper interiors like the Mallard. I will have their updated interiors finished in a later update. Please not also that the famous "big boy" writing on the front of the train is NOT on my model yet. This train still has lots of details I need to add. But it is going to take me some time and I really just wanted to get this update out there. This mod is NOT just thrown together and released. I have had a very kind team of discord friends testing this for the past month. Some kind enough to even do burn in tests using my mod. So I can safely say it should not increase the crash rate of your game. Please read the rest of this book now, I have updated the following info as needed. Thank you all so much for still being interested in this mod!
Kitsune Trains attempts to bring real life freight companies to Los Santos! There is something from almost every major carrier. Over 100 consists, and hundreds of liveries ensure that you should have a very random and realistic freight experience. Consists and liveries are all based on what I see every day living next to a main freight line. Almost every engine and rolling stock has livery support, with most also having close to the maximum (for trains) of 25 liveries each.
Kitsune Trains does NOT replace the default trains or affect the missions that call for them. If using my mod, the proper trains will still appear for the required missions.
The rest of the time, only my consists will appear. If using this mod with Overhauled Trains, the passenger trains will also appear randomly.
All models featured in KITSUNE TRAINS have proper LOD, COL, and damage effects. All trains function identical to the default Rockstar trains, no extra commands or scripts are needed.
All models featured in KITSUNE PROPS are properly setup as static or dynamic models with proper flags, LOD, COL, Vert day/night effects, and damage/environmental reactions. They are NOT simply a "parked train model", but an actual static version created as a prop. All props spawn and despawn just like any other native prop in the game. No map editors or object spawner/script is needed. Props are scattered throughout San Andreas. Check all the track areas. Check near the lakes. There may even be a 1953 alien invasion happening on a small island. What does that have to do with trains?... Well nothing to be honest. But its in there, and removable if you don't want it.
The CUSTOM_MAPS files included are for new train stations around Los Santos. These files are Ymap and all objects spawn and despawn just like any native prop in the game.
OVERHUALED TRAINS compatibility is possible thanks to permission from Walter for allowing me to edit/mash-up a compatible TRAINS.XML file. Check out OVERHAULED TRAINS here:
https://www.gta5-mods.com/vehicles/overhauled-trains-lore-friendly-liveries
Original TRAIN STATION V mod created by MrGTAmodsgerman. These stations can be found randomly around the rails of San Andreas. Converted and used with permission and much thanks! Find his original mod here:
https://www.gta5-mods.com/maps/train-stations-v
Original SANDY SHORES TRAIN STATION mod created by 777PROJEKT. Converted and also used with permission and great thanks! Find his original mod here:
https://www.gta5-mods.com/maps/sandy-shores-train-station
You can also install the Railroad Engineer III mod and then add the names of my locomotives to its list to drive them. Find that mod here:
https://www.gta5-mods.com/scripts/railroad-engineer
THIS MOD REQUIRES CUSTOM GAME CONFIG, PACKFILE AND HEAP ADJUSTER!!!!! Failing to install these WILL cause your game to most likely crash during loading screen. I personally use and recommend the following files:
Heap Adjuster by Dilapidated:
https://www.gta5-mods.com/tools/heapadjuster
Custom Game Config by F7YO:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Packfile Limit Adjuster by Unknown Modder:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
THIS MOD IS NOT TESTED WITH THE EA VERSION AND FROM WHAT I HAVE SEEN IT IS NOT YET COMPATIBLE WITH THAT VERSIONS FILE SYSTEM!
Until there is more support for the EA version, there is nothing I can do about that.
ABOUT MY MODELS:
All train models were kept as close to "Rockstar size" poly count as I could manage. But the texture files will be considerably larger because of all the liveries. NONE of my models are locked. This is for a few very basic reasons. I am open to anyone in the community who would like to get involved with this and help me with future updates. I also embed my info into my models themselves, so there is no point in stealing them, even if you lock them, I can see my siggy in HxD, so forget about it lol.
EXTRA CREDITS:
BullseyeSBT and the wonderful members of his discord for all the friendship and support!
Heinrich_Hans_the 16th - Recreating most of the HD textures for the gondolas, and for the HD textures on the steam engines and coaches.
TheMonk - Train testing and idea suggestions
Ultrunz - Train testing
Element - Train testing and idea suggestions
Subreon - Train testing
Starman - Helping try to get track data working for extra routes.
N8Gamez - Helping try to get track data working for extra routes.
b4good - Allowed me to convert his truck trailers to use on the model FREIGHTFOX4.
If you helped in any way and want to be on the list or if I forgot to add you (because I'm dumb like that), please let me know and I will add you!
PERMISSIONS:
Feel free to use any or all of my models. You can take video or pictures to share. You can make edits to the models or the textures. You can use all or part of my mod in your own. But I ask that you PLEASE credit me, notify me, and put a link to this original mod posting.
CONTACT ME:
5MODS:
https://forums.gta5-mods.com/user/foxunitone
DISCORD:
kitsune269[FoxUnitOne]#5981
KNOWN ISSUES:
Trains on both tracks in downtown LS will sometimes crash the game. Maybe it hits the memory too hard or something, I honestly dont know, but simply restarting the game seems to be fine for me when/if that happens. Let me know if you experience this as well. I'm always looking to make my mods more stable.
LIST OF LOCOMOTIVES INCLUDED:
DASH-8, DASH-9, DDA40X, EMDGP9, EMDSD9, EMDSD9T, ES44AC, ET44CW, ES44DCI, GP60, EMDGP7B, SD40, SD40-2, SD45T, SD70ACE, SD70AH, UP TURBINE, DT-66, GP9-B, RSD-12, 2-6-2 STEAM, 4-8-8-4 BIGBOY, 4-6-2 MALLARD
LIST OF ROLLING STOCK:
2 BAY DUMP, 3 BAY DUMP, 3 BAY LONG DUMP, 4 BAY DUMP, OPEN BOXCAR, 50FT BOXCAR, 60FT HIGH TOP BOXCAR, 60FT HEAVY BOXCAR, COIL CARS, FLAT CARS EMPTY, FLAT CARS VARIOUS CARGO, 3 BAY HOPPER, SHORT FLUID TANKS, BULK FLUID TANKS, BULK FLAT CARS EMPTY, BULK FLAT CARS VARIOUS CARGO, GONDOLAS, CENTERBEAM CARS, AUTO HAULERS, WELL CARS EMPTY, SINGLE STACK WELL CARS, DOUBLE STACK WELL CARS, 3 BOX WELL CARS, 2 BOX SINGLE STACK WELL CARS, ARTICULATED WELL CARS DOUBLE/TRIPLE/SINGLE/EMPTY BOX, GRAIN HAULERS, EXTENDED POURCH CABOOSE, EXTENDED VISION CABOOSE, MILITARY TRANSPORTS, RAIL MAINT VEHICLES, DINING COACHES, SLEEPER COACHES, PASSENGER COACHES
And finally there is also the bonus scifi train. Silly, but fun. Its also removable if you dont care for it. But its really fun at night!
Please be sure to follow the installation instructions in the README very carefully!
First Uploaded: November 04, 2019
Last Updated: May 22, 2021
Last Downloaded: 30 minutes ago
319 Comments
More mods by Foxunitone:
KITSUNE TRAINS 6 UPDATE INFO:
Kitsune Trains 6 has tons of awesome new train features thanks to a companion script created by the amazing Lee2202. There are many changes and the features everyone has been asking for are finally here! Working wheel and mechanical animations for the steam trains and MANY new steam trains added. But there is much much more! Trains will change speeds on their own. They can have custom sounds. Proper sounds/bells/whistle/horn etc.. Trains will sound horns/whistles/bells at road crossings. Better smoke effects. Wheel slip. New models, more interiors created, and many texture improvements. Stability is fixed and the mod has been tested on several different systems by dedicated testers. All versions of GTA 5 are currently supported. There is also an option to add ditch lights and light effects to diesel trains. There is a LOT of IMPORTANT documentation for this version of the mod. It is NO LONGER compatible with ANY other train mods except for the train engineer script. Facts, changes, requirements, compatibility and reasons are ALL very well documented in the included files. If you do not read these, good luck getting all of the features to work. Lee and myself have been through a LOT to get these trains to this level. Please respect our work and read the included files carefully to insure proper installation and the best enjoyment of this awesome mod!
Sound Engine used in the Kitsune Trains script:
irrKlang Copyright © Nikolaus Gebhardt / Ambiera 2001-2020.
https://www.ambiera.com/irrklang/
KITSUNE TRAINS 5 UPDATE STUFF
Resized SurfLiner coaches. They can now be mixed with superliners for all of you who like to make your own consists.
Added SD-75I's
All Lead engines now have lit number boards.
All trains now have End of Train light if they dont have a tail engine or caboose.
Added GO coaches
Added F40PH's
Added Amtrack Amfleet series II/III
Texture and Collision fixes for many models (more to come).
Experimenting with motion dummies for steam engine parts. Some parts now TRY to move. Its not perfect. This is NOT train simulator after all.
Updated VFXVEHICLEINFO.ymt for full compatability with new Cayo Perico update.
For all of you who like to make your own consists:
All train engines that are non livery should now have lit numberboards, so use them as normal. But for engines that have livery support, I had no way to have livery support and proper alpha for the number lights. So for those trains, I created a "L" variant. For Lead of course lol. These L trains are basically copies of the non L versions with the number board lit and reduced to just one matching paint job. For example, the es44 now has a version with a lit numberboard called es44l. You can just change the texture if you want a different engine but you will also have to change the number texture.
I have resized the SurfLiner coaches! They are now the correct hight and line up with the SuperLiner coaches. So you should be able to mix thouse without it looking like stairs now.
Also, when making collisions and testing, I always set freight trains to be spaced at 0.1 carriage gap. I always usually set passenger style trains to -0.1 carriage gap.
The End of Train device is actually a separate piece of rolling stock. It has a slightly ''off'' collision to force it to space properly and look attached. I spaced it based on trains using a 0.1 carriage gap.
KITSUNE TRAINS 4 UPDATE
Kitsune Trains now contains over 180 custom models.
Big news for this update: Kitsune Trains and all of its options are now an easy to install OIV package! No more drag here, drop there or editing your dlc list. For any who are concerned with an automatic installer, dont worry, my mod only replaces ONE file. All others are fully added and standalone. The file replaced is for controlling vehicle exhaust. This file cannot be edited automatically in OpenIV, so it gets replaced to activate train exhaust particles. No other changes are made to the file.
THIS IS MY FIRST ATTEMPT AT OIV PACKAGE INSTALLERS! I have tested these and they have installed correctly on my system repeatedly without issues. The mod itself as always has been tested on my friends discord and is stable and working correctly. So if you have any problems installing, please report to me what kind of issue/error you experienced. I have had none reported from testing so far.
Due to an overwhelming amount of requests, I have decided to release this update to include my passenger train sets. These are a work in progress! I had not planned to release these, as Overhauled trains already offers passenger sets. So in future updates I will slowly improve on these new train sets. For now, the Amtrak sets are fully drive-able and enter-able including the Superliner coaches and Surfliner. The Union Pacific Big Boy has had its coaches replaced with more accurate versions based on what I saw here in my home town. These coaches are NOT accessible yet. It is basically for moving display. Too many people reported that the coaches caused low FPS and were just too demanding for some graphics cards. I have added the GM AeroTrain as well due to over 50 requests by name for that train. It is fully enter-able, drive-able, and explore-able coaches. Metrolink and Coaster trains can be driven, but the coaches for now are just for visual effect, you cannot ride in, or enter the Coaster or Metrolink coaches as of this update.
I PLAN TO MAKE MORE INTERIORS AND ACCESS-ABLE COACHES SO PLEASE STOP SENDING ME MESSAGES TO ASK ABOUT THAT. I ALREADY KNOW. PLEASE STOP ASKING ME ABOUT THE STEAM ENGINE WHEELS NOT TURNING. I HAVE BEEN TRYING TO DO THAT FOR 18 MONTHS. WITHOUT A SCRIPTER THERE IS NOTHING MORE I CAN DO FOR THAT, GTA V DOES NOT SUPPORT MOVING PARTS ON TRAINS LIKE WHEELS.
UPDATE TO KITSUNE TRAINS 3
Kitsune trains now contains over 150 custom models. Every one of them has had textures, materials, and details updated. Some trains have finally gotten interiors. Some will be in the next update. All of the ymaps have been adjusted to fix some of the train stations that had alignment issues from me converting them. Every train has LODs now except for the steam engines. I have not yet found a way to make the wheels move on trains, but I have decided to include the steam engines anyway. Please note that the wheels will NOT move for now. That function is locked away in the games exe with the vehicle class abilities. If a scripter can help me, that will probably be the only way. Since I do not know what a scripter may need me to do to the model, I have not invested the time in making LODs that I would have to just remake. Since it is literally only 3 engines that only appear once in a while, your game should not notice a change in performance. The bigboy loco and classic steam do not have proper interiors like the Mallard. I will have their updated interiors finished in a later update. Please not also that the famous "big boy" writing on the front of the train is NOT on my model yet. This train still has lots of details I need to add. But it is going to take me some time and I really just wanted to get this update out there. This mod is NOT just thrown together and released. I have had a very kind team of discord friends testing this for the past month. Some kind enough to even do burn in tests using my mod. So I can safely say it should not increase the crash rate of your game. Please read the rest of this book now, I have updated the following info as needed. Thank you all so much for still being interested in this mod!
Kitsune Trains attempts to bring real life freight companies to Los Santos! There is something from almost every major carrier. Over 100 consists, and hundreds of liveries ensure that you should have a very random and realistic freight experience. Consists and liveries are all based on what I see every day living next to a main freight line. Almost every engine and rolling stock has livery support, with most also having close to the maximum (for trains) of 25 liveries each.
Kitsune Trains does NOT replace the default trains or affect the missions that call for them. If using my mod, the proper trains will still appear for the required missions.
The rest of the time, only my consists will appear. If using this mod with Overhauled Trains, the passenger trains will also appear randomly.
All models featured in KITSUNE TRAINS have proper LOD, COL, and damage effects. All trains function identical to the default Rockstar trains, no extra commands or scripts are needed.
All models featured in KITSUNE PROPS are properly setup as static or dynamic models with proper flags, LOD, COL, Vert day/night effects, and damage/environmental reactions. They are NOT simply a "parked train model", but an actual static version created as a prop. All props spawn and despawn just like any other native prop in the game. No map editors or object spawner/script is needed. Props are scattered throughout San Andreas. Check all the track areas. Check near the lakes. There may even be a 1953 alien invasion happening on a small island. What does that have to do with trains?... Well nothing to be honest. But its in there, and removable if you don't want it.
The CUSTOM_MAPS files included are for new train stations around Los Santos. These files are Ymap and all objects spawn and despawn just like any native prop in the game.
OVERHUALED TRAINS compatibility is possible thanks to permission from Walter for allowing me to edit/mash-up a compatible TRAINS.XML file. Check out OVERHAULED TRAINS here:
https://www.gta5-mods.com/vehicles/overhauled-trains-lore-friendly-liveries
Original TRAIN STATION V mod created by MrGTAmodsgerman. These stations can be found randomly around the rails of San Andreas. Converted and used with permission and much thanks! Find his original mod here:
https://www.gta5-mods.com/maps/train-stations-v
Original SANDY SHORES TRAIN STATION mod created by 777PROJEKT. Converted and also used with permission and great thanks! Find his original mod here:
https://www.gta5-mods.com/maps/sandy-shores-train-station
You can also install the Railroad Engineer III mod and then add the names of my locomotives to its list to drive them. Find that mod here:
https://www.gta5-mods.com/scripts/railroad-engineer
THIS MOD REQUIRES CUSTOM GAME CONFIG, PACKFILE AND HEAP ADJUSTER!!!!! Failing to install these WILL cause your game to most likely crash during loading screen. I personally use and recommend the following files:
Heap Adjuster by Dilapidated:
https://www.gta5-mods.com/tools/heapadjuster
Custom Game Config by F7YO:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Packfile Limit Adjuster by Unknown Modder:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
THIS MOD IS NOT TESTED WITH THE EA VERSION AND FROM WHAT I HAVE SEEN IT IS NOT YET COMPATIBLE WITH THAT VERSIONS FILE SYSTEM!
Until there is more support for the EA version, there is nothing I can do about that.
ABOUT MY MODELS:
All train models were kept as close to "Rockstar size" poly count as I could manage. But the texture files will be considerably larger because of all the liveries. NONE of my models are locked. This is for a few very basic reasons. I am open to anyone in the community who would like to get involved with this and help me with future updates. I also embed my info into my models themselves, so there is no point in stealing them, even if you lock them, I can see my siggy in HxD, so forget about it lol.
EXTRA CREDITS:
BullseyeSBT and the wonderful members of his discord for all the friendship and support!
Heinrich_Hans_the 16th - Recreating most of the HD textures for the gondolas, and for the HD textures on the steam engines and coaches.
TheMonk - Train testing and idea suggestions
Ultrunz - Train testing
Element - Train testing and idea suggestions
Subreon - Train testing
Starman - Helping try to get track data working for extra routes.
N8Gamez - Helping try to get track data working for extra routes.
b4good - Allowed me to convert his truck trailers to use on the model FREIGHTFOX4.
If you helped in any way and want to be on the list or if I forgot to add you (because I'm dumb like that), please let me know and I will add you!
PERMISSIONS:
Feel free to use any or all of my models. You can take video or pictures to share. You can make edits to the models or the textures. You can use all or part of my mod in your own. But I ask that you PLEASE credit me, notify me, and put a link to this original mod posting.
CONTACT ME:
5MODS:
https://forums.gta5-mods.com/user/foxunitone
DISCORD:
kitsune269[FoxUnitOne]#5981
KNOWN ISSUES:
Trains on both tracks in downtown LS will sometimes crash the game. Maybe it hits the memory too hard or something, I honestly dont know, but simply restarting the game seems to be fine for me when/if that happens. Let me know if you experience this as well. I'm always looking to make my mods more stable.
LIST OF LOCOMOTIVES INCLUDED:
DASH-8, DASH-9, DDA40X, EMDGP9, EMDSD9, EMDSD9T, ES44AC, ET44CW, ES44DCI, GP60, EMDGP7B, SD40, SD40-2, SD45T, SD70ACE, SD70AH, UP TURBINE, DT-66, GP9-B, RSD-12, 2-6-2 STEAM, 4-8-8-4 BIGBOY, 4-6-2 MALLARD
LIST OF ROLLING STOCK:
2 BAY DUMP, 3 BAY DUMP, 3 BAY LONG DUMP, 4 BAY DUMP, OPEN BOXCAR, 50FT BOXCAR, 60FT HIGH TOP BOXCAR, 60FT HEAVY BOXCAR, COIL CARS, FLAT CARS EMPTY, FLAT CARS VARIOUS CARGO, 3 BAY HOPPER, SHORT FLUID TANKS, BULK FLUID TANKS, BULK FLAT CARS EMPTY, BULK FLAT CARS VARIOUS CARGO, GONDOLAS, CENTERBEAM CARS, AUTO HAULERS, WELL CARS EMPTY, SINGLE STACK WELL CARS, DOUBLE STACK WELL CARS, 3 BOX WELL CARS, 2 BOX SINGLE STACK WELL CARS, ARTICULATED WELL CARS DOUBLE/TRIPLE/SINGLE/EMPTY BOX, GRAIN HAULERS, EXTENDED POURCH CABOOSE, EXTENDED VISION CABOOSE, MILITARY TRANSPORTS, RAIL MAINT VEHICLES, DINING COACHES, SLEEPER COACHES, PASSENGER COACHES
And finally there is also the bonus scifi train. Silly, but fun. Its also removable if you dont care for it. But its really fun at night!
Please be sure to follow the installation instructions in the README very carefully!
Kitsune Trains 6 has tons of awesome new train features thanks to a companion script created by the amazing Lee2202. There are many changes and the features everyone has been asking for are finally here! Working wheel and mechanical animations for the steam trains and MANY new steam trains added. But there is much much more! Trains will change speeds on their own. They can have custom sounds. Proper sounds/bells/whistle/horn etc.. Trains will sound horns/whistles/bells at road crossings. Better smoke effects. Wheel slip. New models, more interiors created, and many texture improvements. Stability is fixed and the mod has been tested on several different systems by dedicated testers. All versions of GTA 5 are currently supported. There is also an option to add ditch lights and light effects to diesel trains. There is a LOT of IMPORTANT documentation for this version of the mod. It is NO LONGER compatible with ANY other train mods except for the train engineer script. Facts, changes, requirements, compatibility and reasons are ALL very well documented in the included files. If you do not read these, good luck getting all of the features to work. Lee and myself have been through a LOT to get these trains to this level. Please respect our work and read the included files carefully to insure proper installation and the best enjoyment of this awesome mod!
Sound Engine used in the Kitsune Trains script:
irrKlang Copyright © Nikolaus Gebhardt / Ambiera 2001-2020.
https://www.ambiera.com/irrklang/
KITSUNE TRAINS 5 UPDATE STUFF
Resized SurfLiner coaches. They can now be mixed with superliners for all of you who like to make your own consists.
Added SD-75I's
All Lead engines now have lit number boards.
All trains now have End of Train light if they dont have a tail engine or caboose.
Added GO coaches
Added F40PH's
Added Amtrack Amfleet series II/III
Texture and Collision fixes for many models (more to come).
Experimenting with motion dummies for steam engine parts. Some parts now TRY to move. Its not perfect. This is NOT train simulator after all.
Updated VFXVEHICLEINFO.ymt for full compatability with new Cayo Perico update.
For all of you who like to make your own consists:
All train engines that are non livery should now have lit numberboards, so use them as normal. But for engines that have livery support, I had no way to have livery support and proper alpha for the number lights. So for those trains, I created a "L" variant. For Lead of course lol. These L trains are basically copies of the non L versions with the number board lit and reduced to just one matching paint job. For example, the es44 now has a version with a lit numberboard called es44l. You can just change the texture if you want a different engine but you will also have to change the number texture.
I have resized the SurfLiner coaches! They are now the correct hight and line up with the SuperLiner coaches. So you should be able to mix thouse without it looking like stairs now.
Also, when making collisions and testing, I always set freight trains to be spaced at 0.1 carriage gap. I always usually set passenger style trains to -0.1 carriage gap.
The End of Train device is actually a separate piece of rolling stock. It has a slightly ''off'' collision to force it to space properly and look attached. I spaced it based on trains using a 0.1 carriage gap.
KITSUNE TRAINS 4 UPDATE
Kitsune Trains now contains over 180 custom models.
Big news for this update: Kitsune Trains and all of its options are now an easy to install OIV package! No more drag here, drop there or editing your dlc list. For any who are concerned with an automatic installer, dont worry, my mod only replaces ONE file. All others are fully added and standalone. The file replaced is for controlling vehicle exhaust. This file cannot be edited automatically in OpenIV, so it gets replaced to activate train exhaust particles. No other changes are made to the file.
THIS IS MY FIRST ATTEMPT AT OIV PACKAGE INSTALLERS! I have tested these and they have installed correctly on my system repeatedly without issues. The mod itself as always has been tested on my friends discord and is stable and working correctly. So if you have any problems installing, please report to me what kind of issue/error you experienced. I have had none reported from testing so far.
Due to an overwhelming amount of requests, I have decided to release this update to include my passenger train sets. These are a work in progress! I had not planned to release these, as Overhauled trains already offers passenger sets. So in future updates I will slowly improve on these new train sets. For now, the Amtrak sets are fully drive-able and enter-able including the Superliner coaches and Surfliner. The Union Pacific Big Boy has had its coaches replaced with more accurate versions based on what I saw here in my home town. These coaches are NOT accessible yet. It is basically for moving display. Too many people reported that the coaches caused low FPS and were just too demanding for some graphics cards. I have added the GM AeroTrain as well due to over 50 requests by name for that train. It is fully enter-able, drive-able, and explore-able coaches. Metrolink and Coaster trains can be driven, but the coaches for now are just for visual effect, you cannot ride in, or enter the Coaster or Metrolink coaches as of this update.
I PLAN TO MAKE MORE INTERIORS AND ACCESS-ABLE COACHES SO PLEASE STOP SENDING ME MESSAGES TO ASK ABOUT THAT. I ALREADY KNOW. PLEASE STOP ASKING ME ABOUT THE STEAM ENGINE WHEELS NOT TURNING. I HAVE BEEN TRYING TO DO THAT FOR 18 MONTHS. WITHOUT A SCRIPTER THERE IS NOTHING MORE I CAN DO FOR THAT, GTA V DOES NOT SUPPORT MOVING PARTS ON TRAINS LIKE WHEELS.
UPDATE TO KITSUNE TRAINS 3
Kitsune trains now contains over 150 custom models. Every one of them has had textures, materials, and details updated. Some trains have finally gotten interiors. Some will be in the next update. All of the ymaps have been adjusted to fix some of the train stations that had alignment issues from me converting them. Every train has LODs now except for the steam engines. I have not yet found a way to make the wheels move on trains, but I have decided to include the steam engines anyway. Please note that the wheels will NOT move for now. That function is locked away in the games exe with the vehicle class abilities. If a scripter can help me, that will probably be the only way. Since I do not know what a scripter may need me to do to the model, I have not invested the time in making LODs that I would have to just remake. Since it is literally only 3 engines that only appear once in a while, your game should not notice a change in performance. The bigboy loco and classic steam do not have proper interiors like the Mallard. I will have their updated interiors finished in a later update. Please not also that the famous "big boy" writing on the front of the train is NOT on my model yet. This train still has lots of details I need to add. But it is going to take me some time and I really just wanted to get this update out there. This mod is NOT just thrown together and released. I have had a very kind team of discord friends testing this for the past month. Some kind enough to even do burn in tests using my mod. So I can safely say it should not increase the crash rate of your game. Please read the rest of this book now, I have updated the following info as needed. Thank you all so much for still being interested in this mod!
Kitsune Trains attempts to bring real life freight companies to Los Santos! There is something from almost every major carrier. Over 100 consists, and hundreds of liveries ensure that you should have a very random and realistic freight experience. Consists and liveries are all based on what I see every day living next to a main freight line. Almost every engine and rolling stock has livery support, with most also having close to the maximum (for trains) of 25 liveries each.
Kitsune Trains does NOT replace the default trains or affect the missions that call for them. If using my mod, the proper trains will still appear for the required missions.
The rest of the time, only my consists will appear. If using this mod with Overhauled Trains, the passenger trains will also appear randomly.
All models featured in KITSUNE TRAINS have proper LOD, COL, and damage effects. All trains function identical to the default Rockstar trains, no extra commands or scripts are needed.
All models featured in KITSUNE PROPS are properly setup as static or dynamic models with proper flags, LOD, COL, Vert day/night effects, and damage/environmental reactions. They are NOT simply a "parked train model", but an actual static version created as a prop. All props spawn and despawn just like any other native prop in the game. No map editors or object spawner/script is needed. Props are scattered throughout San Andreas. Check all the track areas. Check near the lakes. There may even be a 1953 alien invasion happening on a small island. What does that have to do with trains?... Well nothing to be honest. But its in there, and removable if you don't want it.
The CUSTOM_MAPS files included are for new train stations around Los Santos. These files are Ymap and all objects spawn and despawn just like any native prop in the game.
OVERHUALED TRAINS compatibility is possible thanks to permission from Walter for allowing me to edit/mash-up a compatible TRAINS.XML file. Check out OVERHAULED TRAINS here:
https://www.gta5-mods.com/vehicles/overhauled-trains-lore-friendly-liveries
Original TRAIN STATION V mod created by MrGTAmodsgerman. These stations can be found randomly around the rails of San Andreas. Converted and used with permission and much thanks! Find his original mod here:
https://www.gta5-mods.com/maps/train-stations-v
Original SANDY SHORES TRAIN STATION mod created by 777PROJEKT. Converted and also used with permission and great thanks! Find his original mod here:
https://www.gta5-mods.com/maps/sandy-shores-train-station
You can also install the Railroad Engineer III mod and then add the names of my locomotives to its list to drive them. Find that mod here:
https://www.gta5-mods.com/scripts/railroad-engineer
THIS MOD REQUIRES CUSTOM GAME CONFIG, PACKFILE AND HEAP ADJUSTER!!!!! Failing to install these WILL cause your game to most likely crash during loading screen. I personally use and recommend the following files:
Heap Adjuster by Dilapidated:
https://www.gta5-mods.com/tools/heapadjuster
Custom Game Config by F7YO:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Packfile Limit Adjuster by Unknown Modder:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
THIS MOD IS NOT TESTED WITH THE EA VERSION AND FROM WHAT I HAVE SEEN IT IS NOT YET COMPATIBLE WITH THAT VERSIONS FILE SYSTEM!
Until there is more support for the EA version, there is nothing I can do about that.
ABOUT MY MODELS:
All train models were kept as close to "Rockstar size" poly count as I could manage. But the texture files will be considerably larger because of all the liveries. NONE of my models are locked. This is for a few very basic reasons. I am open to anyone in the community who would like to get involved with this and help me with future updates. I also embed my info into my models themselves, so there is no point in stealing them, even if you lock them, I can see my siggy in HxD, so forget about it lol.
EXTRA CREDITS:
BullseyeSBT and the wonderful members of his discord for all the friendship and support!
Heinrich_Hans_the 16th - Recreating most of the HD textures for the gondolas, and for the HD textures on the steam engines and coaches.
TheMonk - Train testing and idea suggestions
Ultrunz - Train testing
Element - Train testing and idea suggestions
Subreon - Train testing
Starman - Helping try to get track data working for extra routes.
N8Gamez - Helping try to get track data working for extra routes.
b4good - Allowed me to convert his truck trailers to use on the model FREIGHTFOX4.
If you helped in any way and want to be on the list or if I forgot to add you (because I'm dumb like that), please let me know and I will add you!
PERMISSIONS:
Feel free to use any or all of my models. You can take video or pictures to share. You can make edits to the models or the textures. You can use all or part of my mod in your own. But I ask that you PLEASE credit me, notify me, and put a link to this original mod posting.
CONTACT ME:
5MODS:
https://forums.gta5-mods.com/user/foxunitone
DISCORD:
kitsune269[FoxUnitOne]#5981
KNOWN ISSUES:
Trains on both tracks in downtown LS will sometimes crash the game. Maybe it hits the memory too hard or something, I honestly dont know, but simply restarting the game seems to be fine for me when/if that happens. Let me know if you experience this as well. I'm always looking to make my mods more stable.
LIST OF LOCOMOTIVES INCLUDED:
DASH-8, DASH-9, DDA40X, EMDGP9, EMDSD9, EMDSD9T, ES44AC, ET44CW, ES44DCI, GP60, EMDGP7B, SD40, SD40-2, SD45T, SD70ACE, SD70AH, UP TURBINE, DT-66, GP9-B, RSD-12, 2-6-2 STEAM, 4-8-8-4 BIGBOY, 4-6-2 MALLARD
LIST OF ROLLING STOCK:
2 BAY DUMP, 3 BAY DUMP, 3 BAY LONG DUMP, 4 BAY DUMP, OPEN BOXCAR, 50FT BOXCAR, 60FT HIGH TOP BOXCAR, 60FT HEAVY BOXCAR, COIL CARS, FLAT CARS EMPTY, FLAT CARS VARIOUS CARGO, 3 BAY HOPPER, SHORT FLUID TANKS, BULK FLUID TANKS, BULK FLAT CARS EMPTY, BULK FLAT CARS VARIOUS CARGO, GONDOLAS, CENTERBEAM CARS, AUTO HAULERS, WELL CARS EMPTY, SINGLE STACK WELL CARS, DOUBLE STACK WELL CARS, 3 BOX WELL CARS, 2 BOX SINGLE STACK WELL CARS, ARTICULATED WELL CARS DOUBLE/TRIPLE/SINGLE/EMPTY BOX, GRAIN HAULERS, EXTENDED POURCH CABOOSE, EXTENDED VISION CABOOSE, MILITARY TRANSPORTS, RAIL MAINT VEHICLES, DINING COACHES, SLEEPER COACHES, PASSENGER COACHES
And finally there is also the bonus scifi train. Silly, but fun. Its also removable if you dont care for it. But its really fun at night!
Please be sure to follow the installation instructions in the README very carefully!
First Uploaded: November 04, 2019
Last Updated: May 22, 2021
Last Downloaded: 30 minutes ago

Everyone I have been in hospital and I'm not doing so well just yet, if you need help go to our discord and some of the members can help you probably faster than I can right now, sorry.
@Foxunitone Sorry to hear that!! I'm so happy that you made this pack with two of my favorite trains! UP Big Boy and GM Aerotrain! Thank you!
@24sf I would say read the info on the trainer and see if it has a method of editing what vehicles it displays. I am not the creator of Simple and I have no idea how it works. I use addon Spawner for spawning vehicles.
@Foxunitone Alright thanks for you time .
Installed it, it worked for 4 minutes then it made my game crash. I was looking through my files and it seemed to just make my DLCLIST.xml completely empty, it has 0 lines anymore.
i hope u feel well soon though man!
@pim911 Wow thats pretty good. Over 2k people Ive not had that before. I would say double check all the documents and REQUIREMENTS I took the time to type out for the mod. The ONLY way your DLCLIST would do that is if it was already messed up in some way. The code for the OIV is not random, it only works one way for updating your list unless your list itself is wrong. Even if you didnt follow a single instruction I gave, just installing the oiv still cannot do that without pre-existing problems. Would really love to see a video of what is happening on your system.
@Foxunitone Thx for reacting. I did follow all of your instructions very carefully, and i downloaded all of the requirements since i know how important it can be. Soon i will install Kitsune Trains again and record it. ( and hope t won't happen again lol )
@pim911 You said your game lasted "4 minutes and then crashed"..... with a blank DLCLIST your game cannot "last" at all since it wont load. So if you are playing and then getting crashes that erase your lists or any xml files, you should REALLY check into the mods you are combining because I have NEVER heard of that before. I would really be interested to know how and what would cause that.
@Foxunitone Now you say so..... yeah maybe you're right! I am also pretty curious what caused the DLCLIST.xml to be empty, because ( as far as i know ) saving your game could not be the main problem right?
@pim911 Saving or loading, none of that should edit your xml's, its dependent on your xml's. Some say that with certain mods, it helps to start a new game or try a different save. But NOTHING with this train mod needs/cares/depends on save data. The files the train mod needs before it can work are to help with stability and memory use. On some systems you may not need some of these files, on others, they will crash without them. But the prerequisite files are pretty much this communities standard at this point if you want to run any mod larger than just a few addon cars. This is not a method I developed, its the standard for large mods. Thats why your issue is so confusing to me.
@Foxunitone Yup, it's also confusing me. When i now how it came and what i did to make it happen i will let you know!
Trem em ambas as pistas no centro de los santos travando o jogo, concerte isso por favor.
how do i uninstall this mod, ive removed all the files it had told me to install but the game keep crashes whenever it tries to spawn a train
@Some Dude I get a LOT of people saying they "did everything I said" and it usually comes down to they only installed the OIV. What files did you install before installing the train mod? You need custom game config for YOUR version of the game. You need HEAP ADJUSTER and you need script hook and community script hook. My mod adds lots of trains, but to have the default spawn again, you only need to remove the 2 dlclist entries and replace your old trains and traintracks xml files from your NON mod folder. Remember this mod was tested by a LOT of people on everything from pirated versions of the game to the newest patches and even the EA version. After over 2k successful installs, Im fairly certain you have done something wrong.
when i installed it, i followed all the instructions probably and everything worked fine, when i tried to uninstall it, i removed everything i had originally installed from the mod and set everything back to what it was before, the game wont launch now.
@Some Dude Sorry Im so slow, my health is still a challenge right now. I will look into the uninstall and see if there is anything else that could cause you this error. My mod does not replace the default trains or anything else that should effect like that. Meaning all the files needed are to add my models and allow the game enough memory to not crash. Going back to default should therefor have no negative effect. I will check this though because someone else DID have this same problem during early testing.
ok thanks
@Some Dude listen carefully dude .. u have 2 dlc in ur dlcpack called <Item>dlcpacks:/kitsunetrains/</Item>
and <Item>dlcpacks:/kitsuneprops/</Item> remove them then go and restore these files from common>data>levels>gta5>(trains.xml) and (traintracks.xml) copy both of them in ur desktop then replace them with the two who currently in ur mods folder.. then restore this file as well >update>update.rpf>x64>data>effect> (vfxvehicleinfo.ymt) and put it back to mods folder .. if u have installed the stations go remove them from (custom_maps) if u already do this and ur game still not open try to change ur gameconfig.xml file ..
@Foxunitone I hope you recover and come back better than before .. god bless u dude
100% working with latest version